March 16, 2008

art

Jonathan Blow Braid Interview

Posted by Maggie Greene at 10:30 AM on March 16, 2008


I have a sort of love-hate relationship with Jonathan Blow. I still think he can come off like a pretentious jerk, but after some epistolary exchanges, I think we're maybe seeing a little more eye to eye on several key issues. But I adore his game Braid. I'm even willing to put up with the fact that it doesn't play nicely with my Mac: it's really a pleasure to play, and I'm looking forward to having it on my 360 so I can look at it on something bigger than my laptop. The guys at 1UP did an interview with developers Blow and David Hellman on the subject of Braid; we posted the gameplay montage a few weeks back. Now you have another chance to hear Blow talking about why Braid is pretty awesome. And I will — for once — gleefully concur on a lot of it.

wii

The $US 4000 Wii Of Bedazzlement!

Posted by Michael McWhertor at 10:00 AM on March 16, 2008

Regular Wii just a bit too vanilla for you? Perhaps you ought to have won Nintendo's Super Smash Bros. Brawl tournament! Of course, if you suck at Brawl and think a Wii decked out with 20,000 Swarovski crystals is very much "your thing," you could possibly just grab one from Crystal Icing, maker of all things crystallised. They're not currently selling them, but I'm sure if you got them on the phone and asked them to charge four grand to your credit card, something could be worked out.

The Brawl to End Them All... [Crystal Icing]

art

Designing Filmic Games: Designing the Bourne Game

Posted by Maggie Greene at 9:30 AM on March 16, 2008

Gamasutra has a great interview up with Paul O'Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on The Bourne Conspiracy; while not directly tied to any of the films, they are using parts of the films in their game). As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I've read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren't.

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industry news

Pro Gaming Group CPL Shuts Down

Posted by Michael McWhertor at 9:00 AM on March 16, 2008

The Cyberathlete Professional League has become the latest pro-gaming operation to close its doors. The organisation announced that it had ceased operations on March 13, cancelling all currently schedule events. The official statement cites "the current fragmentation of the sport, a crowded field of competing leagues, and the current economic climate" as responsible for the CPL suspending operations. General ennui was not mentioned as a factor.

The World Series of Video Games, which shut down in September of last year, similarly pointed to a "very crowded field of competitive gaming leagues." The CPL, established in 1997, noted that it "intends to continue to pay the 2007 World Tour prizes."

The CPL Ceases Operations [CPL]

art

Jason Rohrer's Game Design Sketchbook

Posted by Maggie Greene at 8:30 AM on March 16, 2008

Jason Rohrer, designer of weird little artistic diversions Passage and Gravitation, has a new column over at The Escapist focusing on prototyping and game design; each month will have a new discussion of a (playable) prototype. I love prototyping discussions, and it's so much the better when the things are playable; I just think it's a nice way to illustrate points about game design. This month, he introduces a little (simple) game called Perfectionism:

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wii

Reggie Teases Nintendo's "Big" Holiday Game Will Be Revealed At E3

Posted by Michael McWhertor at 8:00 AM on March 16, 2008

Looking forward to some new Nintendo announcements? Might want to hold tight until about July, according to Nintendo of America president Reggie Fils-Aime. He tells Geoff Keighley on the newest GameTrailers TV that the company will be announcing the second half of '08's line-up at E3. What's on tap? Mostly misdirection and fanboy teasing, it sounds like.

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massively multiplayer

Human and Property Rights in Virtual Worlds

Posted by Maggie Greene at 7:30 AM on March 16, 2008

SXSW hosted what sounds like a very interesting panel on the issue of personal property rights in virtual worlds: this is becoming an ever more important issue, with lawsuits a-flyin' and people getting arrested for virtual property theft. So, how is this issue going to get nailed down? And when? And by whom? The panel consisted of GoPets CEO Erik Bethke, Live Gamer co-founder Andrew Schneider and attorney Greg Boyd, with Charles River Ventures' Susan Wu moderating.

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xbox 360

Halo 3 Legendary Map Pack Details Due Tuesday

Posted by Michael McWhertor at 7:00 AM on March 16, 2008

The most recent Bungie Weekly Update teases that this Tuesday will see the official word on new Halo 3 Legendary Map Pack details, including a solid release date and a look at the second of three new levels. The first, "Ghost Town", was unveiled just a few weeks ago. We think it's a pretty safe bet that the new map will be frosty, as the game's vehicles have been given a fresh snowjob, with pictures of each new iced out ride over at Bungie.net. Luke Smith also drops word that the Hornet has been given a gameplay nerf, making it "less of an airborne death machine and more of an aerial support vehicle now".

Bungie Weekly Update: 3/14/08 [Bungie]

wii

A Wii For Grownups

Posted by Maggie Greene at 6:30 AM on March 16, 2008

Leigh Alexander has an interesting proposal (one that will never, ever happen, but interesting nonetheless): two versions of the Wii console to rid the system of the pesky Friend Code system (which is, as Alexander points out, frequently a pain in the arse):


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role-playing

Yes, BioWare Says, Dragon Age Is Still Coming

Posted by Luke Plunkett at 6:00 AM on March 16, 2008

How long's it been since we first saw BioWare's PC RPG Dragon Age? Nearly four years? That's an awful long time. So long, in fact, it's led many people (including myself) to wonder whether the game's ever going to be released at all. Well, according to BioWare, it is coming out, and it'll be coming out soon. Well, soon relative to this game's development, anyways, with BioWare's Matt Atwood saying the title should be out before April 2009, and that when it does hit, we'll all be "extremely excited". Good to hear, though a release date or new info would be gooder to hear.
BioWare talks up Dragon Age [Eurogamer]

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real world

Texas Shooting Game Related?

Posted by Maggie Greene at 5:00 AM on March 16, 2008

You have to love how vague this stuff is; to me, leaving off the 'And they were playing a video game' part wouldn't diminish the story at all.

A 15-year-old boy from Marble Falls is at Austin's Brackenridge Hospital after suffering a gunshot wound to the head. [...] The boy was playing a video game with a friend when that friend loaded a gun and shot him in the head.

Police said the 13-year-old shooter is being held at the juvenile detention centre in Belton and is charged with aggravated assault with a deadly weapon.

The newspaper said the boys were playing a video game called "God of War".

Hopefully this won't lead to a media frenzy - news is sparse right now, but we'll see how it continues to develop.

13-year-old shoots friend in the head [News 8 Austin]

industry news

MTV Are Hungry Like The Wolf (For Developers)

Posted by Luke Plunkett at 4:30 AM on March 16, 2008

What, buying Harmonix and hooking up with Jerry Bruckheimer aren't enough for you, MTV, you've gotta go looking for more dev studios to buy-up? Fine. It's your money. You do what you want with it. MTV Networks' Mika Salmi has told MCV that while they're deliriously happy with how the Harmonix deal's worked out, it's probably just the start of a long, serious move into games publishing:

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arcade

Arcade Flyer Art Saturday: Grudge Match

Posted by Flynn De Marco at 4:00 AM on March 16, 2008

This is one of those flyers that I wasn't able to find much info on, but after checking it out I think you'll understand why I featured it this week.

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playstation 3

New Valkyria Chronicles Screens

Posted by Luke Plunkett at 3:30 AM on March 16, 2008

Sega have just unleashed a fresh salvo of screens for the upcoming Westernised port of Japanese strategy title Valkyria Chronicles, this time featuring the brawny-looking Largo Potter. As expected, the game continues to look beautiful. And I, as a result, continue to be more than a little excited about the whole thing.

val10val09val08val07val06val05val04val03val02val01

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psp

UK Gets Lovely Crisis Core Special Edition

Posted by Luke Plunkett at 2:00 AM on March 16, 2008

Final Fantasy VII: Crisis Core's been a long time coming for Europe. Still going to be a while, actually, with the game not due to hit until much later this year. As a half-hearted compensatory offer, Square Enix are offering British customers a special edition of the title, which will come in a fancy box and include a 48-page art book. No word on whether continental Europe can expect the same deal. As for interested Britons, Eurogamer reckon the bundle will be the same price as the standard edition, but will only be available for pre-order customers, so if you'd fancy one best get your pre-purchase skates on sharpish.
Crisis Core FFVII SE for UK [Eurogamer]

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announcements

Kotaku Originals: EIEAOG

Posted by Michael McWhertor at 1:00 AM on March 16, 2008