There’s Already Talk About Making No Man’s Sky A Hell Of A Lot Prettier

People are already discovering millions of planets, lifeforms and objects in No Man’s Sky, but what they’re not discovering is a huge amount of fine detail. And there’s good reason for that. To make the universe of No Man’s Sky as enormous as it was, compromises had to be made — and a lot of those were visual.

But changes to that could already be in the works. Sean Murray, founder of Hello Games, has revealed that they could radically change the No Man’s Sky experience if they were given more hardware to play with.

In a chat published today with the Daily Star — which has a fair few NSFW images, as an FYI — Murray explained it with a word about remasters. “If you play another game and if they do a remaster of that game, what they will do is up-res the textures and things like that,” he said.

No Man’s Sky is procedurally generated though, and the developers can amend or change parts of the base algorithms to include much, much more detail. The hardware, whether it be on PC or console, would have to be capable of powering that of course.

“For our game it’s procedurally generated. So more powerful hardware doesn’t just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience,” Murray said.

“With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.”

Good thing that the PlayStation Neo is being announced next month. And there’s always the possibility of No Man’s Sky being released in a year or two for Xbox One or, more intriguingly, the 4K-capable Project Scorpio.

Murray’s remark also opens up another world of possibility too. He’s already revealed that PC and PS4 players are on separate servers. And if it’s possible to re-generate the universe for consoles that are more powerful, would it not be possible to dial everything up to 11 for PCs?

The minimum hardware requirements for No Man’s Sky on PC suggest that the visual quality won’t differ a great deal from the PS4 version. But if it’s possible for the console version of the game to be re-generated at a higher detail, just imagine what might happen on a 4K screen with a NVIDIA GTX 1080 or something equally insane.


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