industry news
Futuremark To Create Its Own Benchmarks
Posted by Mark Wilson at 6:40 AM on January 30, 2008
File this whole post under "kinda neat." Futuremark is a company that creates benchmarking software you see challenging video cards in all those hardware benchmark shootouts. And you've probably even heard of their famous testing program, 3DMark.
Now Futuremark has founded Futuremark Games Studio, a company that will create original IPs running their own engines. The whole setup reminds us of those comics when Superman and Lex Luthor have to team up, and then eventually it gets steamy.
Futuremark Enters Gaming Space with New Studio [gamedaily]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Dukeman330
Posted 9:03 AM 30/1/08
@badasscat: Well, "original IPs" indicates that they're producing games based on their own intellectual property, rather than, say, a new Cars game.
Dukeman330
Cell9song
Posted 9:03 AM 30/1/08
I always kinda hoped that Futuremark would branch out and get into game development. The Battletech inspired benchmark run-through gives me goosepimples.
Cell9song
CheechWizz
Posted 9:03 AM 30/1/08
@demonwolf: I think you're confused, that game came out a couple of months ago. It's called Crysis.
CheechWizz
flukielukie
Posted 9:03 AM 30/1/08
Alan Wake ftw.
That is all I have to say.
flukielukie
badasscat
Posted 9:03 AM 30/1/08
This is a classic example of how industry jargon and marketing-speak can completely obscure the meaning of a sentence. For example:
Now Futuremark has founded Futuremark Games Studio, a company that will create original IPs running their own engines.
The only way that I can figure out what this sentence actually means is by inference and context. Can we just use the word "games" instead of "IPs" please?
We're not marketdroids or lawyers, nor should we aspire to be here.
badasscat
demonwolf
Posted 9:03 AM 30/1/08
so wait basically they are going to make a game that looks amazing graphically and play like crap most of the time and when your done you will be presented with a number which references your computers pathetic performance.
demonwolf
CheechWizz
Posted 9:03 AM 30/1/08
ok 4 then
CheechWizz
CheechWizz
Posted 9:03 AM 30/1/08
@unrequited: Make that 3, actually I think there were a couple of companies that came out of FutureCrew. I remember a mobile games studio (can't think of the name) and Bitboys also have some connection to Futurecrew.
CheechWizz
ImmortalZ
Posted 9:03 AM 30/1/08
@unrequited:
Make that three. Still following the demoscene.
ImmortalZ
LiBi
Posted 9:03 AM 30/1/08
@unrequited:
Actually FutureMark was formed as a spinoff from Remedy. Some guys from Remedy just wanted to do some benchmarking softwares. Up till 3DMark2001 all 3DMarks used Remedys engine until they developed one of their own. Remedy is however, one of the biggest owners of FutureMark, but they are still a different company.
LiBi
unrequited
Posted 9:03 AM 30/1/08
Hah, we're the only two guys left. When Remedy/FC/whoever was programming, they were gods. I'm very excited to see their next game, it'll look like Crysis and run like HL2.
unrequited
LastNinja
Posted 9:03 AM 30/1/08
@unrequited:
Yeah I remember those. I´m still following the demoscene, especially farbrausch and mfx.
[www.pouet.net]
LastNinja
unrequited
Posted 9:03 AM 30/1/08
@LastNinja:
They were the Max Payne Guys as well... and I'm not sure many people are old enough, but they were some of the original (OG) asm hackers on the "demoscene" producing kickass graphics and sound demos from the lowly 386/486. Long before 3d accelerators, they were doing some crazy stuff
[en.wikipedia.org]
Check out their best demo Second Reality here:
[www.youtube.com]
It doesn't look like much, but hey, it was 1993, and the music still kicks ass.
unrequited
LastNinja
Posted 9:03 AM 30/1/08
@unrequited:
ah I see. Finnish Codemonkeys FTW!
LastNinja
unrequited
Posted 9:03 AM 30/1/08
@LastNinja:
You're right... they've come full circle from developing games, and moving away from that to focus on 3d benchmarking... back to games.
unrequited
Pr1vate_D0nut
Posted 9:03 AM 30/1/08
Return to Proxycon would be a sweet game. Giant mini-guns FTW.
Pr1vate_D0nut
LastNinja
Posted 9:03 AM 30/1/08
I always thought that FutureMark was part of or intimately related to Remedy.
LastNinja
Ignatius
Posted 9:03 AM 30/1/08
"Oh, come on! It's Lex flippin' Luthor!"
Ignatius
LastNinja
Posted 9:03 AM 30/1/08
I always thought FutureMark was a part of or intimately related to Remedy.
LastNinja
LittlestLamshi
Posted 9:03 AM 30/1/08
hmmm, has potential...
LittlestLamshi
PatMan33
Posted 9:03 AM 30/1/08
Good, hopefully they'll make that airplane benchmark into something I can play.
PatMan33
-EDGE-
Posted 9:03 AM 30/1/08
I miss the "MadOnion" days.
-EDGE-
Winterbringer
Posted 9:03 AM 30/1/08
Nice, they had Poets of The Fall on the credits for the 2006 version.
Winterbringer
comradestalin
Posted 9:03 AM 30/1/08
You had me until the Superman/Lex Luthor Yaoi.
comradestalin
keiserxol
Posted 10:55 AM 30/1/08
uhm... maybe theres' an error in the title? maybe it should be "Futuremark To Create Its Own GAMES", not benchmarks, which they have always made
keiserxol
quen
Posted 10:55 AM 30/1/08
@CheechWizz: In addition, Starbreeze was formed from members of the Triton demogroup.
There are also a number of successful musicians who got started using FastTracker... demoscene => useful skills. :)
I don't follow the demoscene any more though. Personally I thought it all went downhill after 3D accelerators. :) </oldfogey>
quen
Furu
Posted 10:55 AM 30/1/08
@demonwolf: Actually no. As stated in the link provided:
"This includes games and their engines that deliver stellar performance even on modest platforms right up to the most enthusiastic levels of performance hardware..."
Furu
CheechWizz
Posted 12:55 PM 30/1/08
@quen: True, I used to make music professionally, my band got signed and released a CD which was mostly done in octaMED, an Amiga tracker. The studio engineers had no idea what to make of us with these new fangled computers (back then), needless to say the sound quality of that CD leaves a little to be desired. So actually I owe my first couple of paychecks to the demoscene as well.
CheechWizz
Bad Sector
Posted 5:54 PM 30/1/08
I also keep track of the demoscene. At 2000 actually i was in a demogroup, but since i wasn't really into demo making (i'm more the demo watcher type :-P) i did nothing interesting. I prefer game development ;-)
In the company i work at, though, all the coders were into demo making at some point and some of the artists produced art for some demos.
Bad Sector
slash3
Posted 9:53 PM 30/1/08
Whoops, Andromeda Software Development -^
slash3
slash3
Posted 9:53 PM 30/1/08
Add one more to the list of people who remember Future Crew's first releases. :)
Yo! had kickin' PC speaker music, Scream Tracker changed the way the scene made music and Unreal, Panic and Second Reality completely rocked the demoscene. I think the closest a new group has come to the "insta-hit" status of Future Crew has been ASD (Andromeda Software Design) out of Greece.
[www.asd.gr]
It's a special blend of artistic vision, talented technical ability and savvy presentation that few other mediums can touch. Of course, for every demoscener there are 10,000 people who just don't get understand what the fuss is about. :P
slash3