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This Week In The Business: The Power Of The PlayStation Vita

QUOTE | “People who rag on the Vita don’t understand… the purchasing power of Vita owners.” – Guacamelee developer Chris McQuinn on why they think the PS Vita is a great target for game development.

This Week In The Business: The Navy SEALs Of Game Development

“We’re looking at it as kind of the Navy SEALs of game development training.” — Veteran game designer and director Warren Spector, talking about the new academic program he’s creating at the University of Texas in Austin.

This Week In The Business: Rage Against Free-To-Play

“It’s always struck me as a little odd how resentful players are in the F2P business model about paying a couple dollars when they don’t think twice about paying $US50 for the same amount of fun or gameplay time.” — Veteran designer Steve Meretzky, talking about the evolution of free-to-play games.

This Week In The Business: Oculus Thrift

“I think this Oculus VR/Facebook deal will appear cheap five years from now, akin to Google’s purchase of YouTube in 2006.” — Investor Asif Khan, CFO of Virtue LLC, talking along with other analysts about the pros and cons of Facebook’s Oculus acquisition.

This Week In The Business: Virtual Insanity

“You really need those experiences to help people understand — most people just can’t suspend disbelief.” — Oculus VP of product and co-founder Nate Mitchell, talking about the difficulties still ahead in bringing virtual reality to consumers.

This Week In The Business: It's Anybody's Game

QUOTE | “If we need games for 10-year olds do we need to hire 10-year olds to make games? If I can’t make a game for someone else I’m a shitty designer.” – Laralyn McWilliams, veteran game designer, explaining why hearing ‘If we want more games for women we need more women in game development’ annoys her.

This Week In The Business: Oh, Tomb Raider Was A Hit.

“[Tomb Raider has] exceeded profit expectations and continues to make significant contributions to our overall financial performance.” — Square Enix’ head of studios Darrell Gallagher, explaining why the game is on its way to becoming the best-selling version in the franchise’s history.

This Week In The Business: They Are The 0.15 Per Cent

STAT | 0.15% — Percentage of mobile gamers that provide 50% of the revenue for free-to-play games, according to analytics firm Swrve; this was taken from data for January from tens of millions of mobile game users.

This Week In The Business: From A 'Sea Of Love' To A 'Pool Of Hate'

QUOTE | “The Kickstarter experience had been wading in a sea of love … it was like being dumped from that into this cold pool of Internet Twitter hate.” — Tim Schafer of Double Fine, on the backlash to the announcement that the Kickstarter-funded Broken Age game would be split into two parts.

This Week In The Business: Steam's Importance To Independents

QUOTE | “I think Steam is … probably the most important thing that’s happened to indie games in the last 10 years.” — Fullbright Company co-founder Steve Gaynor on reactions to his game Gone Home and how indies must think about sales platforms.