Five Nights At Freddy’s Creator Gives Worst Reason For Possible Delay

Five Nights At Freddy’s Creator Gives Worst Reason For Possible Delay

Five Nights at Freddy’s: Sister Location is supposed to be released on October 7… unless Scott Cawthon decides his game is too scary.

Over at Sister Location’s official Steam page, Cawthon has posted the following update informing fans of a potential delay:

Hey guys, I wanted to post an announcement that this game might be postponed, and I’m not really sure when it would be released.

There are certain plot elements that are very dark, to the point where I sometimes feel sick. There would be no easy fix to this. I either release it Friday as it is, or I delay it by several months to completely rework the plot into something kid-friendly.

I’m unsure what I’m going to do. As always, thanks for your support.

I don’t even know how to parse this. Is he serious, or is this a troll? Cawthon might delay a horror game, which was set to release in the spookiest month of the year, because it might be dark? Give me a break. Cynically, Cawthon’s announcement comes off more as a, “Hey guys, remember Five Nights at Freddy’s? I swear, it’s still scary!” At the very least, it’s not like FNAF is known for releasing on specific dates; Cawthon has made a habit of releasing stuff early.

Cawthon’s post almost reads like a publicity stunt, which I’m signal boosting mostly to remark on how weird it is that we may have reached the end of the Five Nights at Freddy’s hype train. This isn’t how older games would have marketed themselves. They didn’t need it.

Maybe I’m being unfair and Sister Location is actually too much for any human being to handle. Maybe Cawthon is genuinely concerned over the younger fans who play his games (though my understanding is that they like the franchise BECAUSE of the terrifying story, hence all the focus on the lore). Some folks reading Cawthon’s post seem to be taking it fairly seriously, and the forums have some people begging Cawthon not to delay the game. Guess we’ll know what’s what soon enough.


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