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Orange Box, COD4, BioShock Dominate AIAS Awards
Posted by Mike Fahey at 2:40 AM on February 9, 2008
The 11th Annual Interactive Achievement Awards were held last night at the Red Rock Resort in Las Vegas, with twenty-six awards handed out honoring the best gaming of 2007. Sixteen of those awards were split evening between BioShock, The Orange Box, and Call of Duty 4: Modern Warfare, with COD 4 walking away with the coveted Overall Game of the Year award. Rock Band took home three awards including Outstanding Achievement in Soundtrack and Family Game of the Year. Nintendo saw two awards - Adventure Game of the Year for Super Mario Galaxy and Handheld Game of the Year for The Phantom Hourglass. Puzzle Quest took home Downloadable Game of the Year, justifying all of those long hours I spent playing the damn game on the DS, PSP, and finally via Xbox Live Arcade. Along with the game awards, the night saw former Sony Computer Entertainment president Ken Kutaragi given the Lifetime Achievement Award and Blizzard president and CEO Mike Morhaime entered into the Academy of Interactive Arts & Sciences Hall of Fame. Congratulations to all of the winners - we were so very surprised. No really! Hit the jump for the full list of winners.
ACADEMY AWARDS TOP HONORS TO CALL OF DUTY 4, BIOSHOCK, THE ORANGE BOX AT 11TH ANNUAL INTERACTIVE ACHIEVEMENT AWARDSThe Academy of Interactive Arts & Sciences Inducts Mike Morhaime Into Hall of Fame and Bestows Lifetime Achievement Award Upon Ken Kutaragi
LAS VEGAS - February 8, 2008 - And the winners are ... Call of Duty 4: Modern Warfare (Activision), BioShock (2K Games) and The Orange Box (Electronic Arts and Valve Software); each picked up four statues at the 11th Annual Interactive Achievement Awards® last night. The award ceremony was hosted by comedian and avid video game player Jay Mohr at the Red Rock Resort in Las Vegas.
The Academy of Interactive Arts & Sciences also honored two industry icons for their tremendous contributions. Mike Morhaime, president, CEO and co-founder of Blizzard Entertainment®, was inducted as the 11th member of the prestigious AIAS Hall of Fame and Ken Kutaragi, former president and CEO, Sony Computer Entertainment Inc., received the highly coveted Lifetime Achievement Award.
"The Interactive Achievement Awards is the forum for the industry's best game makers to evaluate the merits of more than 160 titles submitted for consideration and honor the best in technical innovation and gameplay experience," said Joseph Olin, president of the AIAS. "This year's winners truly represent the best cross section of interactive entertainment, demonstrating the power of next-generation platforms that have come of age."
These peer-based awards recognize the outstanding products, talented individuals and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
The winners in each category are as follows:
Overall Game of the Year:
Call of Duty 4: Modern Warfare* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West
* Creative Director: Vince Zampella
Console Game of the Year:
Call of Duty 4: Modern Warfare* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West
* Creative Director: Vince Zampella
Computer Game of the Year:
The Orange Box* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Producer: Gabe Newell
Outstanding Innovation in Gaming:
Rock Band* Publisher: MTV Games
* Developer: Harmonix
* Producer: Robert Jerauld
* Game Director: Bob Settles
* Creative Director: Jonas Norberg
Handheld Game of the Year:
The Legend of Zelda: Phantom Hourglass* Publisher: Nintendo of America
* Developer: Nintendo
* Producer: Shigeru Miyamoto
* Director: Eiji Aonuma Massively
Multiplayer Game of the Year:
World of Warcraft: The Burning Crusade* Publisher: Vivendi Games
* Developer: Blizzard Entertainment
* Producer: Frank Pearce
* Game Director: Rob Pardo
* Creative Director: Chris Metzen
Cellular Game of the Year:
skate.
Publisher: Electronic Arts* Developer: EA Mobile
* Producer: David Manriquez
* Game Director: David Manriquez
* Creative Director: Derek Zakaib
Role-Playing Game of the Year:
Mass Effect* Publisher: Microsoft Game Studios
* Developer: BioWare
* Producer: Casey Hudson
* Lead Designer: Preston Watamaniuk
* Art Director: Derek Watts
Racing Game of the Year:
Motorstorm* Publisher: Sony Computer Entertainment America
* Developer: Evolution Studios
* Producer: Simon Benson
* Creative Director: Paul Hollywood
Outstanding Achievement in Game Design:
The Orange Box: Portal* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Lead Game Designer: Robin Walker
* Game Director: Kim Swift
* Creative Director: David Speyrer
Adventure Game of the Year:
Super Mario Galaxy* Publisher: Nintendo of America
* Developer: Nintendo
* Producer: Takao Shimizu
* Game Director: Yoshiaki Koizumi
* Creative Director: Shigeru Miyamoto
Sports Game of the Year:
skate.* Publisher: Electronic Arts
* Developer: EA Black Box
* Executive Producer: Scott Blackwood
Strategy/Simulation Game of the Year:
Command and Conquer 3: Tiberium Wars* Publisher: Electronic Arts
* Developer: EA Los Angeles
* Producer: Mike Verdu
* Creative Director: Matt Britton
Action Game of the Year:
Call of Duty 4: Modern Warfare* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West
* Creative Director: Vince Zampella
Family Game of the Year:
Rock Band* Publisher: MTV Games
* Developer: Harmonix
* Producer: Tracy Rosenthal-Newson
* Game Director: Greg LoPiccolo
* Creative Director: Josh Randall
Outstanding Achievement in Animation:
Assassin's Creed* Publisher: Ubisoft
* Developer: Ubisoft Montreal
* Animation Director: Alex Drouin
* Lead Animators: Elspeth Tory, Sylvain Bernard
Outstanding Achievement in Art Direction:
BioShock* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Visual Art Director: Scott Sinclair
* Technical Art Directors: Hogarth De La Plante, Andrew James, Jay Kyburz, Nate Wells
Outstanding Achievement in Visual Engineering:
Crysis* Publisher: Electronic Arts
* Developer: Crytek
* Director of R&D: Douglas Binks
Outstanding Character Performance:
The Orange Box: Portal* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Writer: Erik Wolpaw
* Voice Actor: Ellen McLaw
* Character Name: GLADos
Outstanding Achievement in Story Development:
BioShock* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Writer: Ken Levine
* Character Designer: Rob Waters
Outstanding Achievement in Game Play Engineering:
The Orange Box: Portal* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Lead Game Designer: Robin Walker
* UI Designer: Alden Kroll
* AI Designer: Tom Leonard
Outstanding Achievement in Online Game Play:
Call of Duty 4: Modern Warfare* Publisher: Activision
* Developer: Infinity Ward
* Lead Online Designer: Todd Alerman
* Lead Online Programmer: Richard Baker
Downloadable Game of the Year:
Puzzle Quest: Challenge of the Warlords* Publisher: D3 Publisher or America
* Developer: Infinite Interactive, 1st Playable Productions
* Producers: Arthur Kawamoto, Steve Baldoni
* Game Directors: Steve Fawkner, Janeen Fawkner
Outstanding Achievement in Original Music Composition:
BioShock* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Composer: Garry Schyman
Outstanding Achievement in Soundtrack:
Rock Band* Publisher: MTV Games
* Developer: Harmonix
* Music Supervisors: Paul DeGooyer, Eric Brosius
Outstanding Achievement in Sound Design:
BioShock* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Sound Designers: Emily Ridgway, Patrick Balthrop, Justin Mullins
* Audio Lead: Eric Brosius
Since 1996, the Interactive Achievement Awards have recognized outstanding games, individuals and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. More than 160 titles were played and evaluated by members of the Academy's Peer Panels. The panels are comprised of the game industry's most experienced and talented men and women. Each panel is responsible for evaluating one award category. Interactive Achievement Award recipients are determined by a vote of qualified Academy members. Award voting is confidential, conducted online and supervised and certified by VoteNet Solutions, Inc. The integrity of the system, coupled with a broad-based voting population of AIAS members, makes the Interactive Achievement Awards the most credible, respected and recognized awards for interactive entertainment software.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
failzmcgee
Posted 11:16 AM 9/2/08
I am utterly confused. In a life where innovative gameplay is rarely, if ever, seen, when a game(Portal) creates on of the greatest innovations in gameplay in probably the past decade, it doesn't get game of the year? Instead a shooter with updated weapons, a better storyline and everything we've seen before, gets game of the year.
I loved CoD4, but it was nothing we haven't seen before.
Then we have TF2, a game which almost perfected cgi/pixar/cartoonish/whatever you want to call it, graphics doesn't even win the art direction award.
So much failure.
failzmcgee
n/a
Posted 11:16 AM 9/2/08
@JustThisGuy:
I understand your point completely, it just doesn't bother me very much in terms of Bioshock. It was such a great game that a few recycled ideas or plot points were secondary to the overall experience for me.
n/a
etho
Posted 11:16 AM 9/2/08
I just picked up CoD4 recently, and I was blown away. I'm not sure i'd say it's better than Bioshock, but it's at least as good, which was shocking to me. The other CoD games I've played were fun, but bland. But CoD4 was amazing. So I have no complaints with it winning.
etho
pyropetey
Posted 11:16 AM 9/2/08
This goes to show that awards are given through hype and perceived hype and not genuine worth.
And on that hype shall the game industry build the next generation of FPS more FPS and more FPS destined to claim all the awards!
pyropetey
JustThisGuy
Posted 11:16 AM 9/2/08
@StrangeLove: Yes, but coming from the same minds--more or less--who did the original, it just struck me as lazy and uninspired. If another dev team savagely ripped off SS2, I'd probably enjoy it. If anyone else other than Irrational did BioShock, I'd probably be much less critical.
To put it another way: playing BioShock was a lot like reading a novel from a favorite author, only to find out that he ran out of ideas and was reduced to essentially rewriting his best work. To say that I was disappointed would be an understatement.
JustThisGuy
Irenicus-the one and only
Posted 11:16 AM 9/2/08
@Zombie_Crunch: I'm playing it right now and the game is freaking awsome, I will soon have finished it I hope. But go on hating a great game :(
Irenicus-the one and only
coin_operated_boy
Posted 11:16 AM 9/2/08
wow. i just can't believe how overrated cod4 has become. don't get me wrong, it was great fun while it lasted, but the single player was short and doesn't hold up to halo 3, bioshock, or orange box and the multiplayer doesn't come anywhere close to halo 3.
when i completed the game it was satisfying, but i still felt it was just another (albeit very well done) military fps.
the afforementioned 3 games are still in my library but i had to trade cod4 in once i realized i'd been playing the others over it for over a month.
*shrugs*
coin_operated_boy
n/a
Posted 11:16 AM 9/2/08
I, personally, have no problems with Bioshock cannibalizing much of System Shock 2. To me, it's like complaining that The Magnificent Seven is too much like The Seven Samurai.
n/a
JustThisGuy
Posted 11:16 AM 9/2/08
@pylon_trooper: Not at all. A while back I was involved in a friendly little tiff here wherein I argued that BioShock was nothing more than a watered-down version of System Shock 2, "surprise twist" and all--and that it was consequently one of the biggest disappointments of the year. Oh, and the writing isn't nearly as good as everyone says it is. It had great presentation, but shoddy writing with two-dimensional characters. However, I should note that the game is goddamn Nabokov in comparison to the tripe that generally passes for game narrative.
(tangent time: Seriously! The fuck! Seriously! I remember loading the game up, hearing Atlas, and thinking "motherfucker is going to Shodan me." Jesus Christ, Irrational, if you're going to cannibalize your own ideas don't goddamn telegraph them from a mile away! At the very least, surprise me and your rabid fanbase by having Shodan 2.0 not actually be Shodan 2.0. Fuckers.)
On topic: I have no problems with most awards: they're a lot like reviews, or opinions. If I agree with them, great. If I don't, whatevs. However, I really do wish that--if they are going to have exclusive GOTY categories for PC and Console--they picked titles that are exclusive to each. I mean, console players can pick up Orange Box, and PC gamers can pick up CoD. I don't see the point of having both categories if they don't nominate titles that are specific to the platform.
JustThisGuy
Zombie_Crunch
Posted 11:16 AM 9/2/08
It should get an award for "Highest amount of time wasted repeating a temple".
"What is this game clocking in at?"
"Oh, I'd say about an hour, Mr. Miyamoto."
"What?!? An hour? People don't want to play a game for an hour! They want at least a 12 hour game to justify the expense!"
"Well we could make them repeat the Hourglass Temple a few times..."
"You're a genius, Iwata! Make it a hundred!"
Zombie_Crunch
Zombie_Crunch
Posted 11:16 AM 9/2/08
Phantom Hourglass Doesn't deserve any praise. It's a frustrating, repetitive piece of shit.
Zombie_Crunch
justhesh
Posted 11:16 AM 9/2/08
@Recury: You forgot to take your crazy pills again.
justhesh
justhesh
Posted 11:16 AM 9/2/08
"Racing Game of the Year:
Motorstorm" Bullshit.
"Outstanding Achievement in Original Music Composition:
BioShock" Bullshit.
Seriously, get off of Bioshock and COD4's cocks. How can you expect us to take you seriously when you give all your awards to two games, in a year that featured so many? You're not the Oscars, and this ain't Return of the King.
justhesh
Karlott
Posted 11:16 AM 9/2/08
@spork: Puzzle Quest. Pretty handily. I found Phantom Hourglass so mind-numbingly dull it made my personal Baby Jesus cry.
@Ryan Saotome: Was Forza 2 released last year? I thought it was late 2006. I also forgot about Dirt, which was fantastic.
Karlott
skewt
Posted 11:16 AM 9/2/08
As only a casual participant in racing games, let alone near-sim style driving games. I find the Motorstorm over Forza 2 a pretty strange winner sliding under everyones radar.
TF2 really did seem to get snubbed because console is king I guess. And the TF2 console version just has/had too many problems. Damn shame. You're not going to see a more complete multiplayer experiences anywhere else. Especially in an FPS.
skewt
Recury
Posted 11:16 AM 9/2/08
Skate is the best sports game of all-time, so the very least they could do is make it sports game of the year.
Recury
spork
Posted 11:16 AM 9/2/08
@Karlott: I always find it interesting that people assume their opinion is the right one, even when everyone else disagrees. It's like me saying Ratatouille was a movie that didn't deserve any praise and all the people that loved it and all the critics that did didn't know anything and only I and small handful of people that disagree with me do, because I'm so smart and so qualified to decide things things.
Phantom Hourglass was a GREAT game. It was also very well designed. Heck, the whole game could've been played with just the stylus.
Was it a perfect game? Nope. Having to repeat the Temple of the Ocean King got really annoying. But you know every game has issues.
Phantom Hourglass may not have been your type of game, but it doesn't stop it from being a very good game.
What did you think deserved handheld game of the year?
spork
baked ham
Posted 11:16 AM 9/2/08
@Katsu: Sega... not so much.
Konami? They're still great. But, really, they haven't been doing much on the new gen consoles. The only game I've played from them on a new-gen console is Elebits on the Wii. What else have they done lately? Besides Pro Evolution Soccer, and a couple of low-budget Wii games, I don't think they've released anything other than a shit-ton of downloadable games for XBLA and Wii VC.
Capcom? Well in 2006 they had Dead Rising and Lost Planet. In 2007 they had Zack & Wiki for the Wii. Nothing else really until this year with Devil May Cry.
Capcom is still making some great new IP, or has been since this generation began, which is pretty cool, though I didn't particularly like Lost Planet. They'll still probably make a kick-ass Resident Evil 5.
The thing is, Konami & Capcom have had a serious lacking of titles for this new batch of systems, that's why you don't see their names around these best games lists. Cuz they haven't released them yet. I mean, this year you've got Metal Gear Solid 4 from Konami, and next year you've got Resident Evil 5 from Capcom. So they're coming.
But in 2007 the only games I was playing that were made by either company were downloadable classics, Zack & Wiki, and in early 2007 I was still playing a bit of Elebits & Okami leftover from 2006.
baked ham
notalkjustrock
Posted 11:16 AM 9/2/08
1998 was better than 2007.
Metal Gear Solid, Starcraft, Zelda: Ocarina of Time, Half-Life, Thief, Baldur's Gate, Tribes, Rainbow Six
notalkjustrock
baked ham
Posted 11:16 AM 9/2/08
The only thing on the list that I strongly disagree with is Mass Effect. Where's the Persona 3 love? Or even Odin Sphere? Or even Rogue Galaxy? All 3 of those 2007-released PS2 games are longer-lasting RPG's with better stories and more to do.
baked ham
otimus
Posted 11:16 AM 9/2/08
Poor Mario Galaxy. It was much more respected by the media and such, but it seems everyone simply forgot the praise they threw on the title, simply because it didn't have enough of "teh multiplayer shootan".
otimus
Katsu
Posted 11:16 AM 9/2/08
Anyone notice the huge lack of Japanese developed games? Think back a few generations... I remember thinking Konami, Capcom, Sega were top notch.... nowadays... not so much.
Katsu
tshack
Posted 11:16 AM 9/2/08
Erm, CoD4 was good, but that's a little much. I mean they give half of the awards to Bioshock yet it doesn't get overall game? Not too sure what to make of that other than the fact that online play makes that big of a difference.
tshack
tehFluffz
Posted 11:16 AM 9/2/08
@reptile168:
Really, like what?
tehFluffz
reptile168
Posted 11:16 AM 9/2/08
"Racing Game of the Year:
Motorstorm"
there were so many better and deeper racing games out there and they had to choose this ps3 freebie?? I really am questioning their picks.
reptile168
Joeshie
Posted 11:16 AM 9/2/08
TF2 should have gotten Outstanding Achievement in Online Game play.
CoD4 was a decent multiplayer experience with a high amount of potential that was ultimately wasted on some poor gameplay designs. The UAV, airstrike, and helicopter are much too easy to get, so they all get spammed incessantly. Grenades really kill any fun in non-FF servers and the spawning system in the game is absolutely one of the worst I've ever experienced in an online FPS. Honestly, the only outstanding part of the CoD4 multiplayer was the ability to custom create your own class.
Unlike CoD4, TF2 is fun 99% of the time you are playing and is fantastically balanced. That, combined with the brilliant art direction and unique characterization of each class should have given TF2 the multiplayer spot.
I think what ultimately killed TF2's chances of winning were the initial problems it encountered on the console versions, which is probably what most of these awards are based off of.
Joeshie
Gray665
Posted 11:16 AM 9/2/08
I don't mind COD4 getting GoTY but I dont think it is the pinnacle of online gameplay at the moment. I know I'll get flamed to hell, but Halo 3 has much better online features. Gameplay is a matter of preference between the two titles, but when you take into account Forge and Saved Films and the amazing stat tracking and BNet integration along with the trend-setting matchmaking system I cant see how it doesnt win that category. But thats just me...
Gray665
brello
Posted 11:16 AM 9/2/08
Motorstorm and Bioshock are the only ones that I don't completely agree with. Motorstorm and its silly lack of split screen *grumble grumble.*
brello
CyN1caL
Posted 11:16 AM 9/2/08
Amazing.
I agree with this entire list.
CyN1caL
RK-Mara
Posted 11:16 AM 9/2/08
@Hiero Glyph: I wouldn't mind it, if they included three new fantastic games like OB does.
RK-Mara
TheLastGunslinger
Posted 11:16 AM 9/2/08
@Nydrin:
I'm definitely not a newcomer to the FPS genre, I remember playing Wolfenstein 3D back in the day on my parent's computer. I played through the game the first time on Hardened and then a second time on Veteran (it's a short game and I wanted the achievements).
I have no problem with games that are hard. I'm a huge fan of both Ninja Gaiden and Devil May Cry. I just don't like it when a game is hard in an unfair way. There are sections in CoD4 that are so poorly designed that they just kick the player in the crotch and laugh at them. A prime example is the end of 'One Shot, One Kill'. They want you to defend the ferris wheel in what could have been a really epic battle. Instead they fail to give you proper cover and you're forced to go hide in a corner and pick off enemies as they rush down a corridor. It doesn't feel epic, it feels cheap.
Another example of a potentially incredible level gone bad is 'No Fighting in the War Room'. It starts off great and has a wonderful sense of tension but that is completely broken when you arrive at the section of the level where there are three corridors leading in the same direction. Going down the center is suicide because then you get hit from every direction. The only option is to take one of the side corridors but the second you turn to go down one you get hit by the enemies camping on the opposite side. The only way you can survive on Veteran is to hope that you can flashbang the enemies on the opposite side while you make a suicide dash right into another encampment of bad guys. If the ally AI would actually do something for a change this could have been a great sequence but due the the crappy AI combining with crappy level design you're stuck playing the section repeatedly which removes all sense of tension from the timed level.
What makes matters worse is that you then have to do the same exact thing when you get the silos, as it is the same exact set up (only the center corridor is blocked off). Once again, you're allies do nothing until you reach the end of the section and they come storming up the center in a scripted sequence.
CoD4 had the potential to be a killer shooter but it seems Infinity Ward is stuck rehashing the same gameplay they used in CoD1 and 2. The timeline of the game may have moved up to the modern era but the gameplay is stuck firmly in the past.
TheLastGunslinger
Atilla_the_Nun
Posted 11:16 AM 9/2/08
We can all argue over which 2007 game deserved what, but the indisputable fact is that 2007 was the best YGOTY (year of the game of the year), or at least one of the best.
Atilla_the_Nun
Setzer IIDX
Posted 11:16 AM 9/2/08
@vonfaustus: If this helps any, look at my name. Setzer from FF6 and IIDX from Bemani music games. I've not liked a FPS since Goldeneye, I stick to my RPGs and music games for the most part. And I absolutely love COD4.
Just in case that puts things in perspective from my viewpoint.
Setzer IIDX
pylon_trooper
Posted 11:16 AM 9/2/08
@Witzbold: I just want the world to face SHODAN in all her glory in this next-gen age.
pylon_trooper
Witzbold
Posted 11:16 AM 9/2/08
@pylon_trooper: Yes and I do miss the proper series.
Witzbold
curtisawa
Posted 11:16 AM 9/2/08
I wonder if they are fans of FPS?
curtisawa
pylon_trooper
Posted 11:16 AM 9/2/08
@Witzbold: Are you a System Shocker of old, Witzbold?
pylon_trooper
Witzbold
Posted 11:16 AM 9/2/08
@StrangeLove: Bioshock was overrated also. The AI wasnt exactly the brightest thing either.
Witzbold
Fitz Rhapsody
Posted 11:16 AM 9/2/08
Yeah, um, Nintendo got two awards - one for Mario Galaxy, one for Phantom Hourglass.
Fitz Rhapsody
geoffcbassett
Posted 11:16 AM 9/2/08
Skate won best sports? I guess these are the awards that I should be following, everyone else just throws it a madden every goddamn year.
geoffcbassett
greeble
Posted 11:16 AM 9/2/08
@StrangeLove: It all depends on game type. Play search and destroy. (You don't spawn till round is over.)
greeble
tehFluffz
Posted 11:16 AM 9/2/08
Outstanding Achievement in Soundtrack:
Rock Band
Seriously, the fuck?
tehFluffz
Nydrin
Posted 11:16 AM 9/2/08
@StrangeLove:
It completely depends on the multiplayer gameplay mode you pick. It does have "spawning between rounds" gameplay as well. If you're just playing team deathmatch, then of course its not the same. Play search and destroy if you don't like that.
Nydrin
Sparkamus
Posted 11:16 AM 9/2/08
For "Outstanding Character performance" did they really put Ellen McLaw as the voice actor, when it was actually Ellen McLain?
Sparkamus
vonfaustus
Posted 11:16 AM 9/2/08
@Setzer IIDX: Interesting. All the praise has definately made me start to consider picking it up. I normally don't give the COD series much thought.
vonfaustus
n/a
Posted 11:16 AM 9/2/08
@TheLastGunslinger:
I agree that, while a good game, Call of Duty 4 is overrated (in my opinion). A cool single-player game with great scripted events is kind of buried in the endless spawns and bad AI. While I certainly enjoy the game, I don't think it's nearly as good as Bioshock, Halo 3, or Crysis on the single-player side.
I also hate the multiplayer, and I'll tell you why: Other games that have had semi-realistic damage models (in other words, games where you die fast) have traditionally kept respawning to between rounds (i.e. Rainbox Six, Gears of War, Ghost Recon), which balances the "couple hits and you're dead" gameplay by making people play cautiously/realistically because they don't want to die and sit out the round. In CoD4, this onus for self-preservation does not exist, and, with it only taking a shot or three to die, leads to complete chaos and seems to be a completely random game of "who pops up behind who" (and the helicopters, airstrikes don't really help). You can say this is because I need to get "my skillz up", but it's more a matter or taste than difficulty. I just don't like it.
Bioshock all the way for GOTY.
n/a
Mezodon
Posted 11:16 AM 9/2/08
Super Mario Galaxy is not an adventure game... unless of course you think it's the same sort of game as Hotel Dusk or Zack & Wiki. Something as pretentious sounding as the "Academy of Interactive Arts & Sciences" should at least be able to accurately define genres.
@NathanX: You're not the only one... look through my posting history. It comes up often.
Mezodon
Irenicus-the one and only
Posted 11:16 AM 9/2/08
@Arloknox: This contest or awards are a joke anyway.
Irenicus-the one and only
Snappywave
Posted 11:16 AM 9/2/08
While COD4 was a polished generic FPS.. I am glad they won awards. The game was great on ALL platforms and made it on TIME!
Snappywave
Ryumeka
Posted 11:16 AM 9/2/08
SMG is an adventure game?
Where was my adventure ;__;
Glad to see those top games doing so well.
Ryumeka
Arloknox
Posted 11:16 AM 9/2/08
Anyone else wondering how THREE games can be split SIXTEEN awards evenly? By my count, I see twelve, unless some awards weren't posted. And Nintendo got two awards, not one.
Good choices all around, though, I suppose.
Arloknox
Setzer IIDX
Posted 11:16 AM 9/2/08
@vonfaustus: Innovations aren't always everything. The game did absolute squat for new content.
What it did do, however, was improve upon a genre that has been getting releases regurgitated from publishers faster than a model's breakfast. And most of those releases have been equally as appealing.
With a gripping and current storyline that is pretty much true to now, it's story grabs you. And watch the ZeroPunctuation for a feel of how the new spin on the storyline takes away from a traditional war game.
The AI should be retarded. Otherwise you could theoretically beat the game without firing a shot. The single player is supposed to revolve around you.
Multiplayer brings endless opportunities to continue to play. The customization makes it so very few classes are truly 'Broken', as anyone good enough with their gun of choice can take another down.
On that subject, this game is like Go in the sense that it's easy to pick up, difficult to master. New people of course will get their asses handed to them online, but not so much that they won't be able to get better.
It IS worthy of all that praise...in my opinion.
Setzer IIDX
Struct09
Posted 11:16 AM 9/2/08
I played through all the nominated titles, and no one can convince me that a better title than SMG was released in 2007. Congrats to the winners though.
Struct09
vonfaustus
Posted 11:16 AM 9/2/08
@Tetelestia: Hey, that's why I asked. At least I was honest and didn't claim to have thoroughly played the game myself and proclaimed it the worst game I've ever touched next to E.T. for the Atari 2600.
vonfaustus
Ryan Saotome
Posted 11:16 AM 9/2/08
@Karlott:
Forza Motorsport 2 was better.
Ryan Saotome
Ryan Saotome
Posted 11:16 AM 9/2/08
Am I the only one that notices in the article, it says only one Nintendo game got an award, but both Mario Galaxy and Zelda: Phantom Hourglass got awards?
Ryan Saotome
ExtremeOne316
Posted 11:16 AM 9/2/08
Call of Duty 4 Modern Warfare is the game of the year. I am so happy to see for COD 4
ExtremeOne316
Karlott
Posted 11:16 AM 9/2/08
(obligatory "These awards suck" comment)
In a way, they do. Mario Galaxy is an adventure game? What?
And more ridiculous, undeserved praise heaped on Phantom Hourglass.
Rock Band winning innovation of the year isn't so bad, I guess, since innovation is so dead that a new rhythm game with new controllesr is about as fresh as it gets, but that soundtrack isn't piss in the wind compared to GH3's.
Motorstorm feels like a "we need to give one to a PS3 game" award more than anything, but since I can't particularly think of any other racing titles from this past year, it probably deserved that one.
Karlott
Tetelestia
Posted 11:16 AM 9/2/08
@vonfaustus: Good thing the judges played it instead of basing it on a "looks like" impression.
Tetelestia
lanion
Posted 11:16 AM 9/2/08
I wouldn't have given COD4 goty (OrangeBox or Bioshock should get it), but those are the big 3 standout games.
As for COD4 -- you should play it if you don't understand why. It has incredibly brilliant pacing.
lanion
greyhoundbus
Posted 11:16 AM 9/2/08
@TheLastGunslinger: Damn. Now you're making me reconsider getting COD4. Where will my next FPS fix come from?
greyhoundbus
vonfaustus
Posted 11:16 AM 9/2/08
COD4 game of the year? Seriously? What exactly, gameplay wise, about this game obviously had the "judges" giggling like little girls over while handing out this award? It just looks like your run of the mill FPS with a bit more polish to the genre.
vonfaustus
QuagsireQing
Posted 11:16 AM 9/2/08
"Nintendo only saw one award - Adventure Game of the Year - which went to Super Mario Galaxy."
So who developped The Legend of Zelda: Phantom Hourglass, which won Handheld Game of the Year?
QuagsireQing
Pombar
Posted 11:16 AM 9/2/08
BioShock won as much as it deserved
Pombar
Ryan Saotome
Posted 11:16 AM 9/2/08
In before people complaining about Mario Galaxy not doing better.
Ryan Saotome
cooler_dood
Posted 11:16 AM 9/2/08
more proof that the Halo franchise isn't all that great.
:(
cooler_dood
Nydrin
Posted 11:16 AM 9/2/08
@TheLastGunslinger:
The "starting gear" in cod4 is pretty damn good. I still use the m16 as my main weapon, its probably one of the better weapons in the game. It's not a MMO so you shouldn't be worrying about starting gear anyway. As far as the single player goes, the fun factor for me really depended on the difficulty I played at. I wouldn't recommend players to use hardened or veteran difficulty unless theyre really good at FPS games. I played on hardened and had a lot of fun, but on veteran it felt like a chore. It's mostly there for the hardcore. Anyway, I don't see it being as bad as you make it sound. In fact I had more fun playing COD4 than any other game this year except probably TF2.
Nydrin
NumberONE
Posted 11:16 AM 9/2/08
@TheLastGunslinger: Yes, the single player was ga'bage. Its the Call of Duty brand of single player scripting to respawn enemy AI until the cows come home. Thats why I played about 4 hours of it until I stopped caring. As far as the multiplayer get yo skillz up, foo!
NumberONE
Setzer IIDX
Posted 11:16 AM 9/2/08
@TheLastGunslinger: With the exception of the SMG class, all the best weapons and perks are unlocked very very early. M16, M4, M14 Sniper, AK, That first LMG is used a lot, Stopping Power from the get go, Last Stand is pretty early.
The game's balanced so 'noob gear' is not only playable, but damn near awesome. The only late achievement worth note is Claymores and 3 frags. You can live without those.
Setzer IIDX
Hiero Glyph
Posted 11:16 AM 9/2/08
@NathanX: Agreed. I honestly think that if they want to nominate a game of the year it needs to be for Portal, Team Fortress 2 or Half-Life 2: Orange Box Edition. I can imagine how we might see the Green Box next year that include Halo, Halo 2 and Halo 3. Look everyone, it's a new game!
Hiero Glyph
Edmon
Posted 11:16 AM 9/2/08
@NathanX: Ackbar knows their cunning plan. But it does seem everyone else has fallen for it.
Edmon
pylon_trooper
Posted 11:16 AM 9/2/08
...and am I the only one who reckons everyone who feels Bioshock was the next coming never played System Shock 2?
Surely not. Yahtzee agrees with me.
Honestly, though. Did it just take a next-gen facelift to get people noticing Irrational make stellar FP games? Or am I merely discounting the fact that the games industry has come a long way since 1999...
pylon_trooper
Setzer IIDX
Posted 11:16 AM 9/2/08
@NathanX: Probably when they refer to 'PC Game' of the year, they're taking it as one purchase.
And 5 great games in one is definitely a victory.
That would seem to match with how they listed every other Orange Box victory as Orange Box:Portal
Setzer IIDX
TheLastGunslinger
Posted 11:16 AM 9/2/08
In all honesty, I don't understand the massive amount of praise Call of Duty 4 has garnered. I'm I playing the same game all of you are? Sure the multiplayer was fun for a while but the way the system matches you with other player is flawed. My very first match I was put up against a few lvl 55's with golden guns and top level perks. Meanwhile I'm running around with noob gear.
Then there's the single player campaign. It had some really stellar scripted events but the gameplay that linked those events together was incredibly poor. You had ally AI that was as thick as a concrete bunker wall, enemy AI that alternated between borderline retarded and sharpshooter whenever it felt like it, and infinitly respawning enemies that turned the entire game into section after section of 'rush the spawn point'. On top of that factor in the lame level design (sure, they were cool looking corridors, but corridors none-the-less) and you have one poor shooter.
TheLastGunslinger
Irenicus-the one and only
Posted 11:16 AM 9/2/08
Go, go Zelda+SMG and Puzzle quest. The rest deserves to win too of course :)
Irenicus-the one and only
NathanX
Posted 11:16 AM 9/2/08
...Am I the only one who doesn't quite understand why The Orange Box keeps mentioned as one, singular game? It's a compilation, something which I thought to be incredibly obvious. Because as I understand it, the AIAS just gave Half-Life 2 the computer game of the year again.
NathanX
pyropetey
Posted 4:59 PM 16/2/08
@djcoffee:
if only!
pyropetey
djcoffee
Posted 4:59 PM 16/2/08
x-com deserves game of the year.
djcoffee
Heartwork
Posted 4:59 PM 16/2/08
Okay, seriously, how the fuck does Rock Band get the award for "Outstanding Innovation in Gaming"? Everything you can do in Rock Band, people have been doing in arcades for at least a decade. This is NOT innovation. Taking GuitarFreaks and DrumMania, and throwing them together on a console...that's what passes for "outstanding innovation" these days, eh?
Heartwork
Frank
Posted 4:59 PM 16/2/08
Clearly, this was NOT a triumph.
@skewt: I'll say. I'd think they'd more likely give the award to DiRT out of sympathy to Colin McRae.
Frank
Cola82
Posted 4:59 PM 16/2/08
Yeah, I guess if they determined game of the year by its sales, that makes sense.
Sucks, though. COD4 could have been made any time. Portal, though? Something like that doesn't happen very often.
Cola82