playstation 3
This Is Why We're Excited About Valkyria Chronicles
Posted by Luke Plunkett at 5:30 PM on March 1, 2008
It's a tactical RPG. On a current-gen home console. And it's all pretty, and cel-shaded, with fantastic character and unit designs. And, somehow, it's getting a Western release. This can only mean good times lie ahead.

Oh no, Cliffy, you so did not just say
Square Enix have apparently gone and announced a release date and price for their Final Fantasy WiiWare title, Crystal Chronicles: My Life as a King. According to The Wiire, it'll be out on May 12 (the same day as the service's debut), and will cost...1500 Wii Points. Or, in human money, $US 15. Game had better be a meaty one to justify that kind of price-tag.
Tecmo is best known for Ninja Gaiden, Dead or Alive and Tecmo Bowl. Since Tomonobu Itagaki works at Tecmo and since MTV was interviewing Itagaki, they asked when Tecmo was going to revitalise Tecmo Bowl. Says Itagaki:
Two days prior to my hands-on experience with Street Fighter IV, we held an impromptu Street Fighter III: Third Strike tournament at the offices of Massive Black. My Elena versus Crecente's Ryu wasn't so much a contest as it was a total bloodletting. (Ultimately, though, the Massive Black guys made the three Kotaku editors look like scrubs.) In Crecente's defense,
Well, it's going to try. Capcom is bringing Rocketmen: Axis of Evil, based on the WizKids property of the same name, to Xbox Live Arcade and PlayStation Network next week, resulting in, I assume, either the removal of evil or a severe tilting of the titular axis. Announced early last year, the top down shooter from A.C.R.O.N.Y.M. Games ticks off all the right features—multiple classes, online multiplayer, character customisation, HD graphics. We've yet to go hands-on with it, but if you feel like taking a shot for the respectable price of ten bucks, Rocketmen hits XBLA on Wednesday, March 5, arriving on PSN the day after.
Capcom has a brand spanking new version of Street Fighter IV's arcade cabinet on test in Tokyo, one that confirms the return of Street Fighter's Sagat and Street Fighter II's Balrog. Shaky-cam videos of both new characters are up on YouTube, with
When Iron Lore Entertainment
Pop open out the patchouli, dust off the tie dye and spark up the finest herb for next week's Rock Band downloadable content. Beginning next Tuesday, virtual musicians can jam to the first batch of Grateful Dead tunes as six of the 
When SCEA released God of War II last year, the game's instruction manual teased the soon to be released PSP entry, God of War: Chains of Olympus. Now it's the PSP's turn to toy with your emotions, as the manual for the on-the-go Kratos quest fires back with a tease of the PlayStation 3 chapter. IGN has photographic evidence of the PS3 sequel teaser ad which opts not to put a release window on the thing, merely announcing that it's "coming soon."
We're just ten days away from Super Smash Bros. Brawl's arrival in North America. Our friends in PAL territories may have a bit of a wait ahead of them, unless they choose to pick up a
Well, you know what I won't be playing this weekend? Grand Theft Auto IV. But I will be playing some Grand Theft Auto: Vice City, a game I've never completed, just for laughs. Of course, there will be hot tears of pain streaming down my cheeks while I mow down pedestrians to the musical stylings of A Flock Of Seagulls, but there may be a giggle or chortle at some point.
Here are a slew of screens from EA's upcoming free web game Battlefield Heroes. To catch the promo video if you missed it, be sure to hit up our
Petroglyph's Creative Director Adam Isgreen is an RTS veteran, having worked on loads of Command & Conquers and, more recently, Universe at War. But he isn't worried that RTS titles making their way to consoles will in some way dilute the experience. In fact, he believes just the opposite:
Wow. You know, living in San Francisco for eleven years and attending numerous Gay Pride celebrations and the Folsom Street Fair, I thought I had seen everything. But after seeing this photo which was fished from the muck of
While Crecente and McWhertor will be flooding your consciousnesses with Street Fighter gameplay impressions later, I wanted to start things off with an amuse-bouche and just focus on one thing: just how freaking gorgeous SFIV is in person.
We should all know by now that rent-to-own plans are nothing short of vicious wallet rape for the mentally and creditally challenged, but just in case the lesson hasn't quite sunk in yet, observe this ad from renter-retailer Kelly's. After a mere 12 monthly payments of $US 79, you could own a $US 250 Nintendo Wii! Given that 12 x $US 79 = $US 948, the sad populace who takes advantage of such a "deal" will find themselves out $US 698 in games, accessories and pride.
This new batch of Soulcalibur IV screens features the next-generation look of three fan-favorite fighters! The quick and formal Xianghua, the brutish Lizardman, and the man with the giant stick, Kilik! Kilik's name is generally either greeting with a whooping cheer or a pained sigh, as for every fan of his powerful Ling-Sheng Su Style there is another player sick and tired of having a giant rod slammed down on his skull. Kilik is certainly looking formal this time around, isn't he? Xianghua still dresses as skimpy as ever, and Lizardman is still part lizard, part man, but Kilik seems to have gone and gotten himself a real job in-between games. Good for him!


















Let's get this out of the way: Wii Fit does work. Why wouldn't it? It's based on time-trued exercises. Stuff like doing sit-ups, push-ups and jogging. Well, jogging in place. But, to what extend does it work? For the past month, I've used Wii Fit on nearly a daily basis. Wii Fit isn't something you can review in 8 or time hours of play. You need weeks, months even! My Wii Fit workout was interrupted by two breaks: One for when my wife was sick (and I then got sick) and another when my wife was sick again (Nintendo, please make Wii Healthy, kthanxbai). Like with most things, results do vary from person to person. For me, some of it worked brilliantly. And some of it not.
For those who didn't attend GDC last week, there's another chance to catch the Game Developers Choice Awards/Independent Games Festival Awards megashow. Condensed to a 30-minute segment for an X-Play time slot, to catch the event, set your DVRs for G4 at 8pm (eastern) tonight. (You could watch it in real time, but we were pretending you had plans or something.) 
Today, SouthPeak Games has unveiled X-Blades, an anime-inspired action adventure game that features a cute blond heroine using guns, swords and magic to battle her way through hordes of demonic enemies, developed by TopWare Interactive. Looking through the screenshots, I realized I had seen the game before as Oniblade from Russian company Gaijin Entertainment, which we 


Nathaniel loved his Xbox 360, and it loved him back. Purchased at launch, the Nathaniel brought his beloved console everywhere he went, and it showed. The case was lovingly festooned with signatures from Bungie staff, Xbox 360 team members, and even a sketch from Rooster Teeth Comics Luke McKay. His 360 was covered with fond memories, but the outer beauty was soon betrayed by the inner ugliness. Nathaniel's 360 died, and he had no choice but to send it in for repair. He took every precaution to make sure that he would get his friend back in the same condition he sent it, getting assurances from the phone support specialist and even including a heartfelt letter in the packing box, sure to catch the attention of even the most mindless of Microsoft repair drones. And it worked! Soon he was holding his beloved Xbox 360 in his hands - and probably crying.
Game name changes can be good, especially when your original title is something as generic as Sabotage. Gamecock and developer replay studios have announced a brand new name for their upcoming World War II stealth-action game for next-gen consoles and PC - Velvet Assassin. Much, much better.
The New York Times' Seth Schiesel has written an excellent article on the recent shift of gaming from a solitary or online practice to a more social affair, where friends and family gather and play together, and the way these changes have effected the companies that make the games. The social shift was completely necessary to bring gaming to the masses, and the compani