The end of a match in multiplayer shooters is usually when players can look at stats and see how other people performed. In Star Wars Battlefront 2, many matches end with a single player receiving recognition over and over again.
Battlefront 2 matches end by awarding different things to players, with categories including most valuable player, most kills, most assists, longest killstreak and most objective points. It’s a system similar to Overwatch‘s end game results screen, meant to recognise various accomplishments during a match. Maybe you didn’t get a ton of kills that round, but you nailed a bunch of head shots or you healed many teammates. The idea is to acknowledge a wide variety of play, but Battlefront 2‘s post-game awards screen isn’t working out like that.
In my time with Battlefront 2, I would say 60 per cent or more of my matches have ended with one player receiving nearly all the end game awards:
While this can be frustrating for players who feel they performed well during a match, mostly this is notable because it looks really silly. Seeing a whole flock of Kylo Rens or Yodas makes me giggle a bit every time.
This is happening to other Battlefront 2 players. On Reddit users are sharing stories of matches ending with a gaggle of Boba Fetts or Darth Vaders. And on Twitter you can find people sharing pics of Battlefront 2 screens containing a pack of Han Solos or Reys.
The reason why the screen fills with one player is pretty easy to spot: Many of the achievements overlap. Most kills and longest killstreak have a high chance of being the same player. Whoever gets most kills also has a high chance of being the player with the highest score and the player with the highest score tends to be the MVP. Part of the problem is that Battlefront 2 doesn’t award enough score to players who are playing the objective. Kills are important for any shooter, but players who destroy or capture objectives should earn more points than they currently do.
Star Wars Battlefront 2 players are also confused about how the game decides the MVP. A popular post on the Battlefront 2 subreddit shows an MVP screen with a random Stormtrooper taking MVP with seven assists. Nobody is quite sure how that qualifies for most valuable player, but sure, why not.
A potential way to fix this problem is by adding new awards to the post-game screen, such as most vehicles destroyed, highest objective score, fewest deaths or highest accuracy.
Next to credit farming and AFK players, this probably doesn’t seem like a big deal. But for people playing this game, constantly seeing a single person take home all the gold takes the wind out of your sails after a great match.
Comments
4 responses to “Star Wars Battlefront 2’s Post-Game Stats Are Busted”
I have noticed this and there is no heals from the officer. Among the incorrect kill counts and the lag/rubber banding during play I’ve put it down and might come back once the game has been completed
I need heels!
This has been a bug in BF1 for some time as well.
Already been changed. They just list 1st to 5th now.
The most important point is that with most of the multiplayer game play based around objectives and teamwork. I despise the idea (and most FPS games suffer from this) that awards are geared solely around how many guys you shot.
The awards should be to the people who held get the victory, not the cowboy who spawn camps a location while the rest of the team are loosing.
In the real world you get medals for bravery, sacrifice, and saving fellow soldiers, not because you murdered more Nazis then the other guy. Why can’t a video game give more points for healing and objective capture?