editorial
Gamecock Rising: Inside EIEIO
Posted by Kotaku US Edition at 9:00 AM on March 8, 2008
What if you could go back, start from scratch, and remake E3 in your own image? With EIEIO in Austin, Texas, that's what developer-centric games publisher Gamecock Media is trying to do: Developer demos for the press, live bands and demos for the public, and drinks for all. The event was loosely associated with South by Southwest this year, and both festivals hope to have stronger ties with each other next year.
It started on a Wednesday evening, at the Alamo Drafthouse--a movie theater that serves dinner and a selection of fine beers. 140 developers, partners, press, and Gamecock staff watched a screening of documentary film The King of Kong--which met with great enthusiasm from the audience.
Gamecock's chief executive, Mike Wilson, took the stage beforehand to give a one-and-a-half minute speech, in which he thanked everyone for being there. "It's really awesome to have everyone in Texas for once," he said in reference to the developers who had traveled from Germany, England, California, Chicago, Houston, and other points on the compass. "God knows we've come to all of your homes enough."
"I need all of you in top form for tomorrow," Wilson continued. "There are bulls to be ridden, there are Rollergirls to be boxed, and somewhere in there, we're going to fit in some videogames."

When tomorrow did come, the weather had changed: rain threatened, and the temperature became considerably colder. On the edge of downtown, several dozen members of the game press eat a warm breakfast at Jamie's Spanish Village, a place that Gamecock president Harry Miller remembers frequenting when he was attending college in Austin.
Once everyone was lined up, a media handler explained that, because of the number of European outlets participating, the actual games coverage is embargoed until next Wednesday.
In a rare and interesting look into the Gamecock PR machine, the handler instructed the press: "Just talk to the developers, let those guys tell you what they're up to, and they'll really give you the flavour of their games and what they're doing...it's really all about them today."
With that, the group crossed the street, entering Stubbs, a barbecue restaurant and live music venue, to start the demo circuit. A room in the dark limestone basement was being used by FireFly studios, the British developers known for the Stronghold franchise.
In a room flickering with candles, and a massive glowing red demo PC on a billiards table, designer Simon Bradbury talked through some of the gameplay features in their upcoming Dungeon Hero game, commenting that you weren't so much a hero, "as a psychopath."
The studio is also completing Stronghold Crusader Extreme. This is something Bradbury points to proudly as a company: knowledge of the European market. For example, Firefly's Stronghold outsold Grand Theft Auto when both were released in Germany.

Past the coincidental dungeon, there's a small stage which has Mushroom Men from Red Fly Studios. They've developed it so the DS version gives players back-story on the Wii version, which has been getting attention for it's "first-party attention to detail."
Out on the porch, Pirates vs. Ninjas Dodgeball and Insecticide are being shown. The charming Pirates vs Ninjas Dodgeball will be on of the most played games that day. And Insecticide's pedigree of former LucasArts vets, plus the episodic PC content, just could make it the next Sam and Max.
Upstairs is Hail to the Chimp from Wideload games. It's a cross between Super Smash Brothers, and The Daily Show with Jon Stewart. And when the Rollergirls arrive later in the day, the game is an instant hit as they watch, cheer, and applaud when each round ends; they share similar gameplay and tactics.
When asked if Gamecock would publish a Rollergirls game for the Wii that uses the Wii Balance Board and the nunchuck controls, Wilson replied, "Anything that involves Rollergirls is A-OK." Wilson adds that he isn't on the green-lighting committee, but adds, "Personally, I'm all for it: as a gamer and a Rollergirl fan."

Across the gravel lot in a side shed is Section 8, from developer TimeGate. The futuristic shooter has another year-and-a-half of scheduled development, so some details are understandably sparse. One publishing executive told Kotaku that there are also some features being safe-guarded because of their simplistic brilliance. This is to say, other games still in development could copy the clever features from Studio 8, were they made public.
Robert Siwiak, a producer at TimeGate, says that one of the things they've enjoyed working with Gamecock is, "they embrace originality." He talks about how the studio worked on expansions for F.E.A.R., and some things they wanted to do weren't possible, because they contradicted the publisher's style guide. But doing something original means there aren't the same restrictions when it comes to cannon. "They've afforded us the ability to go to whatever extremes we want," Siwiak says of Gamecock, who they knew from the beginning would be "the perfect publisher to work with on a title like Section 8."
Further along is Legendry from developer Spark Unlimited. It's a shooter that can aptly be described as Halo meets Gears of War, with mythological creatures. And hidden in the last building of Stubbs compound is Velvet Assassin, from developer Replay. The stealth-action game recently changed it's name from Sabotage, and now more prominently features a more interesting true-life female protagonist.
Before the doors open to the public, Wilson explains the lineup of bands, which include: Carolyn Wonderland, Johnny Hootrock, Del Castillo, and The Yard Dogs Roadshow. "It's a lot my favourite bands," he says. "It's really my show, for my own entertainment. [But] I hope a lot of crazy musicheads come out."
In the scheme of game industry events, he explains: "I think this is a micro-show, if you will, but I think all the new shows need a public element to it," Wilson predicts. "We've got four games we're going to let people play tonight. I think it's a really good element, to [include] Joe Gamer."

Alex Seropian, the founder of Bungie, and now Wideload, recalls an E3 many years ago, when Halo was first being shown. "Back then, E3 was a known quantity." With EIEIO, he says, there are hopes of something worthwhile building. So what does he think of a combining the showcase for game journalists, and the orgy for music fans? He grins. "Two great tastes that taste great together."
At 4:00 PM the beer is being unloaded by the case. At 5:30 PM, the Coronas are still being unloaded. Which sets the stage. The gates will open to the public at 6:00 PM. Besides game demos, and drinks, and bands, and performers, there will be a mechanical cock to ride (a mechanical bull, refitted with a rooster head), and over-sized boxing gloves for sparing with Rollergirls.
The evening beings with a burlesque performance: two girls representing chickens, one representing a pig, and a man dressed as a farmer, run round in circles on a bed of hay to the musical sounds of the he-haw version of Closer by Nine Inch Nail.

So the evening has started. It will go until ten, or midnight, or two. Wilson jokes that Velvet Assassin features a Burlesque level, and that it's market research, which could lead to Burlesque: The Game. Another title is suggested: Burlesque Hero. Wilson considers. "Burlesque Tycoon. That usually works--tycoon."
But the friendship between game developers and burlesque performers isn't one-way. One of the evening's performers with the stage name of Miss Maulie, told Kotaku that her best friend is a game developer, and that he's currently working for Blizzard in California.
In the end, there are many ways to measure success. "We've got people who can take or leave the whole Gamecock silliness," says Wilson. "Apparently, a lot of people want to be serious about this business, and it doesn't always go that well with my take [on it]."
So what's his hope for the outcome of this first EIEIO in Austin, Texas? "Regardless of how you feel about [silliness], that everyone here will be going: they've actually got some pretty fucking good games." Wilson says that it takes two years to make these games, something that people may forget, and something that makes a start-up publisher look sparse through the first cycle.
As the journalists begin to leave, they're given demo units for DS games, CDs with trailers and screenshots and other assets. They also get a Gamecock sock. Inside is a Gamecock shot glass, bottle opener, guitar pick, and magic lantern that projects the Gamecock logo.
What's the most common question asked? "What do you do with just one sock?"








































Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
rainofwalrus [XBL]
Posted 10:32 PM 19/3/08
I love how some of you question Mike Wilson / Gamecock's contribution(s) to The Industry as if you're somehow more than just another average consumer. Fine, you've purchased/rented games... doesn't make you an expert on The Industry. Keep mouthing off, Mike Wilson is a genius. Screenshots = happened.
rainofwalrus [XBL]
bbzz
Posted 10:32 PM 19/3/08
gotta say, looks pretty awesome.
bbzz
Highlander Wolf
Posted 10:32 PM 19/3/08
Pirates vs. Ninja Dodgeball? Gamecock++.
Everything else? Why are we taking them seriously?
Highlander Wolf
chiefpoopingpants
Posted 10:32 PM 19/3/08
Why does anyone give them money? They've never produced anything and never will. It's just a bunch of no talent wasters going around starting parties trying to convince people they're straight when in reality we know the truth.
chiefpoopingpants
Slash3
Posted 10:32 PM 19/3/08
@Lezard: And punch him right in the gamecock.
Slash3
Toprem
Posted 10:32 PM 19/3/08
Who's the asshole that doesn't know how to take proper pictures of topless women? Who are those chicks, and does anyone have more, DECENT PICS of them being topless/naked?
Toprem
Lezard
Posted 10:32 PM 19/3/08
Someone, anyone reading this. If you're in the same room with Mike Wilson, please, for the love of god, punch him. PLEASE.
Lezard
mind in rewind
Posted 10:32 PM 19/3/08
@jettokisora: There's no such thing as too much sex and rock'n roll.
mind in rewind
Spoony Bard
Posted 10:32 PM 19/3/08
Yeah, now I'm more inclined to believe that the Romero "gonna make you mah bitch" comment had more to do with Mike Wilson than Mike lets on.
Spoony Bard
Sentientv2
Posted 10:32 PM 19/3/08
I was sort of suprised when I searched through this thread and didn't see one reference to John Romero and Ion Storm. This sort of seems like the same level of extravagance, except perhaps a little more social with the public.
Sentientv2
超外人
Posted 10:32 PM 19/3/08
If they want to be like this, let them. They are hoping to be a new publisher with the dreams of letting developers have freedom with their IPs. When they were starting out, every publisher but them forces a developer to forfeit their IP rights to the title and they get a big cut of the profits made.
Gamecock, as I recall are suppose to be letting developers keep their IP when they publish and accept a smaller cut of profits.
I would've drove up from SA as well, but its been freezing the past few days ;-;
超外人
Chillblain
Posted 10:32 PM 19/3/08
I was there, and it was actually pretty fun. Something for those who like booze & shows and something for the people who just wanted to check out the new games. It's not like the forced anything in your face, it was quite fun. Plus the swag was sweet as was the free food :D
And yes, as others have already pointed out, gamecock is a publisher, so other developers actually make the games and gamecock gets them on the market.
Chillblain
mind in rewind
Posted 10:32 PM 19/3/08
I wished I still lived in Austin. *sadface*
mind in rewind
Gnarlo
Posted 10:32 PM 19/3/08
@GameraTheGreat: they made Dementium, which was super sweet; the fact that it was an M rated game for the DS (hello, yes there are adults that play the DS and don't want to play Pokemon all day long) was awesome. They have another title called Insecticide this month that also looks pretty good.
Gnarlo
ntrpe
Posted 10:32 PM 19/3/08
Did this get mentioned anytime in advance? I totally would have come up from San Antonio.
But pls pls, do me a favor and proof read, I know it was a long article, all the mistakes I saw were properly spelled, but the wrong word, spell check doesn't do it all.
Love'n you though.
ntrpe
Scipher
Posted 10:32 PM 19/3/08
@little_dragon:
@Dauragon C. Mikado:
@Fyren:
@Blinkstale:
I agree with all of the above comments. Gamecock have been a bit, well, cockish, but who cares? They're a hell of a lot more fun than EA, Activision, or any of the big three console makers. Shareholders this, profit forecasts that... what about the fun and games?
Also, I wish I was invited :-D
Scipher
Kimchi
Posted 10:32 PM 19/3/08
Will Gamecock are known for their crazy parties to attract attentions since they can't really make any good games. It's like Britney Spears craziness attract a lot of attention for the fact that she has no real talent. So sad... so sad.
Kimchi
jettokisora
Posted 10:32 PM 19/3/08
Too much sex and rock 'n roll. Not enough games.
jettokisora
Dauragon C. Mikado
Posted 10:32 PM 19/3/08
@little_dragon: Exactly! I'm trying to figure out why it's so awful that they are trying to come off as fairly upbeat and different.
Then again, this is the internet. All the people complaining about them being "immature" are probably the same knuckleheads who were pissed when E3 got rid of the booth babes.
Dauragon C. Mikado
little_dragon
Posted 10:32 PM 19/3/08
Never mind all these boring naggers here in the comments. That actually sounded like a whole lot of fun, that's how game business should work.
Getting drunk and partying is not something that's reserved to frat boys. It's the god given right, nay duty of every right thinking person.
I've never heard anyone call the music or movie industry immature, but EIEIO doesn't sound much different from promotional parties from these industries.
And burlesque shows are class!
Why should game developers take everything seriously? Never really growing up is part of our trade!
little_dragon
GameraTheGreat
Posted 10:32 PM 19/3/08
@Crecente
Oh it's you....thanks for answering me dude!
GameraTheGreat
dumptruck
Posted 10:32 PM 19/3/08
@GameraTheGreat: They actually don't "make" anything. They find young developerss and promote their games, hopefully at a profit.
dumptruck
GameraTheGreat
Posted 10:32 PM 19/3/08
Oh...thanks. Wow that's a lot of rockin' for just one completed game...although I plan to download pirates vs ninjas.
GameraTheGreat
dumptruck
Posted 10:32 PM 19/3/08
I think Mike Wilson has some compromising photos of Crecente or something. Blackmail. It's the only explanation.
dumptruck
Brian Crecente
Posted 10:32 PM 19/3/08
@GameraTheGreat: Dementium for the DS, it was OK
Brian Crecente
GameraTheGreat
Posted 10:32 PM 19/3/08
Have they made a game yet?
GameraTheGreat
victor-hvgo borges
Posted 10:32 PM 19/3/08
Gamecock is skipping one important aspect in the industry.
To make games and AFTER that, to party and stuff.
I dont know why Kotaku gives these people so much coverage. Seriously.
They´re nothing in the industry, despite the fact they´re attention whores, pretentious ugly geeks screaming: "hey, Im cool."
No, you are not.
victor-hvgo borges
Seiven
Posted 10:32 PM 19/3/08
DAMNIT WHY DIDN'T I HEAR ABOUT THIS...I COULD HAVE DRIVEN THERE!!!!!
bah
I am sooooo there next year if it is still in TX.
Seiven
SuedeGopher
Posted 10:32 PM 19/3/08
Good article - I like having another perspective on these guys beyond the "we say we're rebels...so yeah" approach. Looks like they put their money where their mouth is - I'm all for the promotion of new ideas and not quashing anyone's vision in favor of the almighty dollar. I hope it works out for them.
SuedeGopher
Dauragon C. Mikado
Posted 10:32 PM 19/3/08
"In a rare and interesting look into the Gamecock PR machine, the handler instructed the press: "Just talk to the developers, let those guys tell you what they're up to, and they'll really give you the flavor of their games and what they're doing...it's really all about them today.""
THIS IS HOW IT'S SUPPOSED TO BE DONE PEOPLE!!!
Dauragon C. Mikado
KingGorilla
Posted 10:32 PM 19/3/08
"Dude, we need something that screams AWESOMENESS! I got it, we'll give out guitar picks and shot glasses! Soooo extreme! Oooh and Rollergirls are all the rage now too, right? Let's get some of those. Score!"
This whole deal seems like the Poochie of gaming events.
KingGorilla
Gustavo
Posted 10:32 PM 19/3/08
Looks like the collapse of Gathering of Developers wasn't enough to steer Mike Wilson away from his obsession with edgy pun-tertainment.
Gustavo
Fyren
Posted 10:32 PM 19/3/08
@Goatgamer97: Yes, I also do believe that as gamers and those in the industry should have some standards and class when being presented to others.
However, I also firmly believe that such event from Gamecock, while may be overzelous to some, did capture the essence of E3; which lets us, gamers, escape as we please over the conventional "ideals" while showing the same people the emotional/pychological rollercoaster ride that our medium can achieve.
Fyren
kickass solo(my GT)
Posted 10:32 PM 19/3/08
"We've got people who can take or leave the whole Gamecock silliness," says Wilson. "Apparently, a lot of people want to be serious about this business, and it doesn't always go that well with my take [on it]."
i get the feeling that once these guy start to make money off their games, that they will get alot more serious.
kickass solo(my GT)
Nitemare1
Posted 10:32 PM 19/3/08
Is gamecock trying to be the joke of the gaming industry? Here's an idea. Stop screwing around like idiots in a frat house and make a freaking game already!
Nitemare1
Dauragon C. Mikado
Posted 10:32 PM 19/3/08
Wow, that actually looks like it was a hell of a lot of fun.
Dauragon C. Mikado
ocalot
Posted 10:32 PM 19/3/08
Never heard of section 8 before now but its gotten my attention and now I gotta see if there is any information or pictures of it some place.
ocalot
Blinkstale
Posted 10:32 PM 19/3/08
How incredibly immature.
Gotta say though, that's a cute smile on the girl with black hair in the first pic.
Blinkstale
Mavwick
Posted 10:32 PM 19/3/08
What a massive waste of money. Is this why next-gen games cost ten more dollars? You could have at LEAST taken bigger pictures of the stage skanks.
Mavwick
bethel1614
Posted 10:32 PM 19/3/08
I hope you guys don't honestly sit around and wonder why there are so so few women within the game industry itself. That said let the orgy of beer, ogling and violence (in game form) commence!
bethel1614
fuchikoma
Posted 10:32 PM 19/3/08
I really haven't seen them do anything redeeming since crashing Ken Levine's acceptance speech. They're like the archetypal drunken frat boys "of gaming."
fuchikoma
Erwin
Posted 10:32 PM 19/3/08
"What do you do with just one sock?"
How old are these people?
Erwin
Goatgamer97
Posted 10:32 PM 19/3/08
Just what we need, more reasons to keep the game industry in the junior high locker room of culture. "Bring out the nudie mags!" "More BEER!"
I hope more developers choose to take a higher ground that game(j)ock.
Goatgamer97