If You’re Playing Prey, Try Turning Off Mission Objectives

If You’re Playing Prey, Try Turning Off Mission Objectives

The new sci-fi thriller Prey is all about exploring an intricately designed space station. Unfortunately, it seems to want to lead you around that space station by the nose.

That’s right, it’s me! The guy who’s always telling you to try playing games without minimaps and other navigational aids. I’ve played a couple of hours of Prey and while I really like it so far, I wish there were more options for tweaking the HUD. Or really, any options for tweaking the HUD.

In particular, I wish mission objectives weren’t visible by default. As soon as you arrive in the first open area, you’ll see an objective marker on your HUD. Go here, the game says. Go get the video file. Go. Go get it.

Here’s what the marker looks like:

If You’re Playing Prey, Try Turning Off Mission Objectives

I was unable to find much by way of HUD customisation in the menu, so I checked under the “objectives” tab in my journal. Turns out, yep, you can deactivate your current objective. Select the objective in your journal, hit the button to “set inactive”, and you’re good to go.

Here’s what it looks like with the objective marker off:

If You’re Playing Prey, Try Turning Off Mission Objectives
Ah, freedom!

Ah, freedom!

Each time you pick up a new mission, it seems like the game automatically makes it active and visible, so you’ll have to go in and turn it off each time. It isn’t too much of an inconvenience, and Arkane lead designer Ricardo Bare said on Twitter that they are planning to add more HUD options. So hopefully there will be some options to let us tweak the HUD to the extent that we could in their last game, Dishonored.

I know I say this about most games, but I really do urge you to try playing Prey with no visible mission objectives. It’s an unusually open-ended game that’s just begging you to mess around and explore it. By paying attention to my surroundings, I’ve had little trouble figuring out where I am and where I should be going. And hey, there are maps everywhere!

If You’re Playing Prey, Try Turning Off Mission Objectives

The Talos I station has struck me as an unusually well thought-out place so far, and I’ve been having a lot of fun to just poking around and exploring. You don’t need a mission objective telling you where to go next. Go wherever you want.


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