Don’t Expect Final Fantasy XV To Get DLSS Now

We reported last week that almost all of the upcoming expansions for Final Fantasy XV had been cut, but there was another sad piece of news in that mix. Production on the PC version has been shut down as well.

The “special program” livestream announced that while the standalone release of Multiplayer: Comrades would be released on December 13 Australian time, that standalone game would not be coming to PC. It means that Episode Ardyn will be the last release FFXV gets on PC, which is a bummer for anyone who picked up a flashy Nvidia RTX GPU recently.

Final Fantasy XV was one of the games slated to use the neural network-powered anti-aliasing techniques released with the launch of Nvidia’s RTX series, deep learning subsampling (DLSS). The game doesn’t currently support it, although you can toggle DLSS on for the separate FFXV benchmark through a batch file. It’s a bit of a bodgy benchmark, however, with culling and LOD scaling issues noted by GamersNexus back in February. Issues were fixed for the playable demo, but the benchmark still has problems today.

Support for DLSS hadn’t been patched into FFXV just yet, and with production on the PC port cancelled its unlikely we’ll see the fancy anti-aliasing technique make its way into the game at all. The game’s lead programmer and technical director, Takeshi Aramaki, mentioned earlier this year that he hoped to add ray-traced reflections into FFXV , but we can kiss that goodbye now as well.

“We can’t make a promise as to when it’ll be released, but with the cooperation of the NVIDIA team, we’re putting much effort into development so that we can utilise Nvidia’s DLSS technology for [FFXV] as well,” Aramaki said at the time.

On the bright side, at least FFXV already has mod support. And even if the developers wanted to patch anything that uses new ray-tracing features today, they wouldn’t be able to: the debacle with the Windows October Update, which enabled ray-tracing features in DirectX 12, has meant that everyone is still waiting for OS-level support.


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