Persona 5 isn’t just a fantastic video game, it’s an absolute feast for the senses, with a strong, confident art style that runs from its character design all the way through to its menus.
Much of this is down to the genius of the series’ longtime art director Shigenori Soejima, whose leadership here has resulted in a game that manages to differentiate itself from Persona 4, creating a far more “adult” cast and setting (replacing P4’s yellow and green palette with bold reds and blacks), while at the same time managing to retain the trademark Persona look throughout.
Below is a showcase of art done for the game, featuring character art, concept sketches and promotional pieces. They’re just a small sample of what’s available in the Japanese-language art book (which is already out), but to save you the trouble of guessing what every caption says, Prima will be releasing an English-language version in June.
A note before you scroll any further: While I’ve avoided posting images of anything like boss fights or later settings, there are images of characters who don’t join your cast until later, so if you think that’s a spoiler, you’ve been warned.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
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One response to “Fine Art: The Art Of Persona 5”
I got the artbook while i was in Japan, its one of the best i’ve got, it’s absolutely huge.
especially compared to the Persona 3 and 4 artbooks, which are only 1/5 of the size each.