A Samurai Game With A Sharp Learning Curve

A Samurai Game With A Sharp Learning Curve

A dangerous bird-man stands before you. Music beats rhythmically and and chimes down, each second signalling your impending demise. You only have one shot at this. You scramble to line up your attack and slice, cutting him in half. This is Sinewave Samurai and it’s this week’s Indie Pick.

Sinewave Samurai is a game jam title made by Kai Clavier. It is a wonderful marriage of eye catching aesthetics and simple design. Crafted for the Global Game Jam, Sinewave Samurai almost feels like an extended WarioWare minigame. As foes appear, you line up a colourful sinusoid to cover dots on the screen. Once covered, you can attack and slice your enemy to little bits.

A Samurai Game With A Sharp Learning Curve

The thing I like about Sinewave Samurai is that it reminds me of one of my favourite things that games do: abstraction. Rather than find a way to simulate a sword swing, the game opts for a fun and quirky way to capture the intense feeling of a sword duel. As you progress, the time you have to line up your strike gets shorter and shorter.

You’ll only last a couple dozen rounds at best in Sinewave Samurai and each play session last no more than ten minutes. It’s a cute distraction. Bright and wonderful bit gone in a flash. Super cool and super cute, Sinewave Samurai is one of my favourite game jam titles in a long time.



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