August 28, 2007

More PlayStation Phone Hints, Nudges, Winks

Posted by Luke Plunkett at 11:40 PM on August 28, 2007

psphone.jpgBack in April, Pocket Gamer did some rumour-scrounging on the possibility of a PlayStation-branded phone. They didn't get much. So come Leipzig, they tried to get more, cornering Sony Ericsson's games division's Peter Ahnegard and asking him about it again. This time, they got a little more. Still nothing concrete, mind, but it's something:

It's obviously something that we're looking at but right now I can't really comment. Before Christmas, certainly... but exactly which Christmas I can't confirm!
Can't comment on a comment? Jeez. Still, if the comment's got a deadline, must be something behind it, so lets wait for Christmas, see if they bothered learning from the N-Gage's multitude of mistakes.
Sony Ericsson says definitely maybe to PlayStation phone [Pocket Gamer]

Pure, Uncut Night/Day Note HATE

Posted by Brian Ashcraft at 11:00 PM on August 28, 2007

To: Crecente
From: Bashcraft

Late last week, I was reading through a forum, a forum I really like and respect — especially for the way they ban and lock down threads. Anyhoo, there was a thread where people we drinking Kotaku hatorade. Nothing new there! When you ban hammer as many people as us, you are bound to make bitter mortal enemies. And that's a-ok! The interesting part was where one individual listed off the reasons why he/she/it disliked Kotaku: Stuff like he/she/it didn't like the way we wrote or that we did no original news. (We do tonnes of original news and write decent enough! He/she/it should've hated on our spelling. Our spelling sucks.) The kicker? This individual totally hated our daily Notes.

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GC Asia Announced Just To Piss Us Off

Posted by Brian Ashcraft at 11:00 PM on August 28, 2007

passed-out-bear.jpg ENOUGH WITH THE SHOWS. E3 ends, and shortly after that, there's Leipzig. Just after that, there is PAX. Then? Then we've got the Tokyo Games Show. But between PAX and TGS, there's GC Asia, which runs from September 6-9 in Singapore. Sony will be in appearance at GCA, showing off PS3 and PSP games, while Nintendo will be using the event to launch the Wii in the region (cue Wii Sports kiosks). Also, Electronic Arts will be showing off 15 titles, including Crysis, FIFA 08 and Rock Band. Expect appearances by Blizzard and Nokia NGage as well!

Seriously. Event organisers, spread this stuff out so we can actually cover it all without dying. This is getting RIDICULOUS.
GC Asia Info [Games Industry]

Coin-Collecting Akiba Idols In Furry MMO

Posted by Brian Ashcraft at 10:40 PM on August 28, 2007

chulipsdonation.jpg Nope, that isn't a homeless cheerleader squad accepting donations. Well, they are accepting denotations, but they're not homeless. That's idol group Chu!Lips (a Japanese pun on "kiss" and "tulip") collecting pocket change for the World Wildlife Fund. Why would Akihabara pop idols be doing that?

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Make Your Own Monopoly Jokes With EA Board Game

Posted by Luke Plunkett at 10:20 PM on August 28, 2007

eamonopoly.jpgEA and Hasbro have made nice, and will be soon be making sweet, sweet games together. Know what happens when deals like this go down? Novelty schwag gets sent out, that's what. To remind us all that their union is a sign that good times are near, they sent out an EA-themed edition of Monopoly. Like, real Monopoly. It's all very strange. Like how it's not Battlefield 2142, it's 2142 Battlefield. Or how you can buy Spore for $US200. Presumably so you can tell them to get a move on.
Want To Play EA/Spore Monopoly? [GameSetWatch]

No Unreal Tournament III Demo

Posted by Brian Ashcraft at 10:00 PM on August 28, 2007

dgxpo06_03.jpg Epic doesn't do demos. They do games. 'Cause when you have a small staff, you don't have time to focus on other things. You can only focus on the game. Epic bossman Mark Rein (above, touching something) lays it all out:

What we told Microsoft last year — they wanted a demo for Gears of War and we said 'you've got a choice — you can have the demo this year or the game this year'... We're not a big huge company with the resources to do that, and all the time we're testing that demo we're not testing our full game, which we need to be doing constantly... We'll have a PC demo for UT, [but] I don't think we'll have a PS3 demo before the game ships.
So if Epic doesn't have the man power to make one UT3 demo for the PS3, how can they handle Unreal Engine developer support?
No Demo [Eurogamer]

Games, Electric Shocks Show How Brain Handles Fear

Posted by Luke Plunkett at 9:30 PM on August 28, 2007

fear.jpgA paper published in Science says videogames were used in a study determining the means with which the brain deals with imminent danger. The study used a "Pac-Man-like" game, where players moved a triangle through a maze, all the while avoiding a "predator". If the predator caught the player, they'd receive an electric shock. What did this teach scientists? It helped show them which areas of the brain react, and how much they react, when someone's confronted with fear. And this helped...how? No idea. Think it was just so the scientists could contribute to the greater body of knowledge by blowing their grant on a Pac-Man clone and frying a few hapless uni students.
Video game sheds light on fear [BBC, thanks A Hewlett!]

NiGHTS Journey Of Dreams Delay?

Posted by Brian Ashcraft at 9:20 PM on August 28, 2007

wiimotenights.jpg Word has it that NiGHTS: Journey of Dreams isn't quite ready to wake up. According to NiGHTS fan site, the game is apparently delayed until Q1 2008. This holiday is jammed packed enough, so this delay could work out best for SEGA. The official NiGHTS US page shows the game is still on for this northern autumn, but we're contacting SEGA to verify this rumour.
Delay [NiGHTS into Dreams via Sega Nerds]

Not Nintencats, But Close

Posted by Brian Ashcraft at 9:00 PM on August 28, 2007

lcat1.jpg Years later after Nintendogs first hit, we don't get Nintencats, but a Nintencats clone. Dubbed Love Cat Life, the game lets players raise one of forty cats, dress them up and have them sing karaoke or toss free throws. Yes, karaoke and free throws — stuff that was sorely missed in Nintendogs. That Love Cat Life box art is really trying to capitalise on Nintendogs. Though, as much as I did enjoy Nintendogs, I can't ever see myself playing it again. Like ever. So a cat sim? Eh... I hate cats.
Cat Game [Official Site via Siliconera]

No More Heroes Features Otaku Lovenest

Posted by Luke Plunkett at 8:30 PM on August 28, 2007

lazin.jpgNo More Heroes looks good enough. Suda, lightsabres, motorbikes, all good. Now, though, the game's yummy cake's got some yummy, yummy icing. Similar to later GTA games, Travis will have access to a safehouse. Unlike GTA, however, there's no drugs or designer coffee tables. Instead, you can kit this one out until it's the ultimate in super-nerd hideouts, with figurines, posters, giant robots and what looks like games and manga as well. Also on show is his wardrobe, where you can change into any of the Okama-designed tees you come across in your bloodthirsty, slightly off-centre adventures.

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拠点となる部屋の全貌を公開! 『NO MORE HEROES(ノーモア★ヒーローズ)』[Famitsu]

Leipzig By The Numbers

Posted by Luke Plunkett at 7:30 PM on August 28, 2007

numbersboy.jpgSure, you sat at your PCs, bleary-eyed, lapping up every goddamned inch of Leipzig coverage we crammed down your yaps. And for that, we thank you! But one thing you probably missed by not being there was a sense of the scale of the event. I should know, I missed it too, and am only coming around to its size by looking at the official numbers provided to us by the organisers. Over the four days 185,000 people wandered in to check out 503 exhibitors. 12,300 registered trade visitors were present, of which 43% were from outside Germany. Other super-fun stats include: 20% of visitors were women, 45% of visitors indicated they were "casual gamers", 52% of attendees were over the age of 20 and the event was covered by over 3300 journalists from 46 countries. Who said numbers weren't fun? They're fun and then some.

"A Screw Up On Our Part" (With New Photos!!)

Posted by Brian Ashcraft at 7:20 PM on August 28, 2007

giantkenlevineface.jpg Ack! We went from squinty Ken Levine to this. And thank you, Vonthora for this. Some PR person sent us actual respectable Ken Levine PR glamour-shots. We probably won't use them, but have posted them after the jump. You know, in case you want to make a Ken Levine coffee mug or something. Onto the post:

BioShock was traumatic for many. Folks are just getting over the emotional scarring! No, strike that. People will never get over server downtime, piracy-protecting SecuROM and widescreen issues. Pain like this runs deep. Game site 1Up cornered BioShock dude Ken Levine to get his thoughts.

It was a screw up on our part. I don't think we were ready. We didn't know the game was going to do as well as it did [and the] servers got overwhelmed.... So it went down 6 hours one night and that was really stupid. People had just bought the game, spent $US50 and they go home and find out they can't run it. That ain't good.
And what about that widescreen issue?

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A Wii Bar To Drink And Play

Posted by Brian Ashcraft at 7:00 PM on August 28, 2007

wiibarpic1.jpg Bars used to places where people could get ripped and throw darts at each other. Not these days! Reader meltyman spotted this bar in Hoboken, New Jersey. The sign board says:

COME IN & PLAY Wii w/ Mii on our 82" BIG SCREEN
AKA, get shitfaced and accidentally throw the Wii-mote. Sounds like an evening right there!

Cali Senator Wants FTC To Investigate ESRB

Posted by Luke Plunkett at 6:30 PM on August 28, 2007

lelandyee.jpgCalifornia State Senator Leland Yee hates ultra-violent videogames. He doesn't hate you, necessarily, just some of the games you play. Games like Manhunt 2, which became the pin-up boy for his sponsorship of the abortive California Video Game Law. With the game now back on the menu, he's going after the ESRB, calling for greater transparency in how they determine their ratings:

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Crysis Demo Unaware Of Halo 3 Release Date

Posted by Luke Plunkett at 5:30 PM on August 28, 2007

crysisneck.jpgJust got word that the Crysis demo will be launching on September 25. I've got a feeling a lot of people may be busy on September 25. Playing some other first-person shooter. Sure, it's on another platform, but you can't help but think less people will be downloading this demo than they would have if they weren't busy playing...something else.
The Countdown to Crysis Continues: Single Player Demo - 9.25.07 [Crysis Official Site]

Tom Morello Rages Against Guitar Hero III Machine?

Posted by Brian Ashcraft at 5:00 PM on August 28, 2007

2005680656713742309_rs.jpg Rage Against the Machine guitarist Tom Morello's name has popped up in a German Activision brochure as a boss for the upcoming Guitar Hero III. No word if Morello will be penning an original tune or playing something from his back catalogue. The game already features Slash and Poison's Bret Michaels. (Fear not, Michaels won't be playing the guitar, but singing along with your shredding.) And as we previously mentioned, the game also features the Stone Roses' "She Bangs the Drums." With all the Rock Band hype, Guitar Hero III might feel all second fiddle-like. But know, I'm excited — even if it features Tom Morello.
Rumor Mill or Fact [kwaselow's Blog via Dtoid]

Metroid Prime 3: Corruption Drop Date

Posted by Brian Ashcraft at 4:00 PM on August 28, 2007

mp3csite.jpg It may not hit Europe until late October, but Metroid Prime 3: Corruption finally gets its release. Yes! Soon people will be using their Wiis to play an actual game. It's due in stores today, and the title's website has gone live. There's a new MP3 ad with those Wii-mobile dudes as well as other stuff to click on. Anyone picking this up? Personally, my Wii is starved for Something. Anything.
Metroid Prime 3: Corruption [Nintendo.com]

Silver DS Coming To Europe?

Posted by Luke Plunkett at 3:30 PM on August 28, 2007

silverdseuro.jpgThe silver DS looks lovely. I have one thing on my TGS shopping list, in fact, and it's one of these suckers. Mainly because I imagined they'd be Japan-only for a while, but a Dutch toy store is advertising that the colour scheme's heading to Europe in the fall. Leaves us with two options. One is the retailer's pulling this out their ass. Other is that they weren't meant to advertise this until Nintendo Europe announced it. Knowing how Nintendo Europe roll, my money's on the latter.
Exclusief: Zilveren Lite naar Europa [DS-Gamer, via Thomper @ NeoGAF]

Leipzig Best In Show Winners Announced

Posted by Luke Plunkett at 2:30 PM on August 28, 2007

bestinshowwin.jpgYou've read the list of nominees for "Best in Show" from the Leipzig Games Convention. You've thought it through, mulled over the lists, imagined in your head the winners, the losers, the stark contrast between ecstasy and agony. Wonder no more. Here are the winners. The Best in Show:

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Japan Gets Its PSP Slim TV Spot

Posted by Brian Ashcraft at 2:00 PM on August 28, 2007

Odd, for an ad out to promote a new product, we don't see much of that product. And hearing about how much lighter something is really isn't all that exciting. Then again, neither is a twisting towel.

A Polite Smattering Of Cosplay

Posted by Flynn De Marco at 1:40 PM on August 28, 2007

prettyprincess.jpgPAX isn't exactly brimming with cosplay. Everyone is too busy playing games, grabbing the copious amounts of swag and not showering. But, I did manage to grab a few snaps (along with the help of my friends Chris and Qais) of some of the costumes roaming about. This one here definitely wins my special prize for best cosplay of PAX. When he arrived on the scene, the hall was filled with wolf whistles and catcalls, in fact he may have even been the hottest girl at the show.

DSCF1235DSCF1197DSCF1196DSCF1195

Warhawk Download Delayed For Brits

Posted by Luke Plunkett at 1:40 PM on August 28, 2007

warhawkart.jpgSorry Britain. Sony have just announced that the game won't be releasing on Tuesday 28 August, because that was wrong.

We have just received information that the next PS Store update, which will contain Warhawk, will be Thursday 30th August and not Tuesday 28th August as previously announced. As you know Thursday is the usual day for our PS Store refresh. We are sorry for any inconvenience that the extra 48 hours wait may cause.
Two days? For PAL users? Hah, that's like the blinking of an eye. All is well.
WARHAWK LAUNCH MOVED TO AUGUST 30 [Three Speech]

Joust: The Movie: For Real

Posted by Luke Plunkett at 1:20 PM on August 28, 2007

joust.jpgCP Productions have announced that they're working on a Joust movie. You know Joust. Had jousting, flying ostriches. From that simple premise they've announced the film will be "Gladiator meets Mad Max", and is the first in many gaming adaptations CP will be bringing to both the big-screen and turning into comic books. Producer Christine Peters (How to Lose a Guy in 10 Days):

This film is the type of action-packed story that appeals to all four quadrants of the movie-going public and we are excited to be in the Midway Games business once again.
All four-quadrants? Lady, it's a Joust movie. Good luck with that. But hey, I'm excited.
New Hollywood Company Bringing Joust to the Big Screen [GameDaily.biz]

Nerd Magazine Hands On

Posted by Brian Ashcraft at 1:00 PM on August 28, 2007

DSCF9129.JPG For someone who works in a digital medium, I still quite like the feel of paper. Sure, it's not practical, it ages and it's expensive. But that's what makes it so great! Finally, I got sent two issues of Otaku USA. I've got articles in both, including one that was a reworking all my Kotaku launch coverage for the Xbox 360, the PS3 and the Wii. How's the rest of the mag? It's actually quite good (like I-would-buy-it good) and filled with exclusive interviews and pics. The mag even comes with a poster and a DVD for you to watch. Nice to see people sticking with the paper. No, really.

Vista-Only DX10 Was A "Terrible Mistake"

Posted by Luke Plunkett at 12:20 PM on August 28, 2007

gabenewell.jpgIn an interview with German site Heise Online, Gabe Newell has professed his undying love for DX10's Vista exclusivity. Or...he would have, if he actually loved it, instead of hating it. Real bad. He says Microsoft's decision to make the latest DirectX Vista-only has harmed the PC games industry, with few companies bothering to use it since few gamers can take advantage of it. Valve's own, albeit always handy, online surveys revealed only 8% of gamers were using Vista, despite it being over nine months old. To the other 92% - you dig those heels in, Gabe's got your back.
Gabe Newell: DirectX 10 for Vista was a mistake [Heise Online, via Shashdot]

Console Sales Figures In Easy-To-Follow Graph Form

Posted by Luke Plunkett at 11:00 AM on August 28, 2007

npdsales.jpgHey, fanboys. You talk too much. You're over-reliant on words, and this being the internet, a word-based community/medium, you're cluttering up the place. What you need is a picture, one that can summarise 17 thread pages worth of round-n-round wrangling in a single snap-shot. A picture like this, handily provided by Gamasutra. They've taken the latest NPD figures, compared them to a whole bunch of previous NPD figures, and have charted the lifetime American sales of the Wii, 360 and PS3. So enjoy, and rest easy in the knowledge this just saved you a thousand words.
NPD For July 2007: The Gamasutra Analysis [Gamasutra]

Halo Wars Dev Walkthrough

Posted by Luke Plunkett at 9:30 AM on August 28, 2007


A nice, long, guided walk through some Halo Wars gameplay. Not much action, but it's nice seeing how this game's actually going to work.

Week In Games: Gundam Corruption 08

Posted by Michael McWhertor at 9:00 AM on August 28, 2007

blue_dragon_weekingames.jpgThis week represents a late summer perfect storm of video game release hype. With a series of massive releases hitting store shelves this week, including Metroid Prime 3: Corruption, Lair, Blue Dragon and Warhawk, one can hardly believe this is August, not the middle of November.

Personally, the only thing on my "buy or die" list is Metroid Prime 3, but with Super Puzzle Fighter II Turbo HD Remix also hitting digital stores this week, I'm sure I'll be plenty busy.

Metroid Prime 3: Corruption (Wii)
Samus is back for another first-person adventure. One of Nintendo's big three for 2007. Do want.

Lair (PS3)
Factor 5's dragon riding game may not be getting great reviews, but it sure is pretty.

Blue Dragon (Xbox 360)
Sakaguchi and Microsoft are banking hard on this easy-on-the-eyes RPG.

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A Box Full Of Corruption

Posted by Mike Fahey at 8:30 AM on August 28, 2007

metroidprimehouse.jpgToday I am a man. I spent a good two years watching Crecente unbox happy things at his palatial mountaintop abode with envy in my heart, and now, thanks to convenient GC 07 scheduling, it is my turn. *opens box, takes picture* There you go! Metroid Prime 3: Corruption, a T-shirt several sizes too small for me, and a lapel pin, to symbolise...I dunno, the guy Samus took to the prom. I'll fool around with the game a bit in my very limited free time this evening, and maybe post some impressions tomorrow when you are all too busy buying the game to read them.

SingStar Brings Out Goth's Inner Village Person... Kills Him

Posted by Brian Crecente at 8:00 AM on August 28, 2007

SingStar is HUGE in Germany, like, Hasselhoff huge. Rock Band, Guitar Hero III? People show up, they play with the games, but SingStar draws crowds and, occasionally, a Goth who just wants to smile. Watch as this young man, whose life, I can only imagine, has been dedicated to stern looks and not smiling, finally breaks down and jams to a little YMCA... only to be caught on video. You can almost see his inner child dying at the end there when the smile freezes on his face.

Orcs & Elves DS Hands-On Impressions

Posted by Michael McWhertor at 7:30 AM on August 28, 2007

orcselves_slime.jpgMaybe mobile gaming isn't that bad. The id Software port of its Orcs & Elves dungeon crawler, born on the mobile platform now on the Nintendo DS, may force me to reevaluate playing games on my mobile phone. After getting what I thought was a second string hands-on assignment from Crecente, I realised that I'm more into first person dungeon crawling RPGs than I had originally thought. Having experienced only a handful over my amateur gaming career—Shining In The Darkness, Phantasy Star, and a handful on Texas Instrument computers whose titles escape me—I realised that a straightforward dungeon hack might be just what I'm looking for next on the Nintendo DS.

Fountainhead Entertainment's Orcs & Elves DS may not be much to look at—graphically, it's not much better than id's own Doom—it's actually quite fun to play. Gameplay takes place on the top screen of the Nintendo DS with the bottom screen dedicated to the inventory or, at times, a top down map for when you get lost.

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COD4 Beta Tokens Gone In Minutes

Posted by Mike Fahey at 7:00 AM on August 28, 2007

cod4beta827.jpgAs expected, Charlie Oscar Delta, the site where beta tokens for Call of Duty 4 on the Xbox 360 were handed out at 12PM Pacific, was completely swamped and completely unreachable when people slammed into it at the appointed time, hungry for some multiplayer hands-on. Kotakuite Sloopydrew got this message after trying to log in for 33 minutes:

"Although Charlie Oscar Delta's Token Codes have been reserved, there will be many more opportunities to get into the Beta! Check back into SITREP often, as we'll be updating the site with information as soon as it's finalised.
Now I agree with most of the people from the announcement post earlier that this could have been handled much better. For instance, arming everyone with knives and tossing the beta tokens onto the floor of a football stadium would have been just as painful, only much more entertaining for spectators. All is not lost, however.

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Call Of Duty 4 Beta Live Today

Posted by Mike Fahey at 6:50 AM on August 28, 2007

cod4beta827.jpgJust a friendly reminder for those Xbox 360 owners anxious to get their hands on Call of Duty 4: Modern Warfare. The multiplayer beta tokens go up for grabs today at noon Pacific (3 Eastern), and I've got a feeling the website is going to be swamped, so get on over to Charlie Oscar Delta and get yourself registered before the whole thing explodes. Also included in the press release from this past Friday are details on what international locations will be getting a chance to be in the demo. I'll let you hit the jump for the full list, unless you live in South America, Asia, or Africa, in which case you are probably used to this sort of disappointment by now anyway.

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The Simpsons Game Co-op Hands On Impressions

Posted by Michael McWhertor at 6:30 AM on August 28, 2007

simpsons_game_gc07.jpgThe Simpsons Game
We sat down with EA's The Simpsons Game at Games Convention, rumps firmly stuffed into the Fatboy beanbags at Microsoft's Xbox 360 beach booth for a bit of split-screen multiplayer with Bart and Lisa. Our co-op adventure took us through a Lisa appropriate themed area, a redwood forest being slashed by a menacing lumber company, complete with foresters armed with back-mounted wood chipper guns.

I, as Bart (and Bartman), and Crecente, as Lisa, helped each other overcome obstacles and take down a mechanised lumber processing monster by using our special powers. Bart, armed with an electrified slingshot, took out most of the overall-clad bad guys (which happen to infinitely spawn from a port-a-potty, by the way). Lisa was given puzzle solving duties, using her Buddha palm powers to lift great tree trunks, arrange buzzsaws wedged in trees, and work out pipe puzzles with her all powerful mystical grip. Crecente looked like he was having an easy go of it, while I spent my time platforming, picking up bonus Krusty Koupons and wiping out angry workers.

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Halo 3 The Ride, Hands-On

Posted by Mark Wilson at 5:50 AM on August 28, 2007

by Mark Wilson & Michael McWhertor
Here it is everyone—our promised first look at Bungie's highly anticipated Halo 3: The Ride that made its world debut this week in Leipzig. If you have any interest at all in Halo 3: The Ride, it's a worthy watch.

Killzone 2 Developer Walkthrough

Posted by Mark Wilson at 5:45 AM on August 28, 2007

Most of us have beheld the beauty of Killzone 2's first level already, but here's the story narrated by the game's developers. Keep your eye out for a few minutes in when they show the look of the game without any filters on their camera. The difference is incredible. Like, they've just made an argument for the colour brown in video games, incredible.

Fire Breathing Super Contra Ghosts

Posted by Mike Fahey at 3:40 AM on August 28, 2007

bof2.jpgAs of this writing I've not seen hide nor hair of Nintendo's weekly Virtual Console update press release, so I got up off my ass, walked into the living room and then got back on my ass to see for myself what had been updated, and it isn't a bad selection this week. Kicking it off we have Breath of Fire II for the Super Nintendo (800 points), one of my favourite games from the SNES era of RPGs. I'd daresay a true classic. Next we have Ghouls 'n Ghosts for the Genesis (800 points), the sequel to Ghosts 'n Goblins an prequel to Super Ghouls 'n Ghosts. Finally we have Super C for the NES (500 points). The sequel to Contra, Super C sees Mad Dog and Scorpion fighting against their former comrades in arms, now possessed by aliens and transformed into horrifying creatures by...you know what? You run, you shoot stuff. It's Contra, before it got kinda crappy. Love on it. There you have it - three excellent titles and not one crappy TurboGrafx 16 title. The PR guys must have been so shocked they forgot to send the release!

Frag Doll Finalists Grilled

Posted by Flynn De Marco at 3:20 AM on August 28, 2007

fragcall.jpgThe PAX floor opened an hour early each day so press could come in and check some of the offerings out before the crowds arrived and I got in early yesterday to check out Folklore and Heavenly Sword. As I was walking towards the Sony booth, I saw this sign advertising a casting call for a new member of the Frag Dolls. Knowing how much the majority of our readers like the ladies, I figured I'd take a snap of the poster and find out a little bit more about it.

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Hideo, Igarashi, Doak Gather

Posted by Brian Crecente at 3:00 AM on August 28, 2007

img375.jpgOne of the big draw backs of Games Convention is that it is virtually impossible to get a direct flight here. To get to the Leipzig airport you pretty much have to fly to either Munich or Frankfurt. I flew into Frankfurt and then had a leisurely seven hour lay-over that I killed by blowing ungodly amounts of money on robotic roulette, reading and posting on the site.

When I finally hopped over to the gate for my flight to Leipzig I discovered a virtual whose who of game developers waiting to catch the same flight. Standing in the line were folks from the Call of Duty 4 development team; Dave Doak, Free Radical's director; and Castlevania producer Koji Igarashi.

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Bomberman Live Gets Update, Bunnies

Posted by Mike Fahey at 2:20 AM on August 28, 2007

bunnybomber.jpgAs a long-time fan of the Bomberman franchise as well as one with a deep obsession for all things bunny related (don't ask), it is with great pleasure I bring you the announcement of Bomb-Up Pack 1 for Hudson's Bomberman Live for Xbox Live Arcade. The add-on, which weighs in at a modest 350 Microsoft Points, will feature two new environments (casino and zeppelin), a new game mode called Frag which allows you to set the number of enemies that need to be offed in order to win a match, as well as ten new characters. Among the new characters...Little Bomby Foo Foo. A bunny. With bombs. Y'all need to give me a minute here. Go read a press release or something.

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Men In Kilts

Posted by Flynn De Marco at 2:20 AM on August 28, 2007

kilts.jpgWhile my esteemed colleagues were running around Germany boozing it up, eating sausages and ogling girls in various states of consciousness, I was left to wander the halls of PAX alone, taking in as much as I could. I'm sorry to report that there was a distinct lack of hotness, both male and female although there were a few stand outs here and there.

One odd phenomenon I did notice was the prevalence of kilts among many of the male members of the convention, especially the workers who were all sporting PAX t-shirts reading "Enforcer" on the back. I stopped the guy here at the left and snapped a picture and he kindly filled me in on the details concerning this odd but popular practice. Apparently, this sort of thing is quite common amongst Table Top Gamers in particular and the company that makes them, Utilikilts, is based right here in Seattle. Of course, I had to ask the inevitable question. "Are you going commando under there?" (you can always count on me to go for the tough questions) His reply, "No, I really don't think that's necessary." Ah Table Top Gamers, such strange customs you have...

Killzone 2 Hands On

Posted by Brian Crecente at 2:00 AM on August 28, 2007

kz2_ps3_logo%20copy.jpgAfter sitting through a short and familiar presentation of Killzone 2 at the Games Convention last week I was finally given a chance to play the game.

Before handing over the controller, the developers explained that in the game you play as Sef, a legionnaire called in to help quell the resistance on the Helghast home world of Helghan as the regular army fights to topple the Helghast leader.

The pointed out the various filters used in the game to give the world a darker, more realistic look and talked a bit about the game's new first-person lean and peek system which allows you to stick to walls and then pop-out to shoot, without ever leaving the first-person perspective.

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Ultima Online Is Reborn

Posted by Mike Fahey at 1:20 AM on August 28, 2007

uoreborn.jpgNearly a full ten years since the original game was launched in September of 1997, Ultima Online reborn as Ultima Online: Kingdom Reborn launches in North America. Much lumber will be gathered this day in celebration of the massive graphical overhaul the game has undergone to keep up with UO's tendency to look 5-7 years old at any given time. On top of the graphics, the game has received an enhanced UI, and an updated new character experience to help ease players into the world. The update is completely free for all, with new players able to try the game for 14 days to see what they've been missing these past ten years. Part of me is tempted to give the game a try, but the other part of me that has gone back to try to find enjoyment in the game multiple times over the past decade took that part out to the woods behind my apartment and beat the shit out of it. For those not as conflicted, hit the jump for download locations.

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