Ubisoft advertised For Honor, released this week, as a game about skewering enemies with medieval weaponry. Man, did they bury the lede on this one. A few days in, I’ve discovered what For Honor really is, and it is undoubtedly a game about pushing people off ledges and laughing.
For Honor
I actually learned this last night, when several challengers I encountered in 1 vs. 1 Brawl Mode made it their mission to shove me off bridges, cliffs, stairs and precipices of all shapes and heights. Afterwards, they’d invariably fall to their knees cackling and spam “Thanks!” in chat. It was a mortifying, sad night.
Ledge-throws aren’t something For Honor teaches in the tutorial, but it was easy enough to pick up: Lure enemies to an unguarded edge, guard break, grab and attack. My fatal flaw was always taking enemies’ bait. In 1 vs. 1, nothing happens if both players are camping. Impatient, I’d always give up and pursue them, confident I’d manoeuvre them to an edge first. Nope. Nope.
For Honor
Another thing I’ve learned about For Honor is that effective gameplay is fuelled exclusively by spite. The more you feel like a piece of flaming trash, the more you want to inflict that feeling on others. This morning, I fired up a 4 vs. 4 elimination match with the specific intent of pushing anybody I could get my hands on off the nearest ledge. In case you’re wondering, yes, I am doing well, thank you.
The results were mixed, but generally quite positive. Whenever I encountered another human, I’d get up in their face and then run away to a bridge. If they chased me, I’d swing around behind them and make sure they suffered the same, mortifying fall I’d suffered a dozen times the previous night. I didn’t emote afterwards. I didn’t spam “Thanks!” in group chat. I just stood there and watched them fall, feeling very pleased.
For Honor
Already, I can tell that For Honor has a high skill ceiling. It’s about mastering the basics of blocking, dodging, guard-breaking and attacking and then combining them in surprising and creative ways. Pushing people off ledges truly is neither surprising nor creative. It is malicious and fun. With that said, please, do not follow example, because I don’t want to be pushed off ledges any more.
Comments
8 responses to “My Quest To Push Everyone Off A Ledge In For Honor”
Wow glad I am not picking up this terrible game.
It’s terrible because you can push people over (even though it’s considered a dishonorable kill)?
I’m glad you based your opinion on such a solid foundation, You’d hate to have to actually try something before dismissing it.
Games with ledges are automatically terrible 0/10.
I tried the Beta enjoyed it enough for what it was, but seeing how people now cheese the hell out of it has reinforced the fact I will not purchase. Like someone else mentioned in the comments kinda throws the depth of combat out the window when you have some dick for running around pushing people off ledges. Also I can’t see this game lasting more than a couple of months there just isn’t enough in it, that is of course just my opinion nothing more.
Luring fools onto jettys and then Viking tackling them off is my specialty. It feels so cheap but hilarious. They should learn not to take the bait
Someone did this in the beta and right there and then it threw the illusion of this game having any depth out of the window!
It’s really not that bad. I’m not even an edge pusher, and sure, I get a little annoyed if I get pushed off. But it’s my fault. Either I let myself get too close to the edge, or I didn’t counter Guard Break them. The counter-GB window is so forgiving – the people in the GIFs are almost letting themselves be thrown off. The only time you can’t counter-GB is if someone mixes it into a combo, in which case they outplayed you.
I avoid edges so much because of this, specially in duels!