Jade, the heroine of the original Beyond Good and Evil, will play a major role in the next game, Ubisoft said. Originally, Beyond Good and Evil 2 was said to take place before Jade was born, but instead a “ferocious young Jade” will appear in the game’s storyline.
The long-awaited follow-up to Ubisoft’s critically acclaimed but commercially unsuccessful 2003 action-adventure-photography game made its last appearance at Ubisoft’s E3 conference last year.
It will actually be a prequel to the events of the first game, in which players will create their own character and explore an open-world outer-space environment. But characters like Jade and pig-friend Pey’j will factor in heavily to the game’s story, its developers said at Ubisoft’s E3 press conference today.
Here’s the cinematic trailer shown at E3, in which Jade shows up.
Ubisoft showed a bit of “pre-alpha” gameplay of the still-in-development game, but said that the demo would be “behind closed doors” at E3.
The other big announcement for Beyond Good and Evil 2 is that Ubisoft is partnering with HitRECord, a company run by actor Joseph Gordon-Levitt that crowdsources creative projects, to let fans directly contribute “music and visuals” to the development of the game.
Comments
8 responses to “Beyond Good & Evil 2 Features Young Jade, After All”
Maybe it is still the case that the events are before Jade’s birth.
What that old expression? “You look so much like him/her”?
That would be true if they didnt out right name her on stage.
((Nevermind, mis-read the post.))
Yeah no Ubisoft. Pay your goddamn creators.
Is this in reference to this?
You are super right. Huge oversight. I think script got trimmed at last minute and we fucked that up. It’s hugely important to me that @hitrecord pays artists fairly. Since 2010 we’ve paid community almost $3 million
It doesn’t really seem like the kind of thing a professional could make a reliable living from. Rather than being paid to produce some artwork or music, you produce some artwork or music and may get paid if they select your work for the final product:
https://hitrecord.org/records/3509110
That’s great if your work gets selected, but there’s going to be hundreds or thousands of hours of unpaid work for a project like this. It’s a good deal for Ubisoft and Hitrecord, but not necessarily for artists.
I saw that after posting – yes, hitrecord seems to pay some artists something, but only after the artist has produced something on spec. Ubisoft is effectively asking hundreds of artists for their time and only paying the ones they use. I’m also not sure if they intend to pay the creators of visual art that’s used in the game.
It’s a sequel but it’s actually a prequel? Feh.