March 17, 2008

industry news

Second Life CEO Stepping Down

Posted by Brian Ashcraft at 11:40 PM on March 17, 2008

Linden Labs founder and CEO Philip Rosedale is stepping down. The Second Life developer will seek a CEO with more management and operational expertise. Rosedale will stay on as chairman of the company's board. Even though SL has been the victim of hype machine backlash, the company says that no crisis has lead to Rosedale stepping down. What's more, the company added that an IPO was under consideration. Says the Linden founder:

I will be 100% involved and fulltime at Linden Lab. Second Life is my life's work, and I am not going anywhere.

Because at some developers you hafta work with dicks, but at Linden Labs you get to work with flying dicks.
Rosedale Stepping Down [BBC]

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industry news

And Famitsu's Top 25 Games For 2007 Were...

Posted by Luke Plunkett at 11:20 PM on March 17, 2008

People only seem fussed over the scores from one Japanese mag: Famitsu. And while they're not the most reliable barometer for a title's quality (for long-running franchises like Final Fantasy, you can forget about a fanbase-annoying score), it's still somewhat interesting seeing how they felt 2007's games shaped up. After the jump are the 25 games with the highest scores, and before you jump, know this: four editors review the games and score them out of 10, with the listed score being the total out of a possible 40. Try not to let the number of 360 games SHOCK YOU.

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real world

Otaku "Singer" Flashes Akihabara

Posted by Brian Ashcraft at 11:00 PM on March 17, 2008

Every Sunday in Akihabara, it happens. Girls in maid outfits (and other costumes) sing, dance and stand in the Akiba streets and sidewalks. Some of them attract some crowds, some of them attract large crowds. The Tokyo Metropolitan Police Department is starting to crackdown for "safety" reasons in accordance with traffic laws. "I have no real understanding of what standards they're using to drive the maids off the streets. I could understand if they were dressed in schoolgirls' swimsuits or costumes that flash a lot of skin, but maid outfits are nothing like that", says economic analyst and Akiba lover Takuro Morinaga. Thing is, it's not just maids.

Take this past weekend, for example. "Singer" and swimsuit model Asuka Sawamoto (link slightly NSFW) showed up in Akihabara, wearing a very short skirt and a pair of red underpants. Sawamoto proceeded to stand on the sidewalk and flash all of nerdom, which mobbed and took photo after photo. All this so Sawamoto could promote a live concert. Guess she succeeded! She also succeeded in giving the grounds for this police crackdown more weight. Good for her.

Hit the jump for the Dead Rising version of this pic that Luke was kind enough to PhotoShop for shits and giggles.

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wii

No Snaking For Mario Kart Wii

Posted by Luke Plunkett at 10:30 PM on March 17, 2008

Big fan of snaking in Mario Kart? Brace for disappointment. Nintendo have finally called an end to the trick, with the upcoming Mario Kart Wii's cornering speed boosts to be determined by how long you can hold a powerslide, not how quickly you can waggle from left to right. From the British Official Nintendo mag's review of the game:

The second big difference (in Mario Kart Wii compared to the rest of the series) is the removal of snaking. Ever since the N64 game, practically every Mario Kart game has included the ability to get a speed boost by waggling the controls left and right as you powerslide. This has finally been scrapped, and now your speed boost is determined by how long you can hold the slide.
Always figured it was half a step shy of cheating, so it's good to see it gone.
Snaking removed from Mario Kart Wii [ONM UK, via Go Nintendo]

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retro

NES Cart You Can Really Blow

Posted by Brian Ashcraft at 10:00 PM on March 17, 2008

Hey! If some dude can make musical instruments out of fresh produce, then damn skippy that the some other dude can make Nintendo Entertainment System cartridges into harmonica. There's a photo walk through (complete with screwing and sanding), should you be interested in blowing into your copy of Tecmo Bowl and getting it to play... music.

Hit the jump for a YouTube clip of it in action.

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wii

UK Supermarket Sees Funny Side Of Euro Brawl Delays

Posted by Luke Plunkett at 9:30 PM on March 17, 2008

Europe's delay in getting Smash Bros Brawl is causing great amounts of distress. So it's good to know that amidst all the wailing and teeth-gnashing, somebody can see the funny side of it all. Above is a shot of the game's product page from the online store of British supermarket chain Tesco. Obviously not a release date that's come from Nintendo themselves, but hey, the way things are going it may not end up being too far off the mark!
Super Smash Bros. Brawl [Tesco, via Nintencast]

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pc

School Girl Skirt Lifting

Posted by Brian Ashcraft at 9:00 PM on March 17, 2008

Erotic games really have the most imaginative in-store displays. No, really. Just check out this one for adult PC title Tsuri Baka ~ Gakuen Taikou! Jyoshikousei Tsuriage Adobencha— ~ ("Fishing Fool ~ Academy Antagonism! Schoolgirl Lifting Adventure ~"). The display features a hook, fishing line and a skirt. "Please try fishing" is also written in English. Okay, we will. But after the jump! Oh yes, we will.

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playstation 3

Warhawk Hits 500,000 Ranked Players

Posted by Luke Plunkett at 8:30 PM on March 17, 2008

Today's piece of inane trivia is brought to you by Warhawk, the little online game that could. Turns out that over the past week or so the game registered it's 500,000th ranked player (it's at 510,927 at time of writing). That's not the number of people who've bought and/or played the game, just those who played a game on a ranked server. When you consider the profile of the game and the install base of the PS3 (especially at the time it was released), those are some impressive numbers.
Warhawk Statistics [Warhawk, via VG247]

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industry news

"Japan Will Come Back"

Posted by Brian Ashcraft at 8:00 PM on March 17, 2008

Western games are really starting to come into their own. No wonder some think that Japan's place in the gaming sun has set. Japan-based-Capcom producer Ben Judd disagrees! While his Bionic Commando title is being developed by a buncha Swedes, he hasn't given up on The Land of the Rising Sun. According to Judd:

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pc

PC Makers Acer To Enter Games Market?

Posted by Luke Plunkett at 7:30 PM on March 17, 2008

Unexpected, this. Apparently Acer, makers of desktops and laptop PCs, are poised to enter the games hardware market. No, really. German site Gamestar are reporting that the company's senior vice president, James T. Wong, cited the closed, proprietary nature of consoles as the inspiration for Acer's move, as he announced their plans to create an open-standard, PC-based "games machine". Not much more than that to go on at the moment, so until there's something a little more concrete - and a with a little less "why in God's name would you do that?" - let's call this one a rumour and get on with our days.
Spielekonsole geplant [Gamestar, thanks Jim!]

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xbox 360

Dyack Drones On About One Console Future

Posted by Brian Ashcraft at 7:00 PM on March 17, 2008

Too Human creator Denis Dyack (right, wearing glasses) has talked about his desire for a one console before. Now, he's doing it again! This time, he's going on in greater depth about why one console just makes sense. Or something. He's like your uncle who drones on and on every Christmas about the time he met Frank Sinatra in Palm Springs. Sorry. We're being rude, we're all ears and Denis Dyack, the floor is yours:

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art

Real Mario Is Real Creepy

Posted by Luke Plunkett at 6:30 PM on March 17, 2008

This is what happens when you take the proportions of cartoon/Nintendo Mario's face and apply real-world characteristics to it. It was created using Photoshop and a bunch of features from a bunch of real faces. It is currently creeping the shit out of me.
Super Real Mario World [Pixeloo, via technabob]

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ds

Listen To Boy Massage Moaning

Posted by Brian Ashcraft at 6:00 PM on March 17, 2008


This isn't sorta why you shouldn't play DS boy scrubbing title Duel Love on the train, this is EXACTLY why you shouldn't. Realise: Image-wise, this clip is safe-for-work. Sound-wise? Totally not safe. Do stick around for the hand-slapping finishing move.

playstation 3

More Japanese Home Screens

Posted by Brian Ashcraft at 5:00 PM on March 17, 2008

Just in time to get you all excited for Home's spring release! Here's the new Japanese Home screens to look at. These seem just released screens appear to be from the same Japanese Home batch we posted previously. Check out the retro Home arcade, fun with skin tones and designer building interiors. There's also a few screens that kinda show how avatars robotically interacting while inviting each other to a game of darts. If that wasn't enough (it's not!), there's a frame-by-frame breakdown of an avatar dancing. Oooooooooh.

ho11.jpgho03.jpgho08.jpgho10.jpgho12.jpgho13.jpgho14.jpgho15.jpgho18.jpgho19.jpgho20.jpgho21.jpgho22.jpgho23.jpgho27.jpgho28.jpgho29.jpgho30.jpgho31.jpgho32.jpgho33.jpgho34.jpgho35.jpgho36.jpgho37.jpgho38.jpg
New Home Screens [Game Watch Impress]

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playstation 3

Sidhe Talks About Sony's PhyreEngine

Australian Post Posted by Logan Booker at 4:00 PM on March 17, 2008

gripshift_1.jpgPhyreEngine. It's a funky name, but what the heck is it?

We asked Sidhe Interactive's sexy technical director, Tyrone McAuley, to help us demystify Sony's cross-platform tech. Sidhe developed its PSN/Xbox Live Arcade/PSP title GripShift using the engine, so if anyone's going to know a thing or two about it, it will. Of course, there may be a few deities that know more, but they're hard to get in contact with, for obvious reasons (we did try).

Hit the jump for the gorgeous text that makes up the interview!

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industry news

Yes, Future Is Coming To Oz

Australian Post Posted by Logan Booker at 3:00 PM on March 17, 2008

mags_small.jpgIf you needed any more evidence that Future, the publisher of T3, Official Xbox 360 Magazine and Official Windows Vista Magazine is planning its expansion into Australia, then look no further than job site Seek.com.

Tipster Nick spotted this Associate Publisher position in "Inner Sydney" and was kind enough to pass it on.

Recently, Derwent Howard had its licensing agreement for Future's magazines revoked, and it looked fairly certain that the UK publisher would dive into our congested market with its leading titles in tow.

This pretty much seals the deal.

announcements

Wake Me When It's Over

Posted by Maggie Greene at 12:49 PM on March 17, 2008

To: Ash & Luke
From: Maggie
Subject: Finals week is here again

One of my favourite descriptions of the discipline of history comes by way of E.H. Norman, who spoke of "that peculiar pleasure of reading in the calm of one's study of turbulent events, of great triumphs and failures or simply of the everyday life of people in bygone ages." He goes on to say that writing history is "to feel an intimation of man's immortal spirit." I think someday I'll feel like that ... in five decades or so, if I'm lucky and survive grad school and ensuing career. Currently, however, my life is a whirlwind of academic chaos and while I'd like to be able to enjoy the particular charm of history in 'the calm of [my] study,' duty calls and I'm up to my neck in papers, PDFs, books, and other tools of the trade.

It was a slow weekend around here, but here's what you may have missed:

Halo 3 Legendary Map Pack details due out Tuesday;
If you've ever wanted a Swarovski-encrusted Wii, you can get one for a mere $US 4,000;
Amanita's made a game for 11 year olds, but even us grownups are digging it;
One of the guys behind the Bourne game talks about designing filmic games.

I'm now off to whip up a final paper for my Japanese historiography seminar and then hit the library to get some microfilm viewing in. Outside of that, I have parts of 140 exams to grade on Tuesday and then I'm done for two weeks (minus all the other work still hanging over my head). Hope y'all have a good week.

xbox 360

Krome "Proud" Of Party Animals, Australia Full Of Quality Devs

Australian Post Posted by Logan Booker at 12:30 PM on March 17, 2008

vivapinata_1.jpgGamasutra chatted recently with Krome Studios' Cameron Davis, lead designer of Viva Pinata: Party Animals. While I can't say I was a big fan of the game, Davis says he was happy with the end product:

I'm very proud of the game. I think it turned out exactly how I wanted it to be. The guys at Microsoft were really helpful, helping us get it done on time. They were happy with it. I don't know what happened in the marketplace.
Davis also discusses the merits of the Australian developer scene. In the past, he feels the dollar helped coax publishers to our shores but now, the quality of work is what's tickling the right places:
But ultimately, we just try to do the best quality we can; all the studios in Australia do, and I think that shows. I think it's regardless of region; that's become less of a barrier now.
Gamasutra has more with Cameron, if you'd like to hit the link.

Q&A: Krome's Davis On The Pinata Franchise [Gamasutra, via Blue's News]

sports

Sega Superstars Tennis Trailer

Posted by Michael McWhertor at 12:06 PM on March 17, 2008

On the fence about which version of Sega Superstars Tennis to grab? Then you'll "love" this trailer. Get it? Tennis! Not sure if I'm frothing for essentially another go at Virtua Tennis, but maybe I'm just bitter about Shadow and Pudding taking up valuable slots in the roster. At least they got Gilius Thunderhead and Alex Kidd in there. My inner Sega fan is being torn apart by the struggle...

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announcements

Wrap-o-matic: Over The Weekend

Australian Post Posted by Logan Booker at 10:38 AM on March 17, 2008

If anyone was wondering why the Civilization Revolution competition reminder was posted in the future (cue spooky music), it's because it's the only way we can keep something "on top" of other posts. Mystery solved folks!

Prey 2 Concept Art Revealed
3D Realms readies another brightly-coloured distraction to keep prying eyes away from the ball of epic fail that is Duke Nukem Forever.

Yes, BioWare Says, Dragon Age Is Still Coming
I'd totally forgotten about Dragon Age. Somehow my mind got it all mixed up with Jade Empire, but they're most certainly two different games.

Kotaku Originals: EIEAOG
Yum... tasty Kotaku originals! All the best US posts from the last seven days.

announcements

Week In Games: A Rainbow Of Fruit Flavors

Posted by Michael McWhertor at 10:00 AM on March 17, 2008

Talk about variety! The Rainbow Six team are back, joining a super budget re-release of the first three Metal Gear Solid games, making tactical action a big factor in this week's releases. On the casual sports side, Sega's mascot-heavy tennis game ships the same day as the newest Hot Shots Golf.

I think I'll have one of more of these bad boys in hand by the end of the week, but if you're picking up anything, let us know in the comments.

Tom Clancy's Rainbow Six Vegas 2 (PS3, Xbox 360)
Oh no! Somethin's goin' down in Las Vegas. Rainbow Six assemble!

Sega Superstars Tennis (DS, PS2, PS3, Xbox 360, Wii)
Take Virtua Tennis, add Sonic, new mini-games, done.

Metal Gear Solid: The Essential Collection (PS2)
Metal Gear Solid, Metal Gear Solid 2: Substance, Metal Gear Solid 3: Subsistence, cheap. Perfect for getting up to speed for 4.

Condemned 2: Bloodshot (PS3)
The PlayStation 3 version of the vagrant bludgeoning adventure ships a bit late. It's fun!

Hot Shots Golf: Out of Bounds (PS3)
The next-gen of big headed golf finally comes stateside (and online!).

Lost in Blue 3 (DS)
Island survival adventure returns. Curse that sneaky blue!

SingStar '90s (PS2)
Remember Len? Colour Me Badd? Technotronic? All the songs you never, ever wanted to hear again are on this very disc.

Samurai Warriors 2: Xtreme Legends (PS3)
Koei keeps on slashin' with this new expansion.

massively multiplayer

CDC Games Bringing Digimon MMO to North America

Posted by Maggie Greene at 9:00 AM on March 17, 2008

I think I still have handfuls of Digimon cell phone charms given out by some Taiwanese convenience store chain lurking in a suitcase, but in case you prefer your Digimon experience to be on your computer and not dangling off your cell phone, CDC Games has gotten the licence to bring the Digimon MMOs to North America and the PRC. CDC hopes to launch the extremely creatively named Digimon RPG in North America sometime this year, and Digimon RPG2 (that name's supposedly temporary) should be hitting the Korean market by the end of '08, as well. Full release after the jump.

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real world

Any After Effects From Merger Fever?

Posted by Maggie Greene at 8:00 AM on March 17, 2008

San Diego, besides having great weather and lovely beaches, is also home to a number of development studios; with merger fever going around, what — if anything — does it mean for your friendly local studios? Well, the answer could be 'not much' or 'a lot,' but experts agree that this sort of shakeup is normal and can be a positive for the industry at large:

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art

The Evolution of Warcraft

Posted by Maggie Greene at 7:00 AM on March 17, 2008

GameSetWatch has an interesting column up on the evolving nature of WoW; the rules of contest are frequently "in play", so to speak, in most sports or games, so why would a MMORPG be any different? Patches and additions codify, so to speak, some of the player-created games, but there are plenty of unsanctioned game making that goes on:

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casual

Juvenile Timewaster of the Day: Questionaut

Posted by Maggie Greene at 6:00 AM on March 17, 2008

I don't remember learning modules being this good when I was a munchkin: Samorost creators Amanita have put together a lovely game for the BBC, designed for 11 year olds. Questionaut is point and click, very pretty, and is tripping up adults left and right (that's what happens when you get far removed from your junior high school years and the concepts contained within, I guess). It's short and worth taking for a spin for the lovely environment alone, even if finding 20% of 140 is a bit below your intellectual level.

Questionaut [BBC via Rock, Paper, Shotgun]

retro

Happy Birthday Destructoid: Destructoid Circa 1988

Posted by Maggie Greene at 5:00 AM on March 17, 2008

So today Destructoid turns two, and in a fit of awesome nostalgia, Niero has given us a peek at what could probably be termed the genesis of Destructoid: impressively detailed notebooks for his game club, formed way back when. Ladies and gentlemen, here's what we did before the advent of blogs. Happy second (or twentieth) birthday, Dtoid.

Destructoid circa 1988: Our community turns two (and twenty) years old

industry news

Canadian Arm of EA Raises Ire

Posted by Maggie Greene at 4:00 AM on March 17, 2008

While EA's Army of Two has been doing brisk business since it's release last week, the tale of two military contractors has been raising eyebrows and ire for its subject matter. While some have deemed it to be too 'pro-American,' it was developed in EA's Montreal studio. Alain Tascan, the general manager, said: "In Europe for instance, certain places feel the game is very pro-American. But the thing I want to tell them is, 'Do you know it's being done by French Canadians?'" He further went on to address criticism:

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first person shooter

Prey 2 Concept Art Revealed [Update]

Posted by Brian Crecente at 2:00 AM on March 17, 2008

Shack News reports that "IP incubator" Radar Group has published two bits a piece of concept art for the upcoming sequel to sorta lackluster Native American-meets-alien shooter Prey.

The art, Shack News reports, was accompanies by this plot summary:

"This time, abandoned and framed for the disappearance of his family, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him."

Hitting up the Radar Group site, there is no sign of art or text, or anything besides a logo with a link to an email address and neither Human Head nor 3D Realms have the art or summary up either. Shack reports that Prey 2 will be coming to the PC and Xbox 360.

Prey 2 Details, Concept Art Emerge [Shack News]

Update: Someone from Radar Group contacted me to let me know that one of the two bits of art Shack was showing as concept art, the one I posted here, was from the original game, not Prey 2. Word is that official news will be coming next week, perhaps as early as Monday and will include a press release and more art.

retro

A Look Back at the Games of Star Wars

Posted by Brian Crecente at 12:56 AM on March 17, 2008


Gametrailers just put up their first episode in a ten-part look at the history of Star Wars video games. While it take awhile to get going, once they do start talking about the games, it gets pretty interesting looking at such classics as the Atari 2600 retro pack Star Wars: The Empire Strikes Back, Star Wars Arcade in its vector graphics goodness and Star Wars Jedi Arena on the 2600.