US Army Establishes Gaming Brigade
Well, it's not so much a Brigade, as it is an...office. The US Army have decided that rather than trying to modify existing commercial games like Full Spectrum Warrior (whose hidden Army mode was a complete arse-kicker) for use as training programs, they may as well try building their own. So they've established the Training and Doctrine Command Project Office for Gaming, which will be looking at the best (ie cheapest) way to turn today's soldiers into tomorrow's killing machines. They're currently working on two projects: one to sex up their simulation program's graphics, the other to set up a simulation "level editor", which would allow officers to build their own training scenarios without the need of costly, pesky civilian contractors. Both sound just wonderful, with the "level editor" expected to be ready to enter service by around, oh, 2015.
Army Sets Up New Office of Videogames [Wired] [Image]



Your crying, wailing and gnashing of teeth (especially the gnashing) has gotten to Turok developers Propaganda Games. Convinced now enough of you may actually play the game's multiplayer aspect for them to bother mucking about with it, they've said that their
We're still giving away a copy of Godzilla Unleashed (on PS2, DS or Wii, up to you). You're still going to have to earn it. How do I earn it, we hear you ask? Simple. Pretend you're Godzilla. Do things Godzilla would do. Like Kotakuite Kiriphii has here, terrorising the Mushroom Kingdom like it was nobody's business. Just make sure you hold up a sign while you're doing it. And make sure that sign says KOTAKU. Then make sure you take a photo of all that, because just telling us you did it won't cut it. Once you've got all that sorted, email it off to kotakucontestATgmailDOTcom.
Microsoft have just released the XNA Game Studio 2.0. Which is supposedly a big improvement on the previous version, which for all its good intentions hasn't really set the user-generated content scene alight like MS were probably hoping it would. The newer, bigger, meaner XNA adds a bunch of new features to the service, chief amongst them the ability to craft cross-platform (ie 360-PC) multiplayer games. It'll also allow developers to code matchmaking into their multiplayer titles. Those with piqued interests, more info can be found below.
Xbox Australia are crowing about some sales figures they've seen fit to disclose. First up, console sales: the 360 has, since launching down here in March 2006, sold over 300,000 consoles, though that's including New Zealand in order to bump the number up to a nice round figure in time for Christmas. They also this week sold the 500,000th "accessory" (again including New Zealand), and say the most popular is the 360's wireless controller, followed by the 360 wheel and, for some godforsaken reason, the wireless network adapter. Consider these facts, and yourself? Armed.
Ramon enjoys modding Wiis. Indeed, we've featured some of 
WHO WANTS NUMBERS? Gaf poster JoshuaJSlone has done us all a favour and jumped headfirst into the Wii's lifetime Japanese sales data, coming up with all kinds of neat figures, charts and comparisons. Neatest: the Wii has already overtaken the Gamecube's lifetime sales. Poor Gamecube. Slightly less neat: he's charted the Wii's sales against the other major consoles, showing that only the GBA and DS, with its mysterious money-printing ways, can hope to stand against the might of affordability, waggle and Wii Sports.
Tony Hilliam, CEO of Brisbane-based developer Auran, has issued a statement regarding Auran's closure 
Mistwalker, home of The Gooch, Artoon, who Mistwalker worked with on Blue Dragon and Naoto Ohshima, creator of Sonic the Hedgehog, have announced they're teaming up for a DS dungeon-crawler called Away. The game centres around a village whose inhabitants have been kidnapped, and are being held underground in vast dungeons. And you, well, you've got to get them out. Sounds boring. There a catch, a twist, a new take on anything? Seems there is! Every few seconds parts of the dungeon will reorient themselves and move around in real-time, and will crush you if you get caught. Also, any villagers you free return to the surface; the more you rescue, the bigger the village gets, causing "new events to unfold". Famitsu are saying the game's about 85% done, and should be out in Japan in February.
There's no question Ready at Dawn have been one of the PSP's most decorated champions. First Daxter, now God of War...they're good kids. But after so many years spent toiling on Sony's portable, it seems their "other" job (ie porting Okami to the Wii) has given the studio a taste for home consoles. A taste they're finding sweet, and irresistible. RaD's wonderfully-named Ru Weerasuriya:
Is Nintendo's roller-coaster ride into the commercial stratosphere reaching its apex? Some people are beginning to think so. Nintendo shares have been
The Kotaku calendar indicates that we should be up to our eyeballs in "Best of 2007" lists by the start of next week. Fortunately, instead of focusing on the top ten games of the year based on some vague merit—that's typically just a list of the year's most hyped, biggest name titles—Next-Gen opted to focus on innovation. Don't worry, some of the bigger software is included, such as Mass Effect and Call of Duty 4, but a few titles that wouldn't normally make the cut are included.
Hoo-boy. Activision, this just isn't your day. Not content with
Penny Arcade's Tycho writes in today's update that last night's Child's Play Charity Dinner Auction raked in a cool $US 225,000 worth of donations. That impressive figure can be added to the $US 600,000 already contributed through previous contributions, making the one million dollar benchmark from the previous year's haul that much closer in sight. He writes that both Bungie and Valve brought their charitable A-games, with the Halo developer adding a "a USNC issue ordnance bag that contained literally every piece of Halo 3 merchandise ever created" to the auction pot. Also given to a lucky bidder, a set of Recon Armor from the game, items reserved for Bungie's inner circle.
Warhawk's upcoming expansion pack, Operation Omega Dawn, is just about good to go, Sony announcing that it'll be available in both the North American and European PS Stores next Thursday. Which is December 20. Americans can expect to pay $US 8 for the five new maps and new vehicle (KT-424 dropship), Brits will be paying £4 and while not part of the announcement, Europeans are probably looking at around €6.
Here's an idea you still have time to steal. Nick and Will of the Gnatline podcast created their very own lighted Triforce, fashioned from "fairy lights", ran it up to the top of a fifty foot tree and took pics to prove it happened. The results (and making of) are the subject of massive gallery at their site. It's totally the tops.
PlayStation 2 and Wii owners will have the opportunity to get their hands dirty with some dungeon crawling in Baroque, courtesy of Atlus, early next year. The role-playing game was originally released for the Sega Saturn in Japan way back in 1998 with a PlayStation port following a year later. Then, the Baroque marketing machine kicked in, spawned a manga series, a shooting game, a typing game and, this year, a PlayStation 2 remake. Developer Spike will be bringing the RPG stateside to the PS2 and Wii in February via Atlus. Expect plenty of fancy outfits, fabulous anime hairstyles and dreary dungeons packed with monsters to dispatch.
We all know Midway isn't doing so well. A couple of bad games (okay, maybe a lot), accusations of insider trading (oh dear) and the closing of several studios (RIP Ratbag) have left the company in a bit of a spot.
The official site for Uwe Boll's film adaptation of hack and slash game Dungeon Siege features a truly epic trailer for the flick, which should be fresh on the minds of anyone who saw