January 23, 2008

industry news

How Much Do British Devs/Industry Types Make?

Posted by Luke Plunkett at 11:00 PM on January 23, 2008

petepimpin.jpgBritish trade site MCV, after being overcome with a bad case of the busy-bodies, went around the UK asking anyone and everyone involved in the gaming industry how much money they were making. The cheek of them! Plenty of people answered, though, and MCV have just published the results. They show that if you want to make some money in the business, you need to be a Managing Director for a big publisher, because then you'll be making up to and beyond £250,000 a year. At the other end of the scale? Junior artists and designers, who are only making between £18-21,000 a year. Which is even less than journalists.

Industry salary survey [MCV]

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industry news

Market Losses Hurt Games Companies Too, You Know

Posted by Luke Plunkett at 10:00 PM on January 23, 2008

sadbroker.jpgThanks to a shaky US economy, global stocks are taking a swan dive. Doesn't affect you? Maybe not directly, but remember, platform holders and publishers are almost all publicly-held companies. And surely you care about them, at least in an impersonal, "oh, that's a shame" kind of way. Anyways, in the wake of big falls in the US, Japanese and European markets, the following games companies have all lost a sizeable pile of cash: Ubisoft (down 11.5%), Sony (down 3.5%), Microsoft (down 3%), Take-Two (down 3%) and SCi (down 7.8%). Think of all those generic sequels and hardware colour variations, lost!

Worldwide Stock Dive Hurts Publishers [1UP]

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industry news

Mario Is Afraid Of His...Dry Cleaning?

Posted by Luke Plunkett at 9:30 PM on January 23, 2008



This is a commercial for the upcoming Interactive Achievement Awards. No idea why it's so funny, but for some reason, it is. I think it's his face when he throws the papers down on the floor. So cheeky. Not really sure why Mario's so afraid of his dry-cleaning, either, but there could be a number of explanations. He might just be afraid of tipping. And by afraid, we mean "not interested".

[thanks Gabriel!]

industry news

Why Oh Why Can't Games Meet Release Dates?

Posted by Luke Plunkett at 9:00 PM on January 23, 2008

galleon.jpg They say patience is a virtue. If so, it's one gamers have had wrenched from their clammy fists years ago. Delays for major games are about as common these days as a brown sci-fi landscape, which makes nobody happy, but did you ever wonder just why so many games see their release dates slip, and slip, and slip? A CVG article has quizzed the devs behind some of history's more notorious culprits (Galleon, STALKER), which provides us with some handy excuses as to why their particular projects went through development hell. Sadly, the piece only briefly touches on what's probably the most broken aspect of the whole shebang: the effect marketing departments have on the problem by announcing early, bogus dates. They believe a delayed game builds excitement, whereas I've always thought a delayed game does nothing but antagonise and create unrealistic expectations. But hey, what do I know, I don't work in marketing.

Hot Dates [CVG]

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playstation 3

Final Fantasy XIII Will Have A Demo...Sometime In The Future

Posted by Luke Plunkett at 8:30 PM on January 23, 2008

ffxiiiscreen.jpg At least it will according to Squeenix's Tetsuya Nomura, who has said that they want to release a demo so that players can get a handle on the game's new battle system. That neatly removes the "if" from your FF fanboy's list of demo fantasies, leaving only the "when", which wasn't even hinted at. Not even a little. Sorry. But it probably won't be anytime soon.

Final Fantasy XIII demo planned [CVG]


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psp

Sony Postpones Japanese PSP Skype Launch

Posted by Luke Plunkett at 7:10 PM on January 23, 2008

skypelogo.jpg The Japanese launch of Skype for the PSP, originally slated for late-January, has been postponed due to issues with Sony's official microphones. Apparently some of the microphone's components failed to meet Skype's necessary certifications, and rather than launch the service with no official peripherals to accommodate it, Sony have put the entire launch on ice. No new date has been set for the launch, Sony only saying "solutions to enable users to start using Skype features and services on their PSP are being sought for and will be announced in due course". Sucks for Japan! Western users, you're OK, as Sony have told us this "will make no difference to the European and USA launch, which will coincide with the end of January firmware upgrade".


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casual

German SingStar Is A Living Hell

Posted by Luke Plunkett at 7:00 PM on January 23, 2008

singstarski.jpg SingStar in English is bad enough. Sure, every version of the game released thus far has had one or two tolerable, maybe even memorable tracks, but on the whole? Complete drivel. The German-language SingStars, though...well. After the jump are some of the tracks featured on SingStar Apres-Ski, a Europe-only edition of the game released last year. Europe, Germany, pop music, singing, you know where this is going. Enjoy!


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mobile

Solar-Powered "Nintendo" Handheld Is The Swiss-Army Knife Of Gaming

Posted by Luke Plunkett at 6:00 PM on January 23, 2008

ninthand.jpg This is a solar-powered MP4 player. Eh. It's also, however, a solar-powered Nintendo emulator, what with its ability to play NES, Famicom, Game Boy and Game Boy Colour games. Only catch is that the unit doesn't have slots for the actual carts: it's software emulation all the way, so you'll need to put the ROMs on an SD card before they'll work. The handheld costs around $US 120, and for that money you're not only getting the Nintendo emulation, but MP3, MP4 and WMA playback, a voice-recorder, flashlight and even a usb dock so you can charge other devices via its solar screens. A PSP for Nintendo-loving outdoorsman, if you will.

handheld nintendo emulator goes solar [technabob]

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industry news

Total Overdose Developers Announce Faith And A .45

Posted by Luke Plunkett at 5:30 PM on January 23, 2008

faith45.jpg Deadline Games, the Danish devs behind the charming-yet-flawed shooters Total Overdose and Chili Con Carnage have taken the wraps off their latest project, a new shooter called Faith and a .45. Great name! It's also offering a somewhat original premise, as it's set in during the Great Depression, and will be focused on the Bonnie & Clyde-style adventure of a guy and his dame driving around shooting stuff up, as they try to topple the reign of "a ruthless, corrupt oilman who's out for their blood". You have our attention Deadline, keep us posted.

Total Overdose Devs Reveal Faith And A .45 [Gamasutra]

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casual

Faith Fighter Will Test Your Skills, Religious Tolerance

Posted by Luke Plunkett at 4:30 PM on January 23, 2008

faithfighter.jpg Faith Fighters, a flash-based 2D fighter by Molleindustria, is exactly what its name suggests. You pick a deity (choices include God, Muhammad, Ganesh & Jesus), you get an opponent, you fight to the death, Street Fighter-style. It's goal, according to Molleindustria, is to "push gamers to reflect on how [their] religions and sacred representations are often instrumentally used to fuel or justify conflicts between nations and people". OK! Muslim readers upset at the inclusion of a physical representation of the prophet Muhammad (ie a big no-no), there's a censored version of the game should you (or anyone else not already put off the game) still want to give it a try. I'd recommend it. The art style's got a very The Behometh (Castle Crashers) feel to it, and for a flash-based fighter it's pretty great.

Faith Fighter [Molleindustria, via Water Cooler Games]


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playstation 3

Hot Shots Golf 5 Gets American Release

Posted by Luke Plunkett at 3:40 PM on January 23, 2008

hotshots.jpg SCEA have just confirmed that they're bringing the PS3's Hot Shots Golf 5 (now re-branded Hot Shots Golf: Out of Bounds) to the US market in March. Anyone with a Japanese PSN account (or, you know, if you're Japanese) may already have tested this out, but if you haven't, all you need to know is that it's another Hot Shots golf game, it's looking very pretty, and this version will be in a language you'll be able to comprehend.

321

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wii

Wii Hits 5 Million In Japan (Bonus: Top 5-Selling Games)

Posted by Luke Plunkett at 3:20 PM on January 23, 2008

wiijapan.jpg Japanese publisher Enterbrain have announced that the Nintendo Wii has just sold its five millionth unit in Japan. As of January 20, 5,019,337 had been sold, which translates to an average of 385,000 every month. Also announced were the top five-selling games for the console, which look a lot like this:

1. Wii Sports - 2,663,938
2. Wii Play - 2,139,084
3. Mario Party 8 - 1,153,648
4. Wii Fit - 1,113,626
5. Super Mario Galaxy - 843,961

All the best to Nintendo for all the money they're making, really, but I can't help but look at that list and shed a quiet tear or two.
Wii breaks five million mark [MCV]

playstation 3

God Of War III Not Due Til Late 2009

Posted by Luke Plunkett at 2:39 PM on January 23, 2008

kratos.jpg Games Radar are reporting that, according to a "reliable Sony source", God of War III won't be finished any time soon. As in, not in 2008, and maybe not even the year after, the source saying it's due to be completed around Christmas 2009 at the earliest. If you don't have a calendar handy, that's aaaages away. Bad news for fans of Kratos and his manly chest, then, and surely (if true) the reason why Sony were trying their darndest to hold off from announcing the thing so "early".

Kratos in no hurry [Games Radar]

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wii

Wii Hack Simulates Microsoft Surface

Posted by Michael McWhertor at 2:37 PM on January 23, 2008

Microsoft's Surface technology sure is nifty, but it's going to cost a pretty penny. Oh, and it's real world applications are a bit questionable, too. But this Wii-mote hack, done in the Johnny Lee style does its best to recreate the Surface tech, without leaving greasy finger prints. Maestro, as its creators at Cynergy have named it, require a Wii remote and a pair of LED gloves—soon to be obsolete when we'll have the diodes embedded in our fingertips in the not too distant future—in order to work. More details are available by press play or visiting the YouTube page on the matter.

Cynergy Labs: Project Maestro [YouTube via Gizmodo AU]

first person shooter

Turok Gets Oz Release Date

Australian Post Posted by Logan Booker at 2:35 PM on January 23, 2008

turok_packshot.jpgAnd that date is February 7, going by the Funtastic schedule that just arrived in my inbox. To the left you'll find the Xbox 360 pack shot, though rest assured it's coming out on PS3 and PC as well.

Except that the PC date is AWOL. I've dropped the PR at Funtastic an email, and hopefully we'll have this cleared up before the end of the day.

Of course, if you have a 360 and just can't wait two weeks, the demo is available for download right now.

arcade

Finally, Pole Position Comes To iPod

Posted by Michael McWhertor at 1:20 PM on January 23, 2008

pole_position_ipod.jpgRemember iPod gaming? Yes, it continues to be quite the punchline, but publishers are still giving it a go, with Namco releasing Pole Position Remix via the iTunes store today. The driving game controlled with the (get this) iPod wheel is receiving nothing short of piss poor to five-star rave reviews from those who have purchased the arcade remake and taken the time to comment on iTunes. Klee3 says Pole Position Remix is "[the] worst of all the iPod Games that are available now" but razor pod writes "this game is hot so fun and not very hard to control (for Me) so this game is really fun." Looks like someone's having so much fun they can't be bothered to punctuate! Very telling.

It's priced at $US 4.99, which should make many of us thankful for more reasonable prices on fully-featured games via Xbox Live and PSN. Sorry folks who don't have a iPod Nano with video, iPod Classic or fifth generation iPod, you're out of luck.

playstation 3

The Eye of Judgment: The Furniture of Sanity

Posted by Michael McWhertor at 1:00 PM on January 23, 2008

eoj_table.jpgCloth maps used to be a pretty big deal, back when Ultima IV was packing them in, thwarting Xerox machines everywhere. In the case of The Eye of Judgment, however, they tend to be more a source of frustration than of nerdy shouts of "Cool!". Reader Matt had it up to here (see forehead) with the included fabric play mat, easily bumped camera and need for constant lighting, so he built a custom EOJ table for himself and his sons to use when playing the PlayStation 3 collectible card game.

As fans of the PlayStation Eye title will note, who have probably played the man who goes by the handle Havok, the layout of the wooden play area is aesthetically in-keeping with the game's logo. Throw a couple beverage holders on the side and you've got a retail ready product.

Good work and smart thinkin', Matt. Thanks for the tip.

massively multiplayer

Pirates of the Burning Sea Goes Live

Posted by Brian Crecente at 12:52 PM on January 23, 2008

potbc.jpg

I have a confession to make: Nowadays I find it heard to retain interest in a massively multplayer online game for more than an hour or so. They just bore the crap out of me. They're all so transparent, so same, the sameness, I think is what really kills the experience for me.

So the only reason I started checking out Pirates of the Burning Sea was because I'm reviewing it for Variety. What I've found so far is a game, that while still suffering under the yoke of World of Warcraft, manages to introduce at least a few unique elements to the thread-worn mechanic found in nearly all MMOs. I speak of the ship-to-ship warfare which I find very reminiscent of the Ancient Art of War at Sea a game I simply loved.

Ship-to-Ship combat isn't the entire game, for most people at least, but cutting through the water, minding the wind direction and cannon reload times, all in real time mind you, is a pure joy and makes me want to play through the rest of the game, no matter how familiar it might be, just to upgrade the ship to something improbable and monstrous. I'm told, I shit you not, that you can have battles between entire flotillas of these amazing Tall Ships too, up to 25 a side. I haven't experience that yet, but I may actually stick around long enough to try.

I'm not 100 percent sure, yet, if I'd pay the full $US 15 a month to play the game, but you can figure that out yourself now that it has gone live, effective today.

[Thanks to Luke for the bit of photoshoppery on that image, arrr]

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arcade

Five Of The Better Gaming Inspired Music Videos (Plus One More)

Posted by Michael McWhertor at 12:20 PM on January 23, 2008

By way of GameSetWatch comes GameLab's mini-collection of video game inspired music videos, a rather solid grouping of retro and modern day nods to the genre. One that's missing, included above is DJ Shadow's "This Time", which is not only a finger-snapper, but a fine pixelated ode that's also fan created. Some respectable choices, including Cadence Weapon's video that's heavy with Punch-Out!! references. Other suggestions are, of course, welcome in the comments.

Top 5 Game-Inspired Music Videos [GameLab via GameSetWatch]

third person shooter

Devil May Cry 4 Demo Brings Tears Of Joy This Thursday

Posted by Michael McWhertor at 11:40 AM on January 23, 2008

dmc4_demo_thursday.jpgThe official Capcom blog has revealed that this Thursday will bring about the long awaited first taste of Capcom's Devil May Cry 4 to PlayStation 3 and Xbox 360 owners everywhere. Well, everyone who's not me, because I've already played the thing to death! But for those of you who don't get to live the glorious life of a stay at home video games blogger, one who flies to exotic locations to play 15 minutes of a game under the watchful eye of PR folk, keep your eyes on Xbox Live and the PlayStation Network on the afternoon of January 24. The full game hits February 5 in North America, ensuring that you'll have ample to to become familiar with Nero's Devil Bringer.

Devil May Cry 4 Demo Available This Thursday [Capcom Blog]

arcade

I Hunger... For This Fabulous Sinistar Cake!

Posted by Michael McWhertor at 11:20 AM on January 23, 2008

sinistar_cake.jpgSeems we're back on the cake. This one, a remarkable achievement unearthed (read: re-blogged) by the eagle-eyed gang at Arcade Heroes, was created for a Killer List of Video Games message board poster and presumed Sinistar fan by a co-worker. We can only assume that by "co-worker", the poster means "best friend in the universe" and "the only one who understands my true passion." It's really quite glorious in it's full-sized form, but remember that there are only about three Sinistar jokes one can make and I've already made one of them. Comment carefully!

Sinistar Cake [KLOV Forums via Arcade Heroes]

events

Latest Unreal 3 Extras To Be Shown at GDC

Posted by Brian Crecente at 11:00 AM on January 23, 2008

epicguys.jpg Epic Games plan to demonstrate the latest Unreal Engine 3 features at this year's Game Developers Conference next month. The presentation will run on the half hour for each day of the show.

The Epic folks will also be speaking at two sessions:

"Automating Regression Discovery: Finding the Wrenches in the GEARS OF WAR," will be presented by Martin Sweitzer, programmer, Epic Games. This intermediate-level lecture, to be held Wednesday, February 20, 12:00-12:30, in West Hall Room 3004, will be geared toward programmers, although production and management may also benefit from the talk.

"UNREAL TOURNAMENT 3 Postmortem: ULTRA KILL!" will be led by Dr. Michael Capps, president, and Jeff Morris, producer, Epic Games. This postmortem, to be held Friday, February 22, 2:30-3:00 p.m., in West Hall Room 2001/2003, will cater to all developers, regardless of experience.

I hope they delve a bit into the whole Playstation 3 Unreal modding. It seems like it should be getting a lot more attention than it is.

massively multiplayer

EVE Online, Now On Steam

Australian Post Posted by Logan Booker at 11:00 AM on January 23, 2008

eveonline2.jpgCCP and Valve have joined forces to bring the former's space-based MMO to the latter's online distribution platform, Steam.

Yes, you can download the EVE Online client software free from the game's official website. But, if you grab it from Steam CCP will throw in a 21-day trial (seven days more than standard) and chop $US 5 off your first month's subscription.

It'd be nice if it offered more, but if you're looking to get into EVE Online this is as good a deal as any.

Steam - EVE Online [Steam Powered via Blue's News]

humour

Watch 1500 Xbox Hard Drives Fall Down Like Dominoes

Posted by Michael McWhertor at 10:45 AM on January 23, 2008


It would appear that the Xbox modding business was a lucrative one, as the subject of this particular clip—thank you, Danny—seems to have quite the mortgage. There's not much to add to 1,500 original Xbox hard drives falling down in succession, but we certainly don't recommend disposing of yours in a nearby pond. Think of the fishes!

real world

Gizmondo Exec Free To Terrorise Streets, Ferraris Once More

Posted by Michael McWhertor at 10:43 AM on January 23, 2008

eriksson_leaves_jail.jpgFormer Gizmondo-brand snake-oil salesman and Ferrari Enzo-killer Bo Stefan "Fat Steffe" Eriksson has been released from a Los Angeles jail. Good news for him, but bad news for exotic cars everywhere. The former executive with ties to the failed Gizmondo handheld was arrested on grand theft auto charges and later charged with embezzlement, to which he pleaded "no contest." Old Bo is on his way to either Sweden or Germany now, where we assume he'll start work on Gizmondo Advance or some such nonsense. We simply can't wait to never hear from him again.

Ferrari Swede released from jail [The Local via Jalopnik]

real world

Heath Ledger, Dead at 28

Australian Post Posted by Logan Booker at 10:00 AM on January 23, 2008

hledger.jpgAccording to numerous sources, Australian actor and star of Brokeback Mountain Heath Ledger has died of a drug overdose. He was found in his Manhattan, US apartment by his housekeeper and masseuse at 7:30 AEST.

Ledger was 28. He leaves behind Matilda, his two-year old daughter.

Ledger was set to play the Joker in the upcoming Batman film, The Dark Knight, starring Christian Bale and Maggie Gyllenhaal, and directed by Christopher Nolan.

Sad news indeed, and a big loss for Australian cinema.

Heath Ledger Dead [News.com.au]

events

Portal, BioShock Finally Gets Some Recognition At GDC Awards

Posted by Michael McWhertor at 9:56 AM on January 23, 2008

lonely_portal.jpgIt may not have the gloss—nor the honor of lauding the Most Addictive Game Fueled By Dew—of some other video game award presentations, but the Game Developers Choice Awards are the real deal in their space. To take place during the Game Developers Conference, the Game Developers Choice Awards are the "industry's only open peer-based awards" meaning that the back-scratching here is genuine and informed. Leading the nominations this year are Valve's Portal and 2K Boston's BioShock, each nabbing five nominations, including Game of the Year nods.

Games that also may not have received much attention elsewhere, say Contra 4, Peggle and Aquaria, also received nominations.

The most entertaining part? Skits and video presentations from both Zero Punctuation and Mega64 will be shown during the awards. I'm bringing spare arse cheeks in the event that I LMFAO. The full list of nominees follows.

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announcements

Wrap-o-matic: Tuesday Night

Australian Post Posted by Logan Booker at 9:40 AM on January 23, 2008

Is Top Xbox 360 Gamer Selling His Account?
This would be kind of cool... if his account wasn't banned.

Work and Play: A Peek Inside the Lives of Gaming's Greatest Readers
Photos of the desks of Kotaku readers the world over. Perhaps your desk is in there...

World Of Warcraft Reaches 10 Million Mark
10 million and rising. Maybe Blizzard should wait until the number starts to decline before sending out another press release, because this news is just old now.

The Truth Behind The Red Ring Of Death
Insufficient spending on engineering and quality control, among other things, are blamed for the Xbox 360's absurd failure rate.

"Consider Alan Wake Vista Exclusive"
Hey, I'm all for PC games, but seeing how poorly Crysis and Unreal Tournament III sold on the platform, Remedy may want to think twice about ignoring consoles.

toys

Final Fantasy's Chocobo Goes Rubbery, Ducky

Posted by Michael McWhertor at 9:20 AM on January 23, 2008

rubber_chocobo.jpgForemost Final Fantasy fowl the Chocobo has been many things, but I'm frankly surprised it's taken Square Enix this for it to be a suitable rubber ducky replacement, as is the Uki Uki Chocobo. The feathered friend flotation device measures 2.95" x 3.54" x 3.54", according to importer National Console Support, and ships in mid-April. Uki Uki Chocobo follows the precious design style of the Chocobo's Mysterious Dungeon series for the low, low price of $US 13.50.

Five bucks that Phil Harrison's already put in for a gross. Friends and relatives should never again moan that I'm too hard shop for, for this is all one would need to make bath time fun again. That and bubbles.

Uki Uki Chocobo [NCSX]

real world

Still Alive In Japanese Sung By Computer

Posted by Mike Fahey at 8:40 AM on January 23, 2008


A Japanese friend of mine on Second Life (currently an employee of Unicorn Sexxings R' Us) pointed me towards this video she uploaded of Portal's "digging itself inside your brain to live" ending theme "Still Alive", translated into Japanese and completely computer generated, voice and all. It's amazing the sorts of things you run across while shopping for fake clothes with arguably real money while chatting with a girl dressed up as an anthropomorphic horse, isn't it?

Caek is Delishas [S.K.Y.]

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wii

Super Secret Super Smash Bros. Brawl Developer Revealed

Posted by Michael McWhertor at 8:40 AM on January 23, 2008

ssbb_game_arts.jpgSure, apologies are appreciated when it comes to Super Smash Bros. Brawl shipping even later in North America than promised (twice!). However, the juicy, meaty portion of Nintendo prez Satoru Iwata's interview with the game's producer Masahiro Sakurai is the ultimate reveal of the team responsible for the Wii brawler. It's not HAL Laboratory, obviously, and Sora Ltd. weren't officially involved. Game Arts, of all folks, is the developer responsible. Didn't see that one coming.

You may (or may not) remember Game Arts from its development on the Lunar and Grandia series, both quite aged, both essentially the opposite of a lightning fast, multiplayer fighting game. Why the secrecy? It couldn't have anything to do with the overreaction found on the internet. Could it? Nah. The full interview, if you missed it before, is worth the read.

Iwata Asks: Super Smash Bros. Brawl [Wii.com]

real world

Screw Game Cakes, These are Cupcakes

Posted by Brian Crecente at 8:00 AM on January 23, 2008

2210569000_2112344183.jpg Back in November we posted about a cute Super Mario Bros. scene created on the frosty tops of 28 cupcakes. Today, thanks to BoingBoing, I noticed that the cupcaker has made another game theme, this time showing off Pac Man. I showed these to Mike "GameCakes" Fahey and I haven't heard from him since. Consider his mind blown.

Pacman Cupcakes [Hello Naomi, via BoingBoing]

editorial

Could You Handle Shaky, Cloverfield-Style Gaming?

Posted by Mark Wilson at 7:40 AM on January 23, 2008

12771-500-375-2.jpgSeeing Cloverfield last weekend really piqued my interest. I was more impressed by the film than I'd expected to be, finding the documentary-style handheld shooting to be far more intrinsic to the narrative experience than some mere Blair Witch clone. And it got me thinking, while games like Gears of War have already experimented with shakier camera systems, could we stand a full handheld onslaught throughout 10-12 hours of gaming?

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

Btw, I keep jabbing after the jump...

Read More »

industry news

1UP's Patrick Klepek Joins MTV Multiplayer

Posted by Mark Wilson at 7:17 AM on January 23, 2008

klepek_281x211_update.jpg1Up's former editor Patrick Klepek is now MTV's current...Patrick Klepek. But joining Stephen Totilo to hold down the fort will be no easy task. Seriously, have you ever seen that movie The Devil Wears Prada? Imagine Totilo as Meryl Streep. We're not sure how N'Gai fits in the picture during those Vs. Modes...hmm...we really should have thought this little film metaphor through before typing it all out and refusing to revise. In any case, congrats to Klepek—we wish him the best of luck in his new position.



1Up News Editor Patrick Klepek To Join MTV Multiplayer
[mtv]

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casual

Hot Flashes: Shoot the Presidential Candidates

Posted by Brian Crecente at 7:00 AM on January 23, 2008


It's about time someone's come up with a video game that lets the presidential hopefuls face off in a forum befitting their partisan manner: Paintball. Presidential Paintball pits your candidate of choice against the other presidential hopefuls in a rolling paintball match that takes place in and around the White House. While the game is fairly easy to beat, I never get tired of watching a huge-headed Clinton or Romney roll across the floor. Oddly enough, when I got to McCain, he kept standing up and shooting at the floor by his feet. Statement or coding mistake?

real world

Scary, Scary Mario Bros. Bootlegs

Posted by Mark Wilson at 6:40 AM on January 23, 2008

marioelmstreet.jpgOne Hong Kong retailer gives us a taste of just what Mario and Luigi would look like if Miyamoto went mad and decided to co-brand the franchise with Nightmare on Elm Street flicks. Seriously, these plush toys are freaky—we're talking clown freaky, or even Cher's cheeks no longer move when she talks, freaky (people still listen to Cher, right?). Plus, we're finding it more than a little gross that the curtains don't match the nose drapes, if you know what we mean.

Thanks Jason!

xbox 360

Rock Band Gets Oasis, Officially

Posted by Mark Wilson at 6:20 AM on January 23, 2008

409556069_408d145e96_o.jpgIt looks like that Xbox.com leak was accurate, because today Major Nelson is reporting that Oasis DLC is coming to Rock Band (Wonderwall, Live Forever, and Don't Look Back in Anger). Boy that leak is depressing—the equivalent to spotting your Christmas presents early, only to find that you Christmas presents are a bunch of tracks from a pretentious band that claimed to be the next Beatles but ultimately couldn't even data some sort of Vegas-inspired Yoko impersonator. If you've forgotten that tracks run 160pts and trios will set you back 400pts, we have all that nifty press release info pasted after the jump.

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xbox 360

Is Top Xbox 360 Gamer Selling His Account?

Posted by Mark Wilson at 6:00 AM on January 23, 2008

stripclubDJ.pngMost of you have probably heard of StripClubDJ, even if you don't remember why. His real name is Gary Dudley, and he's Xbox LIVE's top ranked player with 245,825 gamer points...who also happens to also be banned from the service. And, according to one of our tipsters, he's trying to sell the account, soliciting the sale in two separate messages:

I received this message from StripClubDJ: Tag for sale "I cant sign onto live but it still works and it is #1" if you know anyone that is interested tell them to contact me. And this message from InfamousDJ (his unbanned account): Tag for sale stripClubDj "I cant sign onto live but it still works and it is #1" if you know anyone that is interested tell them to contact me. U can play offline and update score threw banned window.
So what would you pay for the top ranked Xbox LIVE account on the open market? Buying gold in WoW, or even a character, makes some sense since it will open up new gameplay opportunities. But owning an account one can't even play online? It sounds pretty pointless.

xbox 360

The PSP360 Is Here, Universe Implosion Coming Soon

Posted by Mark Wilson at 5:40 AM on January 23, 2008


We've yet to actually see this PSP/Xbox 360 hybrid turned on, but from the looks of it, one modder has fused an Xbox 360 controller with a PSP system. The result reminds us of those monkey head swapping experiments dating back to the 1920s (note, that link is a bit graphic)—the concept might sort of work, but the accompanying scientific risks may be too high to make the gains worthwhile. And the end product is pretty freaking grotesque, too.

[via pocketgamer]

xbox 360

How to Get 800 Free Microsoft Points

Posted by Mike Fahey at 5:20 AM on January 23, 2008

phonesupport.jpgWe've gotten a few reports of customers who had purchased Undertow previously being laughed off the support line when calling Microsoft for compensation, as they indicated to us to do last week, so I decided to try the process out for myself. I called 1-800-4MY- XBOX, and after navigating the automated answer bot got in touch with a support specialist named Mark, who was amazingly cordial. I spent 7 years doing phone tech support myself, and Mark's level of cheerful professionalism was almost creepy. He took my information down and put me on hold to check the validity of my original purchase, which was made back when Undertow was released.

Unfortunately he couldn't find my information about purchasing Undertow in