Amidst all of Fallout 76’s launch woes, one of the funnier stories was how its lock-picking bobby pins—normally a weightless commodity in Bethesda games—were now hilariously heavy, to the point where just 60 of them would weight as much as a mini-nuke.
[referenced url=”https://www.kotaku.com.au/2018/11/fallout-76s-bobby-pins-are-60x-heavier-than-actual-bobby-pins/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/cy1auxlam1qqrqskaujd.jpg” title=”Fallout 76’s Bobby Pins Are 60x Heavier Than Actual Bobby Pins” excerpt=”You used to be able to carry around as many lock-picking bobby pins as you wanted in Fallout 4, but Bethesda’s newest game has assigned a weight to them. And they are way too heavy.”]
As part of a new update, that has now been rectified. You can read the full list of changes and fixes made to the game here, but I’m most interested in the pins, which previously weighed 0.1, but now weigh just 0.001 each.
That’s still heavier than their traditional weightless selves, but it’s also a far more manageable heft than when Fallout 76 launched. Going by the top-voted post on the announcement—which simply calls the weight change “glorious”—it’s safe to say players are happy with the change.
Comments
3 responses to “Fallout 76’s Bobby Pins Are No Longer 60x Heavier Than Actual Bobby Pins”
About time! Now give me 300+ carry weight and 1000+ CAMP weight!
Uh….
The original weight has been divided by 100. You can now hold 1000 bobby pins in a single pound of bag space.
Going by the original article, 100 bobby pins weighs 68.04 grams, so 1000 would weigh 680.4g.
680.4g * 2.2 = 1.5 pounds.
Real life bobby pins weigh 50% more than FO76 bobby pins after the patch.
I think it may have been a reference to bobby pins in Fallout 4, which had no weight.