When Prey first came out, players were confused to find that, despite coming in a box that claimed the game was “PS4 Pro Enhanced”, it did not look or play measurably better on PS4 Pro. Same resolution, same framerate, same options. Now, however, Bethesda has finally added some bells and whistles.
Three weeks after Prey‘s release, Bethesda has patched its System Shock-inspired shooter with a variety of specific graphical upgrades for the PS4 Pro. Here are the patch notes:
PS4 Pro Support added for:
-Enable Screen-Space Reflections
-Higher quality shadows
-Improved texture appearance
-More texture memory (stable streaming)
-Anisotropy 16x (from 4x)
-Improved visual fidelity
-Less LOD usage
-Dynamic lights show up further
-Particles are allowed to draw more pixels per effect
-Particle refraction enabled
It should be noted that, shortly after release, Bethesda responded to an irate thread about the lack of PS4 Pro support by claiming that Prey included “base requirements for PS4 Pro” out of the box. But if that’s the case, what are those base requirements? Functionality? A lack of fatal crashing bugs? Kotaku reached out to Sony for more information on the PS4 Pro requirements at that time, but we have yet to receive a reply.
Better late than never, I suppose, but something’s weird about how this all went down. Either Bethesda has some more splainin’ to do, or the requirements for Sony’s “PS4 Pro Enhanced” stamp of approval are so low as to be almost non-existent.
Comments
4 responses to “Prey Adds Noticeable PS4 Pro Features, Despite Advertising Them Weeks Ago”
Maybe do something to fix the horrible load times and texture issues first, seriously, why did they use CryEngine to make this game?
Does it run at a higher res too on PS4 Pro?
Resolution and frame rates are kept the same, 1080p and 30fps.
Disgraceful false advertising.
Why weren’t Bethesda and Zenimax hammered more by the “game media” by the Publishers lies to sell more copies of Prey, for the last few weeks ?
Too little too late.
That This barely non-reaction by Kotaku and other media outlets will mean the disgusting anti consumer Zenimax/Bethesda actions will have nothing to fear from the fake games media, from doing this shit again.
Thanks for nothing.