psp
PSP Redesign Concept Longs For Reality
Posted by Mark Wilson at 7:20 AM on February 12, 2008
The PSP Slim is alright, but it was a redesign that fell far short from standards we've seen from Nintendo. This PSP concept takes something I normally detest, sliders, and makes it practical. Hiding the buttons under the screen offers more visual real estate per pocket-filling inch. And if such a screen could tilt even 10 degrees for glare and support touch controls for a little on-screen QWERTY functionality, I'd throw by DS to the ground and stomp it with all my might. But alas, it's not a Sony design. Here's the open shot:
Hotness. But what's with those shoulder buttons?

Comments (AU Comments · US Comments)
AdamD
Posted February 12, 2008 10:32 AM
Less of a redesign, more of a blatant copy. I can't be the only one who remembers this story: http://www.kotaku.com.au/games/2008/01/another-mobile-gaming-platform-no-one-will-play.html
Still, look good and makes the screen a size where you might actually watch portable media with out the PSP crammed up next to your eyes
Cameron
Posted February 12, 2008 12:29 PM
The slim works fine for me just how it is and I'd prefer a wider profile device than a taller one. Moreso, those controls would be far too cramped to play most action games.
Still, I'd like to see a clam shell PSP with a larger screen. Sliders are generally much more problematic and tend to fail quicker than clam-shell designs.
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