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	<title>Kotaku Australia &#187; Brian Ashcraft</title>
	<atom:link href="http://www.kotaku.com.au/author/brian-ashcraft/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>A &#8220;Real&#8221; Girlfriend Whose Nose You Can Poke</title>
		<link>http://www.kotaku.com.au/2009/11/a-real-girlfriend-whose-nose-you-can-poke/</link>
		<comments>http://www.kotaku.com.au/2009/11/a-real-girlfriend-whose-nose-you-can-poke/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 06:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[eroge]]></category>
		<category><![CDATA[erotic games]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[maximum risky]]></category>
		<category><![CDATA[nsfw]]></category>
		<category><![CDATA[only in japan]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368184</guid>
		<description><![CDATA[ There are traditional selling points for erotic games. You know, things like boobs and boobs and also boobs. &#8220;Real Kanojo&#8221; (&#8221;Real Girlfriend&#8221;) has boobs, sure, but it also has face poking and cheek squeezing.
 This is innocent enough.
 This just seems painful.
 And cruel! Sadness.
The game also offers widespread, 3-D and even webcam face [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_5d63cb5a.jpg" alt="" class="left" /> There are traditional selling points for erotic games. You know, things like boobs and boobs and also boobs. &#8220;Real Kanojo&#8221; (&#8221;Real Girlfriend&#8221;) has boobs, sure, but it also has face poking and cheek squeezing.<span id="more-368184"></span><div class="clear-fix"></div></p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_18198afb.jpg" alt="" class="left" /> This is innocent enough.<div class="clear-fix"></div></p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_d3f5a485.jpg" alt="" class="left" /> This just seems painful.<div class="clear-fix"></div></p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ea23f680.jpg" alt="" class="left" /> And cruel! Sadness.<div class="clear-fix"></div></p>
<p>The game also offers widespread, 3-D and even <a href="http://www.kotaku.com.au/2009/04/face-tracking-erotic-game-wars/">webcam face tracking</a>. Check out the game&#8217;s real time trailer, but note that it&#8217;s probably NSFW. You&#8217;ve been warned.<br />
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<p><a href="http://jin115.com/archives/51598801.html">イリュージョン『リアル彼女』プロモーション動画</a> [オレ的ゲーム速報＠刃]</p>
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		<title>Judas Priest Warm Up With Nintendo</title>
		<link>http://www.kotaku.com.au/2009/11/judas-priest-warm-up-with-nintendo/</link>
		<comments>http://www.kotaku.com.au/2009/11/judas-priest-warm-up-with-nintendo/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 05:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[celebrities]]></category>
		<category><![CDATA[judas priest]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii sports]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368176</guid>
		<description><![CDATA[ The pre-concert ritual for metal rockers Judas Priest? Wii Sports.
In an interview with EPSN, Judas Priest frontman Rob Halford, who recently lent his voice to the game Brutal Legend, talked about the group&#8217;s Nintendo gaming.
&#8220;In Judas Priest, we actually play the games in the dressing room,&#8221; said the singer. Generally before a show. Just [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/340x_rob_game.jpg" alt="" class="left" /> The pre-concert ritual for metal rockers Judas Priest? Wii Sports.<span id="more-368176"></span></p>
<p>In an interview with EPSN, Judas Priest frontman Rob Halford, who recently lent his voice to the game Brutal Legend, talked about the group&#8217;s Nintendo gaming.</p>
<p>&#8220;In Judas Priest, we actually play the games in the dressing room,&#8221; said the singer. Generally before a show. Just to get in the mood for the excitement and the energy for what we&#8217;re gonna do.</p>
<p>&#8220;However, at our stately metal god time of life, we tend to do the Nintendo bowling. And the golfing. If there&#8217;s any energy left after the show, we get into the boxing mode.&#8221;</p>
<p>Halford recently <a href="http://www.kotaku.com.au/2009/01/judas_priest_singer_trademarks_game_name-2/">trademarked</a> the name of a video game &#8220;Metal God&#8221; this past January. The trademark covers &#8220;computer games; video games; and game controllers for computer games.&#8221;</p>
<p><a href="http://www.roadrunnerrecords.com/blabbermouth.net/news.aspx?mode=Article&#038;newsitemID=130906">ROB HALFORD Interviewed At Launch Party For &#8216;New Super Mario Bros.&#8217;</a> [Blabbermouth Thanks, James!]</p>
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		<title>Shigeru Miyamoto Couldn&#8217;t Get A Job At Nintendo Today</title>
		<link>http://www.kotaku.com.au/2009/11/shigeru-miyamoto-couldnt-get-a-job-at-nintendo-today/</link>
		<comments>http://www.kotaku.com.au/2009/11/shigeru-miyamoto-couldnt-get-a-job-at-nintendo-today/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 04:20:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368171</guid>
		<description><![CDATA[ Nintendo is a top notch Japanese company. Top notch Japanese companies want top notch Japanese recruits from top notch Japanese universities. Not folks like, you know, Shigeru Miyamoto who went to a normal college.
&#8220;Nintendo has become one of those companies that graduates from colleges and good universities really want to work for,&#8221; Miyamoto told [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_shigeru_wants_u.jpg" alt="" class="left" /> Nintendo is a top notch Japanese company. Top notch Japanese companies want top notch Japanese recruits from top notch Japanese universities. Not folks like, you know, Shigeru Miyamoto who went to a normal college.<span id="more-368171"></span></p>
<p>&#8220;Nintendo has become one of those companies that graduates from colleges and good universities really want to work for,&#8221; Miyamoto told Edge in its latest issue (via Eurogamer).</p>
<p>&#8220;Because of that, the competition&#8217;s really become so fierce for positions. And that means that a lot of the recent recruits for Nintendo have tended to have the higher degree from the prestigious colleges and universities and whatnot. I often say to Mr Iwata: &#8216;If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo!&#8217;&#8221;</p>
<p>So Nintendo&#8217;s current hiring practices are a bad thing, no?</p>
<p><a href="http://www.eurogamer.net/articles/miyamoto-i-wouldnt-get-a-job-here-now">Miyamoto: I wouldn&#8217;t get a job here now</a> [Eurogamer]</p>
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		<slash:comments>4</slash:comments>
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		<title>Resident Evil Movie Producer Wants Bigger Success, Unlike Saw</title>
		<link>http://www.kotaku.com.au/2009/11/resident-evil-movie-producer-wants-bigger-success-unlike-saw/</link>
		<comments>http://www.kotaku.com.au/2009/11/resident-evil-movie-producer-wants-bigger-success-unlike-saw/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 04:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[saw]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368166</guid>
		<description><![CDATA[ The Resident Evil movies make money, and they keep on making money. Just listen to what producer Don Carmody has to say:
&#8220;Part two made more than one, three made more than two and we&#8217;re hoping four will make more than three,&#8221; he said. &#8220;It keeps the franchise strong. What we want to avoid is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_resident-evil-extinction-01.jpg" alt="" class="left" /> The Resident Evil movies make money, and they keep on making money. Just listen to what producer Don Carmody has to say:<span id="more-368166"></span></p>
<p>&#8220;Part two made more than one, three made more than two and we&#8217;re hoping four will make more than three,&#8221; he said. &#8220;It keeps the franchise strong. What we want to avoid is what&#8217;s happening with the Saw franchise which is going the other way. We&#8217;re hoping Paul being back in the driver&#8217;s seat with 3-D and these big action set pieces will keep it going.&#8221;</p>
<p>So Resident Evil has director Paul W.S. Anderson back in the director chair, big action pieces and 3-D. Oh, and Milla Jovovich! So hopefully it will make more money than the last movie &mdash; unlike the <a href="http://en.wikipedia.org/wiki/Saw_%28franchise%29">Saw franchise</a>.</p>
<p><a href="http://www.shocktillyoudrop.com/news/topnews.php?id=12904">More Hints at Valentine in Resident Evil: Afterlife</a> [ShockTillYouDrop.com]</p>
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		<title>Teen Calls 911 After Parents Take Away Xbox 360</title>
		<link>http://www.kotaku.com.au/2009/11/teen-calls-911-after-parents-take-away-xbox-360/</link>
		<comments>http://www.kotaku.com.au/2009/11/teen-calls-911-after-parents-take-away-xbox-360/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 13:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368014</guid>
		<description><![CDATA[According to The Chicago Tribune, a 15-year-old called 911 and then hung up. He wanted to know whether or not his parents were within their rights to take away his Xbox 360.
The parents were, the police replied. Authorities then showed up at the boy&#8217;s house after he hung up, and after listening to the story, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_a8666.jpg" alt="" class="right" />According to The <em>Chicago Tribune</em>, a 15-year-old called 911 and then hung up. He wanted to know whether or not his parents were within their rights to take away his Xbox 360.<span id="more-368014"></span></p>
<p>The parents were, the police replied. Authorities then showed up at the boy&#8217;s house after he hung up, and after listening to the story, told him that his parents were within their rights to take away his game console as punishment.</p>
<p>The police also advised the boy to listen to his parents and stop wasting taxpayers money. Well, don&#8217;t know about that last one &#8211; but they should&#8217;ve told him that, too!</p>
<p>Authorities do not know why the boy was being punished. Yeah, why would any parent punish a child who would question their authority and then call 911?</p>
<p><a href="http://www.chicagotribune.com/news/local/northnorthwest/chi-buffalogrove-blotter-nzone-1nov18,0,7218475.story">Buffalo Grove boy dials 911 after parents take away his Xbox video game</a> [Chicago Tribune via <a href="http://obscurestore.typepad.com/obscure_store_and_reading/2009/11/here-is-todays-call-to-911-that-didnt-have-to-be-made.html">Obscure Store</a> via <a href="http://www.gizmodo.com.au/2009/11/teenager-calls-911-after-parents-confiscate-his-xbox/">Gizmodo</a>]</p>
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		<title>Aquariums Make The Best BioShock Cosplay Settings</title>
		<link>http://www.kotaku.com.au/2009/11/aquariums-make-the-best-bioshock-cosplay-settings/</link>
		<comments>http://www.kotaku.com.au/2009/11/aquariums-make-the-best-bioshock-cosplay-settings/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 12:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[gallery]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368008</guid>
		<description><![CDATA[That&#8217;s the Georgia Aquarium. In the suit? Harrison Krix, a graphic designer who made the Big Daddy outfit and ADAM syringe. Bravo, bravo!
AMAAAZING Bioshock Cosplay At Aquarium [Geekologie]




]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s the Georgia Aquarium. In the suit? Harrison Krix, a graphic designer <a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html">who made</a> the Big Daddy outfit and ADAM syringe. Bravo, bravo!<span id="more-368008"></span></p>
<p><a href="http://www.geekologie.com/2009/11/amaaazing_bioshock_cosplay_at_aquarium.php">AMAAAZING Bioshock Cosplay At Aquarium</a> [Geekologie]</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_bioshock-2.jpg" alt="" class="center" /><br />
<img src="http://cache.gawker.com/assets/images/9/2009/11/500x_bioshock-6.jpg" alt="" class="center" /><br />
<img src="http://cache.gawker.com/assets/images/9/2009/11/500x_bioshock.jpg" alt="" class="center" /><br />
<img src="http://cache.gawker.com/assets/images/9/2009/11/500x_bioshock-9.jpg" alt="" class="center" /></p>
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		<slash:comments>5</slash:comments>
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		<title>A Frightening Pikachu Ski Mask For *Cough* Skiing</title>
		<link>http://www.kotaku.com.au/2009/11/a-frightening-pikachu-ski-mask-for-cough-skiing/</link>
		<comments>http://www.kotaku.com.au/2009/11/a-frightening-pikachu-ski-mask-for-cough-skiing/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 11:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[pikachu]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367988</guid>
		<description><![CDATA[As seen on Hawty McBloggy.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_pikachu_mask.jpg" alt="" class="left" /><i>As seen on <a href="http://hawtymcbloggy.com/2009/11/20/a-scary-pikachu-ski-mask/">Hawty McBloggy</a>.</i><span id="more-367988"></span></p>
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		<slash:comments>10</slash:comments>
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		<title>Rumour: Uncharted Movie Changing Screenwriters</title>
		<link>http://www.kotaku.com.au/2009/11/rumour-uncharted-movie-changing-screenwriters/</link>
		<comments>http://www.kotaku.com.au/2009/11/rumour-uncharted-movie-changing-screenwriters/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367976</guid>
		<description><![CDATA[ Hollywood scribe Kyle Ward, writer of the big screen version of Kane &#038; Lynch and Hitman 2, was penciled in to ink the movie version of Uncharted. Was.
According to movie site Latino Review, Ward has been pulled off the flick. Sony and producer Avi Arad did not want to wait for Ward to contractually [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_among2.jpg" alt="" class="left" /> Hollywood scribe Kyle Ward, writer of the big screen version of Kane &#038; Lynch and Hitman 2, was penciled in to ink <a href="http://www.kotaku.com.au/2009/06/uncharted-movie-incoming/">the movie version</a> of Uncharted. <i>Was</i>.<span id="more-367976"></span></p>
<p>According to movie site Latino Review, Ward has been pulled off the flick. Sony and producer Avi Arad did not want to wait for Ward to contractually deliver drafts for other projects (like Hitman 2).</p>
<p>Instead, writing team Thomas Dean Donnelly and Joshua Oppenheimer, who penned the CONAN movie reboot, are being eyed as writers for the Uncharted flick. &#8220;At press time, negotiations are underway and it looks like a deal is imminent,&#8221; writes Latino Review. &#8220;Expect to hear it officially in the trades.&#8221;</p>
<p><a href="http://www.latinoreview.com/news/exclusive-conan-writing-duo-chart-course-for-drake-s-fortune-8619?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+latinoreview+%28Latino+Review%29">News: Exclusive: Conan Writing Duo Chart Course For Drake&#8217;s Fortune!</a> [Latino Review]</p>
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		<slash:comments>2</slash:comments>
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		<title>Let&#8217;s Compare A DSi LL And A PSP-3000</title>
		<link>http://www.kotaku.com.au/2009/11/lets-compare-a-dsi-ll-and-a-psp-3000/</link>
		<comments>http://www.kotaku.com.au/2009/11/lets-compare-a-dsi-ll-and-a-psp-3000/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dsi ll]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[psp-3000]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367974</guid>
		<description><![CDATA[ You may not yet really know how big a DSi LL is, but you know how big a PSP-3000 is, right?
 It&#8217;s not &#8220;LL&#8221; (extra large) for nothing! Another bonus comparisons include DSi and DSi LL box sizes.

本日発売! 「ニンテンドーDSi LL」。画面サイズ拡大はどのような恩恵をもたらすのか? 実際に試してみる [GAME Watch]
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/pspdsillclosed.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_pspdsillclosed.jpg" alt="" class="left" /></a> You may not yet really know how big a DSi LL is, but you know how big a PSP-3000 is, right?<span id="more-367974"></span><div class="clear-fix"></div></p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_dsillpspopen.jpg" alt="" class="left" /> It&#8217;s not &#8220;LL&#8221; (extra large) for nothing! Another bonus comparisons include DSi and DSi LL box sizes.<div class="clear-fix"></div></p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_01.jpg" alt="" class="left" /></p>
<p><a href="http://game.watch.impress.co.jp/docs/news/20091121_330807.html">本日発売! 「ニンテンドーDSi LL」。画面サイズ拡大はどのような恩恵をもたらすのか? 実際に試してみる</a> [GAME Watch]</p>
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		<slash:comments>3</slash:comments>
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		<title>Kaz Hirai: We Want To Increase Brand Loyalty</title>
		<link>http://www.kotaku.com.au/2009/11/kaz-hirai-we-want-to-increase-brand-loyalty/</link>
		<comments>http://www.kotaku.com.au/2009/11/kaz-hirai-we-want-to-increase-brand-loyalty/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 08:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kaz hirai]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367972</guid>
		<description><![CDATA[ Last week, Sony provided more details about its plan to make the PlayStation Network an all-encompassing online service. The service is set to kick off next year, and give the brand a boast.
&#8220;We want to increase the value, or the brand loyalty of our Sony products. There is no question about it,&#8221; said Sony [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_sonylogo.jpg" alt="" class="left" /> Last week, Sony provided more details about its plan to make the PlayStation Network an <a href="http://www.kotaku.com.au/2009/11/sony-aims-to-create-all-encompassing-online-service-out-of-psn/">all-encompassing online service</a>. The service is set to kick off next year, and give the brand a boast.<span id="more-367972"></span></p>
<p>&#8220;We want to increase the value, or the brand loyalty of our Sony products. There is no question about it,&#8221; said Sony Executive Vice President Kazuo Hirai in a recent interview.</p>
<p>Hirai, who overseas games and network services, noted that Sony in the past has not been good at communicating between divisions. The exec also noted that the future integration of the PSN is something unique to Sony.</p>
<p>&#8220;That&#8217;s the kind of combination that I think is not seen anywhere else,&#8221; Hirai said. &#8220;That I think is where our core competence lies, and that&#8217;s a differentiator for Sony.&#8221;</p>
<p><a href="http://www.japantoday.com/category/technology/view/sony-hopes-online-service-will-build-brand-loyalty">Sony hopes online service will build brand loyalty</a> [Japan Today]</p>
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