February 23, 2008

massively multiplayer

APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot

Posted by Michael McWhertor at 6:30 PM on February 23, 2008

During Dave Jones' GDC session, essentially a reveal of Realtime Worlds' online game APB, he touted the game's character customisation tools. After generating a handful of characters you certainly wouldn't want looking after your kids, he showed off APB's ability to recreate real-life characters. Namely, Jones showed digital versions of developers Shigeru Miyamoto, Peter Molyneux, Warren Spector and Richard Garriott that were made in the character editor.

While the above pic may not be of the best quality, we got a few individuals snaps that are much better looking. They're behind the jump, front page visitors, because I'm pretty sure that pic of a pants-less Miyamoto is not safe for work.

APB Geek SquadAPB Geek SquadAPB Geek SquadAPB Geek SquadAPB Geek SquadAPB Geek SquadAPB Geek SquadAPB Geek SquadAPB Geek Squad

Seriously, man. Put some khakis on!

first person shooter

Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube

Posted by Michael McWhertor at 6:00 PM on February 23, 2008

Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on.

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industry news

Molyneux Says He Was A Bit Of A Prat

Posted by Luke Plunkett at 5:30 PM on February 23, 2008

A few weeks back, EA boss John Riccitiello was all about admitting mistakes. Like the way EA bought three of PC gaming's best developers in the 90s - Origin, Westwood and Bullfrog - and ruined them. And he was upset! Made it sound like it was all EA's fault! There there, John. Don't be too hard on yourself. Peter Molyneux, former head of Bullfrog, says he's as much to blame:

I was a bit of a prat back then, to be honest. To be fair, I think [EA] didn't do anything bad. I was just very immature, and I was coming to terms with not having 30 of my friends but instead having 200 strangers around me. That was difficult, and I made life difficult for them.
You mischievous little scamp! Still, bit of public repentance never hurt anyone.
Peter Molyneux: I Was A Bit Of A Prat [1UP]

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announcements

A Week In Comments

Posted by Brian Ashcraft at 5:00 PM on February 23, 2008

Racism and Mysterious Americans
Comment by: GameraTheGreat
Nominated by: onomeister
Nominated by: Makeda

You guys should think of the importance of TV and the impact of Hollywood and mass media when regarding the perceptions of people abroad. Many countries around the world base their understanding of foreign cultures on movies or characters popularized in film. As an African American, I have faced a great deal of frustration with how my culture has been exampled. For a long time (and still to this day) film and TV has cast a mostly negative light on my community. One solution is to seek out more and more experiences with cultures different from your own. This way you will be able to demonstrate the diversity of your culture and learn more of someone else's ethnic/cultural experience. What really grates me is when I experience this in my own country. America is quite prejudice and ignorant of its own cultures. X-box live has been one of the best case studies on a broken society that I have ever had the displeasure to take part in. The sheer amount of children that are aggressively ignorant is staggering and does not bode well for this country. I have had so many arguments with kids and adults over the use of the word nigger. I don't use this word, never have....but there are many people that believe that all because some people have it falling out of there mouth that it's ok to toss the word around like it was going out of style. More problematic is the fact that due to my being pretty articulate when I make it known that I am African American I have to deal with people flat out saying, "no you are not, you sound whiter than me." As if only White Americans can speak articulately or convey a clear thought/message. This kind of foolishness gets very tiring and comes from all sides of the cultural spectrum. The assumption is that Black people speak a certain way, as do Whites, as do Latinos, as do Asians and so on and so forth...when in actuality that perspective is usually influenced by having only a limited experience with target culture through some superficial vehicle like music or movies. I am not certain whether this article counts as racism, but I do consider it prejudice and ignorance...albeit on the light side, as I have been the victim of malicious attacks for my perceived differences. All I can say is that I believe it is worth everyone's time to take a moment or longer to actually educate the "ignorant"(I say ignorant because sometimes it's not racism its just not knowing any better) so that we all can evolve.

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massively multiplayer

First APB Vids

Posted by Luke Plunkett at 4:30 PM on February 23, 2008


After Mike brought us our first real info and shots of Realtime World's upcoming MMO APB, we've now got the first footage of the game in action. Looks like a nice break from - and alternative for those not interested in - the orcs-n-loot status quo. Above is some cops-n-robbers action, while after the click's a walkthrough of the character customisation utility.

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wii

No Wii Devil May Cry 4, Forget It

Posted by Brian Ashcraft at 4:00 PM on February 23, 2008

Whenever a PS3 or Xbox 360 game comes out, Wii owners say it would be great if Nintendo's console got a port. And for some games, it really would! For others, it wouldn't be so great. Devil May Cry 4 is one of those games, says the title's producer Hiroyuki Kobayashi. According to him:

You know, a lot of people ask us if we are going to bring out a Wii version. I simply don't think you can make the game the type of game it is, with the awesome graphics and control -- I don't think that would work on the Wii. So, I don't think we're going to bring one out, no.
Put away those petitions. This is a big, fat "no".
Kobayashi Interview [Crispy Gamer via Capcom Blog] [Pic]

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pc

New NVIDIA Series Catering To The Great Unwashed

Posted by Luke Plunkett at 3:30 PM on February 23, 2008

The usual strategy for releasing new graphics cards is as follows: company releases ridiculously expensive graphics card, few can afford it, then as its technology ages it gets cheaper and trickles down to the lower ends of the market. Nvidia's strategy for its new GeForce 9600 GT is a little different: it's being pitched directly into the massmarket. The 9600 GT is the first card in Nvidia's GeForce 9 series, and instead of coming in at a silly-expensive price will launch in the entirely reasonable $US 169-189 range. Bold new territory for a graphics hardware company, then, but it also shows Nvidia are serious about this whole PC gaming alliance deal, as it gives a good slap in the chops to the "upgrading is too expensive" argument.
[Nvidia Product Page]

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industry news

Iwata Says Miyamoto is "Scary", "Merciless"

Posted by Brian Ashcraft at 3:00 PM on February 23, 2008

Shigeru Miyamoto is not some lovable man-child! He used to smoke and gamble. And he gets pissed, man, he gets PISSED. Just listen to what Nintendo honcho Satoru Iwata has to say about him:

Miyamoto-san gets pretty scary when he's angry, doesn't he?
...and...
Miyamoto-san is really merciless when it comes to planning! (laughs)
Shigeru Miyamoto, brilliant game designer. Frightening dude. He doesn't just upturn tea tables. He BEATS people with them.
Volume 4: A New Creation [Wii.com] [Pic]

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wii

Activision Now Offering Refunds For GH III Wii

Posted by Luke Plunkett at 2:30 PM on February 23, 2008

So you bought Guitar Hero III on Wii, you got it home, and found out it only played in mono. Urgh. From there, things only got worse. Well, if you're jack of the whole fiasco, Activision are now offering you the chance to hit the big shiny red button on the whole sorry mess and bail out. If you visit the company's support page you're now given the option of a full refund for your purchase, which you can then take, return to your nearest gaming store and buy a game that doesn't give you months of customer support drama.
Guitar Hero® III Wii Refund [Activision]

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industry news

Simple 2000: The Japanese Hardware Chart

Posted by Michael McWhertor at 2:00 PM on February 23, 2008

No shake ups last week in Japan, as the Wii continues to top Media Create sales charts on strong Super Smash Bros. Brawl and Wii Fit sales. The Xbox 360 is unfortunately holding on to nothing but a sliver of the Japanese hardware pie, with figures dropping to lows Microsoft hasn't seen since last fall. The full hardware list for the week of February 11 to 17 is right after this.

  • Wii - 78,583
  • Nintendo DS - 62,362
  • PSP - 59,654
  • PlayStation 3 - 17,637
  • PlayStation 2 - 11,266
  • Xbox 360 - 2,198

Media Create Weekly Sales

xbox 360

Gears 2 Will Indeed Feature Chainsaw-To-Chainsaw Battles

Posted by Luke Plunkett at 1:30 PM on February 23, 2008


That there's the Gears of War 2 trailer from a couple days ago. Why am I posting it again? Because that chainsaw fight that takes place in the middle isn't some fancy, man-gland-swelling shot aimed at winning your hearts and minds (and man-glands!). It's an addition to the game: if someone tries to hack you up, you'll get the chance to not only block, but counter as well. Should spice things up a little.
Gears of War 2: Chainsaw Battles [Variety]

simulation

Will Wright Gets all Brainy on Drunk Audience

Posted by Brian Crecente at 12:30 PM on February 23, 2008


Last night, Electronic Arts threw a little party for the gathered game developers and various hangers on at the Mezzanine. About an hour into the party, EA's Neil Young took to the stage to introduce Will Wright who wouldn't, he was clear to point out, be talking about anything even remotely Spore related. Instead, Wright took to the stage to deliver a talk in the scatter-topic method that has earned him a small cult following, touching on everything from Godzilla and lunch boxes to James Bond and the abundance of Sims titles to hit the market.

It was as always, a treat to watch. It was also, as always, something that leaves you perhaps with less of an idea of what he's on about than before he started talking.

Check out the clip which shows the talk in all of it's more than 30-minutes glory and stay, at least, until you get to his now infamous Russian Space Minute.

casual

Still Alive Rock Band Hands On

Posted by Brian Crecente at 12:00 PM on February 23, 2008


I got a chance to check out Portal's famous credit song Still Alive today on Rock Band in the Harmonix hotel suite.

While the bass is a little bit on the easy side, the lead guitar, drums, and of course, singing are all the perfect level of challenging to make it fun. I'm already a HUGE fan of the song so playing it on Rock Band was a real treat. I can't imagine a single person with the game not wanting to pick this up when it hits the consoles.

I was a little bummed to discover that while the original singing is there and can be cranked up enough to cover your truly awful singing voice, there is no modulation for your voice while you are singing. So you can harmonize with a computer, but you can't sound like one... and we all know how awful that is.

gadgets

Zune XNA Gaming Is Surprisingly Fluid

Posted by Mark Wilson at 11:14 AM on February 23, 2008

We had a few minutes yesterday to play a bit of shoot-em-up Zurai, that fast little game shown during the Microsoft keynote. The game plays surprisingly well. The ship constantly fires and you move it around with the Zune's touch pad. To fire off bombs you click the pad. Unfortunately, the game was developed specifically for the keynote, so it's not clear if it will ever actually see the light of day.

wii

Dojo Dump: GDC Tardiness Edition

Posted by Michael McWhertor at 10:40 AM on February 23, 2008

I didn't forget to do the Dojo Dump! It's just a little late. Had to go play Street Fighter IV, you see, and certain things simply must take priority. With the Smash Bros. Dojo coming closer and closer to ceasing daily updates, a good amount of hidden content is taking priority. So be warned, spoiler freaks, secret characters and stages await. Still, there are plenty of details left to creep out, so there's interesting reading ahead.

If you want something spoiler-free, but still Super Smash Bros. Brawl related, make sure you read the liveblog of Masahiro Sakurai's GDC session on designing SSBB posted earlier today. It was pretty neat! Anyway, on with the Dump!

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xbox 360

Triggerheart Exelica Goes Live Next Week

Posted by Mike Fahey at 10:20 AM on February 23, 2008

Shmupcrafters Warashi have updated their website to indicate that the arcade to Dreamcast to Xbox Live Arcade translation of Triggerheart Exelica will be hitting Xbox Live Arcade this Wednesday! Triggerheart is about humanoid weapons systems that just so happen to resemble cute anime girls, fighting to save humanity from the Ver'mith. You're good, they're bad, shoot them. Both ships have different weapons but both have the power to perform an anchor shot, snagging enemies to use as a weapon or shield. Not sure I am ready for this yet, as Omega Five is still kicking my ass on a regular basis, but I suppose when it comes to shmups, the more the merrier! The only problem? While it will definitely be out in Japan next Wednesday for 800 points, I am seeing now official word on other regions, though Xbox.com did just add a page for the game. Fingers crossed!

Triggerheart Exelica Main Page
[Warashi - Thanks Jacob!]

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announcements

What Are You Playing This Weekend?

Posted by Michael McWhertor at 9:40 AM on February 23, 2008

When Crecente arrived at the Sir Frances Drake Hotel for GDC, he dumped nearly a dozen new PSP demos and review builds on us. Patapon and God of War: Chains of Olympus are just two of the many UMDs stashed in my check-in luggage, so I expect I'll be firing up the PlayStation Portable quite a bit this weekend. After my interview with Q-Games Dylan Cuthbert earlier this week, I've got an itch to go back to PixelJunk Racers, too. Need a bit of winding down time after GDC, so I plan to sleep 'til noon. Good times.

What about you kids? What are you playing this weekend?

real world

Rachel Ray Gives Away 360s

Posted by Mike Fahey at 9:30 AM on February 23, 2008

I think I need to start attending TV talk show tapings, just in case my Xbox 360 fails. First Ellen, and now the oddly adorable Rachel Ray of Food Network fame gives out Microsoft's console to her audience. This time around it's an Xbox 360 Arcade system, complete with the family free quiz game Scene-It, which is just amazing until everyone memorises the questions, just like the real game! All of this from the woman who got paid so you could watch her travel around the world eating food, which I would do completely free but probably without half as much spunk. Thanks to Kotakuite Gerald, who apparently has time to sit around watching daytime television with his camera close by!

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first person shooter

The Weapons Of Rainbow Six Vegas 2

Posted by Mike Fahey at 9:00 AM on February 23, 2008

This trailer features the various new ways to put metal through people's bodies at high speed in Ubisoft's Rainbow Six: Vegas 2. It plays a lot like marketing materials for gun runners. Two different sniper rifles to choose from? Great at long range? Penetrates armour? You've just made yourself a sale, Ubisoft! *heads off to Wal-Mart to get arrested*

events

Codemasters Connect Offers Shirow Armor, Jumpgate Beta Keys

Posted by Mike Fahey at 8:40 AM on February 23, 2008

Codemasters' Connect '08 event at the Omega Sektor in Birmingham England is coming March 14th and 15th, and they've lined up some truly amazing freebies for visitors to their MMO showcase. Probably the coolest item is for RF Online players. They've had Masamune Shirow of Ghost in the Shell fame create a suit of armour for every class in the game, and my god are they beautiful. The suit above is for a female Cora Warrior, and the rest are just as cool! Lord of the Rings Online players who attend will get a special in-game title for their character, while Archlord players will get some exclusive armor. All attendees will also get a Jumpgate Evolution pack complete with a beta key! I was invited to go myself, but seeing as I am moving on the 15th there's not a chance in hell...and I want some Shirow armor dammit! You go look at the pretty armor while I go cry.

Exclusive Armour set for every connect attendee! [RF Online Forums]

industry news

Square Enix Rechristens White Engine, Plans To Bring It To Wii

Posted by Michael McWhertor at 8:20 AM on February 23, 2008

Taku Murata, general manager of Square Enix's research and development division, announced at today's GDC session that the company has dropped the White Engine name for its cross-platform game engine. Squenix is now pitching it as Crystal Tools, showing off a fancy new logo that extends the Final Fantasy brand even further.

While the internal, companywide development platform was originally understood to be built for PlayStation 3 development (specifically, Final Fantasy XIII and Final Fantasy versus XIII), it has being designed with multiple platforms, including the Xbox 360 and PC, in mind. Murata also confirmed that a version is being readied for the Wii, which is still very early, but we don't expect it to kick out visuals on par with the PS3.

casual

Nine Inch Nails DLC Penetrates Rock Band

Posted by Mike Fahey at 8:00 AM on February 23, 2008

Well it's not Still Alive time yet, but next week's Rock Band DLC is pretty damn sweet, especially for anyone who really enjoys alternating between singing and screaming. It's Nine Inch Nails week! The following tracks will be available for purchase next week:

Nine Inch Nails - "March of the Pigs" (master)
Nine Inch Nails - "The Collector" (master)
Nine Inch Nails - "The Perfect Drug" (master)

I can't wait to get my hands on some "March of the Pigs" drumming. Been practicing on my car's dashboard for years!

DLC week: Feb 26th [Rock Band Forums - Thanks Smidget!]

xbox 360

XBLA Awards Dominated By Classics

Posted by Mike Fahey at 7:40 AM on February 23, 2008

Microsoft has revealed the winners of the inaugural Xbox Live Arcade Awards, which features the best in XBLA titles as chosen by you, the player. Over 26,000 people voted in January on six different categories, with the finalist chosen by a panel of industry journalists. Your pick for Best Overall Arcade Game? Hudson's Bomberman Live, which also took home the Best Competitive Multiplayer award. The big winner was Pac-Man: Championship Edition, which won in three categories including Xbox Live Arcade Staff Choice. Castlevania: Symphony of the Night and Teenage Mutant Ninja Turtles both won in two categories, with Team 17's Worms the only single award winner for Most-Played Game. Not one new IP on the list, which I see as a resounding win for the classics. Sometimes the best new games are old ones.

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massively multiplayer

Crackdown Team Debuts APB, The Counter-Strike of MMOs

Posted by Michael McWhertor at 7:20 AM on February 23, 2008

Dave Jones of Realtime Worlds wowed GDC audiences this week with his presentation "My First MMO", debuting the successor to the award winning Crackdown known as APB. APB, Jones explained, is a massively multiplayer online game without the grind, one that draws inspiration from Counter-Strike more than it does from Ultima Online, EverQuest or World of Warcraft. Why Counter-Strike? "There's no persistence, no progression, no customisation, its just damn fun," Jones said.

APB does have persistence and progression, if done a bit non-traditionally. But customisation is one feature that APB has in spades.

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arcade

Street Fighter IV Coming to US Arcades

Posted by Brian Crecente at 7:00 AM on February 23, 2008

No word yet on exactly how widely distributed Capcom's latest Street Fighter will be to U.S. arcades, but a Capcom source told us yesterday it's definitely coming to the U.S.

A number of specialty arcades and stores, we were told, have already ordered the arcade machine from importers directly. Unfortunately, Capcom is still trying to find a distributor with the reach to get it into arcade. The big hang-up, it seems, is that nowadays most U.S. arcade distributors deal almost only with redemption ticket games.

industry news

Microsoft Responds to Royalties Cut Rumour

Posted by Brian Crecente at 6:20 AM on February 23, 2008

Earlier this morning we ran a well-sourced rumour about Microsoft halving the royalties they pay to indie developers for the games they create for the Xbox Live Arcade.

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editorial

Analysing the Analysts, Episode Two

Posted by Tori Floyd at 6:00 AM on February 23, 2008


Monday's feature took a broad, anecdotal look at ten different analysts, explaining a little about who the analysts are and what they do. For your enjoyment and discussion, we present to you today all of the predictions made by the analysts and our verdict on each of them.

There's been some changes to these results since the original article was released on Monday, due to the availability of new information. While this does change some of the numbers, it also indicates how fluid many of these predictions are, and the challenge of pin-pointing exact answers for many of them, both for journalists, traders who rely on the analysts for smart business choices, and gamers who want to know how well the industry is doing.

Here's the proof that being correct the most often doesn't always mean you're the best analyst.

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wii

Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk

Posted by Michael McWhertor at 5:40 AM on February 23, 2008

Super Smash Bros. Brawl director, similarly famous for his work on the Kirby series, is speaking at the Game Developers Conference this morning to talk about the creation of the Wii fighter. His talk, "Building Characters: The SUPER SMASH BROS. BRAWL Postmortem," is about to get underway, if just a few minutes late. We've been warned that Nintendo has restricted video and still photos of the talk, so you'll have to imagine what's going on with the combined power of your imagination and Kotaku-style liveblogging. We've also been promised exclusive, confidential information about Super Smash Bros. Brawl, so it should be worth your while to make the jump and F5 like mad.

It's on! Masahiro Sakurai takes the stage.

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wii

Nintendo Announces Wii Pay & Play

Posted by Mark Wilson at 5:29 AM on February 23, 2008

Today, during a GDC presentation, Nintendo's Takashi Aoyama announced a new expansion to Nintendo's Wi-Fi services called Wii Pay & Play. Aoyama explained that Nintendo will begin "collecting fees for some services [that] will allow us to adapt flexibly." In other words, by subsidising additional, unnamed service and feature costs to consumers, Nintendo feels they can explore new concepts and channels.

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first person shooter

Fracture

Posted by Flynn De Marco at 5:20 AM on February 23, 2008

After the Star Wars: Force Unleashed presentation, we sat tight in the Lucas Arts auditorium to check out some bits of their new game, Fracture. Lucas Arts has been working with Day One studios to create what they hope will be a fresh new IP in their corral. Unfortunately from what I saw it doesn't seem to be much of a contender, at least at this point. The story is based around a future Civil War over genetic engineering and the bits that we saw took place in the San Francisco of the future. The battle mechanic is all involved with manipulating terrain. Weapons can be used to rain down rocks on your enemies, giant spikes of earth can be brought up to repair bridges or hills can be created to block you from enemy fire. Giant vortexes can also be created that will sink the earth, dragging in everything around it.

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editorial

The Sid Meier Q&A

Posted by Mark Wilson at 5:00 AM on February 23, 2008

"One thing that stands in my mind...we got an inquiry from the Wall Street journal asking about succinctly captured tax policy", Sid Meier relates to a packed audience of GDC attendees, referring to the most surprising response to his games. "It's just a slider".

Huge laughs from the audience. Damn there are a lot of dorks in the audience...present company included. Through the hour-long interview, Meier divulged all sorts of not-so-secret secrets, admitting his geek fetish of still programming his own titles. Here were some of our favorite things he said, organised for your easy digestion...

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xbox 360

Tales of Vesperia for 360 Confirmed

Posted by Tori Floyd at 4:40 AM on February 23, 2008


In a Q&A with Namco Bandai's PR department, Famitsu has confirmed that the latest RPG in the "Tales of" series will be released for the Xbox 360. The game was announced last December at the Jump Festa event in Tokyo, and was at the time rumored to be for the Xbox 360. Now, we know it's a sure thing. With three previous "Tales of" games having been released on Sony platforms and one for the Gamecube, the Xbox 360 comes as a bit of a surprise. Namco Bandai say that the 360 is the only platform they've decided on so far, but "regarding other platforms, we're looking at all possibilities".

As for whether the game will be released in Japan for Xbox 360 as well, Namco Bandai says that's still up in the air, and their decision will be announced shortly.

『テイルズ オブ ヴェスペリア』がXbox 360で発売決定 [Famitsu, via IGN]

wii

WiiWare: Smaller Companies Welcome

Posted by Mike Fahey at 4:20 AM on February 23, 2008

Nintendo dropped us a line to clear up a bit of misconception in our write up of WiiWare from Wednesday. They aren't just looking for games from small teams from big-name developers - in fact, a good number of upcoming WiiWare titles are from up and coming or little-known developers getting their first shot at having a game appear on a console. The requirements aren't nearly as difficult to achieve as we imagined. Your company needs to register with Nintendo and have a basic office address, which is relatively easy to acquire. I mean hell, I work out of an office all day long - it just happens to be down the hall from my bedroom, and if you really need to make a game in it, just be sure to pay for half of the pizza when you come over. Fear not, tiny developers - Nintendo welcomes you with open arms!

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third person shooter

Star Wars: The Force Unleashed

Posted by Flynn De Marco at 4:20 AM on February 23, 2008

Whilst my Kotaku brethren were toiling away at various long winded sessions, I had th honor of being shipped out to Lucas Arts Studios to check out some of Star Wars: The Force Unleashed. Once we arrived I was greeted by a Yoda fountain outside and an incredible waiting area with amazing old movie posters and some life size figures of Darth Vader and Boba Fett. We were then ushered into the theater where the the presentation began.

Besides the few clips I'd seen floating around, this was the first extensive experience I'd had with the game. Now it certainly wasn't a "hands on" by any means, but we got to see a fair amount in the half hour presentation. In Force Unleashed you play Darth Vader's Secret Apprentice who has been sent by Vader to involve yourself in nefarious deeds. The game actually takes place between the two trilogies, nestled in between Episodes 3 and 4. There is a heavy theme of redemption and we are clued in that where we start in this game as characters may not be where we end up at the end. And of course, The Force Unleashed has plenty of one thing: The Force!

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third person shooter

Star Wars: The Force Unleashed Eyes-On

Posted by Mark Wilson at 4:00 AM on February 23, 2008

While many of GDC's industry attendees were excited to hear about LucasArts' technology pipeline and day to day methods of operations, we sat in with the hopes of getting a sneak peek of the game. And after listening to an interesting anecdote (The Force Unleashed could have been replaced by the self-explanatory game Wookie Warrior had Lucas not ripped the idea), LucasArts did show us several minutes of restricted-photography real-time gameplay...along with a few early concept videos that were fairly amusing.

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real world

Gamer Risks Death To Save Nephew

Posted by Mike Fahey at 3:40 AM on February 23, 2008

On September 4th of last year, firefighter Jeff Diederich came home from work to discover his year-old son Aiden lying strangely still in his crib, grey and yellowed from Jaundice. He and his wife Heather rushed to the hospital only to discover that Aiden needed a liver transplant, and was no way the always crowded National Donor List route would save him in time. Their only option was a living transplant, where a portion of a living donor's liver is transplanted into the recipient. The father offered to undergo the procedure, but his family changed his mind. The 40% risk of donor death meant that Heather would be left alone with two children, so they had to look elsewhere. Enter Aiden's Uncle, Jeff Shoemaker.

Jeff, the uncle, recalls, "after seeing him laying there with all the tubes and hoses, cables and wires I think all my fears went away. My life was worth giving to save his, and if that's what it took, I was fine with that."

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industry news

Microsoft Cuts Indie Royalties in Half

Posted by Brian Crecente at 3:32 AM on February 23, 2008

News of Microsoft's democratisation of indie game development was overshadowed this week by an increasing discontent among established indie developers that the company was halving the royalties paid to them for future Xbox Live Arcade projects, several well-informed sources told Kotaku.

Several developers directly affected by the cut told Kotaku that the once generous royalty share of 70 percent given to them by the company was within the past few months cut down to 35 percent.

The move, some believe, may be tied to Microsoft's future reliance on the recently announced initiative to deliver games created using the company's XNA software package to Xbox Live users for a still undisclosed price.

At least one developer I spoke with said they were considering moving over to Sony and its Playstation Network in light of the cuts.

Microsoft has been contacted for comment, but has not yet replied. We'll make sure to update as soon as we hear word.

Update: Microsoft has responded, and you can see what they have to say here.

massively multiplayer

Lunia Launches - Free Manga Action MMO

Posted by Mike Fahey at 3:20 AM on February 23, 2008

CDC Games, which I assume has nothing to do with the Center for Disease Control, has just launched their first MMO in North America under their CDC Games International unit. Lunia is a nifty little manga style action MMO where you take on the role of one of four main characters and fight through story chapters, completely with manga style cutscenes. You can start your own party or have the game automatically set you up with other players as you play through stages, using the arrow keys to move and the A and S buttons to attack. There is no clicking on monsters here...this is an MMO action RPG. Think Champions of Norrath or better yet...Record of the Lodoss War for the Dreamcast. It uses the ever popular free to play, pay for items model so popular in China, so you can just download the game and go. I screwed around a little with it this morning, and I liked what I saw. You can sign up through www.12FootTall.com, so go give it a try - you've nothing to lose but your hard drive space.

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art

BioShock Audio, Juxtaposing The Real And Surreal

Posted by Mark Wilson at 3:00 AM on February 23, 2008

Critics weren't shy with praising Bioshock or putting it on countless top 10 lists. But if there was one element that enough could not be said about, it was the audio. The dark, eerie sound design pulled us into a game that could have been just another scary FPS.

At GDC, Patrick Balthrop, Senior Sound Designer at 2K, explains what they did to make BioShock's sound just so haunting. So would you kindly hit the jump to read more?

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playstation 3