
I wasn't exactly thrilled when I heard that the only way I could play Halo 3 in time to meet my various deadlines was by flying out to Seattle and spending two days at Bungie's Kirland studio.
It wasn't that I didn't want to play Halo 3, or that I didn't watch to check out Bungie, I just didn't want to spend a big chunk of the week doing it.
The plan was to have a bunch of journalists fly to New York and Seattle and spend the next couple of days playing through the entire game on their own. The first day, I was told, was dedicated to the single player campaign. I would have time to play through the entire campaign by myself and then through a chunk of it with other gamers in co-op mode.
On the second day I was supposed to play around with Forge, Halo 3's robust map editing tools, and do some online multiplayer gaming.
I bummed a ride from an X-Play guy from the hotel that first morning, arriving at the studios about 9 a.m. We didn't get started until about 10:30 a.m. and I didn't wrap things up until about 11:30 p.m. Taking into account breaks to eat and drink and... um, dispose of what I ate and drank, the game took 12 hours to play through on the second hardest, Heroic, level. I've heard playing through on Legendary takes about 20 hours and scores you an extended ending.
After finishing, I realised why they had insisted we come to them to play the game. It wasn't because they wanted to exert some sort of control over our opinions, or control our access, they just wanted to make sure we had the time, and undivided attention, to play through the game's campaign in one go. And it was worth it. It helped me view the game from a unique perspective I'm rarely afforded. I was, in playing the game from end-to-end in one go, able to appraise it more like I would a movie, noticing both the plot's highs and lows, but also the ebb and flow of level design and issues that cropped up on occasion.
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