September 21, 2007

Halo 3 Hits The Web

Posted by Mike Fahey at 11:30 PM on September 21, 2007

HALO3DOWNLOAD.jpgWith Halo 3's street date being broken left and right, you knew it was only a matter of time before it showed up in torrent form. Sometime in the past 24 hours, a 6.14GB torrent file for Halo 3 began circulating on the interwebs, hacked and ready for play on illegally modified Xboxen around the world. Checking around myself I found at least 15 separate torrents running for the game, meaning that on top of those lucky enough to be on the receiving end of retailer error or stupid enough to pay exorbitant eBay prices, hackers and pirates (not the good kind) are added to the list of early players. This also means that if you don't want the game completely spoiled for you, you'll probably want to go into hiding in a mountaintop cave right about now.

Halo 3 leaked online [GamesIndustry.biz]

Omega Five Hands-On Impressions

Posted by Michael McWhertor at 11:00 PM on September 21, 2007

omegafive_leadin.jpgHudson's Xbox Live Arcade shooter Omega Five may have been unfairly lost in the noise of the thunderous announcements of Rez HD and Ikaruga for the Xbox 360, but anyone interested in shmups simply must take a moment to learn more about the game. Developed by a five-person team at Natsume, Omega Five immediately won me over with one of its playable characters. She's not only sporting some revealing Brazilian cut bustier get up that's apparently perfect for space battles, she immediately cemented the game's similarities to my personal favourite arcade shooter of all time, Forgotten Worlds.

Unlike Forgotten Worlds, you won't purchase weapon upgrades from shops. However, there is an undeniable series of moments, enemy types and aesthetic decisions that invoke memories of Capcom's futuristic shooter.

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Greenberg Says Current Xbox 360s Are "Improved"

Posted by Brian Ashcraft at 10:00 PM on September 21, 2007

DSCF9328.jpg That's Xbox Group Marketing Manager Aaron Greenberg. A group of us chatted with him at Microsoft's TGS hotel, touching base on the 360 quality woes. But relax! Aaron says things are getting better. No, things are better. Says Greenberg:


We have made all the improvements in our manufacturing process... All the consoles on the market have those improvements.... [We will] repair the console sent to us with these improvements. It should be similar to buying a new console off the shelf.

So no need to wait for that new fancy chip! Or something.

Echocrome Hands-On Impressions

Posted by Luke Plunkett at 9:00 PM on September 21, 2007

echoscreen.jpgGot lucky this morning. Despite an influx of students today, which has increased both the numbers of attendees and the potency of the showroom floor's odor, I walked past the Echocrome stand to find it deserted. Everyone else's loss! While simple in premise, the game's also super-easy to get to grips with, as players only do one thing: rotate the camera. Doing this changes the perspective of an escher-like 3D space, allowing a little drawing figure to get from one end of a level to the other. The simplicity extends beyond the controls, with no on-screen clutter, a clean white colour scheme and simple, nice music. Should be one of the better PSN games coming over the next few months if they don't make the levels too hard.

Warmonger Destroys Downtown

Posted by Mike Fahey at 8:55 PM on September 21, 2007

Warmonger, Operation: Downtown Destruction is being released on October 16th for free to PC gamers around the globe. If I were marketing a kick-arse looking FPS featuring levels of destructibility unseen before in the genre, I'd have just stopped at that announcement, but NetDevil seems to think you need some more encouragement. To that end they've released this trailer, featuring things being shot apart and people being blown through floors accompanied by some killing music. If this doesn't convince you to buy it, what will?

Need For Speed ProStreet video

Australian Post Posted by Logan Booker at 8:40 PM on September 21, 2007

Sick of invincible cars? Seems EA Black Box is too, judging from this Need for Speed ProStreet clip.

We should of had real-time vehicular deformation in games like NfS a long time ago. Check out the side shot of the silver car towards the end. I don't think I've seen dents that realistic before.

As an added bonus, a few bumpers and spoilers can be seen explosively vacating their berthings as well.

NiGHTS: Journey of Dreams Hands-On Impressions

Posted by Michael McWhertor at 8:00 PM on September 21, 2007

nights_tgs.jpgSega's inexplicably capped Wii-bound sequel NiGHTs: Journey of Dreams is playable on the Tokyo Game Show floor, a welcome change from the hands-off demos the company ran at E3 this year. Also a welcome surprise, the next Nights adventure features a shockingly simple control scheme. The game features no noticeable motion control options at all, using only the analogue stick for directing Nights and the A button for speeding him up. B speeds up Nights. As does C. Maybe even Z, too. It's not too complicated.

Gameplay is similar to the Saturn game and involves plenty of balletic aerial maneuvers, guiding Nights through a series of rings, picking up scattered bonuses, paralooping around blue orbs, the typical fare one engages in when in a jester suit. The level on hand at TGS started off on foot, with human boy William, but just for a moment.

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Simple Series Coming To XBLA?

Posted by Luke Plunkett at 6:30 PM on September 21, 2007

xblarcadelogo.jpgI was just over at D3's booth checking out some of their Simple series of budget games. Most of them were pretty good, considering their cheap, cheap price, especially their new line of Wii games. Remember: these games might look basic, but they're cheap and the company churn out around 119 of them a week, so the law of averages dictates that you're bound to see one you like sooner or later. Right now, you (provided "you" are Japanese) can see them on the PS2, DS, PSP and Wii. Soon, though, you might be seeing them on your 360 as well.
s2000.jpgI asked the D3 (the Simple series' publisher) PR rep taking me around their booth about the possibility of the series appearing on the 360 or PS3, and she said no, no they had no plans for that. But when I asked her about the possibility of the series turning up as downloadable titles on XBLA or the PSN, she nodded slightly, then said they had two cheap, easy games coming out soon on Xbox Live Arcade. D3 were still unsure whether to formally attach the Simple tag to them, but I was assured either way that they'd be simple, and I was assured they'd be cheap.

If D3 turn these two games into a regular lineup of Simple games over XBLA, this is good news. If the games actually turn up outside of Japan, that'd be even better news.

Sega Rally Impressions

Posted by Flynn De Marco at 6:00 PM on September 21, 2007

Segarally.jpg I went to a Sega Booth tour that really was nothing more than the guy gesturing me towards their booth and then walking away. After looking around I realised that all of the games were in Japanese and the ones that weren't were already being covered by my colleagues so I went for the one game that was close and didn't have anyone mobbing it which turned out to be Sega Rally for the PS3.

While I love kart games, I've never been a big fan of "realistic" racing games. I like a little fantasy with my games, something that makes me forget that I live in the real world. But, I decided to put my reservations aside and take the game on it's own merits.

The track I tried out had an African Safari theme and the graphics were nice if not a little typical. It looked very real and the terrain physics were well done. As you raced around the track, your car would leave ruts in the dirt that would still be there when you came back around and would affect your driving. Tearing through puddles will cause you to slide around, but I would have loved to have seen some mud splashed on the screen for a little extra effect.

Three times around the track and it was over, leaving me feeling a little blase'. Overall it seemed like a pretty decently put together driving game but with nothing terribly new or spectacular to really make it stand out. Fans of the genre may enjoy it as another addition to their library, but if you weren't a fan before, I doubt Sega Rally will change your mind.

Auran Hires Dr Evil, Demands $2 Million

Australian Post Posted by Logan Booker at 5:40 PM on September 21, 2007

furylady.jpg
I was just looking at the site, and noticed we're running banner ads for Fury's $1 million challenge. Luke did a quick piece back in mid-August about the original competition, if you'd like some reference.

If you navigate to Auran's official site for their soon-to-be-released hack'n'slash MMO, you'll notice they've upped the prize pool to $2 million.

You know, because a cool mil just wasn't enough.

FURY Challenge Extended - $2 Million in Prizes [UnleashTheFury.com, Official Site]

Metal Slug 7 Hands-On Impressions

Posted by Luke Plunkett at 5:30 PM on September 21, 2007

MS7DS.jpgOnly announced a few days ago, Metal Slug 7 is tucked away in a quiet corner of SNK's booth. Which is tucked away in a quiet corner of TGS. Which is a pity. Because it's everything you'd expect of Metal Slug on the DS. As in, it's great. Same old Metal Slug, same old controls, except now the bottom screen is devoted to a "map" of the current level, which is revealed as you progress. Can't think of why exactly it does that, but I guess it looks nice, and I they had to put something down there.

Dynasty Warriors 6 Hands-on Impressions

Posted by Kotaku US Edition at 5:00 PM on September 21, 2007

IMG_1366.JPGAs one would guess, any title marked as the sixth in a series probably isn't going to offer a whole new ballgame, despite Dynasty Warriors 6 adding swimming, climbing and destroying walls to the well-worn mix. In the demo level no swimming was to be had, but I did get to break a wall, which was sort of not that thrilling. Killing hundreds of guys with a combo that stretched across most of the stage was fairly engaging, on the other hand—but aside from the endlessness of the combo, that's the series' admittedly formulaic bread and butter in the first place. Graphics-wise, it's definitely easy on the eyes, even if it's not the prettiest game out there (I played the 360 version, for the record). Overall, it's fun—definitely familiar, but definitely fun.

Patapon Impressions

Posted by Brian Crecente at 4:30 PM on September 21, 2007

DSC01333.JPG

On the PSP screen the silhouette of a small, spear-toting, single-eyed creature jittered and hopped across the screen left to right. To my right a woman dressed all in white smiled and pointed to the portable's square and circle buttons, repeating something in a gentle Japanese voice.

The woman looked at the screen, pausing, for effect, before clapping four times in a steady cadence. She pointed again at the buttons and then looked at me.

Smile.
Clap four times.
Pause.
Repeat.

Ah!

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Eye of Judgment's Retail Display

Posted by Brian Crecente at 4:00 PM on September 21, 2007

DSC01339.JPG

The Eye of Judgment set up over in the Sony booth is pretty big, there are six tables set up, two of which are set up for playing head-to-head online and the rest are designed to be played side-by-side on a single machine. At one end of the area was a large glass display case with a selection of some of the retails card packs and boxes. I hate to say this, because of all of the required equipment and space, but I'm really looking forward to this game.

Soul Calibur IV Trailer

Posted by Flynn De Marco at 3:40 PM on September 21, 2007

Despite a great interview with the director, Soul Calibur IV wasn't playable here at TGS. But fortunately we do have a new trailer to see! The game is looking really sharp and will be a definite addition to my collection. Who can resist shiny armor, sexy fighters and giant weapons? Now I just have to make the big decision: Xbox 360 or PS3...

Ken Levine Sets Course For Lair, Raises Deflector Shields

Australian Post Posted by Logan Booker at 3:33 PM on September 21, 2007

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2K Australia/2K Boston's big man is willing to stand against the waves of critical abuse being tossed developer Factor 5's way over the somewhat obtuse controls of their glorified dragon flying simulator, Lair. GameDaily.biz has an interview with the BioShock designer, where he states:

"Let me speak in these guys' defense for a minute as a game developer. I'm sure somebody came to them at some point and said, 'We have this motion control controller, and we have to make a go of it. And we really think you should try to make your game exclusively on that.'"
It's not exactly a stunning retort, and maybe there's some truth in his words, but I doubt it's going to do much for Lair's aggregrated score of 58% on GameRankings.com.

BioShock Dev Defends Lair Motion Controls [GameDaily]

Tender Press Room Moment: Sleepy Time

Posted by Luke Plunkett at 3:20 PM on September 21, 2007

ssshhhh.jpgSssshhhhhhhhh.......

Soul Calibur Director Katsutoshi Sasaki on Weapons, Characters and Storyline

Posted by Flynn De Marco at 3:00 PM on September 21, 2007

sasaki.jpgBack when I lived in New Orleans, my friends and I would get together on Friday nights and play video games until the wee hours. Eighty percent of the time the evenings were dominated by one game: Soul Calibur 2. My friends would practice during the week, becoming proficient enough with certain characters to come back on the weekend and kick some serious arse. When I heard I would be covering Soul Calibur IV, I was looking forward to checking out the game, but the reality of the situation turned out to be even more exciting: I would be interviewing the series' director, Katsutoshi Sasaki.

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Sony's Booth Babe Human Wave

Posted by Luke Plunkett at 2:00 PM on September 21, 2007

sonyline.jpgAt the very beginning and very end of each day of TGS, Sony's army of pretty PlayStation ladies are on parade. Not a confetti and ticker-tape kind of parade. A military kind of parade. The ladies line up, in a terrifyingly straight line, and are barked at by their instructor. They respond enthusiastically, and then commence with the bowing. Imagine a Mexican wave, but instead of Mexicans, it's a hundred Japanese women (note the equal height: these women were not born, they were crafted for this purpose) bowing their heads. Pointless, yes, but also strangely impressive.

Justify Your Xbox Holiday Lineup, Takashi Sensui

Posted by Mark Wilson at 1:37 PM on September 21, 2007


We gave Takashi Sensui (Microsoft's General Manager of Xbox) a chance to justify his holiday lineup. And unlike certain tall, bald and highly clonable Sony executives who outright refused, Sensui jumped at the chance to support his company.

During our shoot, either our autofocus went wonky or the booze really started kicking in. Sorry about that, but at least our camera didn't puke on Sensui's shoes.

Yes, Level 5 Is So The New Square Enix

Posted by Brian Ashcraft at 12:30 PM on September 21, 2007

DSCF9308.JPG Doors opened for the second TGS press day at 10 am sharp. Immediately, a huge mob descended on the Level 5 booth, and the wait clocked in at 90 minutes by a few minutes after 10am. (Level 5 is of course the developer behind Professor Layton, Dragon Quest IX and Jeanne D'Arc.) Remember: this is a press day. So if journalists and industry types are willing to wait an hour and a half to get a free demo DS cart of upcoming Level 5 titles Inazuma Eleven and Professor Layton and the Devil's Box, just imagine how brutal the public days will be. Hell! Hit the jump for the mass of people.

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The Body Rebellion

Posted by Mike Fahey at 12:00 PM on September 21, 2007

To: The Japanese Contingent
From: Fahey

It wasn't until I caught up with Crecente this morning and he said, "You're doing a great job, but i don't want your burning out or getting sick" that my body decided to rebel against my posting marathon. As soon as my brain processed the words my body said, "You know what? Pirate-boy is right. You just got over the flu, you should technically feel like crap". And so today I felt like crap. What I find most disturbing is that my body seems to take orders from Crecente, which has terrifying connotations. Luckily for me, you folks did a kick-ass job of covering the first day of TGS. The sheer amount of information you guys put out was awe-inspiring.

What you missed:
Possibly Fake But Interesting Guitar Hero III Track List
Microsoft Chokes Us With 360 Stats
I Told You It Was Haiti!
Codemasters Pulls McRae Ads
Folding Hits Petaflop
You Might Not Remember The Boozecast
Your Own Amazing Coverage

You guys have a great day! I'm going to see if I can hit up the game store for Eternal Sonata before my body gives out completely.

The Bobble Head's Dead, Jim

Australian Post Posted by Logan Booker at 11:00 AM on September 21, 2007

f3swag_02.jpg
After seeing this Fallout 3 Q&A by Bethesda's Todd Howard, I decided to see if I could find the nifty press box the developer handed out during their Washington DC event back in July.

I did some digging in the monstrous crap pile that is my bedroom, and uncovered the precious container... only to find the sadness pictured above.

My chances of getting a replacement now are fairly low, so I'll just have to make do with a legless Vault-Boy. He's still smiling, at least.

Dog Swallows Wiimote

Posted by Mike Fahey at 11:00 AM on September 21, 2007

dog-wii-remote.jpgA family in Loveland, Colorado took their dog in to see the vet after it had started coughing up blood, which according to several popular veterinary web sites is a pretty bad sign. An X-ray revealed a large mass in the dog's stomach, which the family assumed was an old TV remote they'd been letting the pet chew on. Questionable taste in dog toys aside, the vet induced vomiting and bits of an old TV remote did come out, but only bits. There was something else in there...

"The Vet started massaging the dogs belly and it just came flying out of the dog", said Marie Becknell. I knew what it was right away by the colour and shape of it. It was my son's video game remote. The dog had swallowed the boy's Nintendo Wii remote controller.
This dog had swallowed an entire Wiimote. I know what you're probably thinking. "Wow, that's a pretty talented dog. Can I have its phone number?" No, that's sick, and besides dogs can't talk on the phone. I've tried. Probably just swallow the damn thing.

Veterinarian Finds Wii Remote In Family Dog [Fun Tech Talk - Thanks Dennise!]

Carmack says "No" to Linux Rage

Australian Post Posted by Logan Booker at 10:57 AM on September 21, 2007

id_software_logo.jpgI spied this comment by id Software's John Carmack yesterday on Slashdot, regarding the possibility of a Linux version of the developer's recently announced Rage:

There is certainly no plans for a commercially supported Linux version of Rage, but there will very likely be a Linux executable made available. It isn't running at the moment, but we have had it compiled in the past. Running on additional platforms usually provides some code quality advantages, and it really only takes one interested programmer to make it happen.
Essentially: no commercial support, but a Linux executable should appear.

Now I know Linux is uncharted territory for most, especially for gaming. Anyone out there a hardcore Linux gamer, and if so, what do you play? Oh, and WINE-emulated Half-Life doesn't count.

Is id Abandoning Linux? [Slashdot]

Wrap-o-matic: Thursday Night

Australian Post Posted by Logan Booker at 10:38 AM on September 21, 2007

Kotaku AU appears to be having some problems that are preventing me from uploading galleries. Our SCUBA-equipped technicians are currently submerging themselves in the trouble.

So Far
An utter explosion of Tokyo Game Show coverage, from the new DualShock, to Project Gotham 4, to booth babes... and more.

React Brings Guitars For The Holidays
For some reason, I've always liked the square buttons on the Xbox 360 guitar, so I'm not so sure about the rounded ones on these babies.

Folding@Home Achieves Petraflop
It can play Ninja Gaiden and cure cancer? No way!

Codemasters Cancels DiRT TV Ads
An unbelievable tragedy... but objectively, who knows what it will do for Codemasters' bottom line.

BioShock ported to Etch-A-Sketch
Yes, but does it support Direct3D 10?

React Brings Guitars For The Holidays

Posted by Mike Fahey at 9:00 AM on September 21, 2007

reactguitars.jpgAfter the warm reception their red and black Reaper model received earlier this year, React is introducing two new models of wireless guitar controllers for the PS2. The blue, green and white number is called the Odyssey and is pretty enough, but The Legacy is the one that has me drooling. Not only does it have a very classy wood grain finish, but it also comes with a pair of wireless foot pedals. One pedal controls star power, while the other acts as a whammy bar. Perfect for those of us who constantly screw themselves up while flailing about to get star power going. Both new models should be available from Best Buy in November.

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Viva Piñata: Party Animals Demo

Posted by Mike Fahey at 8:00 AM on September 21, 2007

partyanimals.jpg
Those wacky pinatas are back and ready to party! Have you got 971MB of hard disk space left on your Xbox 360? If so, the Viva Piñata: Party Animals demo is now available to fill both it and your heart with all the joy and rapture living paper statues filled with candy can muster. Enjoy a selection of mini-games and races that will give you just a taste of what you'll be getting once the full game hits late next month. The demo supports 1-4 players, so get together your family and friends and get them all excited to play, only to have their hearts crushed when the demo ends. If anything it's something for all you Halo 3 fans to do until Tuesday, or your eBay copies arrive.

Demo: Viva Piñata Party Animals
[Major Nelson's Blog]

The Easy Company Reveals Motorm4x, Themselves

Posted by Mike Fahey at 7:00 AM on September 21, 2007

motorm4x.jpg
A number of Czech-based development vets today announced that their new game studio, The Easy Company, exists. No really, that's how they put it. They've been around for the past 14 months or so as the devs, former employees of Illusion Softworks, worked on their first title. That title is Motorm4x, an offroad racing game that allows players to explore large outdoor terrains in various 4WD vehicles with a simulated GPS as your guide. While this first title is for the PC, the studio has plans to develop for consoles as well. It's kind of nice to see a development studio announced with an actual game to show, isn't it?

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New Halo 3 Vidoc - Cinema Paradiso

Posted by Mike Fahey at 6:30 AM on September 21, 2007

Here I thought I was going to get away with a day of no Halo 3 news, but Bungie went and released their latest vidoc explains the why and how of the saved films feature, which I've a feeling is going to be the most entertaining feature of Halo 3 for me along with Forge. Seeing as I suck at multiplayer, I'll just spend my time in the game trying to setting myself up to die humorously while recording it for posterity's sake.

PlayStation Store Update - Cocoreccho!

Posted by Mike Fahey at 5:30 AM on September 21, 2007

locorocohead.jpgThe PlayStation store updated today with a ton of new demos, trailers, and a whole new game that Kotaku's Michael McWhertor called "unbearably unenjoyable". That unfettered praise was of course for LocoRoco Cocoreccho!, the butterfly-powered LocoRoco game that is now available on the PSN for $US 6.99, a low price indeed for possible...suckage. *sighs* On top of the new game, there are demos galore, with Skate, NBA Live 08, Stuntman: Ignition and Sega Rally Revo all ready to be slowly downloaded for your demoing enjoyment. Top it off with a heaping helping of trailers from games like Devil May Cry, Ratchet and Clank, and GT Prologue and you've got a lot less hard disk space than you did before. Enjoy!

That's Haiti in Your Resident Evil 5

Posted by Brian Ashcraft at 5:00 AM on September 21, 2007

resident_evil_58012.jpg Remember that Resident Evil 5-is-racist brouhaha? The E3 trailer showed large numbers of black zombies getting killed, which set off a firestorm of controversy. Killing black zombies? Masked racism, critics say. According to our well-placed insider, there is a reason for that: Resident Evil 5 takes place in Haiti, zombism's spiritual home. Speculation was that it took place in either Africa or Carribean. And yes, according to our insider, the setting is apparently Haiti. Makes sense!

Bioshock Ported To Etch-A-Sketch

Posted by Mike Fahey at 4:30 AM on September 21, 2007

bioshockasketch.jpgFinally 2K has seen fit to port Bioshock to the world's most affordable games console, joining Street Fighter as one of the premier titles available for the Etch-A-Sketch console. If fact, if you look closely you'll see that the game is actually running on the portable version of the system, which is a miraculous feat of programming if you ask me.

Bioshock [The Etch-A-Sketchist- Thanks Bernardo!]

Child-Sized Doki Doki Pillow

Posted by Luke Plunkett at 4:00 AM on September 21, 2007

dokipillow.jpgBiggest let-down of the 21st century? The fact Doki Doki Majo Shinpan promised a whole lot of witch/boy-touching then turned out to be a bit rubbish. Shame. Still. Cheer up! If you've beaten the game and still can't get that touching urge out of your system, you can get this from SNK's TGS booth. The Doki Doki Majo Shinpan "touching pillow" (not the actual product title). It's as big as, eerily, a child, and even boasts a variant model: a pyjamas version. Or that could just be the other side. So creepy.

Xbox 360 By The Numbers

Posted by Mike Fahey at 3:40 AM on September 21, 2007

xbox360stats.jpgWith Halo 3 just around the corner, Microsoft has released a boatload of statistics regarding the state of Xbox Live and the 360, perhaps as a way to take a snapshot of before and after the game's gigantic launch week. The stats cover everything from Xbox Live play hours (3.2 billion, or 376,000 years), Xbox Live content downloads (over 290 million), games sold per console (6.3 on average), and just oodles more. The most interesting thing to me is that before this console generation, most of these stats didn't even apply to gaming consoles, so aside from being a big opportunity for Microsoft to pat themselves on their backs, it's an interesting look at how the face of console gaming has changed over the past few years. Hit the jump for all the numbers!

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Metal Gear Online Trailer

Posted by Mark Wilson at 3:20 AM on September 21, 2007


In one word: catapults.
In two words: human catapults.

LittleBigPlanet Impressions

Posted by Kotaku US Edition at 2:40 AM on September 21, 2007

tsg07-littlebigplanet.jpgI really liked the way they let you play LittleBigPlanet at the PLAYSTATION 3 booth: 3 at a time you sat down and played 4-players with your game guide (well, booth babe, if you prefer that terminology). This setup really let you experience the multi-player component of the game, and it's a blast. When one player couldn't make it to our platform, we went and helped him out with the obstacle, and that feeling of being a team stayed throughout. The character designs are cute -- made even more cute by the comments from our "game guide" -- and the levels are just gorgeous. Why aren't we getting this kind of art direction from XBLA?

Tokyo Game Show MGS4 Trailer

Posted by Mark Wilson at 2:20 AM on September 21, 2007


My personal read of this new trailer? Apocalypse Now. (With monkeys and barrel pooping.) Yeah, it's some crazy shit. Literally.

Triple Bomberman Land In January

Posted by Mike Fahey at 2:00 AM on September 21, 2007

bomberwii.jpgHot off the success of Bomberman Live on Xbox Live Arcade, Hudson is bringing the Bomberman Land triple threat in January with Bomberman Land for the Wii and PSP and Bomberman Land Touch! 2 for the Nintendo DS. Solve puzzles and quests in single-player mode, play 40-50 mini-games, or make some friends blow up real good in the Battle Pack Mode, which promises classic Bomberman action. The DS and PSP versions will both support single cartridge play, while the Wii version obviously won't. In fact the Wii version only supports 1-4 players locally, so until they get some online action going I'll stick to the 360 for my Bomberman fix.

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AKB 48 Causes Mass Adoration During TGS Concert

Posted by Brian Crecente at 2:00 AM on September 21, 2007


Ashcraft warned us of the evils of Tokyo idol group AKB48 (AKA Akihabara 48), but I wasn't convinced until I was faced with the gaggle of twenty-something hotties today in a live concert they performed in a booth.

Attracted by the sound of women singing I was lured into the enclosed booth. Inside was a pretty large open faced fronted by a stage that was at least twenty feet above the crowd. On the stage were, initially, four women singing pop songs and dancing around.

After getting caught video taping (apparently that's no-no) I put the camera away and was about to leave when a swarm of woman took the stage with the four already there. I spent the next twenty minutes or so in a kind of stupor watching them frolic and sing. It wasn't really anything sexy, just painfully cutesy... and hypnotic. By the end of the show grown men were waggling their hands about, limp-wristed, and throwing up their back feet in imitation of the girls' dancing. I resisted.

Doki Doki Majo Producer Dishes

Posted by Brian Ashcraft at 1:40 AM on September 21, 2007

matsuhitadokidoki.jpg What SNK used to be know for? Fighters and Metal Slug. Witch-touching adventure game Doki Doki Majo Shinpan has changed that. The title has been a sleeper hit. SNK isn't forsaking the fighters, but is branching out. This February, the Osaka-based developer opened an Akihabara development branch. Doki Doki Majo Shinpan was originally conceived as an adventure cell phone game, but later shifted to the DS and subsequently reworked. "I was inspired by the touch panel, and it was a good fit", says producer Yoshiyasu Matsushita.

The game was unveiled at last year's TGS and snowballed. Just before release, the game posted higher on the Amazon Japan charts than The Legend of Zelda: Phantom Hourglass. The game has launched a line of products that range from pillows to coffee mugs. "The reaction really surprised me", Matsushita says. "I wasn't expecting that. I was trying to make an adventure game". What about a possible English localisation? "I don't know if it would suit American or European tastes. The game is designed for Japanese players," says Matsushita. A DS Doki Doki Majo Shinpan sequel was announced today. Does that mean Doki Doki is a new series, and we can expect endless sequels? "I don't think about it", he says. "I'm just trying to make Doki Doki Majo Shinpan 2. Then we'll see how that does". Matsushita is keen on a Wii version, "I am interested in doing a Wii version, but right now, I am very busy with Doki Doki Majo Shinpan 2".

The sexual themes have raised some eyebrows, but Matsushita says he was never concerned what rating the game was going to get. "If you make something that's interesting", he says, "people will play it no matter what".

Rumbling Ratchet Is Rad

Posted by Kotaku US Edition at 1:30 AM on September 21, 2007

tgs07-ratchet.jpgRatchet & Clank Future: Tools of Destruction is fun, plain and simple. I got a hands on play session -- which meant hands on the new DUALSHOCK3 -- and had an absolute blast going through the demo level. The action is all there, everything looks as close to Pixar animation is we've seen in a new-gen game, and the controller rrrrrrumbles like it should!

Even though we only get to try out one level, it does offer a nice variety of play styles that I imagine is representative of what you'll end up doing throughout the game. Regular 3rd perspective action, jumping high, really high, to new level areas, overhead perspective -- with great animation, although you have no control -- some good grinding, and then even a short nod to the SIXAXIS as you freefall and need to avoid hitting speeding vehicles. It's what we want from a Ratchet game, with just the right amount of newness, and shine, to prevent it from feeling stale.

Dark Sector Impressions

Posted by Brian Crecente at 1:20 AM on September 21, 2007

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I had about 15 minutes to play around with D3 Publisher's Dark Sector today and while I loved having the ability to arbitrarily and capriciously lop off limbs and heads with a Krull-like throwing blade, the shaky controls and spastic graphics just killed the game for me.

When not in motion, or under any taxing special effects, the graphics aren't really that bad. In fact, I initially kind of liked the look of the game. But once I started taking fire and jumping stuff, things nose-dived. In one scene I dropped down from a ledge, at the request of the game, and the animation showed my character float out off the ledge and then drop straight down, his legs never really bending. When explosions hit near the character the entire screen turns red, I don't mean like a red tint or a blood effect, I mean an ugly red that blanks out the entire screen.

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