Community Review: The Last Guardian

A decade after development first began for a wholly different platform, The Last Guardian has finally arrived with boy and griffin in tow.

One of the most fascinating things I’ve seen in the discussions about The Last Guardian since its release has been the defence of imprecise controls. When a button is pressed, a response is expected. That’s how this industry works. I move, you give me feedback.

Trico eschews an awful lot of that. It’s a cat in the true sense of the word, fickle and occasionally unresponsive, at other times perfectly lovable and seemingly amenable to your suggestions.

But playing with your house cat and watching it ignore you is a completely different beast to paying $70 or more for a video game, wherein your playthrough is artificially lengthened because Trico’s AI has flipped the “give zero fucks” switch.

Perhaps that’s the point. Perhaps it’s meant to be a journey you massage your way through, a journey of encouragement. That’s not the only other mechanical frustration: the game has a few performance issues, and the camera is certainly a hark back to a decade ago.

ICO and Shadow of the Colossus had a similar issue too: once you surpassed the infuriating quirks, the game became magical. It took time before they were considered absolute classics, though.

Will The Last Guardian be held up as high? What do you think?


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