massively multiplayer
Activision May Be Considering A Massively Multiplayer Call Of Duty
Posted by Michael McWhertor at 1:25 PM on March 5, 2008
The head cheese at Activision, Bobby Kotick, recently made headlines for his assertion that, in order to compete properly with World of Warcraft, publishers may need to invest nearly a billion dollars in such a venture. Fortunately for Kotick and crew, they now have access to the big brains at Blizzard and Vivendi, a group of folks who know quite a bit about the MMO business. How then, can Activision exploit its biggest earners into even bigger financial monsters?
The Activision CEO says that during the first few months of integration planning with Vivendi, they asked themselves some serious questions about what they consider "the fastest growing markets in the world", including Asian markets and MMOs.
As an example, Kotick said to investors at the Morgan Stanley Technology Conference, "What would be the natural evolution of a property like Call of Duty into a massively-multiplayer environment and how do you monetise that?"
Kotick parlayed that into a thought on in-game advertising, in which he pointed to Starcraft as a model for short-session, ladder tournament play that can easily support ad spots. While a Call of Duty MMO may be a long way off, if it ever gets off the ground, it's starting to sound like Activision execs may be giving it serious thought and we'd expect it to be a big focus for the publisher's ad revenue model.

Comments (AU Comments · US Comments)
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Tolgak
Posted 5:34 AM 6/3/08
@GUNLOC_MORIYM:
Customization should be as in-depth as Rainbow 6: Vegas. If you're talking about skills and special weapons, they should be earned through combat experience and dictated by the unit you're in.
For example: starting off in the U.S. Army would yield few customization options.
You get your main weapon based on the types of training you have completed. You can adjust your gear setup to a limited degree but have only one weapon choice.
As you rank up, you get a little bit more customization.
After a certain amount of success in combat (not necessarily ranking up), you can be eligible for other roles like special forces or tank crew. Once you transfer to that new division, your combat skill set keeps with you, but you loose the old equipment options (depending on specialty). New roles let you develop additional skills. However, not using a skill will deplete its value over time. The decrease will take a while and it would not be much, so you'll never go back to zero in any skill.
As for running around on your own, that defeats the purpose of a mass FPS, the simulation of war. If people had the option of playing that way without earning it, the fighting would be extremely spread out and it would become boring really fast. The point should be to get people to work together on a large scale. "Lone wolves" end up destroying that emphasis in games that don't emphasizing it enough.
Now, I'm not against people working on their own, as long as they do it to benefit the army instead of just themselves. You would have to work hard to earn the right to go on solo missions. Nobody would just be able to pick up a sniper rifle, they would have to be infantry for a while and pass sniper training. This will ensure that whoever is in an advanced role will know what he is doing and not play like a douchebag.
@Tiber:
There wouldn't be quests, there would be missions. These missions would be assigned on a unit basis, not to individuals. Individuals will then be sent out from within the unit.
Gathering items wont be much of a big deal, since the focus would be on combat. Still you should be able to search dead bodies.
As for objectives, I think they should be all player created. Even things like briefcases full of enemy information should be handled, transferred, and interpreted by players.
Yes, my ideal game would combine:
The training of America's Army
The many combat options of Armed Assault
The individual customization of Rainbow 6 Vegas and similar games
The combat abilities of Rainbow 6 Vegas complete with prone, leaning, rolling, pressing against walls, blind firing, etc (all in first person)
The realism of vehicle simulation games
And a massive chain of command system
I could outline every aspect of my ideal game if you wanted me to but it would fill up books and nobody would publish it.
Tolgak
XvCowboyvX
Posted 5:34 AM 6/3/08
@tex64: Glad to hear the community's still strong! Kinda makes me want to reactivate my account..
XvCowboyvX
Project Thanatos
Posted 5:34 AM 6/3/08
I play WoW. I play CoD. Combine both and my social life would be non-existant.
Project Thanatos
Amazing-Steve
Posted 5:34 AM 6/3/08
@kidko: You'll probably never see "hot bandwidth" on this side of the Pacific. The telcos have all that dark fiber that they have no intention of lighting up any time soon. Why?
Because they're already charging what the market will bear for the shit tech that we have now. An upgrade means higher prices. Prices the average consumer won't pay, so we end up with the status quo we have now. Only Government laying the smack down on the telcos is going to move things forward because to upgrade the current system with no change in rates, is pretty much an admission that they've been fleecing us all along. Like we didn't already know.
Amazing-Steve
tex64
Posted 5:34 AM 6/3/08
Anyway, here is the link I thought I posted previously:
1)[files.filefront.com]
2)UltimateBattlegroundSDwmv/;9519928;/fileinfo.html
Splice these two together into a useable URL to view the download page.
Sorry for the inconvenience,
tex
tex64
Tiber
Posted 5:34 AM 6/3/08
Now we can have quests along the lines of "Go collect 20 Nazi helmets."
But seriously. The idea has merit. If nothing else, "grinding" in a FPS would at least be less monotonous than in an RPG. Never played PlanetSide, but it looked kind of interesting.
Tiber
Zenian
Posted 5:34 AM 6/3/08
S.T.A.L.K.E.R is the best thing I can think of for the MMOFPS genres to smash together, if CoD can pull that off with a little refining, were golden.
Zenian
bluesquareapple
Posted 5:34 AM 6/3/08
I'm aroused..
bluesquareapple
PooPooKaKaBumBum
Posted 5:34 AM 6/3/08
So Activision are going to put out Call of Duty 4 all over again and just forego the single player vignette - I mean campaign?
PooPooKaKaBumBum
AllOfUsAreLost
Posted 5:34 AM 6/3/08
Does anyone else think that a Takeshi's Castle MMO would be a good idea?
AllOfUsAreLost
GUNLOC_MORIYM
Posted 5:34 AM 6/3/08
@Tolgak: & @gamadaya: I like both ideas. I agree the devs just need to use there imagination more.
I think an mmofps can be done as long as its objectives are simple enough for everbody to understand. Chromehound's ongoing war was a good idea because if you didn't want to
play other players and risk loosing your gear (money) you could just take on the cpu. Of course the payoff was less but so was the risk. Pick a faction join a clan and customize your soldier like in cod4 and presto!
Each faction has a main captial that they can gather in to dance or whatever. Put size caps on clans but allow for allengences with other clans so you can allways have enough for a pickup team. Think about in halo not everybody likes the big team battle so why make everybody play them? Just because its supposed to be an mmofps? Wrong. Reward the lone wolves/army of 2's along with the players who like to team in bigger groups.
Matches should have a lobby (war room) to show off key choke points to the new players and also allow for teams to come up with a plan. Maps should have gameplay rules made with them in mind & locked down like tf2 does. Also add in a last man standing match for the best players of each faction (dm tourny). The matches take place on the world map ect... Factions going after captials yada yada.
Point is it can be done just don't charge monthly fees. Try weekly tie-ins or sponserd events. Then make more $ on expansion packs. In the end its still mostly p2p but more laid out to look like theres a bigger picture going on.
GUNLOC_MORIYM
Demaar
Posted 5:34 AM 6/3/08
If Infinity Ward are developing, I'd be all over that. Imagine playing through the USMC missions in COD4 with other people instead of AI, that'd be BAD ARSE.
Demaar
JakeDunn
Posted 5:34 AM 6/3/08
ssswwwiiiinnnngggg!!!!!!!
JakeDunn
tex64
Posted 5:34 AM 6/3/08
Some of you have had some excellent ideas re: player-run high commands, critical decisions re: strategy and supply, which pieces of equiment to research and how to combat your opponents choices, constant 24/7 arenas, immense land masses, and integrated combined arms.
There is a game out there which already has these elements.
Here is a compilation of footage by a fellow gamer called SMOKEEYE. 95% is actual combat footage with a small percentage being "staged" if you will.
I have posted the link with the most compressed version, it is still quite large but I think you will find this trailer of about 6 minutes long to be quite entertaining.
This game is not perfect but it continues to grow and develop.
[files.filefront.com]
Enjoy!
tex
tex64
Dasyatis
Posted 5:34 AM 6/3/08
I can`t see it being that hard really. They already have characters that level up, gaining skills and new weaponry as they go.
Make a skill tree and force players to choose the perks they gain rather than get the same set and you`ve pretty much already got an MMO.
Dasyatis
Fyren
Posted 5:34 AM 6/3/08
Closest thing is Huxley at the moment. MMOFPS a la Guild wars.
I don't know, I've had few share of mmofps, starting with Planetside, and the appeal just does not last after a month or two.
Fyren
Ryosukekun21
Posted 5:34 AM 6/3/08
I mean I love Call Of Duty 4 but I don't know how this would work a mmofps? Well Might make it like the Agency for Ps3.
Ryosukekun21
ArmyofJuan
Posted 5:34 AM 6/3/08
@Jext: ok im sorry. i take back any curses i said. May the videogame god Lord Poly-Bit bless your PS3 with everlasting life
ArmyofJuan
peAr_nectAr
Posted 5:34 AM 6/3/08
I mean, we could all go out and fight in a war against real people if we wanted to. I'd still prefer to keep my games as far from reality as possible, thanks.
peAr_nectAr
ZonzoMaster
Posted 5:34 AM 6/3/08
Make a poll and send it to the big companies, I'm sure a lot of people would like a well executed MMOFPS, I'd buy it in a heartbeat.
ZonzoMaster
XvCowboyvX
Posted 5:34 AM 6/3/08
I played WWII Online for a few years and had a hell of a lot of fun doing it. Of course there were a shit-ton of problems during launch and even months and years after that, but it still provided a fun experience if one joined a squad and played during peak hours.
So, hearing that a Call of Duty MMO is potentially in the works definitely piques my interest, as I imagine it to be like WWII Online was/is, only much prettier and containing fewer problems.
XvCowboyvX
kokiri-kid
Posted 5:34 AM 6/3/08
hmm.... maybe have you and alot of other people fighting a war?
it could get boring after a while.. but for a while it'd be quite amazing
but, it would need multiple wartime periods, modern, ww2, uhh.. teh future.. etc
kokiri-kid
Jext
Posted 5:34 AM 6/3/08
@ArmyofJuan JuanSebastiann (XBL) ArmyofJuann (PSN): "Calm down. Calm down. Don't get a big d*ck!" - Danny (R.I.P.)
Anyways, I was just brining up PlanetSide since most people seem to not realize that MMOFPS' existed. I personally loved PlanetSide. I was sick of EQ and all the other clones at the time and PlanetSide was finally something different. If you had a good outfit and were able to find decent battles, the game was incredibly fun (2003-2005).
Oh and please don't curse my gaming platforms. My brother's 2nd 360 just got struck with the RROD an hour ago. I fear your curse will be reaching my PS3 soon.
Jext
ArmyofJuan
Posted 5:34 AM 6/3/08
@Jext: If you honestly mention Planetside in a good light one more time i pray your 360 red rings or your PS3 gets stolen and used as a bomb or whatever you have dies. Planetside sucks/sucked. Is it even still alive anymore? i could have sworn they killed it years ago.
It was a good idea, but the execution was horrible and you had like lines of transports waiting to drop people off and it was a mess
ArmyofJuan
Maiken
Posted 5:34 AM 6/3/08
Hey, Planetside was fun (sorta) if they make it just like a giant match of BF2 then its all good.
Maiken
gamadaya
Posted 5:34 AM 6/3/08
@okenny :):
Did I miss something?
gamadaya
mindscienceofthemind
Posted 5:34 AM 6/3/08
It might be worth noting that Climax Online was working a MMO set on the battlefields of WWII before they shut down, they were not able to generate too much interest for that one.
mindscienceofthemind
KilllerBee
Posted 5:34 AM 6/3/08
If this actually happened I would blow a geeky load so huge I'd need new pants for a month.
KilllerBee
lilsamuraijoe
Posted 5:34 AM 6/3/08
I can see this truly working in only one way. Forget WoW. Forget RPGs. Just make it CoD4 on a very huge map. One side of this huge map would be the USMC or SaS and on the other the OpFor or Nazis or w/e. You are just one soldier, in one huge, gigantic frag fest. Thats MMO for you.
lilsamuraijoe
cavingman
Posted 5:34 AM 6/3/08
@Tolgak:
someone make this mans game!!!!
i was thinking about how the matches would go. team a battles team b, it spawns a cod match not unlike cod4's current matches. team a wins and the line pushes towards team b's side a little bit. meanwhile there are hundreds of other matches going on that change who controls what land/cities etc. this could go on forever. maybe at some point b gets pushed all the way back and a is assaulting the homeland or something?
then i thought, team a wins a match, but all the other team a matches around it lose. the part of team a that won now has to defend from a buttload more members of team b.
would this be fun? i dont know lol
cavingman
nytestalker
Posted 5:34 AM 6/3/08
planetside had so much bloody potential... i boycott SOE on general principle now, however SOE AREYOU LISTENING! I would buy Planetside 2 in a heart beat, even if you might SOD it up. I would still buy it.
Also, Huxley, WW2Online both MMOFPS
To a lesser degree, WarRock is somewhat MMO'ish.
Its death match, or control point based, instead of one giant world, you all connect into a central chat / game room type area. then play out individual matches.
It is a peer2peer setup, not a server2peer like most traditional FPS games.
It is exactly like MMORPGS [MMOFPS that is] in that it is totally do able, no one has gotten it quite right yet. (Planetside was the closest)
nytestalker
Akmed
Posted 5:34 AM 6/3/08
well can they first add dualshock 3 support to PS3 COD4 would be nice.... and fix some issues some people have.
Akmed
Archaotic
Posted 5:34 AM 6/3/08
@Lokku:
It's not really the fantasy setting that's the problem, though. Fantasy settings are fine. It's the MMO devs' stubborn insistence that grindfests are the only way to keep players paying them for extended periods that's hurting MMOs at this point. Putting a gun in people's hands and making it first person won't change that. Look at Hellgate: London.
Archaotic
Lokku
Posted 5:34 AM 6/3/08
A decent FPS MMO would be great. The WoW clone thing is just silly and the whole fantasy setting and grinding/lvling is just so played out. Wish RPGs would evolve more instead of having the same mechanics as it did 20 years ago.
From what I've seen of Huxley im not impressed. It's not really an mmo, but a mp game where the lobby is the "world" and you hop on trains to get to typical DM map to play on. Planetside has done the best so far in huge battles and such, but it's a bit dated now.
Lokku
okenny :)
Posted 5:34 AM 6/3/08
@gamadaya: Ha! Thanks to Ramstein's post, okenny doesn't seem so crazy (please ignore the overt sexual solicitation...unless you're interested <3) after all does he?(!) O_o
okenny :)
Tolgak
Posted 5:34 AM 6/3/08
@gamadaya: I think what would best solve the problem of spawning is having two countries fighting over a third. In the beginning of the game, all troops are flown or shipped in to opposing shores.
As a player, you should start away from the battlefield at certain spawn points. Each unit should have a transport service from those spawn points in order to get players back to the units they've joined (to prevent unrealistic spawning right in the middle of battle). If enemy presence is made in the area surrounding spawn point, it halts all spawning until the surrounding area is cleared.
Basically, all people joining the battle will come in as reinforcements, and not just appear out of thin air in the middle of a fight. The only problem with this is, to keep a realistic battlefield atmosphere, people will have to wait until transports fill up. If the transports are automatic, they should leave at certain time intervals (so players can plan their entrance into servers).
Different roles should spawn in different places. A member of a fighter squadron would spawn at an airbase. To ensure that pilots will always have a plane to fly, you'd probably have to register with servers so that your plane can only be operated by you. To balance gameplay, certain vehicles would have to be limited. Hopefully none of the spots will fill up in massive servers.
Maybe to get more advanced jobs such as tank driving and flight, you'd have to prove yourself as an infantryman. Then you'd go to special training servers in order to be cleared to use certain devices.
My hopes for the game is that it will cater to anyone from CS players to flight/combat-sim enthusiasts to RTS players. If it is done the way I proposed, only the people who take the advanced roles seriously will be able to take advantage of them. This will prevent the stupidity that we all constantly see with the Battlefield franchise and its commanders/vehicle usage.
Tolgak
Jext
Posted 5:34 AM 6/3/08
@gamadaya: Recommend it now? Now freakin' way. If it were still 2003 or 2004 (when it had around 60,000 players at one point), hell yes. But the population levels are pathetic currently since SOE decided to hardly fund the game (in favor for EQ2 and SWG).
Jext
Ramstein
Posted 5:34 AM 6/3/08
Words cannot express; therefore I present you with this image:
[www.penny-arcade.com]
Ramstein
gamadaya
Posted 5:34 AM 6/3/08
@Jext:
Ok, so it can be done then. Now all we need is for it to be done with a popular brand. But man, PlanetSide looks cool. Does anybody here play it, and would you recommend it?
@okenny :):
Dude, you're trying to cram an MMOFPS into WoW's system. It can't be done. Obviously, a new system would have to be made.
gamadaya
Ra on the Moon.
Posted 5:34 AM 6/3/08
@gusiskirby: ya a little late....
And I think it will be a good idea. But I suppose Huxley will be the biggest measure of how good a recent MMOFPS would do.
Ra on the Moon.
Archaotic
Posted 5:34 AM 6/3/08
@Chimaera:
I thought that was third person. I dunno, I don't really follow games that have "shooter" in their genre explanation...
Archaotic
okenny :)
Posted 5:34 AM 6/3/08
I'm not even going to pretend I play MMO's or even know the lingo but I do hear certain words thrown around and I thought it would be fun to use it in a question in sort of an "off the cuff" style so here goes:
How would you "buff" a player in CODMMO and/or what would you buff. What would be the effect of buffing and how would you go about "debuffing" the player. What would the end-game be like and would an epic mount be a tank with helicopter rotors attached to it? Would you have item drops in the form of tampons for patching up bullet wounds (ala Ao2) or do you have to go to a bombed out London church and pray for healing?. Since we're on the topic... giving the typical FPS death rate, wouldn't corpse runs be kind of ef'ed up? Will there be persistent stats as well as a trade-off system. For example, you can carry heavy weapons and move slowly. A more interesting scenario would be sleeping with a dirty village whore to regain heath based on stamina stats but at the risk of catching an STD with may wear away your XP over time.
Any help I can get from you WoW or Korean Huxley testers would be greatly appreciated. It's not like I'm willing to do unforgivably depraved things to gain answers to these questions but if you feel it necessary to subject me to rapture then I.M. me <3
okenny :)
Jext
Posted 5:34 AM 6/3/08
@gamadaya: You kinda just described a game that already exists: PlanetSide.
Jext
spoonytrain
Posted 5:34 AM 6/3/08
This will not happen.
It is a huge faux pas in business to create a product that is made to directly compete with another product.
Especially when that product gets 30 million dollars a month in revenue.
spoonytrain
Marcus Fenix
Posted 5:34 AM 6/3/08
@Archaotic: The agency?
Marcus Fenix
DranzerKire
Posted 5:34 AM 6/3/08
A FPSMMO would be great but I would like to see more geared to controlling points in a giant war. Something similar to how WWII online but I would like to see a better engine.
DranzerKire
gamadaya
Posted 5:34 AM 6/3/08
@Archaotic:
Then are aren't using you're imagination enough. I have always dreamed of a true MMOFPS. I love the MMO part of MMORPGs, but I hate the RPG part. I hate grinding, I hate collecting shit, and I hate boring quests where I have to get a bunch of stuff for some retarded NPC. I'm not even a huge FPS fan, but a CoD MMO would be an instant buy for me. It couldn't be a guild wars type game though. In order for it to compete with WoW (and a CoD MMO actually could), it would need to be a true MMO. Thousands of players per server. I think people would flip for this. It would be much more inviting to new players, so a lot of people who don't play WoW because of the time you need to invest in it would really be drawn to it. And it could work. There are lots of ways to do it. There could be 2 or more factions that the player could choose from. Each server could start off clean, with faction HQs being the only things under control, as well as the only places to spawn on the map. Scattered across the map could be multiple control points to be captured. Once captured, they could act as spawn points and give out ammo and other benefits. The goal would be to make it to the enemy base and capture that, and the server would reset. This system wouldn't even need that much coordination among the players. Just killing the other faction's members would get you somewhere. And with enough people and a big enough world, battles could last for weeks, even months. Of course, you'd have to figure out stuff like what happens when thousands of players are trying to spawn at home base to repel the final enemy attack, but like I said, this is only one possible way to do this. And for something I pulled out of my ass, it seems pretty fun. Kotic was right though, in order to pull this off you'd need a shitload of time and money. But, activision is the biggest third party publisher in the world, and are merged with Blizzard, so I think if anybody could pull this off, it would be them. Now lets see if it will let me post this monster.
gamadaya
gusiskirby
Posted 5:34 AM 6/3/08
World of Call of Duty
gusiskirby
GeekyChic
Posted 5:34 AM 6/3/08
Maybe there will be "last man standing" scenarios like in old school Goldeneye. Or like Halo, or even Gauntlet where groups of players can take on missions together. Just set ... unfortunately in WW2.
There are lots of possibilities. Seems like they've got the developers to make it work, and enough marketing $$ to shove it down our throats. ActiBlizz might end up with a winner.
GeekyChic
booyahachieved
Posted 5:34 AM 6/3/08
I could tolerate it being set in WW2 if quests involved killing Nazi's and collecting their autographed pictures of Hitler ...or if you could kill a giant robot Hitler
booyahachieved
KirbySS
Posted 5:34 AM 6/3/08
Like that WW2 Online MMO? Apparently that wasn't too bad.
KirbySS
muu
Posted 5:34 AM 6/3/08
I recall being very excited about Huxley when it was first announced. The little bits of stuff I've seen of it recently don't excite me as much; then again, once you get sick of one MMO it's hard to go back through that whole ordeal again.
Wonder if we get to raid giant Axis strongholds for Golden Bullets of Honor +1 with this new venture.
muu
Cunder
Posted 5:34 AM 6/3/08
It's a Simple concept for a game like this, a actul war simulation. If none of you played Planetside it work somewhat like that but using realism as seen in CoD4.
Objectives are taking over areas much like airspace, vehicle depos, barracks. It be like tug of war but with bullets an areas as wide that it take you up to atleast 5min or more to drive from one side to the other.
I'm fancy that on Planetside but the only objection was the health on those characters were kinda extremely high. In this case it can take numbers or tactics to actully pull off a take over on a base.
Cunder
Tolgak
Posted 5:34 AM 6/3/08
What this needs is integration with all sorts of gameplay.
I'd like to see a landmass the size of a small country with one constant war being waged; all of it run under a chain of command.
As you gain experience in all sorts of gameplay types, your rank increases and you get more decision making power. Ranking up requires following orders. Bad leadership can be reported and should be detectable by servers (people sending others out into the middle of nowhere).
The guys at the top command the big picture, and consultation between them can be required for major decisions.
Heck, they can even throw in non-military roles for people to try out. Civilians can interact with military and those interactions will yield benefits or consequences.
I'd also like to see vehicle simulation. It seems that when FPS games add vehicles, all vehicle realism goes to crap.
A virtual battlefield would be extremely fun. I hope they don't mess it up.
Tolgak
Detre
Posted 5:34 AM 6/3/08
i think when people hear FPSMMO they thing oh wow wow with guns, when i dont think thats what they are talking about at all. MMO means massively multiplayer online. Thats it. It doesnt mean you have to go collect shit, it doesnt mean you have to craft shit. It just means theres a crap load of people playing in the same place as you. More then likely if we ever get a FPSMMO it'll be similar to guild wars, where your session is instanced with however other many people want to do the same thing as you. I cant see some kind of free for all kill everyone on site FPSMMO working very well.
Detre
Teh Emo Penguin
Posted 5:34 AM 6/3/08
Hmm.
Doesn't sound very exciting.
Teh Emo Penguin
Jext
Posted 5:34 AM 6/3/08
@Archaotic: PlanetSide.
Jext
Jext
Posted 5:34 AM 6/3/08
I see a lot of you people haven't heard of games like PlanetSide (which did decent it's first two years after release) or WW2Online.
MMOFPS' can work, they just need a dedicated staff that will give it the attention it needs (something SOE failed at when they decided to reject PlanetSide's future in favor of EQ2 and SWG).
Jext
BryanGuitarDude
Posted 5:34 AM 6/3/08
Private! i need you to get me 15 rat tails! We need them to repair our tanks!
*39 Dead Rats Later
Woot Quest complete!
Now i gotta kill 50 rats!
Anyways, whats the point of having a mmo fps at this point? CoD already has a lvling system or you can have the better class style of TF2. I'ts pretty mmo and no monthly fees with no filler.
BryanGuitarDude
Iz1ck
Posted 5:34 AM 6/3/08
Well, lets see how Huxley turns out first...
Iz1ck
TOWER_JUNKIE
Posted 5:34 AM 6/3/08
@Archaotic: I agree. I've been hearing of alot of the MMOFPS concept over the past few years, but I fail to see how it would work out. Let's keep it to the RPGs for now.
TOWER_JUNKIE
rljohn
Posted 5:34 AM 6/3/08
@greygecko:
Agreed. WW2 can diaf.
rljohn
greygecko
Posted 5:34 AM 6/3/08
if is not based in WW2 im in
greygecko
kidko
Posted 5:34 AM 6/3/08
Oh, and to be a little more on topic, the major hurdle here is motha effin internet bandwidth! Lining up that headshot... Woah! He's gone! No wait- he's behind me! Kill cam?? NOOO! LAAAAG!
One of these game conglomerates needs to buy a telco next and start rolling out hot hot bandwidth to gamers who are stuck on crap ass DSL or sketchy cable.
kidko
Quartzblade
Posted 5:34 AM 6/3/08
I really enjoyed planetside actually, but not enough to subscribe to it. I guess that would be a problem, right? Besides, if companies keep on throwing different kinds of MMOs out on the market something is going to stick eventually. I could see myself enjoying this.
Quartzblade
Archaotic
Posted 5:34 AM 6/3/08
How would an MMOFPS even WORK? It just seems silly, conceptual, and stupid. I can't see this going anywhere, and I definitely can't see it going anywhere GOOD.
Archaotic
Lixie
Posted 5:34 AM 6/3/08
Hold on, I need a cigarette....
Lixie
Erwin
Posted 5:34 AM 6/3/08
I was thinking what this could be like, then I read "monetize" as "monotonize."
Erwin
EmTeeZ
Posted 5:34 AM 6/3/08
I definitely think the CoD IP would be enough to bring tons to the MMO fold. I really doubt it'll happen, but if it did, awesome.
EmTeeZ
kidko
Posted 5:34 AM 6/3/08
@Quartzblade: LOL. Brown filter fully realized!
kidko
Taco Bellâ„¢
Posted 5:34 AM 6/3/08
Would be quite rad.
Taco Bellâ„¢
MagnusGman
Posted 5:34 AM 6/3/08
This may be a bad idea. Usually the fps and mmo crowds stay very distant from each other. Some mmos (tabula rasa) have tried to bridge the crowds before. But all have failed. However, if they do it right, the mmo and fps fans could finally unite. But then again, if everything were done right in the gaming industry, every game would be absolutely perfect.
MagnusGman
Quartzblade
Posted 5:34 AM 6/3/08
World of Duty?
Quartzblade
Tolgak
Posted 10:20 PM 19/3/08
It should be kept modern.
There has yet to be an outstanding fps based in present times. Many have come close, but they aren't yet "there."
Tolgak
awesomerobot
Posted 10:20 PM 19/3/08
This would basically be an extension of COD4 - with class rankings and such
Even if in WW2 - you could be a Nazi, American, European - members of squads, take part in enormous scale battles, infiltration and spy missions?
The possibilities seem endless - this could end up being very very right.
awesomerobot
WolfofWar
Posted 10:20 PM 19/3/08
An MMOFPS could work really well. A sortof underground hit, WW2online is an MMOFPS simulation. It's similar to Battlefield 1942 on crack. Heavily realistic, with a persistent and massive recreation of europe, where you can fly planes, get in tanks and all fun stuff. A COD MMO would be similar to that. A constant massive frontline push, hopefully with some vehicles thrown in for good measure.
WolfofWar
Tolgak
Posted 10:20 PM 19/3/08
@GUNLOC_MORIYM:
If training missions are offline (I agree with this for basic training), then they should at least be long and in depth for advanced roles. Nobody should be able to transport soldiers without first learning how to properly land a helicopter (and being able to do it multiple times).
Some online training should at least be an option for team-based roles.
As for the James Bond type of role, there could be unofficial spies. Basically you could take the clothing off of an enemy corpse (could be bloodstained, so be careful), and use that to infiltrate enemy ranks. There would be no designation for this (doesn't happen much in real life anyway), but there could be ways to get bonuses like this (spend a significant amount time, armed, around enemy soldiers who know your presence but don't shoot you).
If anyone does roam alone, it should be for the benefit of the team. If you're not doing anything towards your assigned goals while alone, you don't rank up. I'm trying to avoid turning this game into the average multiplayer experience online during which nobody really works together.
Tolgak
GUNLOC_MORIYM
Posted 10:20 PM 19/3/08
@Tolgak: I think the offline portion of the game should be training missions and the like. If you want to solo and be like James bond then sure that should be earned. I don't want to team up with Cody banks :p let him play with himself...
GUNLOC_MORIYM