September 16, 2007

Arcade Flyer Art Saturday: Buck Rogers Planet of Zoom

Posted by Flynn De Marco at 11:00 AM on September 16, 2007

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Sega produced Buck Rogers: Planet of Zoom for arcades in 1982. This was a perfect example of using a well known character to try and sell an otherwise boring game. The only thing branded "Buck Rogers" was the cabinet itself while the game had next to nothing to do with the hero's story besides the fact that it was set in outer space. It was controlled with an eight-way joystick and two buttons with the cabinet coming in a stand up version as well as an enclosed sit down style.

The gameplay was pretty generic and rather dull with the player piloting a space ship from a "behind the ship" perspective, avoiding obstacles and shooting down enemy ships. The ship's speed could be controlled by using the two buttons and the steering of the ship and shooting done via the joystick. Levels had you speeding through tunnels and cityscapes to reach your goal, and according to the inside of the flyer, the game even had some sort of cobbled together "plot".

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Colin McRae Dies In Helicopter Crash

Posted by Flynn De Marco at 10:00 AM on September 16, 2007

ncopter.jpgA bit of sad news today. Colin McRae, the British rally car driver who lent his name to a series of racing games by Codemasters, died yesterday in a helicopter crash near his home in Lanark, Scotland yesterday afternoon. McRae was Britain's first World Rally Champion in 1995 and has been confirmed by his manager to have been piloting the Squirrel helicopter that was carrying him and three other passengers. It is believed that one of the passengers was McRae's five year old son, Johnny, who is also feared dead - although this has not been confirmed as of yet. The identity of the other passengers is still unknown due to extensive fire damage.

Our hearts go out to Colin's wife, daughter and the rest of his family and friends.

Rally champion Colin McRae dies with son in helicopter crash [Times Online]
[Thanks to everyone who sent this in]

The Mega Man Tattoo

Posted by Flynn De Marco at 9:00 AM on September 16, 2007

megamantattoo.jpgKotakuite Aronn sent in this picture of his brand spankin' new Mega Man tattoo that his sister got him for his birthday. I have to say I am really impressed with the precision with which this was rendered. It is pixel perfect and looks quite sharp. You don't see a lot of really well done 8-bit tattoos and this one definitely makes the grade. Congratulations Aronn, you have a keeper! Not that you'd have much choice...

Bogost On the 'Reverence' of Resistance: Fall of Man

Posted by Maggie Greene at 8:30 AM on September 16, 2007

manchestercathedral.jpgThe flap over the portrayal of Manchester Cathedral in Resistance: Fall of Man has long since settled, but Ian Bogost has an interesting take on the significance of including such a structure within a video game in his Gamasutra column. The depiction of the cathedral shows off the PS3's capabilities, but the inclusion of such an important landmark is not simply a standard of the apocalypse genre or something that serves to cement the time and place of the setting, but a homage - not a desecration - of a site:

Manchester Cathedral was ransacked during the English Civil War in 1649, half-destroyed by German bombs in 1940, and bombed by the Irish Republican Army in 1996. It survived all these attacks. Its patrons rebuilt it.

And it stands still today. Resistance adds a fictional homage to the church's resolve, this time in an alternate history fraught by an enemy that neither understands nor cares for human practices like religion. And it survives this as well. The Church of England sees their cathedral's presence in Resistance only as a sordid juxtaposition, the sanctity of worship set against the profanity of violence. But when viewed in the context of the game's fiction, the cathedral serves a purpose in the game consonant with its role in the world: that of reprieve for the weary and steadfastness in the face of devastation.

The Manchester bishop obviously didn't agree, but Bogost points out that this flap provided yet another platform for 'concerned citizens' to rail against video games and perceived links between virtual and very real violence. Would the flap been as big if there hadn't been some religious angle to foam at the mouth about?

Persuasive Games: The Reverence Of Resistance [Gamasutra]

Twenty Five Things About Fallout 3

Posted by Flynn De Marco at 8:00 AM on September 16, 2007

fallout3_teaser_poster.jpgBethesda Software's Fallout 3 community forums is currently hosting a list of 25 questions culled from its members, and answered by executive producer Todd Howard. Questions are broken up into groups according to subject matter and cover a range of topics including combat, NPCs, AI. mature content, quests and dialog. It's a nice, hefty Q&A and sure to make great weekend reading for all of you out there anxious to get more info on Fallout 3. And don't worry, Howard is still pretty cagey on some subjects so you can still remain blissfully spoiler free (with the possible exception of the semi-BioShock spoiler which is clearly marked towards the end of the bonus questions).

Community FAQ - 20 questions [Bethesda]
[Thanks, Patrick]

Get Your Tenori-on On

Posted by Maggie Greene at 7:30 AM on September 16, 2007

There's been some buzz about the Tenori-on, the musical instrument-toy-game-Lite-Brite thing designed by Toshio Iwai (the guy behind Electroplankton) - it's been released in the UK and can be yours for a mere £599 (about $US 1200). It's obviously reminiscent of Electroplankton, and I'm also reminded of Lumines. Alas, I'm but a poor grad student, and even an exceedingly cool, shiny, and musical Lite-Brite isn't in the budget. Here's Iwai demoing his creation at the UK launch on 4 September. [via Music Thing]

Hot Flashes: Viva Caligula!

Posted by Flynn De Marco at 7:00 AM on September 16, 2007

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The twisted folks at Adult Swim who have brought us such Flash game awesomeness as Orphan Feast and Five Minutes to Kill Yourself, comes a twisted romp through ancient Rome in the form of Viva Caligula! Take on the persona of the infamous Emperor Caligula and slaughter your way through Roman citizens, guards, skeletons and prostitutes with up to 26 collectible weapons. As an added bonus, scream into your microphone to increase your "rage factor". Collect all the weapons for special entrance into the orgy! Not to be confused with Viva Pinata.

Viva Caligula! [Adult Swim]

Get Your Ninetudo DS Accessories

Posted by Maggie Greene at 6:30 AM on September 16, 2007

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Two summers ago, a friend of mine went to mainland China for a vacation - unluckily for her, she forgot her DS charger in Taipei. Fearing she'd have to go a day without checking in on her Animal Crossing village, she didn't realise that the wonderful world of Chinese bootlegs would be coming to her rescue: the Ninetudo DS power adaptor! Those jokes about the Sonya PS3 didn't seem so far-fetched. Wonderland posted this photograph of the actual article (from a Flickr photostream by Crys) - so if anyone's stranded in China with no DS charger, fear not: it's 'Ninetudo' to the rescue.

When Hype Gets Out of Hand

Posted by Flynn De Marco at 6:00 AM on September 16, 2007

halo3soda.jpgHalo 3 is undoubtedly one of the most highly anticipated games of this year for many people. It is also true that the Halo 3 hype machine has been working overtime, injecting a bit of Halo into everything from beverages to cars. While this kind of marketing works on a lot of levels, I can't help but think that in some ways it might be a detriment to the title. Not only does it make it difficult for the game to live up to everyone's expectations, it also leaves other people (some of whom might be fans) wishing they just didn't have to hear about it anymore.

After reading Gamertag Radio forum poster Anjo Banjo's thoughts on the subject, I realised that other people felt the same way. Knowing full well that she would probably be lynched for her feelings on the subject, she posted an article about her experiences with the Halo 3 marketing campaign and how "next time an (retail) employee asks me about preordering Halo 3, I might just end up in gaol. Cause I am honestly sick of this." Now, obviously these people are just doing jobs, but I feel Anjo Banjo's pain. It seems like one can't turn around without seeing Master Chief's helmeted head staring at you and the Kotaku mail room is filled to capacity with Halo tips of every size and shape.

So, my question to you is this. Has the Halo 3 hype machine gone too far and would the over marketing of a game, whatever it may be, keep you from purchasing it?

GameWorld Exhibition Gets An Expansion

Posted by Maggie Greene at 5:30 AM on September 16, 2007

flowred.jpg The GameWorld exhibition, and on-going installation at Laboral in Gijon, Spain, has gotten an 'expansion pack' called Playware, which will add more "more experimental commercial games, individual-produced games and installations." I love the fact that games are moving into the hallowed halls of art museums, and it's cool to see not just the high-flown, deliberately arty games getting recognition:

Multiplayer Digital Art Installations:

Bump (Assocreation), Freqtric Project (Tetsuaki Baba), Iamascop (Sidney Fels), Jam-o-Drum CircleMaze (Clifton Forlines & Tina Blaine), Metafield Maze (Bill Keays), Perfect Time (h.o), PingPongPlus (Hiroshi
Ishii & Members of the Tangible Media Group), Reactable (Sergi Jordà & Grupo de Tecnología Musical de la Universitat Pompeu Fabra), Small Fish (Masaki Fujihata, Wolfgang Münch, Kiyoshi Furukawa), Tug of War (Ars Electronica FutureLab)

Art Games:

Armadillo Run (Peter Stock), Electroplankton (Toshio Iwai), flOw (thatgamecompany), Golf? (Chronic Logic, Detective Brand), Line Rider (Boštjan Cadež), LocoRoco (Tsutomu Kuono), mono (Binary Zoo), Neon (Jeff Minter), Okami (Clover Studios), Rez (United Game Artists), Shift (Max McGuire), Toribash
(Hampa Söderström), vib-ribbon (NanaOn-Sha)

There have been some really interesting game-related exhibitions cropping up as of late - I don't think we'll ever see We Love Katamari sharing space with the Mona Lisa in the Louvre, but this is one form of 'modern art' I will cheerfully go see.

LABoral Centro de Arte y Creacion Industrial - GAMEWORLD EXPANSION PACK: PLAYWARE [via Grand Text Auto]

The Pac-Man iPod Case

Posted by Flynn De Marco at 5:00 AM on September 16, 2007

pacmancase.jpegIf you're not satisfied with just having Ms. Pac-Man on your iPod, you can now have Mr. Pac-Man on the outside of your iPod. Club Namco is offering this classy leather case for your iPod featuring the the little yellow disc that started a craze. It features a plastic screen guard, a leather strap, a obuns belt clip and Pac-Man himself protecting your controller (don't worry, he can be unsnapped for easy access). Unfortunately, the listing for the item doesn't say which type of iPod this fits, but it is available for $US 29.99 plus shipping. Let those olde school gaming flags fly high!

PAC-MAN Leather MP3 Player Case [Club Namco]
[via the bbps]

'Life After Warcraft' - the Academics Speak

Posted by Maggie Greene at 4:30 AM on September 16, 2007

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Some academics get all the fun: five members of the Ivory Tower were interviewed by Gamasutra, and their topic was migration in virtual worlds. What's the MMO landscape going to look like in a few years? What about single player games? And why do people give up their level 80 Night Elf to go grind in another playground? Neils Clark digs in with some PhDs and PhD candidates to examine the shift:

I started each interview out with a simple premise: that gamers were moving in tribes. World of Warcraft, in my mind, wasn't the 'king of the mountain' because it was the best world out there, whatever our criteria might be. It was prominent because the right people played it, giving it a kind of social gravitational mass. The social bonds, whether forged in or outside of a game, influenced when gamers would move, and for how long they would stay. Some of these interviews dug deeply into this idea, while others carved out their own intriguing territory.

It's an interesting set of interviews from another side of the gaming world: the people who are eyeball-deep researching this stuff.

The Academics Speak: Is There Life After World Of Warcraft? [Gamasutra]

Guitar Hero 3 "Playable Soundtrack"

Posted by Flynn De Marco at 4:00 AM on September 16, 2007

jettguitarheroii.pngWebsite Guitar Hero Soundtracks has put together a nice little compendium of sound files and videos that encompass the announced set list for Guitar Hero 3. This is a great tool for those of you who, like me, don't always recognise the title of a song or are (also like me) woefully ignorant of a lot of the newer rock songs. With a game like GH, the chosen song list can make or break sales and it's always good to know what you're getting before you buy. Personally, it wouldn't make a bit of difference to me what else is on the list, the inclusion of Heart's Barracuda is enough to get my precious gaming dollars.

Playable Guitar Hero 3 Soundtrack [Guitar Hero Soundtracks]
[Thanks, the_sideburns]

Chinese Police Like Counter-Strike

Posted by Maggie Greene at 3:30 AM on September 16, 2007

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The Chinese government may not want kids playing it for hours, but Counter-Strike is good enough for police to play - as anti-terrorism training games. Over 300 members of the Tianjin police force took over an Internet cafe on Wednesday for a three-day competition (including a team of judges to ensure no one was 'cheating'), and took to heart the mantra of "Enhancing police forces through technology":

After the competition was announced in March, Zhang [Bin, one of the competition organizers] said, police officers were enthusiastic. Now almost half the total Tianjin force are regular players.

"Of course, they play, or should I say train, after work," he added.

Officers reported noticeable improvement in self-protection on field missions after the play, Han said, stressing the game was only "a supplement to their traditional means of training."

Now all they need is an outpost in Second Life to recruit officers, and they'll be in business.

Counter-Strike, China police's latest tool of anti-terrorism [People's Daily Online]

Special Treats For Hellgate: London Pre-Orders

Posted by Flynn De Marco at 3:00 AM on September 16, 2007

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EA and Namco Bandai are offering some special Halloween treats for those intrepid gamers who pre-order a copy of the long-awaited Hellgate: London, set to hit stores at the end of October. Everyone who orders early will receive this set of lovely parting gifts:

• A key to an exclusive Beta starting next week and ending October 7, 2007.

• One of four exclusive dye-kits that will give your hero's gear a cool colour theme right off the bat when Hellgate: London officially opens on Halloween.

• Eligibility to take advantage of the Hellgate: London Founders Offer, giving hardcore players a chance to purchase a lifetime subscription to Hellgate's premium service for $US 149.99.

This offer is extended to purchasers of both the regular and collector's versions of the game. It should be noted that the "dye kit" will become available to players once the game goes live and will not work within the beta. The colour themes will vary depending on which retailer you get your pre-order from.

Full press release with more details and fine print after the jump.

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Kratos' Armor Makes Guest Appearance in Heavenly Sword

Posted by Flynn De Marco at 2:00 AM on September 16, 2007

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Comparisons between Heavenly Sword and God of War are inevitable considering the similar control scheme, but apparently the creators of HS haven't shied away from giving props (literally) to their obvious inspiration. PlayStation Underground forum poster KiNGoFClubs discovered this little homage to Kratos buried with in the game. During one of Kai's missions, Kratos' GOW2 armour and Blades of Chaos can be spotted hanging on a gate in a castle courtyard. You got to hand it to the designers, if you're going to take inspiration from another game, at least be cool enough to own up to it. You can check out more screen caps here on the PlayStation forums.

[Thanks, Ray]

Jericho: Lt. Abigail Black

Posted by Flynn De Marco at 1:00 AM on September 16, 2007

Codemasters is slowly releasing this series of trailers for their upcoming squad based occult FPS, Clive Barker's Jericho, that introduces each of the characters from your team. We've already met flame throwing Sgt. Frank Delgado, and now it's time to meet the lady of telekinetic destruction, Lt. Abigail Black. Not only can she blast debris out of her way with a wave of her hand, but she can take out multiple enemies with a single mind-controlled bullet. Carrie White could take a few lessons from this gal.

Kotaku Originals: From Halo 3 Tidbits to An Austin Adventure

Posted by Flynn De Marco at 12:00 AM on September 16, 2007