industry news
EA Expands In-Game Ads, Crows About Potential Profit
Posted by Brian Crecente at 8:00 AM on March 19, 2008
In a somewhat off-putting press release in-game advertising company Massive and Electronic Arts bragged today about their ability to shove more advertisements down gamers' throats with the extension and expansion of the collaboration of the two companies.
The deal will extend the contract between the two for two years, but more importantly expand the number of games that Electronic Arts will allow Massive to place ads in.
With the latest agreement, EA will further expand the opportunities available to advertisers by extending the participation of current titles in the Massive network as well as incorporating additional, highly anticipated games over the course of the deal. The wide range of EA content that will be available in the Massive network includes the next two iterations of popular EA SPORTS(TM) franchises including Madden NFL* football, NBA LIVE basketball, NASCAR* (R) racing and NHL(R) hockey.
While the press release spends lots of time explaining how wonderful this is for advertisers and how profitable it will be for Electronic Arts, it fails to mention the impact it has on gamers. I don't mind some in-game advertising, but reading a release like this makes me feel like these games are little more than glorified vehicles for advertising... and we're still paying top dollar to get them. How crazy is that?
Agreement Enables Integration of In-Game Advertising and Premium Video Game Content into Long-Term Campaign Planning and Media Buying Processes
REDWOOD CITY, Calif. & NEW YORK--(BUSINESS WIRE)--March 18, 2008--Electronic Arts Inc. (NASDAQ:ERTS) and Massive Inc., a wholly owned subsidiary of Microsoft Corp. (Nasdaq:MSFT) and a leading network for video game advertising, today announced an expansion and two-year extension of their agreement to offer dynamic in-game advertising for EA video games. The new global agreement provides unprecedented opportunities for advertisers to engage with EA's highly coveted audience -- especially males ages 18 to 34 -- through its roster of blockbuster games on the Xbox 360(TM) platform and exclusive rights to a majority of EA's premium PC products.
With over three years of experience in dynamically serving advertisements in video games, Massive is the definitive in-game advertising solution for advertisers around the world, including Ford Motor Co. in the U.S., Rogers in Canada, and Puma in Europe. Massive's long-standing relationship with EA, publisher of many of the world's most popular games, provides advertisers with extensive reach through EA's portfolio of premium content video games. This agreement represents a critical point of differentiation for Massive as the in-game advertising medium continues its momentum as a more attractive and effective medium compared with traditional forms of established advertising.
With the latest agreement, EA will further expand the opportunities available to advertisers by extending the participation of current titles in the Massive network as well as incorporating additional, highly anticipated games over the course of the deal. The wide range of EA content that will be available in the Massive network includes the next two iterations of popular EA SPORTS(TM) franchises including Madden NFL* football, NBA LIVE basketball, NASCAR* (R) racing and NHL(R) hockey.
Massive will continue to be the exclusive in-game ad network for PC and Xbox 360 platforms of the world's largest racing franchise, EA's Need For Speed(TM), including current live titles Need for Speed Carbon and Need for Speed ProStreet. Massive is also working with marketers to incorporate dynamic advertising into another popular EA racing title, Burnout(TM) Paradise.
"We continue to utilise the breadth and depth of Massive's content to market a range of our clients' key brands," said Brian Bos, senior vice president, Convergence Director, Mindshare - Team Detroit. "With this expanded partnership, we will be able to plan dynamic in-game campaigns several years out, which is critical in making Massive's content platform a more integral part of our video game marketing strategy."
"EA strongly believes that dynamic in-game advertising is an important growth area for our business, and is one of many opportunities we are pursuing in growing the advertising market," said Kathy Vrabeck, president of the Casual Entertainment Label at EA. "We selected Massive because they are the industry leader in this space with a global sales footprint, solid brand recognition and in-depth experience in video game advertising."
By providing certainty around Massive's ad inventory for years into the future, the multiyear agreement enables advertisers to plan in-game advertising on a calendar year basis as part of a holistic campaign development process alongside other mediums such as TV, online and print media.
Rouwen Bastian, Coordinator European Media Strategies at Opel, said: "In-game advertising plays an essential role for us in reaching today's young adult consumers. The multi-year agreement between Massive and EA makes it possible for us to make greater strategic use of in-game advertising by incorporating it into the same long-term planning as other media forms."
Richard Dance, Group Account Director at MindShare Interaction UK, said: "The growing channel of in-game advertising provides an exciting and creative medium in which to work. Although we are only scratching the surface with regards to the opportunities it provides, more and more of our clients are keen to include in-game advertising as a part of their multichannel strategy."
"Our latest agreement with EA expands advertisers' unprecedented access to EA's world-class franchises to reach young male gamers around the world," said Cory Van Arsdale, CEO of Massive. "This multiyear partnership reflects both the maturity of the dynamic in-game advertising medium and the benefits that our network continues to deliver for both publishers and advertisers."

Comments (AU Comments · US Comments)
Pax_Bisonica
Posted March 19, 2008 9:14 AM
It all comes down to the delivery method. If gamers are forced to endure 'commercial breaks' between levels then there will be, no doubt, an outcry from frustrated gamers. If, however the ads are unintrusive - say advertising hoardings at a sports ground or a radio advert in a GTA style game that wouldn't be too bad. I would like to think that revenue gained from in game advertising will lead to cheaper games, but that may be little more than wishful thinking.
AdamD
Posted March 19, 2008 9:32 AM
As these in game adverts ramp up I am yet to see prices tags on games drop. It seems that games containing in game adds are either free or full price. Surely any of the shelf game containing adds should come with a reduced price tag. But then again, maybe this is just the fact that Australia gets shafted on price for every title.
Codeninja
Posted March 19, 2008 5:11 PM
I remember the days - some few years back - when advertising based games were free to play.
joelface
Posted 11:11 PM 19/3/08
THIS is the EA that wants to buy the Grand Theft Auto franchise.
if that comes to be... it will be a SAD, SAD day for gamers everywhere (namely gta fans. lol)
joelface
Sloopydrew
Posted 11:11 PM 19/3/08
@duckmouth:
You're talking about "realism" in a Mario Kart game. I never thought I'd see the day when I saw anyone rallying for billboards plastered over the Mushroom Kingdom. It's a fantasy world.
@bangbangblah:
Take it or leave it, that's your choice. But don't forget that -- unless prices are lowered due to in-game advertising, which hasn't happened (the opposite, actually) -- you're paying for commercials.
Sloopydrew
Sloopydrew
Posted 11:11 PM 19/3/08
@evslin:
2) Massive
Sloopydrew
Sloopydrew
Posted 11:11 PM 19/3/08
@Agies:
You know what else offsets production costs? Profit. Grossly obscene amounts of it. If EA can shell out billions to takeover gigantic publishers in hostile takeovers I'd say they're doing pretty damn good for themselves. If advertising is to be in a game, it should be to offset these ridiculous $60 price tags. The more advertising, the cheaper the game. That was the Trojan horse they rode in on when they started this crap.
Sloopydrew
evslin
Posted 11:11 PM 19/3/08
List of people who can go fuck themselves:
1) EA
evslin
Fireblast
Posted 11:11 PM 19/3/08
EA sure needs game ads in their games. They are the biggest video game company based in the United States and they have a lot of money so can't they just be happy with that? Of course not, they need to buy companies that do their work for them unless they want a buggy game called Army of Two out.
Fireblast
Ghede
Posted 11:11 PM 19/3/08
The second In-game ads get to the point you can fund the development SOLELY on them, I will look again. Until then, they are just a way to boost CEO bonuses and nothing else.
Once they can fund the development process I expect to see a lot more free games. Then I will be happy. Until they, they can go **** themselves.
Ghede
dgonchild
Posted 11:11 PM 19/3/08
@Agies: Exactly. But you see, you're using your brain, which is more than I can say for the internet's video game community when it comes to these things. As long as they make sense, there's nothing wrong with those ads anyway. Sports games, racers, sandbox, and even modern-day/contemporary shooters and such make perfect sense. It's not like the game stops to show you a commercial. When they put ads in Lost Odyssey and Final Fantasy, then you have a real reason to cry.
dgonchild
Tarislar
Posted 11:11 PM 19/3/08
@daizyujin: I really don't think the Take Two shareholders CARE much about their product... as shareholders generally don't, they care about the money it brings in.
Tarislar
Tarislar
Posted 11:11 PM 19/3/08
@Azriel77: Yeah, you make a really good point there.
At no point has anyone been confused over the fact that EA makes games for money. Games that don't have as much potential for making money, just don't get made. So if you have an option of making a game that gives more additional revenue from Adds than a game which cannot realistically contain as many adds... oh well. Guess what wins out?
Sucks for us... But then again, this industry got infested with suit wearing corporate meatplows like John Riccietello a long time ago. We're just feeling the effects now.
Tarislar
daizyujin
Posted 11:11 PM 19/3/08
I am trying to think of the last thing EA did that didn't piss me off...........sorry can't think of any. Seriously, I quit buying their shit after that whole fiasco with the NFL and this just makes it all that much worse. Take 2 shareholders head this warning, if you want your products to turn into ad encrusted shit then by all means sell out.
daizyujin
Azriel77
Posted 11:11 PM 19/3/08
I forgot, remember this is EA, you know. The EA logo CHALLENGE EVERYTHING that you CANNOT SKIP in any game. Yea, sooner or later you will not be able to skip ANY ADS, probably when they own every studio and there is no other real competition that developers could run too. A dark future is coming, and it is filled with ads.
Azriel77
Azriel77
Posted 11:11 PM 19/3/08
The problem with ads is that they only work in TWO types of settings, games in modern cities or sports games. Anything else and they stick out like a sore thumb. What I am afraid of is that original games that take place in a fantasy universe or far future will be phased out so that more "realistic" places can be set so that ads could be placed in. Don't think so, lets look at how much power ads have, in the last episode of smallville, the whole show revolved around kryptonite chewing gum, the WHOLE SHOW revolved around an ad placement. Look, if they were GIVING the game to me FREE or at a REDUCED price from games with non ads I would be ok. HOWEVER, the prices of games have NEVER decreased because of ads and since I PAY for the fraking game I should not be subjected to them.
Azriel77
puffa469
Posted 11:11 PM 19/3/08
This move is sure to bring up those metacritic avergage scores that EA seemed so worried about a few weeks ago.
puffa469
BossMonk
Posted 11:11 PM 19/3/08
Reading through the press release, I can almost see the mocking visage of a suit and tie desk jockey grinning at me through my monitor. His smile masks a silent laughter as eyes swim with every cent I am worth to him.
It is insulting, how much they pride themselves for looking out for their money while ignoring the concerns of their market.
It feels like robbery.
BossMonk
neojam
Posted 11:11 PM 19/3/08
Typical EA gayness....
Anyways, i hate ads in games when its done improperly. Like for example those Nivea ads in ubisoft games (r6 & splinter cell), which were ALL OVER the friggin place.
neojam
housewarmer
Posted 11:11 PM 19/3/08
As a general rule, in-game advertising just sucks - with the exception of SOME sports titles I find that that kind of shilling kills the sense of engagement a game is supposed to give. I mean really, what the fuck happened in the Tom Clancy game universe that the only cars in the world are dodge?
housewarmer
SirCletus
Posted 11:11 PM 19/3/08
Good thing I couldn't care less about Madden, NHL and...NASCAR games. While I haven't knowingly purchased an EA game in awhile, the rate at which EA is snatching up cool developers makes me worry that my largely ad-free gaming days may be numbered. I think the last game I recall playing that was full o' ads was Burnout 3. And lemme just tell you all how much that game made me wanna go out and buy AXE body spray. *sigh.*
SirCletus
DuctTape
Posted 11:11 PM 19/3/08
I'd say it's naive to say games should be cheaper if they have adds in them. Development costs must vary wildly from game to game (compare say a final fantasy game to a street fighter) yet they all retail for the same x9 price point more or less- in NZ dollars it was $99 last generation, these days it's $119.
I guess I'm just saying they're all going to pick the same price regardless of how much the game cost to develop. Prices don't go up or down based on development costs, so I have no problem that they don't go up or down when advertising is added. It's just another factor in the mix, and the mix is so convoluted that it rarely has any baring on the final price- especially when all the new releases cost $119 anyway.
Having said that, I trust in game advertising if it's being pushed by the developers (ie Valve) who have the creative vision, but not if it's being pushed by the publisher (ie EA) who, lets face it, aren't interested in the quality of the final product, but rather how much money it makes them.
DuctTape
fuchikoma
Posted 11:11 PM 19/3/08
@nxp3:
Like Suntory canned potions?
+ Watch video
fuchikoma
nxp3
Posted 11:11 PM 19/3/08
Well..it looks like they got everyone fooled already that ads are ok in sports game. Next ads in halo and unreal...Fuck, you see compusa ads on burnout. I bet that was EA's idea. Soon it will be OK because that's the norm. What are they going to do next...bottle water and sell it?
nxp3
c-lin' Fanboy
Posted 11:11 PM 19/3/08
I guess Mass Effect should have featured some Trojan condoms.
c-lin' Fanboy
psychobaka
Posted 11:11 PM 19/3/08
Somewhere a PR director needs to get fired. Everyone knows you're out to make as much money as you can, EA; no use rubbing it in our faces. Instead, how about getting RB to Europe, or OMG creating new IPs (not buying them)?
psychobaka
GDW1017
Posted 11:11 PM 19/3/08
I really never understood the hate for in-game advertisement in general, unless it's been done horribly wrong. The only issue I do have is the lack of lowered prices, though if the cash is for the greater good than no big (Insomniac can put ads in Resistance 2 or Bungie in Whatever for all I care, if it helps in some way).
Actually, in some ways it makes me happy to see the advertisements, due to the fact that the company had to PAY money for them and thus acknowledge gaming and its importance to the entertainment market.
Overall... meh.
GDW1017
StartRunning
Posted 11:11 PM 19/3/08
I dislike advertisement, ANY advertisement. The whole business seems like a complete waste of time and money to me.
I know it isn't, as it is obviously offensively profitable. But sometimes I think about all the money involved and just try to imagine all the other stuff that could've been done with it.
And then I remember that idealism is dead and it's corpse has of course been sold to the highest bidder.
StartRunning
Ex_EA_Slave
Posted 11:11 PM 19/3/08
Aragon Ballroom in Fight Night. That's all that needs to be said regarding EA and in-game advertising. The fucking creepy King as your trainer? No, that's not shoehorned in at all, completely realistic.
Ex_EA_Slave
Campion
Posted 11:11 PM 19/3/08
Okay, now I don't mind people calling us evil. :)
That being said, I agree that in the right games it's not a problem. I actually like having the ads in Burnout Paradise change, it does do something to keep the landscape fresh. I'm quite chevrolet that it's not really having any impact on my consumer preferences, anyway.
Campion
Wulfgang
Posted 11:11 PM 19/3/08
what? no spore? I'd really like to evolve into some air force one's or a pepsi can.
Wulfgang
Cogito
Posted 11:11 PM 19/3/08
I can't help but wonder why. I mean, has there ever been a conclusive study, or marketing research, of any sort, that shows that in-game ads actually work? I know it won't stop them from trying, at least for a while...until maybe they get the message that just because we see something doesn't make us want to buy it.
Gamers may be a lot of things, but one thing we aren't is sheep.
Cogito
Trowble (XBL/PSN)
Posted 11:11 PM 19/3/08
@liquid_kore: I hear that. They'll match nicely with his Yaris spaceship.
Trowble (XBL/PSN)
duckmouth
Posted 11:11 PM 19/3/08
@Robotube: No, it's to make more money. Simple as that.
duckmouth
ErskinPig
Posted 11:11 PM 19/3/08
@AstrayPenguin: One could argue that, but then one would have to be a PR spin-doctor for EA to do so.
ErskinPig
ProfessorMJ
Posted 11:11 PM 19/3/08
Sure wish they'd start putting these advertising dollars into making the games cheaper. With as much product placement as was in GH3, they really should have sold the whole bundle (guitar + game) for a regular game's price. It's getting ridiculous.
ProfessorMJ
Rez23
Posted 11:11 PM 19/3/08
Well a lot of the games today dont have in game advertising and still manage to sell at the standard price. EA comes along and gets this extra money to "offshoot production costs" yet still with softening the financial blow on themselves still charge us the standard fee. I dont see how that wouldnt affect retail costs, even a little
Rez23
Robotube
Posted 11:11 PM 19/3/08
Erm...I thought the whole point of advertising was to offset the final costs to the end user?
Robotube
demonspawn2578
Posted 11:11 PM 19/3/08
I don't mind ads on, lets say a billboard in Burnout Paradise, or even in most modern day shooters and, of course, sports games. The ads in Guitar Hero III didn't even actually bother me. But when the gameplay stops to announce the product sponsors, it urks me. I'm waiting for the day that the load screens are extended by EA so they can run commercials on them...
demonspawn2578
AstrayPenguin
Posted 11:11 PM 19/3/08
@Rez23:
One could argue that game development is getting more expensive and the extra money is being funnled into the product, but that would require people to consider how much harder it is to make maps where you go from a flat 3D world with textures to a fully bump mapped world full of little pieces of junk like most modern games have.
Go play Halo or HL2 and ask yourself how all those little cans and breeze blocks got ingame.
AstrayPenguin
Erwin
Posted 11:11 PM 19/3/08
Crecente: How crazy is that?
Audience: (unenthusiastically) How crazy was it?
Crecente: It's so crazy that even Tom Cruise thinks they need therapy!
[band leader laughs, audience moans]
[applause sign lights up, simultaneously sends 500 volts through audience's chairs]
[audience laughs and claps]
Hey, at least its better than Len- er, Activision.
Erwin
SycoKiller
Posted 11:11 PM 19/3/08
I have no problems with ads in sports games, and games like Unreal Tournament, assuming it's done properly. But I do demand that if a game is going to have advertisements, especially sports games, then the prices need to be lowered.
SycoKiller
ErskinPig
Posted 11:11 PM 19/3/08
@FearlessUser: lol, yep. This is the practical reality unfortunately, and why I must oppose in-game ads. We just can't trust these companies (especially the likes of EA) to use ads in a responsible way that benefits gamers.
ErskinPig
bangbangblah
Posted 11:11 PM 19/3/08
I kind of like in-game ads. It gives the game a more real feeling. I know that's sad sounding, but seriously, I'll take real companies on billboards in my stadiums over generic ones anyday.
Now, the "red zone moment brought to you by red zone" type of crap is another story.
bangbangblah
duckmouth
Posted 11:11 PM 19/3/08
@Agies: I agree 100%. I remember playing Mario Kart 64, seeing the fake advertisements ('Shell' with a koopa shell, and some kind of pun on Bridgestone) and wishing they were real. Adds to authenticity for me. That's not to say that it can't be taken too far, but by and large I not only don't mind it, I like it.
duckmouth
NoFunShogun
Posted 11:11 PM 19/3/08
Glad to hear that your profit margins are ever increasing EA, in spite of the fact that your entire strategy of game development is to release the exact same thing over and over and over again and buy other companies in an attempt to look creative. Now, lower the ****ing costs of your sports games, and we'll be happy with your in-game advertisements. Until then though, STFU about that ****.
NoFunShogun
wisconsinista
Posted 11:11 PM 19/3/08
Sounds like a tivo device for games needs to be invented.
wisconsinista
fuchikoma
Posted 11:11 PM 19/3/08
@SAGA:
As long as you can still smash it. :)
fuchikoma
Agies
Posted 11:11 PM 19/3/08
@Rez23: Advertising money basically offsets some of the production costs. It doesn't directly translate into proffit.
Agies
FearlessUser
Posted 11:11 PM 19/3/08
Sweet. That means games will get cheaper.... right...?
Sorry. I don't know WHAT I was thinking.
FearlessUser
ErskinPig
Posted 11:11 PM 19/3/08
In sports games, it makes a lot of sense and shouild be fairly innocuous. In other games though, it will need to be handled very carefully.
In principle, I think in-game advertising should subsidise a game, not 100% finance it. This model can keep the price for consumers low, but their concerns are still given priority over those of the advertisers.
As I said, in principle. Unfortunately, it'll probably be totally mishandled due to typical corruptive corporate greed.
ErskinPig
mva5580
Posted 11:11 PM 19/3/08
Ads make sense in sports games, and if anything it takes away from sports games a little bit when all you see on the ad boards/etc. in games are "EA Sports" billboards, and stuff like that. I honestly don't know what's taken so long for ads to take off in sports games.
But in most everything else, it just sticks out and looks bad. I hope they do these things smartly.
mva5580
Aethyr: Brawl. Add me.
Posted 11:11 PM 19/3/08
Classic EA. <3
Aethyr: Brawl. Add me.
Agies
Posted 11:11 PM 19/3/08
I don't have a problem with advertisements in sports games or games set in the modern era as long as they are done properly. If NCAA Football has the Pontiac Game Changing Performance I think that adds to the game. I loved how Crazy Taxi had real life destinations too. In game advertisements aren't necessarily evil. They just need to be done correctly.
Agies
ghostfacelz
Posted 11:11 PM 19/3/08
I dont's see much of a problem with it as long as it looks good....like for instance in a sports game where you would see ads anyway. They might as well be real.
ghostfacelz
GM08
Posted 11:11 PM 19/3/08
Ads I find extremely annoying. In sports games its one thing. But here's one that irked me the most.
I'm playing GRAW 2. I have to take cover behind a car when crossing a bridge. Its dim, so I turn on night vision or whatever, and what sticks out like a sore thumb? The Dodge symbol on the car. It's a Charger.
Ads are suitable in some games. RAcers, sports games. They don't belong, in my opinion, in a majority of shooters.
GM08
SAGA
Posted 11:11 PM 19/3/08
Hopefully EA will pick up take 2 so we can have ads for gilette mach 3 in our bioshock prequel!
SAGA
Rez23
Posted 11:11 PM 19/3/08
Advertising has never bothered me in games before. Gives the game a sense of realism. But I do wish that all these ads would lower the prices of their games, I mean what is EA doing with all this extra money besides filling out their pockets?
Rez23
nxp3
Posted 11:11 PM 19/3/08
EA hit an all time low. Not like I will buy any of those titles again anyway. Keep your ads EA
nxp3
GregoriusH
Posted 11:11 PM 19/3/08
Sure is nice of EA to keep reminding me why I haven't bought one of their games since.... 1999? Wow. Almost ten years.
GregoriusH
3inst3in
Posted 11:11 PM 19/3/08
take something pure, make it ugly, rinse, repeat
3inst3in
liquid_kore
Posted 11:11 PM 19/3/08
Cant wait to get some Nike Airs for Cmd. Sheppard!
liquid_kore
FlyingWombat
Posted 7:53 PM 26/3/08
You can get away with a Pepsi ad in Madden, but you can't get away with one in Mass Effect...
FlyingWombat
IagoTheHunted
Posted 7:53 PM 26/3/08
Fuck in game ads and fuck EA. I've been boycotting add-heavy games of theirs ever since Fight Night R3.
IagoTheHunted
shab
Posted 7:53 PM 26/3/08
@ Azriel77: Exactly. In five years time, when games are being pitched the No1 priority will be, to use corporate twat-speak; "What is the potential for lerveraging advertising space holisticly within this IP [space]."
It will become incresingly difficult to get non-contempory games off the ground.
Ah well, I'm off to play Oblivion...see if I can find an "Olde Nike Codpiece Shoppe"...
shab
Tiber
Posted 7:53 PM 26/3/08
I find it funny that the one genre people are totally ok with ads is sports games. Why do I find it funny? Because they can reuse the engine for years and years with minor tweaks. Licensing costs aside, sports games can have the lowest development costs of any genre, and yet due to the people who buy Madden every year, can actually sell the most copies.
@Azriel77: I never thought of that. I tend to like fantasy/sci-fi games (although the genre needs to stop being so reliant on Tolkien/D&D when it comes to setting). It would suck if the ability to market ads was being considered as early as the game pitch. At least ads aren't profitable enough yet for that to be a major concern.
Tiber
pacothelovetaco
Posted 7:53 PM 26/3/08
I work in advertising and have to deal with this all the time. In my opinion I am not a 100% for it.
I was interveiwed about it once for an article. I was telling the writer that as long as it's relevant to the game and not in the way of the gaming experieince than it will be fine. As his counterpoint he stated that both when tv and online advertising were introduced, a lot of people complained but we all just eventually accepted it.
He makes a point and that just means it is all up to us gamers. If we don't like it we cant buy the game or make sure that EA knows its not going to work. In advertising, if it does not make the company any money, they just abandon the idea and move on.
pacothelovetaco
cracker_vizzo
Posted 7:53 PM 26/3/08
If the ads are subsidizing the cost of the game, when will they pass the savings on to consumers? They only way I won't hate increased ads is if it makes the game cheaper.
cracker_vizzo
kdubbin513
Posted 7:53 PM 26/3/08
I've been crowing this subject for years. I have no problem with EA making more profit, as long as I can notice an improvement.
kdubbin513
digbydigby
Posted 7:53 PM 26/3/08
Well it's nice to see no one understands the basic premise of capitalism. Instead you simply complain about anything that's good for a big company and expect that they owe you some kind of discount because they're making more money. If they didn't continue to make money they wouldn't be able to continue to produce quality games. Yes, quality is in the eye of the beholder and maybe you hate EA, but it's successful business models like EA that inspire other companies to strive for that type of success. Leading to more go games from more companies. Advertising has been invading your life since birth and it will continue to do so. Stop hating, you'll live a lot less of a stress free life.
digbydigby