Square Enix just announced in a livestream that three of the four upcoming pieces of downloadable content for Final Fantasy XV have been cancelled. The one remaining, Ardyn, will be out in 2019.
Back in April, we were told there’d be four pieces of DLC coming for the 2016 game, with episodes called Ardyn, Aranea, Luna and Noctis. Only Ardyn remains now, and it’ll be out in March 2019.
In addition to the cancellations, it was also announced that Hajime Tabata, the man who took over from Tetsuya Nomura as director of the game in 2013, has left Square Enix.
Some other stuff was also covered during the video, including a standalone version of the game’s Comrades multiplayer mode, and a crossover with Final Fantasy XIV:
If you want to watch the whole thing, you can here:
Sorry Jason. Looks like it’s coming to an end after all.
Comments
26 responses to “75% Of Final Fantasy XV’s DLC Just Got Cancelled”
A bummer but to be fair, Square Enix have gone out of their way to provide post release content. Far more than most companies do.
I mean, sure, but it’s not like these episodes were free. They were all paid DLC.
Probably wasn’t enough pre orders or hype to justify it. I know personally I couldn’t care less about the dlc
Yeah I think they dragged it out long enough. Time for FFXVI.
Oop’s wrong game haha
A bummer but to be fair, Square Enix have gone out of their way to try and finish the game. Far more than most companies do.
TFTFY ^_-
I dunno about that, I haven’t got around to playing any of the DLC and never felt the game wasn’t finished… Certainly more complete at launch than many AAA games these days.
It was half tongue in cheek but the game is only a shadow of what it was going to be which is understandable given the tumultuous history of the game. They did pretty well to get it to where it is but you can tell it was a compromise between starting to make money back or finishing it.
Oh yeah I won’t argue with that, the early trailers and info for Versus XIII looked amazing and the story of XV was a bit disappointing in comparison but I still loved it for what it was.
I’m really curious as to what the reasoning was. Did their “Games as a Service” philosophy prove to be bad for business or did they find that they couldn’t juggle DLC development with all of the other games they have in development?
Apparently, Square Enix posted a massive loss, so they’ve probably decided to reevaluate a lot of their planned projects
So the loss they took was because they canceled everything that the Luminous team headed up by Tabata was working on to focus them on AAA. That will have included a bunch of smaller unannounced stuff – and having it canceled is likely why Tabata quit – but the loss likely includes the money they won’t be making from these DLCs.
I wouldn’t have thought a loss would include unreleased DLC.
It would be a loss because they’d have already invested money in developing it and without any way to get that money back (ie. By selling it) they have to take a loss.
Ahh yes. I see. Part of the unfinished development cost of the DLC is included in the loss, not expected revenue from that DLC. My mistake.
In addition to the lost development costs they will have projected revenue gain from it that won’t be there. And I’m not sure if they sold a season pass for it all yet but if they did they’ll have to refund it…
Projected revenue wouldn’t be included though.
I’m happy with the experience it gave. Bring on Ardyn DLC
I can only speak for myself, but as a long-time hardcore FF fan, I was so horribly disappointed with FF15. I didn’t even bother with the DLC. Heck, I haven’t even turned it on since I saw the credits roll.
If other fans feel the same way (and I believe that for the most part, they do) perhaps sales figures just weren’t enough to justify keeping it on life support.
I’m not a big player of FF games but I felt the same way. The story of 15 was so bad that I didn’t care to experience the DLC and experience more of the characters.
I also have to say that I hated the way they handled the DLC in terms of how it fit in the main game. It sucked to have characters randomly disappear from the story for a bit and just as suddenly come back after doing what was clearly meant to be their DLC mission. It made it feel like there were giant gaps missing in the game.
Dragon Quest seems like the superior series nowadays?
I’m a casual FF fan, and I loved FFXV. It’s a terrible Final Fantasy game, but a really interesting JRPG-lite experience. I enjoyed the setting, and loved the characters; although unlike most others, I watched both the movie and mini-series before playing the game.
Never bought any of the DLC, although I’ll probably ‘upgrade’ to the Royal pack on the next sale, and play through the game (post-patches) and DLC together. It’s shocking how short the game is if you ignore the ‘side-quests’—which were all pretty disappointing anyway.
I’m conflicted.
I’ve heard a lot of good things about most of the extra content, but I wanted to wait until it was all finished to play it (guess that makes me part of why it failed, huh?).
At least now when they release a complete edition, I’ll play it knowing I won’t have to pay for any DLC. Hopefully.
I’m bummed out about Episode Lunafreya and Aranea. The setting of XV was really interesting but it felt like they rushed the second half of the game out, so the Empire and Luna’s kingdom weren’t fleshed out enough. At least we get Ardyn and not Noctis. Probably one of the best villains in FF (and I love the villains in FF).
I will be optimistic and assume this is because they’re investing all their resources into the new turn-based, proper JRPG FFXVI, without an of this Kingdom Hearts nonsense.
I’m kind of glad. I fooled myself once with the last bunch of DLC, thinking it could help mend the awful, awful story-telling in the original game. Now I won’t be able to fool myself a second time.