Everyone suspected that a Crash Bandicoot revival might be in the works, but when the N. Sane Trilogy was announced at this past E3, people weren’t sure what to make of it.
Were the old games only getting remastered for the PS4 or was there something more to the trilogy? According to the latest info to come out about the game from today’s PlayStation Experience Keynote and a follow-up post at the PlayStation Blog, the developer, Vicarious Visions, is calling it a “remaster plus.”
Whatever that means in theory, in practice it looks somewhat similar to what Nintendo’s Donkey Kong Country Returns tried to pull off, mixing the principles of a 2D platformer with the look and feel of a 3D environment that has depth and range.
According to Vicarious Visions, whose introduction to the series started with Crash Bandicoot: The Huge Adventure on the GBA, elevating N. Sane to a remaster plus required digging deep into what made the original games stick with people after all these years.
“Using the original level geometry from Naughty Dog as a guide, we rebuilt the Crash gameplay from scratch, capturing its simplicity and precision. As the levels began to take shape, we layered in our own lush and zany art, animation, and audio,” said the game’s director.
But it wouldn’t be a remaster plus without some new features. According to the developer, those include, but are not limited to:
Unified checkpointing & save game system. This includes manual and auto-saving. (Yes, the first game now has a proper save game system!)
Unified menu system. Here an example of the Pause menu for Crash Bandicoot.
Time Trials in all three games!
According to a press release, the game’s audio is also getting a major face-lift with a “fully-remastered game soundtrack, packed with all the didgeridoos, xylophones and thumpin’ bass lines you can handle, as well as newly recorded dialogue from some of the familiar voice actors who appear in the original Crash Bandicoot games, including Jess Harnell and Lex Lang, among others.”
More recently, we got a taste of what to expect from Vicarious Visions’ take on the games when they created a special Crash Bandicoot level for Skylanders Imaginators.
Comments
8 responses to “New Details On The Crash Bandicoot Trilogy Remaster”
So its a straight up remake. I am excited :O
Oh god I loved these games, so much nostalgia flowing back. I must have this.
lmao, he looks retarded and stupid, obviously an instant buy. If they enhance and keep the crazy aspect of the original games then I’ll give it a ratting of 10’/10. xD
Excellent news! I loved Warped, but never got a chance to play the first game. I’ve heard it’s surprisingly difficult to beat.
it gets pretty rough, imagine doing this as like an 8 year old kid.
I remember doing that level so vividly, so I must have struggled with it I’m sure. Though I definitely finished the whole game so that’s something.
I’m so glad that, of all the developers they could have given Crash’s remake to, they gave it to Vicarious Visions. I loved Crash Nitro Kart. While Toys for Bob worked on the newest Skylanders, they got Vicarious Visions to work on the Wumpa Island level that came with Crash and Cortex’ figures, and you can tell. Crash is in good hands with these guys.
Now if Activision could just let Insomniac handle a Spyro remake…
I’m just hoping PC or XB1 gets a lookin now as well 😛