Mario tinkerer extraordinaire Kaze Emanuar has come up with an improved way to run Mario 64 at a silky-smooth 60FPS, in widescreen.
While that sounds like an easy thing to do — just double the frame rate! — doing that speeds up everything (the game originally ran at between 20-30fps), so Kaze had to do some tricks like only triggering the game’s physics every second frame and interpolating the camera’s position so that it’s always in the right spot.
The mod itself isn’t new, but previous versions had some issues; this one is pretty much good to go.
The result is this very modern-looking version of Mario 64, which is exactly what you’d want from an official remaster.
If you want to try it out, there are download instructions on that video’s YouTube page.
Comments
5 responses to “Here’s Super Mario 64 Running At 60FPS In Widescreen HD”
I didn’t think it would make that much of a difference, but it’s soooo smooth.
Not a fan of the new textures though.
Maybe I should give it another playthrough.
I keep hoping one day Nintendo updates this with better graphics. Maybe Odyssey level graphics but old style gameplay?
Yeah. Odyssey was ok, but it didn’t have that solid feel that 64 had.
To me, Mario 64 felt like oldschool levels just in 3d format. If you ‘unravelled them’, i.e. laid out the somewhat linear path you had to follow even in the 3d level, it still came out to being a pretty straightforward mario game. I just don’t see that in Odyssey, which isn’t a bad game to me, but it doesn’t have that appeal that has me going back to the N64 game when I’m able to.
Sometimes I just wonder if games are losing their appeal as I jet through my 30s.
Then I sit down and smash out 21 hours in hollow knight in 3 days. Maybe it’s just the lack of quality games that I’m noticing these days