This is from the story campaign because EA’s blog about the Han Solo season doesn’t have a picture of Han Solo
Star Wars: Battlefront II is working to overcome its image problem following a controversial release. A new season of content, related to Han Solo, hit the game today. Its smattering of character skins and a map lifted from 2015’s Star Wars Battlefront provide little for those hoping the game will bounce back from its rocky start.
Battlefront II releases large waves of content in events called “seasons,” which come with a specific theme. The first season coincided with the release of The Last Jedi and added new multiplayer maps, hero characters, and an epilogue to the game’s single-player campaign.
In addition, all players were asked to pledge allegiance to either The First Order or the Resistance and complete daily challenges to earn rewards for their faction. While the story mode epilogue failed to impress, the new maps and heroes helped round out the multiplayer experience.
In contrast, this newest season – the Han Solo season – is disappointing so far.
The season kicked off today with little fanfare, offering an underwhelming array of minor additions. Chief among these is a new map, Jabba’s Palace, and skins for characters like Leia and Lando, the former getting a disguise as the bounty hunter Boussh and the later receiving a skiff guard outfit.
Both are well-known looks from Return of the Jedi that add more customisation options for the game’s revamped, cosmetic-focused progression.
But Jabba’s Palace, unlike The Last Jedi season’s Crait assault map, isn’t even really new content. It’s almost a direct copy of a map from 2015’s Star Wars Battlefront. There’s also an additional heroes vs villain mode variation pitting two-person teams against each other, but that’s just a tweak from an already existing mode.
It kinda feels like that. At least for now.
EA has said that a second wave of content will come to the game in June based on the upcoming film Solo: A Star Wars Story, but as of now there are no details about what that will entail. This is a different approach than the first season, which received a fair amount of hype and even a roadmap outlining exactly what the new additions would be. The Han Solo season received no clear roadmap or details.
The meagre offering and the lack of communication from EA led to creation of an open letter to the developers on Reddit.
“We understand that content like new locations, objective-based game modes, heroes, and skins take time to develop,” the post says. “But we, as your customers, are losing patience. We want to know what we can expect a month from now, not just a week from now, and you can’t even give us that?”
Battlefront II has had a tough time since launch. An initial progression system where advantage-granting “star cards” could be earn through loot boxes proved so unpopular that EA disabled all microtransactions the night before the game’s release.
Microtransactions returned last month, affecting cosmetics only.
Step by step, Battlefront II has worked to win back the crowd. Scoundrel-themed heroes and maps could be the perfect way to recapture players’ imaginations. But the first part of this season is not encouraging, and without any information of what’s to come, players are likely to … rebel.
Comments
7 responses to “Fans Have A Lack Of Faith In Battlefront II’s Han Solo Season”
I can imagine it now.
Pay $1.99 for a 1 in 3,720 chance of letting Han shoot first.
So this batch of ‘content’ basically confirms that leak that predicted it point by point, and then laid out the future… basically being that there is no future for Bf2. Maybe one more content drop, then a whole bunch of shrugs, with devs being moved away from the title and EA writing it off as a loss since they can’t wring money out of it the way they planned.
Good to know.
It’s not just EA. Most major publishers these days see games as a means to keeping a gravy train going.
I dunno… I saw a good point made recently that Ubisoft has been responsible for some pretty admirable investments in turning around their poorly-received/troubled games by making them, y’know… fun.
For Honor, Siege, Wildlands, The Division have all had their own arc of shitty/cynical cashgrab release followed by devs humkering down and just working, working, working to get the games into states where they’re a decent value purchase.
Are people still playing this? I didn’t buy it after being burnt by the first one. Bf1 only lasted 6 months because EA fractured their market with too much DLC affecting those of us who inly bought the base game. The base game was rubbish with so few multilayer maps. Bf 1942 had over 20 multilayer maps by comparison.
I wanted to get into this. But the controversy before release put me off. Now I’m glad I didn’t. I’m still busy with Overwatch and Fortnite anyway.
No suprise really. Its been all but confirmed that EA is abandoning the game. Disney needs to rip the star wars rights from EA.