Red Dead Online will be receiving a large update on February 26th, Rockstar Games announced today. This update will add new daily challenges and rebalance some weapons. It will also implement some of the changes Rockstar first revealed back in January.
In their news post, they explained in more detail how many of these changes will work and how they hope the changes will improve Red Dead Online.
After a rough launch, Red Dead Online fans have continued to voice their concerns about the in-game economy, lack of missions, griefing and other problems. The upcoming update seems focused on trying to fix some of the biggest issues fans are currently having in RDO.
Ways To Limit Griefing
Rockstar wrote that it’s hoping to “minimise certain destructive player behaviours.” This seems to be a more elegant way of saying “We are going to stop arseholes from being so annoying.”
Currently player blips, indicators of where players are in the game’s world, can be seen on the map at all times and at any distance, allowing players to target others no matter where they hide.
Following the February update, player blips will only show up if players are within 150 meters of each other. If a player is farther away than 150 meters, they won’t appear on your map unless they fire their weapon.
Rockstar is also implementing a system that will highlight players who are overly aggressive. As players act more aggressively, such as through killing other players or their horses, their player dot will become a darker shade of red. More laid-back and less violent players will stay a bright blue colour.
This system sounds very similar to GTA Online’s Mental State mechanic. Like that system, players in RDO will also be able to change their dot colour from red back to a more peaceful blue if they calm down and stop killing other players for a bit.
Another step Rockstar will take to help limit how often players are killed by aggressive trolls is that, after the update, players will be able to parlay with an entire posse.
Currently, if a troll keeps killing you, the game will allow you to parlay with them, which means they can’t hurt or kill you for a certain amount of time. However, in the current system, the aggressive player’s posse can still attack you. The new posse parley will help keep roving bands of trolls from frustrating smaller posses or peaceful solo players.
Bounty Hunting Is Coming
Rockstar has also confirmed that this next big update will add bounties into the game. A player who is overly aggressive and breaks the law often will eventually have a bounty placed on their head.
Unfortunately, it seems players can’t hunt these bounties. Instead, when your bounty gets high enough, NPC bounty hunters will hunt you down and try to kill you.
Not all crimes will earn players a bounty on their head. While killing another player or their horse will quickly bring bounty hunters after you, attacking random NPCs or farm animals won’t be as seriously punished. Some crimes, like small-time robbery, won’t even earn you any amount of bounty, but instead will lower your honour.
It seems like a missed opportunity to not allow other players to become temporary bounty hunters who can hunt down aggressive players. In a game that is lacking content, this could have been a great way to add something new to free roam.
Daily Challenges And Other Changes
Red Dead Online’s February update will add daily challenges into the game. These challenges will cover many different activities in Red Dead Online, asking players to kill bandits, collect herbs, hunt animals, sell stolen goods and more. Rockstar also plans on adding more challenges in future updates. Completing these challenges will unlock new rewards and bonuses.
Rockstar will also be balancing some weapons, specifically the Varmint rifle. The popular small calibre rifle will have its accuracy dropped, making it less effective in long range encounters.
Though Rockstar only gave the Varmint Rifle as an example, the post says that “based on community feedback received thus far, select weapons will be re-balanced.” This hopefully means tweaks to other firearms and weapons.
Rockstar also explained that it’s making changes and fixes to the way horse cargo works. Players currently deal with all manner of problems when storing skins and pelts on their horses, with these items sometimes vanishing after players die or fast travel.
Rockstar wrote that “fixes to horse cargo are numerous,” though the developer didn’t specify what the changes will actually be.
These new changes and fixes couldn’t come soon enough. Many players are increasingly disappointed in their Red Dead Online experience and are wanting more improvements from Rockstar. Hopefully these changes will help alleviate some of the issues RDO players are dealing with when playing online.
Comments
8 responses to “Red Dead Online’s Next Update Will Combat Griefing, Rebalance Weapons ”
Dunno why they’re bothering with such weak sauce, given everything coming out the next couple weeks.
None of those changes sound like they’ll actually fix problems. But then again, no one cares about RDO. It’s going to remain stagnant forever, because unlike GTA, they can’t add fancy cars or cool guns that break the immersion.
Single player dlc only, hopefully bring in liars dice and cheating at poker like the first one.
Also an undead nightmare 2 would be cool.
At least you can really rob a train in the single player now. RDR didn’t really pull that off too well.
The game still feels like it’s missing something. But I don’t know what.
It will help a little, but every griefer I’ve come across had reached level 100 and owned every gun, so the only thing they felt they had left to do was seemingly spoil the enjoyment everyone else is having.
Until there’s more content these arsehats will continue to look for those blips on the map when people shoot and hunt them down. And everyone has to shoot at some point unless you spend all of your time fishing.
Griefers are such boring losers.
Yep. I think the problem is that the online game doesn’t have much to do so they have to make their own “fun”. The alternative is to stop playing. I chose the latter.
It would be nice to see it out of the Beta phase, how long has it been now.
I don’t really like PVP and I’m not very good at it but Griefers aren’t really the problem Rockstar is. They don’t add enough content into their game’s to keep people engaged and by the time they do the toxic environment has already been created. I accept that I’ll be killed when I play online games and that some people just like killing other players.
I’ve been a victim of Griefers on occasion and have got my revenge on them but Rockstar provides incentives to do just that with higher xp and cash for killing players or stopping them from completing free roam missions.
RDR2 and online is just GTA5 with RD skin, most of the systems and mechanics are the same just tweaked slightly. The fact that they didn’t put a passive mode in the game already just shows how much they don’t understand about the toxicity of their online modes. They gave people too much freedom and seemed to think we’d just sit around a campfire holding hands and singing Kumbaya.