September 26, 2007

The Vomit Bullet Train Ride Home

Posted by Brian Ashcraft at 11:40 PM on September 26, 2007

To: Crecente
From: Bash
RE:

Finally back in Osaka. Monday and Tuesday were spent "recovering". By Monday, my body seriously shut down. I'm really happy with our TGS coverage this year and felt that I pushed myself to my physical limits, operating and a few hours sleep every night. Good times.

When I caught the bullet train in Shinagawa, found an empty seat next to a reasonably plain women in her late teens or early twenties. She had three open boxes of Tokyo Banana cakes resting on the table tray in front of her. Like I said, she was reasonably plain and bit her fingernails incessantly, but seemed to put a great deal of effort into her outfit — not uncommon in Japan. She would open the box of cakes, look inside and then put them back on the tray. This was repeated for the first twenty minutes of the trip.

I, however, put my boxed meal I bought at the station on my tray table and proceeded to eat. She watched me through the pitch black reflection in the passenger train window. Halfway through my dinner, she opened three banana cakes, stuffed them in her face and took at swing of water. She then reached down with those chewed nails and picked up an extra Tokyo Banana bag that had been stuff in — you know, in case she was going to give one of those boxes to someone. She held the bag close to her face with those chewed nails and threw up. Repeatedly.

"Are you alright?" I asked.
"I'm fine. Please don't worry."

She threw up again. I picked at my boxed meal, unable to finish it. I turned my head the opposite direction, towards the aisle and fell into a heavy sleep. The sour smell of vomit filled my nose.

When I woke up, sometime after Nagoya, she was gone, cakes, bags and all.

The rest of my trip was spent flipping through Matt Alt's Hello, Please! and trying to finish my dinner. I couldn't. I just couldn't.

What you missed:
Halo 3 hurts XBL
Milla on game movies
Halo 3 might makes Microsoft Game Group money
Haruhi wrapped in adult video plastic

Learn To Forge J Allard's Signature By Winning BIg Halo 3 Prize Pack

Posted by Luke Plunkett at 11:20 PM on September 26, 2007

halozune.jpgMicrosoft are running a charity auction on eBay. They're running it right now. It's billed as THE ULTIMATE HALO 3 PACKAGE, and over-excitement aside, they're probably right. It contains more Halo stuff than you could point a Halo 3-themed stick at, including a Halo 3 360 (signed by Bill Gates), a 360 HD-DVD drive, the entire Halo 3 trilogy (the special editions, of course), some controllers, some figures, blah blah blah. Whatever. None of that crap matters. What matters is that included in the pack is a Halo 3 Zune. A Halo 3 Zune signed by former Xbox pin-up boy, current Zune visionary and future world mountain bike champion James "J" Allard.

JWINS.jpg
That's right. His signature. Which should make forging it in order to avoid any hypothetical restraining orders he may have issued that much easier. Not that J would need to issue a restraining order. He calls us all the time. We tight. And not that any restraining orders would be against us. That's a hypothetical scenario.

Bid on the Ultimate Halo 3 Package [Xbox.com]

An Elite Loaner

Posted by Brian Ashcraft at 11:00 PM on September 26, 2007

elite360forash.jpg Shortly before I left for the Tokyo Game Show, my "fixed" Xbox 360 crapped out (right after I got it back from repairs). And when I returned from TGS, there was an Xbox 360 Elite waiting for me. Microsoft sent me a "loaner", while my console is getting fixed. I put my 20GB HDD on it and am not using the HDMI cable. The machine does seem to run quieter than my first-gen Xbox 360. But man, the Elite sure can get hot. Here's the pickle, though: It's an American Elite, and I live in Japan. Not sure if that makes life easier or not. Wouldn't it be nice if Microsoft sent everyone whose console broke an Elite to hold them over during the repair wait? Expensive, too!

Editor's note: Sadly the Elite does not included a die shrink (it should have, though), which means it runs just as loud and as hot as your average Xbox 360. So make sure you really enjoy that HDMI port!

Win Our TGS Schwag by Writing Power

Posted by Brian Ashcraft at 10:40 PM on September 26, 2007

DSCF9385.JPG And the contests just don't stop! We've got a bag full of TGS stuff to give away. To you, perhaps! (Or you or you or you.) What are we giving away? A fistful of TGS fans — including a Flynn used Metal Gear Solid 4 fan. What's more, we're throwing in a Japanese Halo 3 t-shirt, an Adventure Island shirt signed by Takahashi Meijin and a program on which he scribbled a pyramid describing the current market. There's a bunch of VERY RANDOM things as well. How do you win this? Send us an email at kotakucontestATgmail.com, pick a TGS post you like (include the URL) and write a paragraph on why it stood out. Now, we aren't looking for flattery, but rather, sharp writing. Insight, even. Deadlines for entries is this Friday. Get to it!

British Sales Charts

Posted by Luke Plunkett at 10:20 PM on September 26, 2007

york.jpgAnd still Britain buys Tiger Woods at the expense of real, proper Wii games. Wii games with meat, with substance, with production values. Amazing! Almost as amazing as the fact BioShock is still hanging on, and that even though World in Conflict is the best new PC game since forever, it released and subsequently charted at 11. Which is outside the top 10. And lower than Transformers and Medal of Honour: Airborne.

1) Tiger Woods 08
2) MySims
3) Super Paper Mario
4) Stranglehold
5) Medal of Honor: Airborne
6) Colin McRae: DiRT
7) Transformers
8) Heavenly Sword
9) Sims 2: Bon Voyage
10) Bioshock

[charts courtesy of ChartTrack]

The Greatest Taxi In Japan

Posted by Brian Ashcraft at 10:00 PM on September 26, 2007

maidtaxi.jpg Over in Ishikawa Prefecture, a taxi company is offering a maid taxi service, appropriately called "Maid Taxi" (so clever). 5,700 yen ($US 50) an hour gets you a chauffeur, a maid and a PS3 equipped cab that comes with Virtual Fighter 5, Ridge Racer 7 and Hot Shots Golf 5. Passengers can also watch DVDs and listen to MDs. Mini Discs? That's so 1998! The catch? The service is for handicapped customers only, which is very cool. Beats taking the bus or the train!
Maid Taxi [Official Site via Canned Dogs]

Sex Pistols Need To Eat, Record Master Tracks For GHIII

Posted by Luke Plunkett at 9:30 PM on September 26, 2007

sexpistols.jpgIn 2006, the Sex Pistols "politely declined" to be present when they were inducted into the Rock & Roll Hall of Fame. Frontman Johnny Rotten issued a statement, which read:

Next to the SEX PISTOLS rock and roll and that hall of fame is a piss stain. Your museum. Urine in wine. Were not your monkey and so what? Fame at $25,000 if we paid for a table or $15,000 to squeak up in the gallery, goes to a non-profit organization selling us a load of old famous. Congradulations. If you voted for us, I hope you noted your reasons. Your anonymous as judges, but your still music industry people. Were not coming. Your not paying attention. Outside the shit-stem is a real SEX PISTOL.
Strong, if poorly-written, stuff. Barely a year later, though, this pops into my mailbox:

Activision announced today that Rock and Roll Hall of Fame inductees The Sex Pistols, who famously turned down the award, recently returned to the studio to re-record "Anarchy in the U.K.," which will be included in Guitar Heroâ„¢ III: Legends of Rock as a master track.
That's right. They're recording their first material in 30 years (Anarchy and one other track) for a music videogame. Insert your own snappy comment about the hypocrisy of washed-up "rebellious" musicians below, I'm hungry and am going to go make a sandwich.

Blue Dragon Mistwalking onto the Nintendo DS

Posted by Brian Ashcraft at 9:00 PM on September 26, 2007

bluedragondsgame.jpg If Viva Piñata is good enough for the Nintendo DS, then heck, Microsoft published Blue Dragon should be too! A recent issue of manga Shonen Jump says that Blue Dragon will be getting a DS release. This is exactly why Microsoft shouldn't make a handheld — put the games on the DS and get the players hooked so they'll have no choice but to pony up for the 360 console versions. Isn't this how drug dealers work? Yes, yes it is.
Blue Dragon DS [Jeux France]

Microsoft Remind Japan What 360 Games Look Like

Posted by Luke Plunkett at 8:30 PM on September 26, 2007

xboxwall2.jpgPoor Microsoft Japan. They can't catch a break! All these big games and nobody in Japan cares. Not even for Halo 3. Not even for Blue Dragon. In a desperate, last-ditch attempt at shifting their units, their TGS booth was dominated by this: a wall featuring the disc and cover art of every 360 game on the market. Didn't look like it got the job done, since I was the only person I saw actually paying attention to it, but hey, at least it looked nice. Click through for a closer shot.

xboxwall.jpg

How Haruhi Was Wrapped In Porn Plastic

Posted by Brian Ashcraft at 8:00 PM on September 26, 2007

haruhipornbed.jpg It's After Dark, and the kids are asleep, let's hope. Earlier this month, we posted a freaky Lucky Star porn that featured a cosplaying actress in a vacuum bed. Apparently, also anime and upcoming PSP/PS2/Wii game adaptation Haruhi Suzumiya gets the same treatment with The Compression of Haruhi. There is a clip after the jump of the vacuum compression. It's freaky NSFW and might make some squeamish. Very, very squeamish.

So click over at your own risk and no crying!

Read More »

Aussie Sales Charts

Posted by Luke Plunkett at 7:30 PM on September 26, 2007

Coonabarabran.jpgNever saw this coming. After depriving Australia of Super Paper Mario for five months, Nintendo finally released it last week. How'd it do? As you'd expect a tasty burger to do when dropped in the hands of a desperate, starving man: it was gobbled up. We didn't even pause for breath. Also nice seeing Heavenly Sword at #2, proving that Australian PS3 owners do play games on the system, and didn't just buy it to show off their new HDTVs with.

1) Super Paper Mario
2) Heavenly Sword
3) SingStar Pop Hits (Bundle)
4) SingStar 90s (Bundle)
5) SingStar 90s
6) World in Conflict
7) Ratatouille (PS2)
8) Sims 2: Bon Voyage
9) Pokemon DIamond
10) Medal of Honour: Airborne (360)

[charts courtesy of GfK]

Square Enix Wants More America Money

Posted by Brian Ashcraft at 7:00 PM on September 26, 2007

107_0715cloud.jpg Let's face it: Square Enix makes Japanese RPGs, and that's about it. Sure, not the most diverse portfolio, but hey, it pays the bills and some people like those games. But with Japan in its back pocket, Square Enix wants the American market, and it wants it bad. Says Square Enix senior vice-president Michiro Sasaki:


We need to seek co-operation with a US publisher — we need local content. Our strength is in role-playing games and fantasy titles, so it is a bit difficult to appeal to the US market.

Currently, only ten to twenty percent of Square Enix's revenues come from the US market. Sasaki wants to make it "half" within two to three years. What do you think, can Square Enix do that? Appeal to the average American gamer?
Square Wants America [FT via Game|Life]

New Assassin's Creed Trailer

Posted by Luke Plunkett at 6:30 PM on September 26, 2007


You know, about the only thing this game needed on top of what we've already seen was a bunch of evil hooded men with hammy European accents. Now that they've done that? Well, now the game appears to be absolutely perfect.

Japanese PSP Slim Ads Cut the Advertising Fat

Posted by Brian Ashcraft at 6:00 PM on September 26, 2007

Last week, the PSP Slim and Lite went on sale in Japan. A new series of ads did a fine job of promoting the portable, which is raking up some impressive sales figures. I really like these ads, which show off different aspects of the PSP. They're simple, to the point and not all fucked up. I hate fucked up Sony ads so hard.

More after the jump.

Read More »

Japan Buys Over 300,000 PSP Slims In Three Days

Posted by Luke Plunkett at 5:30 PM on September 26, 2007

tgspsp.jpgAnd finally, the PSP shows signs of life! At least in Japan. And in direct contrast to our own, highly scientific findings. Enterbrain have announced that the PSP-2000 has sold 250,702 units in its first three days on the market. Impressive, but more so when you consider that counts only the standalone units: another 75,943 Final Fantasy VII: Crisis Core bundles were also shifted (earlier in the week, I know, but they also sold out in about three seconds so they get counted), giving us a total of 326,645. If you don't think there's money to be made in new colours and the 176th Final Fantasy game of 2007, you're kidding yourself.
新型PSPの初週販売台数は25万台(エンターブレイン調べ) [Famitsu]

Ban Monday is Coming

Posted by Brian Ashcraft at 5:00 PM on September 26, 2007

medium_banhammerpic2.jpg Whew! It's been a rough couple of weeks. And after every big event, a new flood of commenters appear. While we do welcome the new folks, we also want to warn them. We ban here at Kotaku. Ban like crazy. So please do not confuse our comment sections with your run-of-the-mill forum, boards, blah blah. Next Monday (October 1st) is our favourite Kotakaday, Ban Monday. We are always open to ban submissions, but next Monday the ban sensitivity on the Hammer will be turned up max. Here's how it works: Send us the commenter page for anyone that should get the axe. If we agree (even slightly), we'll swing. And swing hard. Though! No ban gloating. Gloating leads to Ban Hammer backfire, which could cause you to get the boot. Tuesday we'll be back better, lighter, strong and faster. Onward!

A Half-Week In Halo 3 Hype

Posted by Brian Ashcraft at 4:00 PM on September 26, 2007

What Did You Think of Halo 3?
Comment by Lososaurus


I played through the campaign only and played one online match. Judging only on campaign, I'd give it a 8.7/10: Very good overall, however the storytelling elements become annoying towards the end and there's a few glaring issues on difficulty spikes and feeling like one is just running laps around an area rather than progressing. One thing that really bothered me about campaign were my squadmates driving. More than a handful of times, I wound up with my squadmate driving in circles and I had to get out, drive the warthog across a small area, get back into the gun seat in order to progress.

I wasn't grabbed by the story either, felt like something was 'missing'.

The graphics are beyond excellent, I think it's a type that people don't really realise how good they are, what effects are going on, how many are going on, no framerate dropping and several characters on screen with several effects on each. You really have to take a technical look at the graphics to appreciate them.

The replay mode is awesome, watching from every angle, seeing where you made mistakes, where you made smarter decisions. The online play is fun too(at least the lone match I played), balanced enough to where one player isn't totally dominating.

All considered, campaign, presentation, the replay mode, online/multiplayer/co-op modes, I'd give the game a solid 9.5/10


Comment by aelfin


Personally I'm distinctly underwhelmed. I'm only three full levels down, but it doesn't really either feel or look like Halo to me. The levels are too open (possibly to cater more for the 4-player co-op?), and the graphics boost serve mostly to make the levels look too complex for their own good (and thus just serviing to confuse re the layout) and also to make it not feel like playing Halo. It may sound weird, but the graphics are too shiny and detailed to *be* Halo, for me :/. It's strange coming across so many Brutes so early on; seeing AFAIK there isn't too many levels of enemies more powerful than Brutes in the Covenant hierarchy, it makes me wonder what they could possibly offer over the next 2/3rds of a game to mix it up. I guess it's a wait-and-see for me, but so far, it's just not that fun to play.

Read More »

TimeSplitters 4 On Wii?

Posted by Luke Plunkett at 3:30 PM on September 26, 2007

TSbanner.jpgAs of right now, there's no specified platform for TimeSplitters 4. It could be on PC, it could be on DS, it could be a mobile game. But really, going on the history of the series, you'd imagine it'd appear on PS3, and going on the way the market's looking these days, you'd imagine it'd also appear on 360. And the Wii? It's also in the fold, Free Radical's David Doak saying:

I think we want to put it [TimeSplitters 4] on the Wii.
Fairly emphatic, that. Course a more formal announcement on platforms would be great (Gizmondo owners, you're officially still in the running), but until then, Wii owners can at least get a decent nights sleep knowing they're not being written off completely.
"We want to put the sequel on Nintendo's console," says the UK developer [Game Informer, via Games Radar]

Bashcraft's Kotaku Party Hang Over Ramblings

Posted by Brian Ashcraft at 3:00 PM on September 26, 2007

ashshibuya.jpg See that picture? That's what I look like when I'm hung over and don't bathe. And I think I'm still in my pyjamamas. During that blur that was TGS, Dan Orlowitz from PTD Magazine interviewed me — it was the day after our Kotaku party. It's a three parter about all sorts of stuff, somewhat verbose, smells of smokey arcades and bad coffee but just might be interesting if you happened to miss the 1am cab ride from Shimokitazawa. Now that was a conversation.
Part 1 of the Interview [PTD Magazine]

Halo 3 Sales Might Actually Make MS Game Group Some Money

Posted by Luke Plunkett at 2:30 PM on September 26, 2007

richtimes.jpgFor all their pluckiness and sticktuitiveness, Microsoft's games group aren't in the business of making money. They lose money, have lost millions over the years, and are still losing money. That is, until Halo 3. Goldman, Sachs & Co. analysts are predicting that the game's release may have pulled in $US 170 million, which is so much cash it may actually see the group turn a profit. Which would be good news for them, but better news for us: I can only imagine how excited that press release is going to be.
U.S. Stocks Rise, Led by Computer Shares; Microsoft, Apple Gain [Bloomberg]

Milla Jovovich Talks Game Love

Posted by Brian Ashcraft at 2:00 PM on September 26, 2007

millajowii12.jpg As Milla Jovovich steps into the role of Alice for Resident Evil: Extinction, the actress explains how to tread that line of making a success film adaptation and not pissing off gamers — well, not too much. Games are just good movie fodder, they are "perfect" says Jovovich. According to the actress:


I think the fantastical worlds in video games are very visual so I think they're perfect for movies. I think the danger is that if people are doing it just because it's a good business move they can run into problems. Gamers are very sensitive to people that don't really love the games and aren't fans of the games making movies about them. You really have to love the games to make a good movie about it.

Sounds good! So Jovovich must be a huge gamer, right? Right?

Not really. I'm definitely more of a book person myself...

Another medium that routinely gets manhandled by Hollywood. Lovely!
Milla Gaming Talk [Yahoo, Thanks Chilly!]

Australian Halo 3 Ltd Editions Contain Foam, Discs Fine

Posted by Luke Plunkett at 1:40 PM on September 26, 2007


Looks like Microsoft's packaging woes aren't global. While the rubbish packaging on Halo 3's special editions in the US have scratched a whole ton of discs, Australian copies look like they're coming packed with a nice piece of foam padding inside the box, which keeps the disc pressed against the cover and prevents all the scratching. Nice to catch a break for once, Australia, isn't it?
[thanks Enrico!]

Editor's note: Well, it's comforting to know we're alright. Microsoft must love us or something.

Xbox Live Coughing, Spluttering Under Weight Of Halo 3

Posted by Luke Plunkett at 1:20 PM on September 26, 2007

XBLcrash.jpgThere was always the risk that the release of Halo 3, which would see millions of 360 owners logging onto the service at the same time, would crash Xbox Live. It hasn't (yet), which gets MS a gold star straight off the bat (provided it stays that way), but many people are having problems. I can't download a new dash update (meaning I can't play online), loads of you can't either (the emails can stop now, thanks), while Larry Hryb's community site is down, as are many Xbox.com services.
xblerror.jpgMy advice? If you can, keep on playing! If you can't, you might want to check out that singleplayer campaign. That or go outside, get in touch with that fresh air stuff everyone's always talking about. Can't imagine the problems will persist for too long.

Guild Wars Contest Reminder

Posted by Brian Ashcraft at 1:00 PM on September 26, 2007

gwenlogo.jpg In the white noise that was the Tokyo Game Show, our Guild Wars: Eye of the North contest got lost in the shuffle. So! Here's a reminder: We've got one copy of Guild Wars: Eye of the North to give away. And hey, this is the last expansion for Guild Wars until the second one comes out! So, here's the contest. Send us an email to kotakucontestATgmail.com with the subject line of GWEN. That's it. The 700th one we get wins the game. Yes, it's that easy.

Oh, you can't email more than once a day. The winner will be contacted through the winning email address.
GWEN [Official Site]

Sony To Consider Bigger PS3 HDD For Japanese Market

Posted by Luke Plunkett at 12:20 PM on September 26, 2007

ps3hdd.jpgWhile Americans and Koreans sun themselves from the collective glare bouncing off their shiny, whopping 80GB PS3s, other parts of the world make do with 60GB models. Japan, surprisingly, is one of them, but Japan's Corporate News are reporting that might not be for much longer, Kaz Hirai saying that Sony are considering "boosting" the Japanese model's HDD capacity, and also that they'll take user requests into account when making the decision. Japanese readers, if you're going to fire off a request to Sony, try and keep it sensible, OK? The thing's expensive enough as it is, it doens't need a gagillion-billion GB HDD. That would be silly.

SCE President Confident of Attaining PS3 Sales Target [JCN, via MCV]

Master Chief Rings NASDAQ's Bell

Posted by Luke Plunkett at 11:40 AM on September 26, 2007

chiefnasdaq.jpgThere's a certain sense of poignancy about this. Halo 3's marketing has been impressive/overwhelming, so much so I'd throw it up there as a shining example of capitalism done right/gone too far. Which is why it makes sense that the crowning PR achievement prior to the game's launch was to have Master Chief and a bunch of Xbox/Bungie people (including Shane Kim & Frankie O'Connor) ring the bell to signify the close of trading for the day.

Larry Hryb's Flickr Gallery

Alone In The Dark 5 Still Dateless

Australian Post Posted by Logan Booker at 11:24 AM on September 26, 2007

And it's not the sort of dateless you can cure with a trip to a single's night. After reading this preview of AITD 5 at YouGamers, I noticed they had "November 2007" as a release date. Thinking I must have missed the Oz press release announcing this bit of gold, I contacted Atari for the full story.

Turns out the story wasn't so full. Atari got back to me with this:

We have only been given the date of 2007 at this stage.
Still, there's only three months left in the year, so if you guess now, you have a 1-in-3 chance of being right!

Red Octane: "We Were The Guinea Pigs"

Australian Post Posted by Logan Booker at 11:08 AM on September 26, 2007

kiss-guitar.jpg
While up in Cairns for Activision's Activate Asia, I had a chat to Red Octane's Charles Huang, co-creator of Guitar Hero. For what seemed like most of the event, Charles carried around the new wireless guitar that will debut with GHIII. Not only did it make him look cool, it made it hard not to ask him about it.

What caught my interest was the effort Red Octane had to go to get Microsoft on board. GHIII and its wire-free instrument represent the first time Microsoft has given the go-ahead to a third-party to create a controller based on the Xbox 360's wireless protocols.

According to Charles, the Big M had never planned on allowing other companies to produce wireless stuff, so there was nothing in place for Red Octance to work with.

Actually, all the first parties [were on board] - when we said we'd like to make the guitar work wireless with your platform. It was universal, everybody responded yes, that's definitely what we want to do. Between Microsoft, Nintendo and Sony they opened up the doors and for the first time, had to begin to share some of the inner workings of their controllers, their wireless technology, to let us make it work in our guitars.
Charles said it took a lot of engineers to make the controller work, with techies based in Washington, China and even Australia. It probably didn't help that MS invented their own standard.
Microsoft has its own proprietary [wireless] technology ... it's not Bluetooth, it's not Wi-Fi ... I think when they started they had not intended to let anyone other than themselves use this technology.
Hopefully Red Octane didn't do all the work for them. At the very least, Charles believes they were a good test subject.
Yeah, we were kind of the guinea pigs.

Valve Might Reconsider Episodic Approach

Posted by Luke Plunkett at 10:30 AM on September 26, 2007

ripvanwinkle.jpgValve might (MIGHT) consider doing away with their episodic model for future titles. You may remember they instituted the plan for their series of Half-Life 2 expansions. You may also remember the first of these appearing in April 2006, with the second only scheduled to arrive later this year. Those are long waits for short games, and Gabe Newell says they'll be taking stock of your thoughts on the subject once Episode 3's done:

I think what we really want to do is have a couple of examples out there - Episode One, and how long it was to play and how long it took to develop, Episode Two, Portal and TF2 and then the third part of the trilogy; and then sit down with the community and say, 'OK, so what do you want?
I may as well jump the gun, get it off my chest now: six years between full games, I can do, I'm easily distracted, but long waits between 3-4 hour releases? No, thanks.
Valve: Episodic game plan may not last [CVG]

Clive Barker's Jericho Gets Thumbs-Down In Germany

Australian Post Posted by Logan Booker at 9:54 AM on September 26, 2007

jericho_02.jpg
GamePolitics has the latest news on the fate of Clive Barker's Jericho in Germany. It seems that there are gamers in Europe who, like us, have to put up with the RC rating.

With the fat RC stamp still wet on its classification application, Jericho won't find its way onto the Xbox 360 or PS3. German players without a PC will have to forgo the FPS horror game, unless they're willing to pick it up in another country.

My heart missed a beat when I read this news. Luckily for Australians, it's an easy thing to check games (including those yet to be released) and their ratings over at the Office of Film and Classification (OFLC) website. Jericho's MA 15+ means that, as far as they're concerned, it has a clean bill of health.

Jericho Denied Rating in Germany [GamePolitics]

Don't Fret Over Guitar Hero 3

Australian Post Posted by Logan Booker at 9:28 AM on September 26, 2007

fof_01.jpg
While we wait patiently to strum the hell out of these beauties leaked last week, PC owners the country over can enjoy the flaming greatness of Frets on Fire.

It's an open source game (which means it's free) based on Guitar Hero. Instead of a guitar controller however, you use F1-F5 as frets and the Enter key to strum. If you're not much into keyboards, no problem - Frets on Fire can use the Xbox 360 guitar controller.

I gave it a blast last night. I'm running Windows Vista Ultimate, and it picked up the Xbox 360 guitar without a problem. Frets on Fire treated it as a standard controller, so it was a simple matter of keybinding in-game.

I'll admit, it's not as smooth as Guitar Hero, and songs can go out of sync depending on the beefiness of your PC. It also makes use of OpenGL, so make sure your video card drivers are up-to-date. But, it does include a song editor and an import tool that can suck the songs off of the Guitar Hero I and Guitar Hero II discs, so you should have plenty to play.

Frets On Fire [Official website]

The Great Australian Bite

Australian Post Posted by Logan Booker at 8:53 AM on September 26, 2007

ausglobe_01.jpg
I know it's "bight". I'm doing a play-on-words, see?

The Oz Edition of Kotaku has been running at full steam for a week or two now, and there's a great deal of content you may have missed. I've whipped out the Condense-o-tron and collected the best of it here.

Consider it our welcome to you, to Kotaku AU. Hey, another word-play-thing!

Soldier Of Fortune: Payback Details

PSP Wi-Fi playing multiplayer PlayStation Games

The Bobble Head's Dead, Jim

Carmack says "No" To Linux Rage

Auran Brands Games As Aussie-Made

Star Wars Battlefront: Renegade Squadron Hands-on

DS Lite, Tastes Just Right

Get Your Halo 3... Lingerie?

Dweller, The Mobile Rogue-like

Team Bondi Is Looking For Coders. Lots Of Them

Inside The Eye

Bee Movie Game Not B-Grade

Reachout Reaches Into Feel Good Gaming

Call Of Duty 4 Hates Dead Puppies

Midnight Club Los Angeles Redux

Friend Or Foe, Good Or Bad?

Wrap-o-matic: Tuesday Night

Australian Post Posted by Logan Booker at 8:43 AM on September 26, 2007

Ubisoft Launches Tom Clancy's Air Combat
It's not the ever-so-good Chuck Yeager's Air Combat, but it'll do.

The Future Of Sony Online Entertainment
Brian Crecente contemplates what's in store for SOE, with the problems of Vanguard: Saga Of Heroes and the recent delay of God & Heroes: Rome Rising.

Eye of Judgement, PSEye in the House
Some more impressions of the Eye Of Judgement - this time the contents of the box. I had a look at the press kit here.

Metroid Prime 3 Cheat Codes and Tips
Because no one plays fair, right?

Metroid Prime 3 Cheat Codes and Tips

Posted by Brian Crecente at 8:00 AM on September 26, 2007

wii_Metroid_Prime_3_Corruption_Dark_Samus.jpg These fun little codes for Metroid Prime 3 Corruption just popped into my mailbox. They include a slew of tips and even a list of the bumper stickers available in the game. Hit the jump for the full set of tips, lists and cheats.

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Halo 3 (Soft) Porn

Posted by Brian Crecente at 7:00 AM on September 26, 2007

setpreview_large.jpg

The Suicide Girls, who have long had a voice in video gaming, popped up a naught set of Halo 3 inspired pictures today. The set is images of the lovely Alaina doing a strip tease out of a set of Mjolnir armor. Ouch, I hope she didn't pinch herself getting that chest plating off.

Hit the jump for a mostly not-safe-for-work pic. You'll have to join SC to get the full monty. Hey, you can tell your significant other you joined for "research".

Finish the Fight [Suicide Girls]

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Wii Getting Mad Maraca Monkey Loving

Posted by Mike Fahey at 6:30 AM on September 26, 2007

nintendo-monkey.jpgTalk about a perfect fit. First rumored, then seemingly confirmed by a scan of a Nintendo Power cover, and now officially confirmed by 1UP through Sega of America, the delicious taste of monkeys and maracas will once again grace our television video game playing device as Samba de Amigo is coming to the Wii. The game is being developed by Gearbox Software of Brothers in Arms fame, so you know they'll do an excellent job with the World War II firefights, should they choose to include any. Somehow I doubt it. More info should be coming down the pipe on the triumphant return of musical monkey mayhem soon.

Confirmed: Samba de Amigo Coming to Wii [1UP - Thanks Jasu, ya Jerk]

Halo Goodies Pour Into Kotaku Tower

Posted by Brian Crecente at 6:00 AM on September 26, 2007

DSC01433.JPG

My footsteps echo up the stone spiral staircase as I take them two at a time. The rampart is lifted, one of the doors, sways slightly in the breeze.

"Hellooo?"

No one answers. Inside the tower are piles of boxes and envelopes. The lights are off. I wander around until I find Fahey curled up in a ball in the corner of the west atrium, spiders crawling out of his nose, his eyes rolled back in his head. Hmmmm, maybe I need to leave more than one person around to run the place next time we take off for the four corners...

The boxes, inside the boxes are scads of Halo thingies and doohookies. There's two McFarlane controllers, a wireless headset, reams of Microsoft points, rations, a first aid kit, dog tags, a Master Chief duffel bag, a limited edition copy of the game and a Halo 3 Xbox 360 labelled "generic" in big letters on one side. Why does it say generic? Oh right, they were going to laser etch my gamertag into the front of it, but I told them I'd be giving all of it away on the site.

Now how should I do that?

Microsoft Replacing Scratched Halo 3 Discs

Posted by Mike Fahey at 5:00 AM on September 26, 2007

scratchedisk.jpgAs mentioned earlier over at the Consumerist, reports coming in from all over the country that due to the way they were packaged in the limited edition tin, buyers of the LE and Legendary versions of the game are discovering the game disc inside to be horribly scratched. I picked up the LE this morning, and as you can see above, it's not in the best of shape. I played the game for about a half hour to see if it worked, and things ran fine, so you might want to give it a go before trying to return it. The good news is Microsoft will be offering free replacements of both the game and Essentials discs until December 31st. Of course you'll have to give up the game while you wait, but it's only Halo 3.

Editor's note: You can find our original coverage here and here.

Microsoft to replace scratched Halo 3 disks [GamesIndustry.biz]

Ubisoft Launches Tom Clancy's Air Combat

Posted by Mike Fahey at 4:30 AM on September 26, 2007

wingmananytime.jpgCould Ace Combat finally meet its match? For years now the Namco Bandai series has been synonymous with air combat video games, but now Ubisoft looks to one up them by creating a series that is not only synonymous - it is Air Combat. Tom Clancy's Air Combat to be precise, which will thrust players into technologically advanced jet fighters to do combat against a private military force that has attacked the USA.

"We are confident that this new brand will become the new benchmark for flight combat games and will be, like other Tom Clancy based games, an instant online multiplayer hit," says Sebastien Delen, managing director of Ubisoft's Bucharest studio. "The player will experience all the action and excitement of modern air combat, from intense dog fighting to tactical strikes."
There's plenty of room in the market for more air combat games, and you know Ubisoft doesn't toss about the Tom Clancy name unless they're ready to kick some ass. The skies are going to get a lot more interesting once the new series launches next year.

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The Ride Of The Mongeese

Posted by Mike Fahey at 4:00 AM on September 26, 2007

I apologise for the ever-so-slightly crappy nature of this video, as I had to keep dancing on and off the sidewalk because of 'the man'. What you are seeing is the trio of Marines, each riding a Mongoose ATV, escorting the shining Halo 3 Hummer to the front doors of the NYC Best Buy amidst loud cheers from the fans and even louder Halo music and Larry Hryb narration. This is how the launch ends.

Finish The Launch

Posted by Mike Fahey at 3:20 AM on September 26, 2007

fulllineup.jpgMidnight slowly approaches, and the festivities ramp up. Everywhere camera crews are coaxing large groups of players to shout, trying to punctuate their local news stories with the old cheering crown trick. The Mountain Dew people are there every time I turn around, passing around their cough syrup-flavored beverage. As hip-hop artists play Halo 3 inside, line sitters hold up signs making rude assumptions about the diet of a certain Florida lawyer. A group of guys are wandering around wearing GTA IV T-shirts, handing out posters and having people pose with them at the H3 launch. Good times are being had by all, but that clock is ticking...

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