psp
PSP Getting "Unique" Games, "Very Unique"
Posted by Brian Ashcraft at 11:40 PM on March 25, 2008
The PSP really seems to on a role of late, doesn't it? Don't fret! Sony says that's not going to stop anytime soon. According to Sony marketing manager John Koller, later this year the PSP will see some "very unique" titles with a focus on "franchise umbrellas". That's not including Final Fantasy: Crisis Core and Secret Agent Clank. All hype and hot air? Or does Sony really have some "very unique" in store?
PSP Games Coming [PC Advisor]

Oh, hai! To get everyone excited (see above) for cat game Ume Neko DS, SEGA is rolling out the cat cafe! Starting tomorrow in Tokyo, the Nintendogs-cat-clone will be playable at feline friendly cafe Cat Café Kayriko. The game is supposed to relax players. Below, there's a buncha pics of real cats at the SEGA press preview today. Some of them are obnoxiously cute. Beware.














Don't you dare go forgetting about Sonic on the DS just because you've 







Last year, MIcrosoft's Larry Hryb
If those Doki Doki Majo Shinpan 2 first-look screens weren't enough, here are some more! We've handpicked the most MAXIMUM RISKY "Witch Check Mode" images and carefully stored them away after the jump. This time SNK has added a magnification function to the Witch Check Mode. Know what that means? That's right, boob close-ups. That, after the jump.
Patience, 360 fans, is a virtue, one any of you waiting for the console version of Supreme Commander would do well to polish up on. Aspyr, who are publishing the game, have announced that the title's slipped to sometime later this year, with only a "spring or early summer" timeframe hinted at.
This is Twin Hobo Rocket, a pretty great downloadable game by Edmund McMillen and Florian Himsl, creators of Tri-achnid. You control two bums. In space. As they pop balloons and pester aliens for spare change. It's only 5MB, and has some wonderful toe-tappin hobo music, so go on, have a go.
With HD DVD done and dusted, you'd think Sony would have time to chill out, max and relax. Nope! The U.S. government is investigating Sony and other companies that developed Blu-ray (Samsung, Sharp, Hitachi, Nokia, Panasonic, among others) for patent infringement. The investigation kicked off due to a compliant by senior citizen Gertrude Neumark Rothschild who claimed that Blu-ray infringed on one of her patents and will focus on "certain short-wavelength light emitting diodes, laser diodes, and products containing same". Rothschild isn't just some old lady, she's some old lady who's a Professor Emeritus at Columbia University and has done
Just because clerks sell sex games doesn't mean that they necessary need to have had sex! An Akihabara erotic game shop has a part-time job listing for salesclerks. High school students aren't allowed, and prospective applicants need to be between 18 and 23 years old for the ¥850 ($US 8.46) an hour gig. The poster also points out:
Monster Hunter is big in Japan. Not in the joking way, either, it's seriously big in Japan. But it's big only in Japan, nowhere else. Why is that? You love killing giant monsters with a SWORD IN THE FACE, don't you? Maybe the problem is that the series just hasn't been advertised well enough in the West, something Capcom aren't just aawre of, they may actually do something about:
Yep! Just as Nintendo announced at GDC, the just-live-in-Japan WiiWare has added
As alluded to
Few more bits of info regarding the
That's not just a Pikachu baseball cap. Oh, no. It's a fitted Pikachu baseball cap! This officially licensed
For all the doom and gloom talk surrounding PC gaming of late, it sure is swell to see someone sticking up for the poor old personal computer. That someone is Alex St. John, who was one of the creators of DirectX, a man who believes that PC gaming's digital delivery potential is the future of gaming.
360 owners keen for Call of Duty 4's upcoming map pack are up to their wahzoos in information.
Cutesy Japanese-style anime fan art are a dime a dozen. Indulge us, because this
Here's a funny story. I was at this same Nintendo World Store signing event with Shigeru Miyamoto as "press" and had the man sign my own game device, a Nintendo DS. For some reason, and against the advice of my co-worker who also attended, I continued to play that DS until the signature had completely worn off, rendering it not only devoid of novelty, but collector value as well. Wait, here's the funny part. Nathan Smart of The Game Rag fame has decided to clear up some space by selling his Super Famicom, along with a few games, with Mr. Miyamoto's signature. It's currently going for $US 1475 at time of publish.
This black box arrived from Sony by courier today. The company adores pretty press packs. Adores them to death, the afterlife and the afterlife-death. And whatever comes after those.
Don't worry, 360 owners, when Ubisoft
A PC game having a bad launch isn't as rare an occurrence as it should be, especially in these days of readily available internet patches, so it takes something special to be called a truly botched PC game launch. 1UP takes a look at five of the worst first days ever in their feature, "Top 5 Botched PC Game Launches". For the most part they've chosen the ones you'd expect. Hellgate: London, with its greedy payment system and
Gamasutra has uploaded an informative post-mortem for Infinite Interactive's Puzzle Quest. CEO and designer Steve Fawkner is basically a master at mixing casual and hardcore gameplay, so if you're keen to learn a few of the ingredients of his magic recipe, this is a good place to start.
Our 
German site 4Sceners.de published this weekend the first captured images of a demo for a mysterious commercial product known as Linger In Shadows, created by demoscene group Plastic. Details are virtually nonexistent on Linger In Shadows, a title Sony Computer Entertainment
The guys at Metanet are begging the internet to stop, they want to get off. After comments from a Game Developers Conference interview with Gamasutra made their way online,
It seems Bethesda's changed plans for Fallout 3 quite a bit since I first got a glimpse of the game in action back in June of last year. When they originally stated they were going for 9-12 endings, I was seriously impressed, imagining the sort of replay value that would generate. Now Bethesda's Todd Howard has appeared in the latest OXM podcast, saying that the game now has more than 200 different endings as of last week. 200 endings? That doesn't even seem like a real number, does it? Considering he's also saying the game is twice as long as they initially estimated (40 hours with side quests), I am pretty sure you could play the game forever. Todd says the game is finished and on track for Fall 2008, but needs a ton of testing and polishing. Hit up OXM below for the full story while I try to wrap my head around the whole 200 ending thing.
What's with all the recent sales? Not that we mind, of course.