Propaganda Games and Touchstone have just released part one of six of Awakening The Giants, which goes behind the scenes from concept to the final retail-ready version of Turok. In this first segment the developers grant insight into the reasoning and inspiration behind the resuscitation and re-imagining of the five-year dead franchise while giving a brief glimpse at what to expect as the series continues. It's a highly polished documentary complete with professional narration and background music, and you can tell a lot of work went into it. I'm still not sold on the game, but very nice video.
The graphics look good, but the problem with a lot of games as they strive to be more like films, they also start falling into painful film cliches. The preview with the "SOMETHING WENT WRONG....TERRIBLY WRONG" was wonderfully hilarious for probably unintentional reasons.
I actually liked the last Turok game on the xbox. Fun imaginative weapons, that changed the way you played, great environments and enemy AI was good. The multiplayer was poo, but I thought single player was better and more varied than halo.
Still scratching my head why people hated it so much.
And IT was the game that had a gravity gun a bit before HL 2 did.
Ehardergardens
nintend0nick
Posted 4:21 PM 10/1/08
@Ruglia: Yeah I played all 4 of the N64 ones, and the only one that was even half way decent was Rage Wars. 1-3 were all abominations and then Evolution came out which was equally as bad.
@seiryuu: Fail. Mario Sunshine was awesome, and it did poorly because it was a departure from the norm and wasn't Super Mario 64 2 proper which everyone was desiring.
@StupidDufus: Well, I got news for Miyamoto: human life revolves around stories. We are living stories. He's dead wrong. And, anyway, Mario rescuing the princess is simple but reflects an age-old progression of story. It ain't great but it succeeds because it has no fluff. In Lost Planet, it might be a simple story like vengeance or a boy's coming to manhood, but who can say? Who knows what is really going on in that $20 million dollar mess.
balgeary
Albino
Posted 3:44 PM 10/1/08
I quite enojoy things like this, an interesting watch
I never had an N64, and I was put off by the bad turoks, but if they do this well, I might buy it
@kumuasata: I know how to make a hardcore gamer happy. A best buy circular with the week's deals and a can of mountain dew 'game fuel'.
balgeary
balgeary
Posted 3:33 PM 10/1/08
@Aflack: I didn't watch it. I read about it in this blog post!
balgeary
seiryuu
Posted 3:11 PM 10/1/08
@StupidDufus: You forgot the money to secure the rights to the stories of our brave defenders in space!.
Mario games don't really need a story to keep you motivated tho, as long as they keep the gameplay interesting, unfortunately there are way less ways to keep running in corridors shooting things in the head interesting that ways to make jumping on * appealing.
And then it's not like the rabid masses will just gooble up whatever subpar thing comes out with the Mario name, Sunshine doesnt seem to have done very well and I'd say it being terrible in all areas (including story) may have had to do with it.
seiryuu
StupidDufus
Posted 3:05 PM 10/1/08
@balgeary:
The money goes to several areas, not just story/script. There are development costs such as art, programming, sound engineering, etc. There are publishing costs, such as PR, publishing, working with retailers for shelf space, marketing, etc etc.
But from what everyone is saying, try to think of the game as revitalizing the Turok series. It's better to try to get everyone to remember what was great about the original instead of trying to reinvent everything and have the gamers forget what the original was supposed to be like.
exkon
DigitalHero
Posted 3:00 PM 10/1/08
This game is looking like a purchase if they pull it off.
DigitalHero
Ruglia
Posted 2:51 PM 10/1/08
@nintend0nick: Turok 1 and 2 were great, or did you not play N64? Heck, Turok the first was my introduction to the FPS genre.
As long as they return the Cerebral Core gun... The BETTER have that fukn' gun...
MajorWedgie
KaneTaker
Posted 2:43 PM 10/1/08
So they asked themselves what modern gamers want and they came up with...SPACE MARINES? Like thats not done to DEATH. Oh well. Still hope for it being at least a competent FPS with some QTEs which I enjoy.
KaneTaker
TriFF51
Posted 2:43 PM 10/1/08
i actually pre ordered it already......hopefully it'll be good. Finally someone else in my family (cousin) got a ps3 so im just psyched to play online with someone i kno who has the system.
TriFF51
seiryuu
Posted 2:43 PM 10/1/08
@Aflack: In the defense of the "open minded internet types" all of the coverage so far seems to indicate that, and the generic space marine look and feel does not do it any favors. I think there is a review of it in the new issue of Play and they seem to have rated it quite low as well, which would be bad as jewels like Assasins Creed and lair got 10's in that.
seiryuu
nintend0nick
Posted 2:42 PM 10/1/08
@Aflack: Well considering every Turok game EVER RELEASED has been awful it kind of makes sense that most people are dismissing it. Could it be fantastic? I suppose, but I'm definitely not getting my hopes up.
Ok then when us 'hardcore gamers' ask for a little reward every once in a while, they'll just turn to you, you ungrateful bastard.
kumuasata
Aflack
Posted 2:35 PM 10/1/08
@balgeary:Who's going to watch this? I'm pretty sure you just did. This is filed under that part of the budget called "marketing".
I don't know where I've been but apparently everyone already decided this game was going to suck. Gotta love these open minded internet types.
Aflack
jimfear666
Posted 2:35 PM 10/1/08
ive got 1year i cant watch it :(
jimfear666
kumuasata
Posted 2:33 PM 10/1/08
That was a great video.
kumuasata
balgeary
Posted 2:27 PM 10/1/08
there's been all this shit about how companies spend huge amounts of money on 'next gen' systems and that's why they cost $60, games like turok. i know, for example, they reportedly spent $20 mill developing lost planet. how could they spend that much $??? have y'll played it? wtf? a high school or even an elementary kid woulda wrote a better 'story' for free. a dead person could write something less lame! i figured it out. this is where the next gen 'budget' really goes. this kinda shit. who is going to watch this documentary? certainly not the consumer! it's so self-gratifying. they waste their budget making documentaries about themselves.
balgeary
Witzbold
Posted 2:26 PM 10/1/08
I have a feeling the 3rd person bits is going to get a bit old and quick.
Not sure about this one, there was nothing at all interesting to me in that video.
I did like that moment where one of the guys says they took all the elements from the AAA FPS out there so we can at least mesure up to them. That translates to me as "we played bioshock, halo 3, and gears of war" then they took a "leap" and tossed in some button sequences ala god of war...less than impressed with Turok thus far.
Also, I saw QTEs. I have an irrational hatred for QTEs.
Gouki4u
ChickenOfTheSea
Posted 2:22 PM 10/1/08
@ortholomeux: I, for one, am now wishing they had incorporated T.E.A.M.W.O.R.K. into the video. 5 Kotaku points for the first person to turn that acronym into a situation-appropriate term.
ChickenOfTheSea
Shindokie (psn and xbl)
Posted 2:19 PM 10/1/08
I don't think this is going to be a big with Christmas just leaving us. It will be buried under the games. It's been a while since i've played a turok game.
Shindokie (psn and xbl)
Draig
Posted 2:18 PM 10/1/08
Wow, I can't wait to get intimate with Dinosaurs, it sends my mind racing.
Draig
ortholomeux
Posted 2:18 PM 10/1/08
ok, does the narration and feel of that movie totally feel like a corporate training video to anyone else?? it has all of those cheesy elements.
@K-Squad! (Badass Edition): WASD isn't too much, it's not enough. for a bad example, if you were to walk in a circle while facing the same direction, it wouldn't be fluid at all. I just don't like the separation of directions and nothing in between.
I've been watching the development of this franchise closely because I too loved the N64 versions. I really want this game to succeed, but to be honest nothing I've seen has filled me with any great deal of hope and longing.
When will developers wake up and realize that if you're gonna spend only two drunken seconds developing a plot and characters, just be done with it and forget any cut scene and exposition altogether and avoid the embarrassment. The cut scenes shown in this video are heinously disgusting. They're not even worth laughing at.
The rest of the game is missing some je ne sais quoi. It looks dull and graphically last-gen.
@mdgalaxy: Yeah, i just feel like the mouse is an extension of my hand , and aiming with it is as easy as pointing at something (with your hand). However this only applies to FPS games, in other games the joystick is a must..
@GustoGaiden: so you've never strafed in a circle firing at someone who was circling you?
i do think that a mouse can be more accurate, but i also think there's a lot to be said for the fluidity of two joysticks. I dislike using the keys to move while using a mouse. If anything, there should be another mouse for moving/strafing.
@coin_operated_boy: Maybe its my overly competetive nature, maybe its because when i jump on a console fps anyone can kick my ass... Maybe im just defending my 4000$ purchase. Who knows, i'll try to not be a fanboy :)
@Ehardergardens: And by compensate i don't mean cheat, i just mean play slightly differently and rely less on speed and simultaneous precision and more on strategy and psychology.
Ehardergardens
Ehardergardens
Posted 5:56 PM 10/1/08
@K-Squad! (Badass Edition): You mean thumbsticks?
Depends on your skill. I've played 2142 and ut2k4 with a trackball, and against average players I can usually beat them (when i'm in practice). I have to compensate though.
I play UT3 on ps3(with sixaxis) and I don't think there's too much auto aim there and it feels perfectly fine.
Mouse and Keyboard is the best interface, but it's very possible to have a real FPS on a console. But YMMV for what you want.
@mdgalaxy: is right about having to lift your mouse under normal conditions.
Ehardergardens
mdgalaxy
Posted 5:55 PM 10/1/08
@K-Squad! (Badass Edition): i didn't know I was being insulting. I just thought we were comparing observations of a mouse versus a joystick
you: "i stand behind my observation that you can't aim with a joystick."
oh but you did. haha. relax, guy, i was screwing around in that second post to you. but, dude, seriously, the pc isn't the only place one can play fps.
coin_operated_boy
GustoGaiden
Posted 5:48 PM 10/1/08
@mdgalaxy: How is spinning around twice any kind of metric? The most you need to spin in a shooter is 180, and that can be done at the same speed on both control methods, with room to spare for refined aiming.
Ah the standard Keyboard/Gamepad argument. You guys are clearly set in your ways. That's fine! PC's have gamepads, and Consoles have USB keyboards, and both are widely supported.
You're arguing because you want the other person to have the best interface experience. good for you!
That being said, I enjoy the keyboard/mouse more than a thumbstick (depending on the title of course). I personally like having the extra muscle groups involved. Instead of a slight movement of a single finger, its the whole arm that moves, which I have a finer control with. I enjoy having a movement of a few inches, rather than a few centimeters.
I also think that there is still a control peripheral out there waiting to be created that will destroy both gamepad and PC/Keyboard as a control device. Both are pretty huge abstractions, and far from ideal.
GustoGaiden
K-Squad! (Badass Edition)
Posted 5:41 PM 10/1/08
@mdgalaxy: @coin_operated_boy: You guys are taking this pretty seriously... i mean really, coin, i didnt say anything about you or your aim, and MD, you are correct, but, i can turn around twice immediately, rather than holding left and sitting and waiting for it.. But please try to keep it friendly.. i'm not trying to insult anyone.
yes i can. just apparently much, much, MUCH MUCHMUCHMUCH better than you.
fyi, i can aim with a mouse, too.
also, i'd like to make an observation of my own. anyone who can use the term "the true FPS system" with a straight face is a huge, HUUGE geek.
not that that's necessarily an insult, ya friggin geek bastid.
coin_operated_boy
K-Squad! (Badass Edition)
Posted 5:34 PM 10/1/08
@mdgalaxy: Like their ability to absolutely destroy xbox players at shadowrun :P? and HELL no im never picking up my mouse and readjusting it... It's called high sensitivity.. =P
@K-Squad! (Badass Edition): and I stand behind my observation that you're constantly picking up your mouse and readjusting it when you're playing anything fast paced. as much as people talk up the mouse as an aiming device, they sure miss some obvious drawbacks.
Well, it can't be a real FPS and not be on the PC. Considering the PC is the true FPS system. So it's probably just going to be a "kill shot" kinda "auto-aim" "press A to do a special move" kinda game, since, really, you cannot aim with a joystick.
original turoks were terrible? mario sunshine was awesome? you, sir, are deluded.
the orginal n64 turoks were made of win and awesome. every single death animation in seeds of evil was more entertaining than anything i've seen in years, for one.
anyway, this new turok isn't turok. turok was a lineage of native american hunters and the title was passed down as a guardian of the lost land. it was actually interesting. turok was the TITLE. not the name of the character.
this turok is just another space marine who happens to be native american. it won't be special and the demo sucked ass.
they should have remade seeds of evil.
also, ADMIRAL HOOD!
coin_operated_boy
droptop
Posted 4:57 PM 10/1/08
I now pronounce Vancouver BC the game development capital of the world.
droptop
Teelie
Posted 4:56 PM 10/1/08
I've always liked the Turok concept even if some of the games failed in execution. This looks more promising from the few sparse in-game shots we saw. It'll definitely be a rental if nothing else for me. Have to see more before I'd buy though.
Teelie
vagrantwade
Posted 8:07 PM 10/1/08
I love the Turok games and I am very excited for this I have had it preordered for a while.
vagrantwade
K-Squad
Posted 7:12 PM 10/1/08
@mdgalaxy: I understand, it feels fluid to me, but thats just me, using combinations of two diffrent buttons there are actually 8 directions you can move in, but i hear where your coming from, fluidity helps, ESPECIALLY in racing and flight games, lol..
@baccardi84: Funny thing, Epic doesn't employ that many people so it cant be that many.
Why just look at Gears credits.
If I recall correctly neither does Valve.
You only need a hundred people if you have have an outdated corporate structure and a games mill like say ea's.
seiryuu
baccardi84
Posted 6:58 PM 10/1/08
graphically last gen? The ingame footage looks as good as gears of war, if not better. as for the cost of development comments above, all that money is needed for very expensive programmers and artists. Do you know how many of these people you need to make a modern action game?
baccardi84
baccardi84
Posted 11:04 PM 10/1/08
and speaking of gears of war credits, in case you havnt noticed, its HUGE
baccardi84
baccardi84
Posted 11:02 PM 10/1/08
@seiryuu: If you can truly support all the technology needed with a "few" people, then you can bet that those "few" people are very very very expensive.
Those type of people are in the 6 figures range. 5 programmers at 100-200K each is already a lot of money. nevermind the cost of supporting each programmer with all the equipment and IT services they need. we're already in the millions, and we dont have any artists, producers, production coordinators, qa, marketting, hr, finance, IT, middleware, 1st party costs, etc etc etc etc.
This is not a trivial game. Most games these days aren't.
baccardi84
Toasticus
Posted 10:00 AM 11/1/08
Addendum: that garbage the narrator spews about Turok being the first FPS to go beyond "just player vs. enemy" by introducing a third faction is just insultingly stupid. The fucking first Halo game had that. Gah.
...oh wait. I count SEVENTY (70) people before any support staff, and then another 30+ contractors (not including any voice or mocap talent). Then there are another 50+ Microsoft support staff and executive management involved. But you're right, Gears was made on a SHOESTRING just like Mark Rein says. 100 person next gen teams are just for lazy dolts like EA, Activision, Ubisoft and ehm... just about everyone.
Also, just to clarify: part of the reason the team sizes are so enormous for EA games is because they push (some might say crap) them out in 10-12 months. Same work, less time = more people.
Thanks for coming out.
sherpatank
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Ehardergardens
Posted 4:32 PM 10/1/08
The graphics look good, but the problem with a lot of games as they strive to be more like films, they also start falling into painful film cliches. The preview with the "SOMETHING WENT WRONG....TERRIBLY WRONG" was wonderfully hilarious for probably unintentional reasons.
I actually liked the last Turok game on the xbox. Fun imaginative weapons, that changed the way you played, great environments and enemy AI was good. The multiplayer was poo, but I thought single player was better and more varied than halo.
Still scratching my head why people hated it so much.
And IT was the game that had a gravity gun a bit before HL 2 did.
Ehardergardens
nintend0nick
Posted 4:21 PM 10/1/08
@Ruglia: Yeah I played all 4 of the N64 ones, and the only one that was even half way decent was Rage Wars. 1-3 were all abominations and then Evolution came out which was equally as bad.
@seiryuu: Fail. Mario Sunshine was awesome, and it did poorly because it was a departure from the norm and wasn't Super Mario 64 2 proper which everyone was desiring.
nintend0nick
mdgalaxy
Posted 4:17 PM 10/1/08
@ChickenOfTheSea: Turok Eliminates All Monsters With Ongoing Ritual Killing
mdgalaxy
balgeary
Posted 3:51 PM 10/1/08
@StupidDufus: Well, I got news for Miyamoto: human life revolves around stories. We are living stories. He's dead wrong. And, anyway, Mario rescuing the princess is simple but reflects an age-old progression of story. It ain't great but it succeeds because it has no fluff. In Lost Planet, it might be a simple story like vengeance or a boy's coming to manhood, but who can say? Who knows what is really going on in that $20 million dollar mess.
balgeary
Albino
Posted 3:44 PM 10/1/08
I quite enojoy things like this, an interesting watch
I never had an N64, and I was put off by the bad turoks, but if they do this well, I might buy it
Albino
balgeary
Posted 3:39 PM 10/1/08
@kumuasata: I know how to make a hardcore gamer happy. A best buy circular with the week's deals and a can of mountain dew 'game fuel'.
balgeary
balgeary
Posted 3:33 PM 10/1/08
@Aflack: I didn't watch it. I read about it in this blog post!
balgeary
seiryuu
Posted 3:11 PM 10/1/08
@StupidDufus: You forgot the money to secure the rights to the stories of our brave defenders in space!.
Mario games don't really need a story to keep you motivated tho, as long as they keep the gameplay interesting, unfortunately there are way less ways to keep running in corridors shooting things in the head interesting that ways to make jumping on * appealing.
And then it's not like the rabid masses will just gooble up whatever subpar thing comes out with the Mario name, Sunshine doesnt seem to have done very well and I'd say it being terrible in all areas (including story) may have had to do with it.
seiryuu
StupidDufus
Posted 3:05 PM 10/1/08
@balgeary:
The money goes to several areas, not just story/script. There are development costs such as art, programming, sound engineering, etc. There are publishing costs, such as PR, publishing, working with retailers for shelf space, marketing, etc etc.
As for a lacking story, some people just don't mind. Check out the people that support Mario. It's been essentially the same story for 20 years now. Princess is captured, go rescue her. One of the developers working with Miyamoto recently said that Miyamoto doesn't really give story much thought.
StupidDufus
exkon
Posted 3:01 PM 10/1/08
No, real space marines are from Warhammer 40K...
But from what everyone is saying, try to think of the game as revitalizing the Turok series. It's better to try to get everyone to remember what was great about the original instead of trying to reinvent everything and have the gamers forget what the original was supposed to be like.
exkon
DigitalHero
Posted 3:00 PM 10/1/08
This game is looking like a purchase if they pull it off.
DigitalHero
Ruglia
Posted 2:51 PM 10/1/08
@nintend0nick: Turok 1 and 2 were great, or did you not play N64? Heck, Turok the first was my introduction to the FPS genre.
Ruglia
MajorWedgie
Posted 2:48 PM 10/1/08
As long as they return the Cerebral Core gun... The BETTER have that fukn' gun...
MajorWedgie
KaneTaker
Posted 2:43 PM 10/1/08
So they asked themselves what modern gamers want and they came up with...SPACE MARINES? Like thats not done to DEATH. Oh well. Still hope for it being at least a competent FPS with some QTEs which I enjoy.
KaneTaker
TriFF51
Posted 2:43 PM 10/1/08
i actually pre ordered it already......hopefully it'll be good. Finally someone else in my family (cousin) got a ps3 so im just psyched to play online with someone i kno who has the system.
TriFF51
seiryuu
Posted 2:43 PM 10/1/08
@Aflack: In the defense of the "open minded internet types" all of the coverage so far seems to indicate that, and the generic space marine look and feel does not do it any favors. I think there is a review of it in the new issue of Play and they seem to have rated it quite low as well, which would be bad as jewels like Assasins Creed and lair got 10's in that.
seiryuu
nintend0nick
Posted 2:42 PM 10/1/08
@Aflack: Well considering every Turok game EVER RELEASED has been awful it kind of makes sense that most people are dismissing it. Could it be fantastic? I suppose, but I'm definitely not getting my hopes up.
nintend0nick
kumuasata
Posted 2:37 PM 10/1/08
@balgeary:
Ok then when us 'hardcore gamers' ask for a little reward every once in a while, they'll just turn to you, you ungrateful bastard.
kumuasata
Aflack
Posted 2:35 PM 10/1/08
@balgeary:Who's going to watch this? I'm pretty sure you just did. This is filed under that part of the budget called "marketing".
I don't know where I've been but apparently everyone already decided this game was going to suck. Gotta love these open minded internet types.
Aflack
jimfear666
Posted 2:35 PM 10/1/08
ive got 1year i cant watch it :(
jimfear666
kumuasata
Posted 2:33 PM 10/1/08
That was a great video.
kumuasata
balgeary
Posted 2:27 PM 10/1/08
there's been all this shit about how companies spend huge amounts of money on 'next gen' systems and that's why they cost $60, games like turok. i know, for example, they reportedly spent $20 mill developing lost planet. how could they spend that much $??? have y'll played it? wtf? a high school or even an elementary kid woulda wrote a better 'story' for free. a dead person could write something less lame! i figured it out. this is where the next gen 'budget' really goes. this kinda shit. who is going to watch this documentary? certainly not the consumer! it's so self-gratifying. they waste their budget making documentaries about themselves.
balgeary
Witzbold
Posted 2:26 PM 10/1/08
I have a feeling the 3rd person bits is going to get a bit old and quick.
Granted what Ive seen so far looks cool.
The T-rex looks insane though!
Witzbold
gadgetron
Posted 2:25 PM 10/1/08
Not sure about this one, there was nothing at all interesting to me in that video.
I did like that moment where one of the guys says they took all the elements from the AAA FPS out there so we can at least mesure up to them. That translates to me as "we played bioshock, halo 3, and gears of war" then they took a "leap" and tossed in some button sequences ala god of war...less than impressed with Turok thus far.
gadgetron
Gouki4u
Posted 2:22 PM 10/1/08
@ortholomeux: *raises hand*
Also, I saw QTEs. I have an irrational hatred for QTEs.
Gouki4u
ChickenOfTheSea
Posted 2:22 PM 10/1/08
@ortholomeux: I, for one, am now wishing they had incorporated T.E.A.M.W.O.R.K. into the video. 5 Kotaku points for the first person to turn that acronym into a situation-appropriate term.
ChickenOfTheSea
Shindokie (psn and xbl)
Posted 2:19 PM 10/1/08
I don't think this is going to be a big with Christmas just leaving us. It will be buried under the games. It's been a while since i've played a turok game.
Shindokie (psn and xbl)
Draig
Posted 2:18 PM 10/1/08
Wow, I can't wait to get intimate with Dinosaurs, it sends my mind racing.
Draig
ortholomeux
Posted 2:18 PM 10/1/08
ok, does the narration and feel of that movie totally feel like a corporate training video to anyone else?? it has all of those cheesy elements.
bad choices were made.
ortholomeux
Maiken
Posted 2:18 PM 10/1/08
Hey, at least in this one you fight dinosaurs instead of aliens for a change.
Maiken
HateFate
Posted 2:16 PM 10/1/08
@yashichi8bit: I was thinking the same thing. At least the boxart is cool.
HateFate
yashichi8bit
Posted 2:12 PM 10/1/08
Unless they pull something amazing off with the multiplayer component, this will be just a rental for me.
yashichi8bit
mdgalaxy
Posted 6:11 PM 10/1/08
@K-Squad! (Badass Edition): WASD isn't too much, it's not enough. for a bad example, if you were to walk in a circle while facing the same direction, it wouldn't be fluid at all. I just don't like the separation of directions and nothing in between.
mdgalaxy
thomaskr
Posted 6:05 PM 10/1/08
I've been watching the development of this franchise closely because I too loved the N64 versions. I really want this game to succeed, but to be honest nothing I've seen has filled me with any great deal of hope and longing.
When will developers wake up and realize that if you're gonna spend only two drunken seconds developing a plot and characters, just be done with it and forget any cut scene and exposition altogether and avoid the embarrassment. The cut scenes shown in this video are heinously disgusting. They're not even worth laughing at.
The rest of the game is missing some je ne sais quoi. It looks dull and graphically last-gen.
thomaskr
Draconis
Posted 6:03 PM 10/1/08
Ron Pearlman is voicing in Turok? Awesome.
Draconis
mdgalaxy
Posted 6:03 PM 10/1/08
@mdgalaxy: actually a 2nd mouse wouldn't work, but a joystick of somekind. problems then is not having access to other keys.
mdgalaxy
K-Squad! (Badass Edition)
Posted 6:02 PM 10/1/08
@mdgalaxy: And LOL at having a second mouse, you can move and aim at the same time silly, WASD much?
K-Squad! (Badass Edition)
K-Squad! (Badass Edition)
Posted 6:01 PM 10/1/08
@mdgalaxy:
Yeah, i just feel like the mouse is an extension of my hand , and aiming with it is as easy as pointing at something (with your hand). However this only applies to FPS games, in other games the joystick is a must..
K-Squad! (Badass Edition)
mdgalaxy
Posted 6:00 PM 10/1/08
@GustoGaiden: so you've never strafed in a circle firing at someone who was circling you?
i do think that a mouse can be more accurate, but i also think there's a lot to be said for the fluidity of two joysticks. I dislike using the keys to move while using a mouse. If anything, there should be another mouse for moving/strafing.
mdgalaxy
K-Squad! (Badass Edition)
Posted 5:59 PM 10/1/08
@coin_operated_boy:
Maybe its my overly competetive nature, maybe its because when i jump on a console fps anyone can kick my ass... Maybe im just defending my 4000$ purchase. Who knows, i'll try to not be a fanboy :)
K-Squad! (Badass Edition)
Ehardergardens
Posted 5:58 PM 10/1/08
@Ehardergardens: And by compensate i don't mean cheat, i just mean play slightly differently and rely less on speed and simultaneous precision and more on strategy and psychology.
Ehardergardens
Ehardergardens
Posted 5:56 PM 10/1/08
@K-Squad! (Badass Edition): You mean thumbsticks?
Depends on your skill. I've played 2142 and ut2k4 with a trackball, and against average players I can usually beat them (when i'm in practice). I have to compensate though.
I play UT3 on ps3(with sixaxis) and I don't think there's too much auto aim there and it feels perfectly fine.
Mouse and Keyboard is the best interface, but it's very possible to have a real FPS on a console. But YMMV for what you want.
@mdgalaxy: is right about having to lift your mouse under normal conditions.
Ehardergardens
mdgalaxy
Posted 5:55 PM 10/1/08
@K-Squad! (Badass Edition): i didn't know I was being insulting. I just thought we were comparing observations of a mouse versus a joystick
mdgalaxy
rabunis
Posted 5:50 PM 10/1/08
LOL brad hines. I love you
rabunis
coin_operated_boy
Posted 5:50 PM 10/1/08
@K-Squad! (Badass Edition):
you: "i stand behind my observation that you can't aim with a joystick."
oh but you did. haha. relax, guy, i was screwing around in that second post to you. but, dude, seriously, the pc isn't the only place one can play fps.
coin_operated_boy
GustoGaiden
Posted 5:48 PM 10/1/08
@mdgalaxy: How is spinning around twice any kind of metric? The most you need to spin in a shooter is 180, and that can be done at the same speed on both control methods, with room to spare for refined aiming.
Ah the standard Keyboard/Gamepad argument. You guys are clearly set in your ways. That's fine! PC's have gamepads, and Consoles have USB keyboards, and both are widely supported.
You're arguing because you want the other person to have the best interface experience. good for you!
That being said, I enjoy the keyboard/mouse more than a thumbstick (depending on the title of course). I personally like having the extra muscle groups involved. Instead of a slight movement of a single finger, its the whole arm that moves, which I have a finer control with. I enjoy having a movement of a few inches, rather than a few centimeters.
I also think that there is still a control peripheral out there waiting to be created that will destroy both gamepad and PC/Keyboard as a control device. Both are pretty huge abstractions, and far from ideal.
GustoGaiden
K-Squad! (Badass Edition)
Posted 5:41 PM 10/1/08
@mdgalaxy: @coin_operated_boy:
You guys are taking this pretty seriously... i mean really, coin, i didnt say anything about you or your aim, and MD, you are correct, but, i can turn around twice immediately, rather than holding left and sitting and waiting for it.. But please try to keep it friendly.. i'm not trying to insult anyone.
K-Squad! (Badass Edition)
mdgalaxy
Posted 5:41 PM 10/1/08
*OFF of the desk
mdgalaxy
mdgalaxy
Posted 5:36 PM 10/1/08
@K-Squad! (Badass Edition): EXAMPLE: play any FPS and turn to your left until you've spun around twice WITHOUT TAKING YOUR MOUSE OF THE DESK. Get it?
mdgalaxy
coin_operated_boy
Posted 5:36 PM 10/1/08
@K-Squad! (Badass Edition):
yes i can. just apparently much, much, MUCH MUCHMUCHMUCH better than you.
fyi, i can aim with a mouse, too.
also, i'd like to make an observation of my own. anyone who can use the term "the true FPS system" with a straight face is a huge, HUUGE geek.
not that that's necessarily an insult, ya friggin geek bastid.
coin_operated_boy
K-Squad! (Badass Edition)
Posted 5:34 PM 10/1/08
@mdgalaxy:
Like their ability to absolutely destroy xbox players at shadowrun :P? and HELL no im never picking up my mouse and readjusting it... It's called high sensitivity.. =P
K-Squad! (Badass Edition)
mdgalaxy
Posted 5:32 PM 10/1/08
@K-Squad! (Badass Edition): and I stand behind my observation that you're constantly picking up your mouse and readjusting it when you're playing anything fast paced. as much as people talk up the mouse as an aiming device, they sure miss some obvious drawbacks.
mdgalaxy
K-Squad! (Badass Edition)
Posted 5:25 PM 10/1/08
@coin_operated_boy:
Your right, im just jealous because i dont have one v.v. But i stand behind my observation that you can't aim with a joystick.
K-Squad! (Badass Edition)
coin_operated_boy
Posted 5:24 PM 10/1/08
@K-Squad! (Badass Edition):
...oh do shut the fuck up.
coin_operated_boy
K-Squad! (Badass Edition)
Posted 5:14 PM 10/1/08
Well, it can't be a real FPS and not be on the PC. Considering the PC is the true FPS system. So it's probably just going to be a "kill shot" kinda "auto-aim" "press A to do a special move" kinda game, since, really, you cannot aim with a joystick.
K-Squad! (Badass Edition)
coin_operated_boy
Posted 4:58 PM 10/1/08
@nintend0nick:
original turoks were terrible? mario sunshine was awesome? you, sir, are deluded.
the orginal n64 turoks were made of win and awesome. every single death animation in seeds of evil was more entertaining than anything i've seen in years, for one.
anyway, this new turok isn't turok. turok was a lineage of native american hunters and the title was passed down as a guardian of the lost land. it was actually interesting. turok was the TITLE. not the name of the character.
this turok is just another space marine who happens to be native american. it won't be special and the demo sucked ass.
they should have remade seeds of evil.
also, ADMIRAL HOOD!
coin_operated_boy
droptop
Posted 4:57 PM 10/1/08
I now pronounce Vancouver BC the game development capital of the world.
droptop
Teelie
Posted 4:56 PM 10/1/08
I've always liked the Turok concept even if some of the games failed in execution. This looks more promising from the few sparse in-game shots we saw. It'll definitely be a rental if nothing else for me. Have to see more before I'd buy though.
Teelie
vagrantwade
Posted 8:07 PM 10/1/08
I love the Turok games and I am very excited for this I have had it preordered for a while.
vagrantwade
K-Squad
Posted 7:12 PM 10/1/08
@mdgalaxy:
I understand, it feels fluid to me, but thats just me, using combinations of two diffrent buttons there are actually 8 directions you can move in, but i hear where your coming from, fluidity helps, ESPECIALLY in racing and flight games, lol..
K-Squad
seiryuu
Posted 7:06 PM 10/1/08
@baccardi84: Funny thing, Epic doesn't employ that many people so it cant be that many.
Why just look at Gears credits.
If I recall correctly neither does Valve.
You only need a hundred people if you have have an outdated corporate structure and a games mill like say ea's.
seiryuu
baccardi84
Posted 6:58 PM 10/1/08
graphically last gen? The ingame footage looks as good as gears of war, if not better. as for the cost of development comments above, all that money is needed for very expensive programmers and artists. Do you know how many of these people you need to make a modern action game?
baccardi84
baccardi84
Posted 11:04 PM 10/1/08
and speaking of gears of war credits, in case you havnt noticed, its HUGE
baccardi84
baccardi84
Posted 11:02 PM 10/1/08
@seiryuu: If you can truly support all the technology needed with a "few" people, then you can bet that those "few" people are very very very expensive.
Those type of people are in the 6 figures range. 5 programmers at 100-200K each is already a lot of money. nevermind the cost of supporting each programmer with all the equipment and IT services they need. we're already in the millions, and we dont have any artists, producers, production coordinators, qa, marketting, hr, finance, IT, middleware, 1st party costs, etc etc etc etc.
This is not a trivial game. Most games these days aren't.
baccardi84
Toasticus
Posted 10:00 AM 11/1/08
Addendum: that garbage the narrator spews about Turok being the first FPS to go beyond "just player vs. enemy" by introducing a third faction is just insultingly stupid. The fucking first Halo game had that. Gah.
Toasticus
Toasticus
Posted 9:53 AM 11/1/08
Cintiq displays for artists? Damn, that's pretty nice.
@baccardi84: Not to mention that for any reasonable development cycle you're talking at least two years of paying for those six-figure salaries.
Toasticus
newkular
Posted 1:46 PM 11/1/08
@Toasticus: HALO? You think Halo was the first game with TWO enemies?! Gah indeed.
newkular
DaiMacculate
Posted 4:52 PM 11/1/08
@Toasticus:
"The minute god crapped out the third caveman a conspiracy was hatched against one of them." - Colonel Gathers, Venture Brothers
That changes in no way the need for newkular to punch himself in the face, but you can never have too many random Venture Brothers quotes.
DaiMacculate
Toasticus
Posted 4:17 PM 11/1/08
@newkular: Where the fuck did I say that? I didn't, did I? I just used Halo as one particularly obvious example. Go punch yourself in the face.
Toasticus
sherpatank
Posted 12:02 AM 12/1/08
@seiryuu: Sure, let's look at the credits for Gears: [www.mobygames.com]
...oh wait. I count SEVENTY (70) people before any support staff, and then another 30+ contractors (not including any voice or mocap talent). Then there are another 50+ Microsoft support staff and executive management involved. But you're right, Gears was made on a SHOESTRING just like Mark Rein says. 100 person next gen teams are just for lazy dolts like EA, Activision, Ubisoft and ehm... just about everyone.
Also, just to clarify: part of the reason the team sizes are so enormous for EA games is because they push (some might say crap) them out in 10-12 months. Same work, less time = more people.
Thanks for coming out.
sherpatank