playstation 3
LittleBigPlanet Nears Alpha
Posted by Brian Crecente at 8:00 AM on March 21, 2008
The Media Molecule folks updated their blog yesterday from Mm Towers (I wonder if that's what I can see from the top of our parapet?). They say that they've been working hard on LittleBigPlanet pushing it toward Alpha. Toward mind you, as in it's not quite there yet.
Basically this means all the cool stuff we said will be in there should be playable, even if it isn't pretty enough to release. The game seems to change every day at the moment and it is very exciting to be able to sit down and play what feels more and more like a complete experience.
Shoot that sounds like it's too far out for my tastes, which is like now.
We're Still Alive [Media Molecule Blog]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
gnudna
Posted 7:58 PM 26/3/08
Collectors edition for a first time IP? I understand someone wants a cute little sac doll, but a collectors edition of the game? maybe im missing someting or this thing will be huge.
gnudna
Connoisseur
Posted 7:58 PM 26/3/08
There is an Official Petition for a collectors Edition of LBP at ipetition.com Yeah~
Connoisseur
Replica23
Posted 7:58 PM 26/3/08
I waited 9 years for Team Fortress 2 and for me it completely delivered. I'm willing to wait as long as it takes for MM to get LBP right, polished and bug free. Everyone will be happier for it too. That said I myself cannot wait for this game.
Replica23
Bokusatsu_Tenshi
Posted 7:58 PM 26/3/08
Enough time for me to steal a PS3 so I can play it. T_T
Bokusatsu_Tenshi
JohnnytheFuture
Posted 7:58 PM 26/3/08
This game looks very promising, one of the few new IPs that make me want a PS3 sooner, rather than later.
JohnnytheFuture
PapaBear434
Posted 7:58 PM 26/3/08
@Modus_Operandi:
I agree with wild_world_girl, it sounds like you are trying exceptionally hard not to get this game. Yes, they haven't told you directly what you are suppose to do. I think they figure that the gaming public could infer what it it's about with a micron of rational thinking.
PapaBear434
slomo788
Posted 7:58 PM 26/3/08
@Modus_Operandi:So the problem is not as much a lack of demos as you not trusting them. That's totally different. Maybe you'll trust the previews of the press? No? Yeah, I understand, Lair was supposed to be good too. Then again, I'm 99.99% sure I'll enjoy it for the reasons I said. And I'm sure many otehr people will do too. You might enjoy it too, or not. All I know is IF they deliver everything they promised, we have a AAA title right here, whether it can be tagged or not.
slomo788
wild_world_girl
Posted 7:58 PM 26/3/08
@Modus_Operandi: You sound like you are trying really hard not to "get" this game.
I have a pretty good sense what the gameplay will be like and I have only seen 1 or 2 clips. The game uses the laws of physics and ragdoll dynamics to let user manipulated/positioned tools/barriers/items interact with "creatures" that must move from left to right.
What is so hard to understand? It's a freaking platformer.
wild_world_girl
NotAZombie
Posted 7:58 PM 26/3/08
Why in the world do people say this is still coming out in September if it isn't even in Alpha?
NotAZombie
Modus_Operandi
Posted 7:58 PM 26/3/08
@NessD12: Thats an incredible impression of MUssolini youre doing there. Unfortunetly when you stop eating paste and actually join the adult table you realize that people have differing opinions on things. What you need to do is stop killing Mr. Period and go back to spamming whatever dark corner of the internet you have "pwned".
Modus_Operandi
B33
Posted 7:58 PM 26/3/08
@AEREC: Originality is not one of your strong points.
B33
AEREC
Posted 7:58 PM 26/3/08
Nintendo should make something like this game in the Mario universe...I bet they could release before these guys even get to alpha =p
AEREC
NessD12
Posted 7:58 PM 26/3/08
@Modus_Operandi: please. just shut up. now.
People are excited about this game because not only does it have
good graphics
physics based puzzles
4 player co-op
It also has customizable levels. Anyone saying we don't know what the gameplay is like lives under a rock.
NessD12
Modus_Operandi
Posted 7:58 PM 26/3/08
@slomo788: These demo's dont mean anything. I love how protective people are of this title. Maybe its the sock puppets. People have a soft spot for sock puppets. There have been plenty of demo's in the history of gaming that have not equated to what the game actually was. So that doesnt mean ish. I can understand that a game might be hard to classify and far be it from me to pigeonhole a title but at least give us a god damn description of what the hell we're going to be making content for and where the gameplay is pointed towards. Even the Sims has goals and an overarching game idea. All I keep hearing is how much you can customize and how you can share all this content. I can make sock puppets on my comp now and email you one. WTF are you going to DO with it?
Again I think alot of people are excited because this may be the first console title that has user created content as a central part of gameplay. But you have to remember that 1) you dont know exactly what that gameplay is and 2) PC games have had user created content for a long time and it doesnt amount to a hill of beans if the game is ass. If the gameplay is missing then all youre stuck with is a cute and shiny virtual sweatshop simulator.
Modus_Operandi
Islandkiwi
Posted 7:58 PM 26/3/08
That pic totally reminds me of those Quizno's rats. "They've got a pepper bar!"
Islandkiwi
Deviation59
Posted 7:58 PM 26/3/08
@jonhareslovechild: I didn't know that one year was an ice age.
Deviation59
Setzer IIDX
Posted 7:58 PM 26/3/08
@Modus_Operandi: Point well taken, there is a distinct lack of any evidence.
But the trailers all do seem to point that. Platformer is obvious because...well...you're running and jumping.
Puzzle seems to be a good assumption, because sometimes you need to think how to get up to the next ledge. It may not be the TOUGHEST puzzle, but with full controls over level creation (hopefully better than SSBB level creator) it should be easy to make something that'll have you stop and think how to progress.
Hopefully.
Setzer IIDX
randomletters
Posted 7:58 PM 26/3/08
@Setzer IIDX: Megaman powered up on the PSP allowed you to create and download user created levels. too bad the were mostly rubbish from what I've seen.
[en.wikipedia.org]
randomletters
slomo788
Posted 7:58 PM 26/3/08
@Modus_Operandi: "Everyone assumes this a puzzler but there isnt any evidence to that."
I'm pretty sure since the first preview they showed that it's a puzzle/platformer, and one of the first features they demoed was the fact that you need your competitors to advance. So yes, they described it, but you didn't make enough (any?) research.
slomo788
Modus_Operandi
Posted 7:58 PM 26/3/08
@Zhabin: See what I mean? No one knows for sure what the hell this is. They need to define this thing. Its now a puzzle, footrace, action platformer in an open world. Sweet Jesus. Next week itll also be a FPS with RTS elements.
LOok I love customizing and extending gameplay and sharing user content as much as anyone. But I need to know what Im sharing and extending for it to matter. Otherwise its just bulletpoints on the back of some box to sound good.
Modus_Operandi
Setzer IIDX
Posted 7:58 PM 26/3/08
@Modus_Operandi: That's the point though.
Take DMC2. Great potential building off of the first DMC, but the level design SUCKED. And I for one looked at it and though of ways to improve it.
What they're doing is giving you a game where you design a character (A Mii but more cute) and then play through their levels. After you beat those, you get two options
1- Make your own! Share it with your colleagues! Try to get the acclaimed number one rated map that everyone wants. Despite claims to the opposite, everyone likes e-fame. We like being singled out for any outstanding achievement.
2- Download some more! With user created content, there will be no end to the levels you can play. Ever. And with a ranking system they'll be damn sure to have, you can filter out the crap. They're giving the power to us, so we don't have to deal with sporadic updates from THEM which may or may not suck ass.
They're giving us game development access without that pesky coding. I personally will leech like a mofo, I don't want to design levels. But, as you said, it's an engine to DESIGN the platformer levels. And then share. And that's awesome.
Open source gaming FTW.
@Groodle: Thanks, yo. ;)
Setzer IIDX
Ryosukekun21
Posted 7:58 PM 26/3/08
I'm not too Psyhed for this game as I am with Metal Gear Solid 4 but man I would n't mind playing it, Still looks very fun.
Ryosukekun21
snakepliskin
Posted 7:58 PM 26/3/08
Really all the people trying to convince modus are just wasting their time. The game really comes down to taste and "getting it" If modus doesnt "get it" he never will. Thats not to say he doesnt understand the game, im sure he does he just doesnt understand how the concept of the game is fun. For instance my brother understands the concept of COD4 he just doesnt "get" why linear game play is still relevant or fun.
snakepliskin
slomo788
Posted 7:58 PM 26/3/08
@Modus_Operandi: It's a platformer, like Mario, but you can also create levels like [insert any PC shooter here]. If you don't want to create maps, it comes with 50 levels (I think) and you can just wait for everybody to create theirs and download them. It's great because the graphics are nice, the colors are sweet, the physics are amazing and you have almost no limits in terms of customization (you can even create vehicles with the tools, all with real physics). And finally, it's multiplayer driven: 4-player co-op/competition.
slomo788
Modus_Operandi
Posted 7:58 PM 26/3/08
@Groodle: No one is bitching about lack of plot. Lack of desciption is what the gripe is about. Everyone assumes this a puzzler but there isnt any evidence to that. They just keep saying tyou can build and customize until the cows come home. Hopefully the cows will have cool games when they arrive.
Modus_Operandi
Zhabin
Posted 7:58 PM 26/3/08
Well, I'm just glad I'm not super psyched for this game, otherwise I may not be able to withstand the wait for this game. I am looking forward to playing it, but for now I'd like to keep my excitement level where it's been so that it doesn't seem like I have to wait an eternity to play it!
@Modus_Operandi:
It's like a platformer/foot race type game from what I've gathered. You have the levels, set up with all kinds of obstacles, and your ultimate goal is to race the other contenders to the end of the level. One twist though is that sometimes you may need assistance from the other players to get past certain obstacles within a level.
I could be a little off with the whole racing part, as they haven't really given too too much information regarding what all of the gameplay consists of, but that's what I've pretty much gathered so far from videos and such.
It's just that this game will also incorporate user generated maps/content which will add to the longevity of the game, similar to the Unreal games I suppose.
Perhaps there will be ultimate goals within each level that you have to complete and they just haven't really shown that feature off too much.
@jonhareslovechild:
Perhaps they're aiming for as much perfection as possible. It does suck we have to wait so long, but hopefully the pay off will be worth it.
Zhabin
Seiven
Posted 7:58 PM 26/3/08
I was offered a position as a tester, but I would have to move to the UK, and the pay wouldn't have been as good as my current job as a software dev. But damn I wanted to do it.
I cannot wait to start making sack boys and girls...think of them as PSMiis
Seiven
Modus_Operandi
Posted 7:58 PM 26/3/08
@Groodle: I can understand that and honestly if thats the case, if its a "building game", then I can respect that for what it is. But all this video and talk about it is nebulous. "HEy you can create crazy sock puppets!" Wow. Thats great. Really. But why will I be building them? Again I think the things this thing does are amazing, but they are not in and of themselves a game.Theyre tools a real game can use to make something awesome.
Modus_Operandi
Setzer IIDX
Posted 7:58 PM 26/3/08
@Modus_Operandi: =P
If it succeeds, it'll be from the joy of the gameplay. Sackboys are cute, and it looks pretty, but it's no graphical joygasm that you want to use on your giant TV to show off your pimp graphics. Also looks to have no storyline, and an endless supply of new puzzles. So basically, it can be a huge hit, same as tetris, based just on the fact that it's fun to play.
Setzer IIDX
Groodle
Posted 7:58 PM 26/3/08
@Modus_Operandi:
To even insinuate that the fun of a game can outweigh the lack of any plot was the smartest thing I've seen in this thread.
Kudos, Setzer.
Groodle
lilaliendog
Posted 7:58 PM 26/3/08
i can has sacboy now yes?
lilaliendog
Stormrider
Posted 7:58 PM 26/3/08
@ashtar: Huh, I was under the impression that the alpha period took longer. I guess this shows how much I know about the actual development process.
Stormrider
Groodle
Posted 7:58 PM 26/3/08
@Modus_Operandi:
I have a few thoughts on this.
First, I can understand where you're coming from. That's exactly how I felt about Assassin's Creed after I bought, and quickly returned, it.
Having said that, I played a Sims or two in my day, and it seems like most of my enjoyment came from building the damn house. I could spend hours making things, knowing after about 10 minutes of playing the actual game, I'd erase everything and do it again. I think of these types of games as Lego sets.
I think the level of customization - considering this is one of the first games to ever do this - is astonishing. I don't know what the actual "goal" of the game is. Maybe you complete levels to unlock new building materials - I dunno - but if that's the case, I will be hooked for months.
Groodle
Cartman86
Posted 7:58 PM 26/3/08
I pray every day that the devs doesn't worry about adult content and lose awesome features. So far they have just said that the "good" stuff will float to the top by peoples ratings. And I assume that their will be "mature" tags like youtube. This game is all about content sharing, so I probably shouldn't be so scared. It's just I am actually looking forward to someone making a crazy penis level.
Cartman86
Modus_Operandi
Posted 7:58 PM 26/3/08
@Setzer IIDX: To even insinuate that this game has anything remotely in common with Tetris should result you having to play nothing but Bubsy games for the next 6 months.
Seriously.
Modus_Operandi
Magic Emperor Anima
Posted 7:58 PM 26/3/08
I'm looking forward to this. If it's as good as they say it will be, I'm planning on resurrecting my favorite scenes or people from other games and turning it into a platformer. >_>
I still wanna see the enemies/bosses thing.
Magic Emperor Anima
Setzer IIDX
Posted 7:58 PM 26/3/08
@Modus_Operandi: Platformer, yo.
Platformer/Puzzle multiplayer game pretty much.
Doesn't look to have a storyline, but then again, neither did Tetris. That game's still doin alright.
Setzer IIDX
Vots
Posted 7:58 PM 26/3/08
@Stormrider: Halo 3 was in Alpha at about this time last year.
Vots
Candlejack
Posted 7:58 PM 26/3/08
Wat? Why does it take so long to build this game, when the engine seemed so complete from all the presentations. Oh well. I'll buy it, but I'm not hyped for it or anticipating it, really.
Candlejack
Modus_Operandi
Posted 7:58 PM 26/3/08
Everytime I see a post about this game I keep wondering where the actual "game" lies. What the hell is this thing exactly? A platformer? An open world customizable action game? What? I hate the fact that nowadays neblous, vague games with "incredible open-ness and custimazation" instantly means its going to be a great game.
I still have no clue what the idea behind this whole thing is. It seems like its an interactive demo for a much more interesting game to utilize down the road.
Modus_Operandi
SixPounds
Posted 7:58 PM 26/3/08
Awesome! Cannot wait for this game.
SixPounds
jonhareslovechild
Posted 7:58 PM 26/3/08
Seems like we have been waiting for LBP/Home for what seems an ice age.
jonhareslovechild
Setzer IIDX
Posted 7:58 PM 26/3/08
I'm just glad you can download user created maps.
Although it's funny how a concept that is old hat in any FPS is revolutionary in a platformer. Not that I'm knocking the game, it looks sweet. I'm just surprised nobody thought of this sooner.
Setzer IIDX
ashtar
Posted 7:58 PM 26/3/08
Also, HOLY CRAP I CAN'T WAIT!
ashtar
snakepliskin
Posted 7:58 PM 26/3/08
I want it now! If no other games came out this year besides this one id be perfectly fine. I can do without mgs4, gta, starcraft 2, and age of conan but i really must have this game.
snakepliskin
ashtar
Posted 7:58 PM 26/3/08
@Stormrider: Actually, that's a pretty common time table.
ashtar
Word Man
Posted 7:58 PM 26/3/08
Every time i see a post about this game i become over anxious for it. I just can't seem to wait for this game. I needs it now
Word Man
Stormrider
Posted 7:58 PM 26/3/08
They aren't at alpha yet when the game is supposed to be released in September? Sounds like we're headed for yet another delay...
Stormrider