The Big Question: Wallrunning

Wallrunning has become a bit of a thing in modern shooters, unless you’re winding the clock back to World War 1 ala Battlefield.

Question is: do people actually like it?

Mirror’s Edge helped popularise parkour in games several years back, but it’s starting to become an increasingly important facet of movement for blockbuster shooters. It’s been a staple of the last three Call of Duty games — Advanced Warfare, Black Ops 3 and now Infinite Warfare — and it’s also a core tenet of Titanfall.

Adding wallrunning means developers have to be a lot more generous with autoaim on console. There’s also a flow-on effect to map design, since you need to create space and areas for people to traverse. (It also means parts of the map have to have more cover and more clutter to give people a bit of respite from everyone running across the walls all the time.)

It certainly looks good when it’s done right. But I’m intrigued as to whether people genuinely enjoy the experience. It’s certainly going to be interesting to see how it works out for Call of Duty this year, when people are given a very clear reminder of where the series came from.

Are they going to want to go back to a world of grappling hooks and wallrunning after playing on classic maps like Strike, Crash and Backlot? I don’t know.

What do you think? Do you enjoy wallrunning in your games?


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