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	<title>Kotaku Australia &#187; Jim Reilly</title>
	<atom:link href="http://www.kotaku.com.au/author/jim-reilly/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>The Best Way To Play F.E.A.R. 2: Project Origin</title>
		<link>http://www.kotaku.com.au/2009/02/the_best_way_to_play_fear_2_project_origin-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/the_best_way_to_play_fear_2_project_origin-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 20:00:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[f.e.a.r. 2: project origin]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[nycc09]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/the_best_way_to_play_fear_2_project_origin-2.html</guid>
		<description><![CDATA[
&#8230;and you thought your gaming chair was sweet. This was certainly the most immersive gaming display at the New York Comic Con.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234288898363_P2071222.jpg" alt="" /></p>
<p>&#8230;and you thought <em>your</em> gaming chair was sweet. This was certainly the most immersive gaming display at the New York Comic Con.</p>
<p><!-- Gawker Tags/Categories: nycc '09, f.e.a.r. 2: project origin, monolith productions --><br />
<span id="more-326522"></span>
<p>We got a look at this contraption a <a href="http://kotaku.com/5134351/scenes-from-the-new-york-city-fear-lab">few weeks ago</a> at a Gamestop in NYC, but now we&#8217;re finally able to see everything.</p>
<p>The chair gives you real-time feedback on your heart rate and something the rep on hand said was a &#8220;tension meter&#8221; that somehow is able to determine how tense you are while playing.</p>
]]></content:encoded>
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		<item>
		<title>This Is Entirely Way Too Much Pac-Man Stuff, Namco</title>
		<link>http://www.kotaku.com.au/2009/02/this_is_entirely_way_too_much_pacman_stuff_namco-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/this_is_entirely_way_too_much_pacman_stuff_namco-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 19:20:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[merch]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pac-man]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/this_is_entirely_way_too_much_pacman_stuff_namco-2.html</guid>
		<description><![CDATA[
Square-Enix wasn&#8217;t the only publisher at the New York Comic-Con trying to turn a profit.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234287600012_P2061061_01.jpg" alt="" /></p>
<p><a href="http://www.kotaku.com.au/games/2009/02/squareenix_brings_toys_not_games_to_nycc-2.html">Square-Enix wasn&#8217;t the only publisher</a> at the New York Comic-Con trying to turn a profit.</p>
<p><!-- Gawker Tags/Categories: nycc '09, namco, new york comic con, original, pac-man --><br />
<span id="more-326517"></span>
<p>Namco brought, well, everything from their <a href="http://www.clubnamco.com/home.php">Club Namco</a> online store to the show. I really, <em>really</em> wanted one of those Pac-Man plushy hats, but it turns out I have to eat this week. Bummer. I also saw some glorious looking Katamari shirts as well.</p>
]]></content:encoded>
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		<item>
		<title>90 Minutes With GTA: Chinatown Wars</title>
		<link>http://www.kotaku.com.au/2009/02/90_minutes_with_gta_chinatown_wars-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/90_minutes_with_gta_chinatown_wars-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 17:30:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[grand theft auto: chinatown wars]]></category>
		<category><![CDATA[gta]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/90_minutes_with_gta_chinatown_wars-2.html</guid>
		<description><![CDATA[
After sitting down with the game for a few minutes early in the show, the folks at Rockstar Games gave me a more in-depth look of their upcoming massive title for the Nintendo DS. 

]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234284318847_CTW_FOB_DS.jpg" alt="" /></p>
<p>After sitting down with the game for a few minutes early in the show, the folks at Rockstar Games gave me a more in-depth look of their upcoming massive title for the Nintendo DS. </p>
<p><!-- Gawker Tags/Categories: preview, games, grand theft auto: chinatown wars, original, rockstar, top --></p>
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		<title>Activision&#8217;s Green Screen A Hit At Comic-Con</title>
		<link>http://www.kotaku.com.au/2009/02/activisions_green_screen_a_hit_at_comiccon-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/activisions_green_screen_a_hit_at_comiccon-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 16:00:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[marvel ultimate alliance 2]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[x-men origins: wolverine]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/activisions_green_screen_a_hit_at_comiccon-2.html</guid>
		<description><![CDATA[
Activision&#8217;s Comic-Con booth was not only filled with gaming goodness, but they also allowed fans a chance to be &#8220;in&#8221; two of their upcoming titles.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234191437687_P2061094.jpg" alt="" /></p>
<p>Activision&#8217;s Comic-Con booth was not only filled with gaming goodness, but they also allowed fans a chance to be &#8220;in&#8221; two of their upcoming titles.</p>
<p><!-- Gawker Tags/Categories: nycc '09, activision, marvel ultimate alliance 2, x-men origins: wolverine --><br />
<span id="more-326474"></span>
<p>Before being photographed you would select from five different backgrounds, four from <em>Marvel Ultimate Alliance 2</em>, and one from <em>X-Men Origins: Wolverine</em> (pictured after the jump). After striking your pose, you were then given a card with a unique code and two url&#8217;s on the back that you&#8217;d go to and enter online to see your photo.</p>
<p>I also got my picture taken, but I&#8217;m still having trouble figuring out where to go online to redeem my photo. The websites on the back just direct you to the game&#8217;s official web page, and I see nowhere to enter my code. If anyone else did this, let me know because I want to see mine!</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/P2061095.jpg" alt="" /><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234191654068_P2081265.jpg" alt="" /></p>
]]></content:encoded>
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		<item>
		<title>The Gaming Swag of NYCC</title>
		<link>http://www.kotaku.com.au/2009/02/the_gaming_swag_of_nycc-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/the_gaming_swag_of_nycc-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 15:00:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[madworld]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[swag]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/the_gaming_swag_of_nycc-2.html</guid>
		<description><![CDATA[
You can&#8217;t expect to go to any type of convention or event nowadays without returning with all kinds of free stuff. The New York Comic-Con wasn&#8217;t any different.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234144121498_P2071256.jpg" alt="" /></p>
<p>You can&#8217;t expect to go to any type of convention or event nowadays without returning with all kinds of free stuff. The New York Comic-Con wasn&#8217;t any different.</p>
<p><!-- Gawker Tags/Categories: nycc '09, madworld, new york comic con, nycc09, original, rockstar, swag --><br />
<span id="more-326465"></span>
<p>While there wasn&#8217;t the amount of free gaming crap that you can find at, say, E3 or TGS, there was still plenty of stuff to fill your bag. Rockstar Games had the most, with stickers, flyers, and t-shirts for <em>Chinatown Wars.</em> Sega had shirts for <em>The Conduit</em>, <em>Mad World</em>, and <em>House of the Dead: Overkill</em>. EA even put up the cash and gave everyone a cardboard poster carrier with a strap!</p>
<p>But my favourite piece of swag has to be the autographed Mad World game cover by Shigenori Nishikawa and Atsushi Inaba from Platinum Games. Closeup after the jump!</p>
<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234144138585_P2071264.jpg" alt="" /></p>
]]></content:encoded>
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		<title>A Quick Look At Bomberman Ultra</title>
		<link>http://www.kotaku.com.au/2009/02/a_quick_look_at_bomberman_ultra-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/a_quick_look_at_bomberman_ultra-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 14:40:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[bomberman: ultra]]></category>
		<category><![CDATA[hudson]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/a_quick_look_at_bomberman_ultra-2.html</guid>
		<description><![CDATA[
Hudson brought a few games for fans to try out at Comic-Con. Of course, since one of them was a Bomberman Ultra, I had to get a couple games in.


What Is it? It&#8217;s the same Bomberman Live game that was released for XBLA, but now for PSN and with all the extra download packs included.
What [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234180047595_Bomberman.jpg" alt="" /></p>
<p>Hudson brought a few games for fans to try out at Comic-Con. Of course, since one of them was a <em>Bomberman Ultra</em>, I had to get a couple games in.</p>
<p><!-- Gawker Tags/Categories: preview, bomberman: ultra, hudson, new york comic con, nycc09, original --><br />
<span id="more-326460"></span>
<p><strong>What Is it?</strong><br /> It&#8217;s the same<em> Bomberman Live</em> game that was released for XBLA, but now for PSN and with all the extra download packs included.</p>
<p><strong>What we saw?</strong><br /> The demo they had featured a few different selectable maps for anyone to come up and jump right into. There were Hudson staff on hand to help out anyone who was confused about why people were supposed to blow each other up.</p>
<p><strong>How Far Along Is it?</strong><br /> The game is done and comes out at the end of February.</p>
<p><strong>What Needs Improvement?</strong><br /> Well&#8230;: At this point in Bomberman&#8217;s life cycle, it&#8217;s hard to fine ways to make the game <em>even</em> better.</p>
<p><strong>What Should Stay The Same?</strong><br /> Customization: The say you can customise your own Bomberman with over 150,000 possible combinations. I couldn&#8217;t examine the extent of the customisation at the demo, however.</p>
<p>Pick-Up and Play Approach: The game is really easy to jump right into. I noticed several people, mainly kids, just come up and pick up a controller and get right into it.</p>
<p><strong>Final Thoughts</strong><br /> Uh, it&#8217;s Bomberman. I can&#8217;t say I&#8217;ve experienced the multiplayer before in a way that people would be jumping in and out. It was quite fun. I could see this maybe making an excellent party game just to have out.</p>
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		<title>A Quick Look At Invincible Tiger: The Legend of Han Tao</title>
		<link>http://www.kotaku.com.au/2009/02/a_quick_look_at_invincible_tiger_the_legend_of_han_tao-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/a_quick_look_at_invincible_tiger_the_legend_of_han_tao-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 13:40:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[invincible tiger: the legend of han tao]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/a_quick_look_at_invincible_tiger_the_legend_of_han_tao-2.html</guid>
		<description><![CDATA[
Namco Bandai made up for not bringing Splatterhouse to Comic-Con to demo for us by instead showing off this little title for XBLA and PSN.


What Is it? That&#8217;s what I wanted to know, too. You play as Han Tao and you&#8217;re looking to reclaim you Star of Destiny. It&#8217;s a 2D brawler where main objective [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234182430608_IT.jpg" alt="" /></p>
<p>Namco Bandai made up for not bringing <em>Splatterhouse</em> to Comic-Con to demo for us by instead showing off this little title for XBLA and PSN.</p>
<p><!-- Gawker Tags/Categories: preview, invincible tiger: the legend of han tao, namco bandai, new york comic con, nycc09, original, psn, xbla --><br />
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<p><strong>What Is it?</strong><br /> That&#8217;s what <em>I</em> wanted to know, too. You play as Han Tao and you&#8217;re looking to reclaim you Star of Destiny. It&#8217;s a 2D brawler where main objective is to battle waves of enemies before moving onto the next stage. It takes after those 70&#8217;s Kung-Fu flicks, so it&#8217;s purposely very campy in that way. There&#8217;s even a film grain overlay (which is hard to see) which gives it a bit more authenticity. It&#8217;s suppose to be over-the-top in not only their moves, but their actions and animations.</p>
<p><strong>What We Saw</strong><br /> Namco Bandai was showing off two early stages on at their booth for the XBox 360. The demo took about 10 minutes to complete.</p>
<p><strong>How Far Along Is it?</strong><br /> I&#8217;m told it is &#8220;close to beta,&#8221; but the expected release date is this Summer.</p>
<p><strong>What Needs Improvement?</strong><br /> Inside Levels: For now it seems most of the time you&#8217;re either fighting outside or inside this cave area, but not inside any temples or places of worship. </p>
<p>Trophies?: What is with developers not being able to confirm trophy support? There will be achievements, but trophies? Namco Bandai still doesn&#8217;t know. How hard is it to simply take the Achievements and move them over to PSN for Trophies? </p>
<p>Co-op?: Still not confirmed, but I imagine some type of multiplayer will be added.</p>
<p><strong>What Should Stay The Same?</strong><br /> Tight/responsive controls: The controls feel good. <em>Real</em> good.</p>
<p>Level interactivity: Han Tao can interact with the level by swinging on tree branches or picking up barrels. These are all indicated by turning a faint red when standing nearby.</p>
<p><strong>Final Thoughts</strong><br /> It&#8217;s a fun little game. It would be even more fun with your buddies. The difficulty is what I&#8217;m mainly interested since the demo was a little on the easy side.</p>
]]></content:encoded>
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		<title>The Cosplay of NYCC (Part 4)</title>
		<link>http://www.kotaku.com.au/2009/02/the_cosplay_of_nycc_part_two-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/the_cosplay_of_nycc_part_two-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 13:20:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/the_cosplay_of_nycc_part_two-2.html</guid>
		<description><![CDATA[Ready for the next instalment of our New York Comic-Con cosplay journey. Here are parts one, two and three in case you missed them earlier.

]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234279483066_ghosts.JPG" alt="" />Ready for the next instalment of our New York Comic-Con cosplay journey. Here are parts <a href="http://www.kotaku.com.au/games/2009/02/the_cosplay_of_nycc_part_1-2.html">one</a>, <a href="http://www.kotaku.com.au/games/2009/02/the_cosplay_of_nycc_part_2.html">two</a> and <a href="http://www.kotaku.com.au/games/2009/02/the_cosplay_of_nycc_part_3.html">three</a> in case you missed them earlier.</p>
<p><!-- Gawker Tags/Categories: nycc 09, cosplay, new york comic con, nycc09, original, top --></p>
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		<title>Red Faction: Guerrilla Preview: Search And Destroy</title>
		<link>http://www.kotaku.com.au/2009/02/red_faction_guerrilla_preview_search_and_destroy-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/red_faction_guerrilla_preview_search_and_destroy-2/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 18:20:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[red faction: guerrilla]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[volition]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/red_faction_guerrilla_preview_search_and_destroy-2.html</guid>
		<description><![CDATA[
There were a lot of games the New York Comic Con this year, but of the ones I saw none were more technically impressive than Red Faction: Guerrilla.


What Is It? Red Faction: Guerrilla is the third game in the series from Volition. This is a somewhat substantial change to the series has the first two [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234175914988_redfaction.jpg" alt="" /></p>
<p>There were a lot of games the New York Comic Con this year, but of the ones I saw none were more technically impressive than Red Faction: Guerrilla.</p>
<p><!-- Gawker Tags/Categories: preview, new york comic con, nycc09, original, pc, ps3, red faction: guerrilla, thq, volition, xbox 360 --><br />
<span id="more-326321"></span>
<p><br clear="all" /><strong>What Is It?</strong><br /> Red Faction: Guerrilla is the third game in the series from Volition. This is a somewhat substantial change to the series has the first two games have been from the first-person perspective. The story takes place about 50 years after Red Faction 1 and 2, and takes place completely on the surface of Mars. Not in the mines. It&#8217;s more of an open-world game where you can walk or drive anywhere at anytime. The big hook in this PC, PS3 and Xbox 360 game is that every single building and environment piece can be destroyed.</p>
<p><strong>What We Saw</strong><br /> I timed 10-minute single player demo on the New York Comic Con show floor.</p>
<p><strong>How Far Along Is it?</strong><br /> The demo was in alpha form with the full gaming coming this June to the PS3, Xbox 360 and PC.</p>
<p><strong>What Needs Improvement?</strong><br /> Emptiness inside you: Since all the buildings are destructible, they aren&#8217;t really filled up with anything. Most of the rooms are completely empty of furniture. In fact everything I noticed that can be blown up is basically hollow. </p>
<p>No Digging: Unlike previous games in the series where you could burrow a hole for seemingly ever and ever, Guerrilla makes it so you can&#8217;t get down and dirty. </p>
<p>Jumping: While the controls in general are fine, I found the jumping to be just <em>a little </em>wonky, especially when going up alongside a steep incline.</p>
<p><strong>What Should Stay The Same?</strong><br /> Geo Mod 2.0 &#8211; The level of destruction is just awesome. Nothing really implodes the same way twice. Ever. I spent most of my time simply throwing remote mines on different areas of structures and detonating them to see the varying result.</p>
<p>Stay down!: What I love probably more than anything else about this game is that anything you blow up stays so the entire game. The only buildings that reform after time are story-based ones. But everything else stays in pieces.</p>
<p>Graphics &#8211; You might not notice it right away, but the look of this game is really crisp and colorful. Volition did a great job with this.</p>
<p><strong>Final Thoughts</strong><br /> Probably my surprise game of the show, if I had to pick one. I like the changes they did to the series and it seems like I could spent a lot of time blowing stuff up! Oh, there&#8217;s a pretty good game here, too. I really hope Volition decides to do a demo before its release.</p>
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		<title>Now Is Not The Time To Be Selling $1000 Halo Costumes</title>
		<link>http://www.kotaku.com.au/2009/02/now_is_not_the_time_to_be_selling_1000_halo_costumes-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/now_is_not_the_time_to_be_selling_1000_halo_costumes-2/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 16:40:00 +0000</pubDate>
		<dc:creator>Jim Reilly</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[halo 3]]></category>
		<category><![CDATA[nycc09]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/now_is_not_the_time_to_be_selling_1000_halo_costumes-2.html</guid>
		<description><![CDATA[
One vendor at the Comic-Con must have thought it was 2004 and not 2009. Seriously. $1000 for that hunk of crap?
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			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234204976726_halohelmet.JPG" alt="" /></p>
<p>One vendor at the Comic-Con must have thought it was 2004 and not 2009. Seriously. $1000 for <em>that</em> hunk of crap?</p>
<p><!-- Gawker Tags/Categories: nycc '09, bungie, halo 3, new york comic con, nycc09, original --><br />
<span id="more-326301"></span>
<p>I saw <em>plenty</em> of homemade Master Chief costumes this weekend that looked just as good and at probably 1/10 of the cost.</p>
<p>I just hope no of <em>you</em> actually bought one of these.</p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="halo costume 2.jpg" src="http://media.kotaku.com.au/mt/halo%20costume%202.jpg" width="600" height="800" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="" src="http://media.kotaku.com.au/mt/halo%20costume%205.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="halo costume 6.jpg" src="http://media.kotaku.com.au/mt/halo%20costume%206.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="halo costume 1.jpg" src="http://media.kotaku.com.au/mt/halo%20costume%201.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="halo costume 3.jpg" src="http://media.kotaku.com.au/mt/halo%20costume%203.jpg" width="600" height="800" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="halo costume 4.jpg" src="http://media.kotaku.com.au/mt/halo%20costume%204.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>
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