fighting
Street Fighter IV Impressions: SF2 Edition
Posted by Brian Crecente at 8:59 AM on March 1, 2008
Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade.
My experience with Street Fighter 2 CE was born entirely in my time first hanging out at arcades and then running one in the 90s in Maryland. I loved the game so much that my time spent playing it is what likely lead to me being fired from the job. I slathered more attention on our big-screen SF2 box than I did every other machine in the place, combined. I regularly replaced the cherry switches and springs on a weekly basis.
But I couldn't have told you who the game's producer was, what sort of lore was buried in the creating of such an indelible franchise or how they came about with the idea of the characters in the game.
That being said, read on.
The first thing I noticed when I saw the game, was the 2.5D effect of the graphics. Described on paper, it sounds immensely off-putting, but in action it manages to pull Street Fighter into the modern age without sullying the gameplay at all. This is done by essentially making both the background and characters 3D but forcing the characters to move on a 2D plane. What you're left with is the best of both worlds.
More importantly, the game's look seems to have returned to its origins. Sure the graphics pop, really pop, but they're very reminiscent of II and not as SNKey as I felt Street Fighter III had become. I know, blaspheme.
While the controls haven't entirely returned to the grandeur of Street Fighter II, they have mostly returned. The same can be said of the attacks. Sure you have to still use two buttons to throw (so annoying) and taunt (so unnecessary) and there are revenge, super and ultra moves, but at it's heart this is a game that strips away the unessentials and returns to what made the Street Fighter franchise so addictive: Timing.
This isn't just my opinion. When I spoke with producer Yoshinori Ono he said that there was a concerted effort to refocus the franchise with this title. Street Fighter had become too filled with moves and had lost its way, he essentially said. What the game was always about was timing, much like real martial arts, not flashy moves.
Playing the game, after years spent ignoring the increasingly annoying character-driven Street Fighter III spin-offs, was like returning to a childhood home to find that it was, in fact, larger, not smaller than you had remembered it.
The game's timing, which plays at about the speed of Street Fighter II Turbo, has been tweaked, deliberately, and I believe the hit boxes (which invisible surround the characters) shrunk, but that just gives me an excuse to relearn the game. There also seems to be a slightly longer delay after pulling off a move, or whiffing one.
In fact, I can honestly say that the only thing about this early build of Street Fighter IV that disappoints me, so far, is that it probably won't be showing up in arcades across America and that's because there aren't arcades across America anymore.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Dekabreak
Posted 8:21 PM 3/3/08
I liked Hyper Fighting better than CHAMPION Edition. I mean, fighting in a fast pace is rad. Hope Turbo speed is in there.
Dekabreak
Sabastian_Chadwick_McGirt
Posted 8:21 PM 3/3/08
I guess i'm gonna have to bust out my copy of Street Fighter Anniversary Collection and brush up on my Super Turbo.
Sabastian_Chadwick_McGirt
supercrap
Posted 8:21 PM 3/3/08
Please please make it fast enough, that's all I ask...
supercrap
theswitcher
Posted 8:21 PM 3/3/08
@Brian Crecente:
You can play CE for 2 weeks straight without sleep, and it won't really matter. You dismiss SFIII and all the monumental gameplay evolutions that came with it, then it's clear you haven't really "thought" about Street Fighter in a looooong time.
theswitcher
Dir_en_grey
Posted 8:21 PM 3/3/08
@Grave:
I agree =)
I think if they add alot more new characters it'll solve this problem. Seems like Able and Viper could be fun since they are not "default". They could please the people that like old school with old characters, and just add tones of new characters w/ random/crazy/complicated move sets to please those that are tired with the old.
Old vs New could add a new level of funness to the game, and of course, new characters for the win! =D
Dir_en_grey
Siye
Posted 8:21 PM 3/3/08
The only thing is.. from videos the gameplay seems kinda slow. It's prob just me though... I don't know why the charcater movements look so slow and cumbersome.
Siye
Grave
Posted 8:21 PM 3/3/08
@Dir_en_grey: You're right, producer. And I did know that he came on midway through the game as the previous producer left the project. Slipped my mind. However, a lot of what you're saying in terms of the staff is news to me. And it's unfortunate that Ono takes the bulk of the blame in discussion about the game if the above is true. However, the fact that he recently came out and apologized for it doesn't help the public perception that the game was mostly his influence.
Honestly, I have trouble really saying that CFJ is really "terrible" because it's certainly not the worst fighting game a major player has put out. What it is, though, is boring. It was lazily assembled and it most definitely shows. I'm bothered that it exists (especially in light of the cancellation of Capcom Fighting All Stars, which sucked by all accounts, but I still would like to have played it), but thankfully I don't think all that many people in the mainstream really have.
I can see the overcomplication issue in regard to a lot of fighting games on the market today. Guilty Gear scares a lot of new players, and I don't blame them for being a bit put off. However, I don't like how he implies that SF3 was overcomplicated, because its gameplay systems are no more so than the new stuff implemented in SF4 with this revenge/saving/focus/whatever attack nonsense. There's a solution to please the hardcore and the casuals somewhere in the middle... but I'm pretty sure that entirely rehashing SF2 isn't it.
Grave
interficium
Posted 8:21 PM 3/3/08
At least SNK is still keepin' it real with KOXII, right?
@Grave: I have to agree with you, the more I hear, the less optimistic I feel, ESPECIALLY all the talk about "mainstreaming," "pick up and play" "going back to the roots" etc.
I'm frustrated by the fact that Capcom's taking such a "safe" approach with this game. It all seems to be relying a little too heavily on the nostalgia factor; I don't see the progression and evolution that I did from Street Fighter 2 to Street Fighter 3. Like Zyzex_Remix said, if I wanted to go play Super Turbo, I'd go play Super Turbo... so why is Capcom apparently so eager to create "Street Fighter 2 3D Remix?" Isn't another team at Capcom already doing the "Next-Gen Street Fighter 2," aka HD Remix?
Of course, I haven't played it yet...
interficium
Dir_en_grey
Posted 8:21 PM 3/3/08
@Grave:
Ono was the generalization producer, not director of Fighting Jam, his position was the unification of the game, and he did not work on the development of Fighting Jam. Fighting Jam was also a overly short budget game compared to other Capcom fighters.
If you want to diss Ono because of Fighting Jam, Fighting Jam's Producer was Sudou, the Producer of SF2 and CVS2, Director was Neo_G, who also was the Director of SF3 3rd Strike and the Planner of CVS2. You wanna diss SF2, 3rd Strike and CVS2 too? Because there were people more involved with Fighting Jam that also worked on those games.
Fighting Jam sucked because it was low budget, and the result of Capcom trying to milk the franchise. Although I don't like it personally, what Ono say is true, overcomplicated games are driving away casual gamers. I just hope SF4 is not "overly simple".
Anyway, I don't think Ono should be blamed for Fighting Jam.
Dir_en_grey
Zyzex_Remix
Posted 8:21 PM 3/3/08
If I wanted to play II, I'd go play II.
Zyzex_Remix
Dir_en_grey
Posted 8:21 PM 3/3/08
@interficium:
Cuz scrubs can't handle pushing the stick forward at the right time, they suck anyway so they loose. Therefore they blame it on the parrying system being too cheap and unbalanced, and never realizing it's really just them, sucking...
But the world is probably filled with 90% scrubs and 10% hardcore fighting gamers, so...
I feel your pain though =)
Dir_en_grey
Grave
Posted 8:21 PM 3/3/08
@interficium: As far as I can tell, the team's not saying shit. It's Yoshinori Ono who's saying it, and in general he seems to be saying whatever he thinks the press wants to hear at any given time. It's no secret that SF3 wasn't a big commercial success and it took a while to really catch on and get the reputation it has today. It seems like SF4 is all about mainstream appeal, hooking the goons who just barely remember playing as "Rye-you" on their Genesis when they were in 6th grade, or a similar story. I really want this game to be great, but the more I hear, the less optimistic I feel.
Just remember that Ono's the same guy that directed Capcom Fighting Jam/Evolution.
Grave
interficium
Posted 8:21 PM 3/3/08
One thing I completely do not understand in all the press coverage and interviews with the creators is all the bashing of SFIII. Last I checked, Street Fighter III Third Strike was basically the pinnacle of 2-D fighters, and arguably the greatest fighting game ever created.
Now even the dev team of SFIV is saying SFIII was "too complicated" and had "too steep of a learning curve," and how they're returning to the roots of Street Fighter, ad nauseum, basically as if SFIII was a failure.
As a huge fan of fighting games and Third Strike particularly, this is pretty distressing talk.
interficium
ratba
Posted 8:21 PM 3/3/08
@dunetiger : apples are red: I beg to differ about her being a challenge...
ratba
StratfordX
Posted 8:21 PM 3/3/08
@superbabyproject: I'd be lying if i didn't say I wasn't thinking the same thing. I've been addicted to The Wire for about a year, and my eyes sort of glaze over whenever baltimore comes up. It must be strange, to put it lightly, for natives asking about their homes like they live in middle earth...
StratfordX
Dir_en_grey
Posted 8:21 PM 3/3/08
Ono: "Street Fighter had become too filled with moves and had lost its way"
I was hoping they would at least add one new special move to each character, but after reading this I guess it's pretty unlikely =(
If people want to play a game like SFII, why not just play SFII? I thought that what SFII HD was all about, since it will let you play online and all. I don't see why SF series has lost its way since most characters have only about 3 special moves. Guile only has 2!!! On top of that compaired to other fighting games, with a simpler system w/o run or air dash etc, there really not much room for you to be creative while you play.
Either way, a success of a fighting game and how good I would rate a fighting game comes down to it's character balance. Once people start to figure out that something is "broken" or the character tire list has spread out too drastically people will start to walk away. I think SFII was popular not because it was easy, it's because the game was balanced. Every character had a chance to win and top and bottom tire rankings are very close.
Overly complecated games like Guilty Gear or Virtua Fighter might push away crowds, but overly simple fighting system might also push away crowds after a while cuz people will just get bored.
Seems like SF3 dash is still in the game and hopefully Saving attacks will make the game even more fun than SFII to make people keep playing the game once they've tried it out. Being a SF fan, I really don't want to see SF4 fail...
Dir_en_grey
jinpei05
Posted 8:21 PM 3/3/08
@rentahero1: Yeah, he modded my PS1 too. For about $100 more than he should have. Mine still works too :)
jinpei05
wallapuctus
Posted 8:21 PM 3/3/08
@Brian Crecente: I am a bit too young for the original SFII arcade craze but I did have a similar experience with Marvel vs Capcom in the arcades. I really, really hope this game succeeds and brings the genre back to its glory days, and that Marvel notices.
Great article, it made me really excited about this. No amount of money can buy advertising as effective as a true fan's praise.
wallapuctus
sonofnone
Posted 8:21 PM 3/3/08
@superbabyproject: Half of me worries the same thing about overuse of the new characters...
...but half of me also believes that Capcom is going to add just as many new/non-SFII characters to match!
sonofnone
EightBit
Posted 8:21 PM 3/3/08
I cannot wait to play this game. Any news yet on console versions?
EightBit
superbabyproject
Posted 8:21 PM 3/3/08
Brian, just how realistic is The Wire? I ask because I'm watching an episode from series 4 at the moment, and it just clicked that you mentioned you're from Maryland.
On SFIV, I just worry about the reliance on the old characters. It all looks exciting, but they seem to have been pleasing the old fans so far with the old characters rather than exciting the new with details of why the game will be cool regardless of the heritage.
superbabyproject
Grave
Posted 8:21 PM 3/3/08
@rentahero1: Hey, he did move at least a few of those obscure games... sad to say, I bought Pepsiman there. :\
Grave
UmeShoryu
Posted 8:21 PM 3/3/08
@Sascha: If they're getting 3s pros to play the game I'd rather they find people who play more than one character at the top level. People like KO, Kuroda, Boss, Nitto over RX who really just plays Urien or Pyrolee.
UmeShoryu
baked ham
Posted 8:21 PM 3/3/08
Wait... Crecente, you're from Maryland too? I thought it was just Flynn. Where was the arcade you owned? (I'm from Baltimore, but haven't been there for quite a while)
baked ham
jinpei05
Posted 8:21 PM 3/3/08
@Grave: OMG!!! I totally forgot about that neon eyesore in the store window!!! ROFL!!!
Yeah, I still love me some AVP by Capcom. Playing as Lt. Kurosawa and her crazy-ass katana brings back fond memories. If any game deserves to see new life on XBox Live Arcade or Playstation Network, it's that one.
I dunno if Lucky & Wild is still there. I'll have to take a trip out there some time and see for nostalgia's sake...
On a related note, did you crack up when you picked up the flamethrower and the computer indicated it as "FLAMER?" I did! Many times!
jinpei05
rentahero1
Posted 8:21 PM 3/3/08
@jinpei05: That guy WAS a shady gouging motherfucker! But he modded my PSX, and it still works to this day (albeit upside down or on its side) so I guess he had some merits. I bought a lot of crap there that I wound up finding for next to nothing later on in life.
@Grave: I remember that sign! I also remember thinking "Man, all of those obscure games up on the wall must've cost him a pretty penny... I bet he'll never sell Hiryu no Ken Special..."
rentahero1
sonofnone
Posted 8:21 PM 3/3/08
@wef: Does it scare me? No. Does it make me cry? Without a doubt. Some of the best times I had growing up were in arcades. During high school it was a place where I'd always be able to go and hang out with friends and get away from all the crap in life for a while. And it's those social aspects to it that are nearly impossible to find replicated anywhere else in society today. Sadly, unless there some drastic changes in the way arcades appeal to people, arcades have nearly gone the way of the skating-rinks and drive-ins.
sonofnone
akzidenzgrotesk
Posted 8:21 PM 3/3/08
@Sascha:
K! S! K!
K! S! K!
K! S! K!
But yeah, I laughed when I saw your comment. I agree 100%.. it seems like everyone working on the game (and everyone playing the game) hates 3rd Strike. It would be great if they could get some big names in 3S to give the game a shot and help work on balancing.
I mean shit, they have Sirlin rebalancing HD Remix, they can't bring in some 3S players for SFIV?
akzidenzgrotesk
Bando
Posted 8:21 PM 3/3/08
@Brian Crecente:
"tits"
Fixed!
no need to thank me.
Now Remy, REMY was the "SNKey" of the III bunch, everyone else wasn't plain enough to fit the description :p
I know, the cast wasn't as... errr, colorful, III was suppose "cool", it was saying "I can be hip" if you hadn't notice that way back when, and you know what, it WAS! By uncle George, it WAS!
Bando
dead_red_eyes
Posted 8:21 PM 3/3/08
@Brian Crecente: - "In fact, I can honestly say that the only thing about this early build of Street Fighter IV that disappoints me, so far, is that it probably won't be showing up in arcades across America and that's because there aren't arcades across America anymore."
Yeah, it's really sad isn't it? I too miss the ol' days where Arcades were everywhere.
dead_red_eyes
Grave
Posted 8:21 PM 3/3/08
@jinpei05: HAHAHA! I live in New England now, but since my dad worked near Winnetka and my folks lived in PA, I spent a lot of time shuffled between there and the north shore when I was younger. I called Cyberzone from PA once to preorder Soul Calibur for DC, and they thought it was a prank call. My dad grumbled all the way through the ride to Schaumburg, and when we got there, they told me they had sold out. I kind of panicked, and I asked if they remembered the call from PA... sure enough, they had my copy. I enjoyed getting gouged on imports there a few other times too. That Ultra 64 neon sign they had there was pretty rockin'.
But yeah, I'm glad to hear SJG/Nickel City is still around and still has AvP on free play! I hope they still have that Lucky and Wild machine too. :D
Grave
Sascha
Posted 8:21 PM 3/3/08
@akzidenzgrotesk:
Wow, we wrote ridiculously similar comments. I really want pro players from the US and Japan to give their impressions. If KSK, RX, Pyrolee and Frankie3s all spent some time with the game, it would be great to hear their feedback (and it might help Capcom tweak the game to appeal to fans of both SF2 and SF3).
Sascha
Malthius
Posted 8:21 PM 3/3/08
Oh, back in the day when my brother was in a bowling league, and when we got dropped off I got $5 to play the arcade machines once a week. And if I blew the quarters too fast, that was it. I savored the trip and how I could make 20 quarters last for an hour with no parent to watch over me. Bubble Bobble ate so many quarters...
Malthius
jinpei05
Posted 8:21 PM 3/3/08
@rentahero1: Ha ha, yeah, Cyberzone was a huge moneysink for many gamers starved for import love. I was not at all surprised when that place closed without warning. My friend threatened to drive his minivan through the front window many a time after buying a game from there. He called the owner a shady gouging motherfucker more times than i can count.
Like I said, I would rather see GameWorks either go bankrupt or burn to the ground before I set foot inside their establishment. I know about unlimited play on Thursdays, but that still isn't enough to get me to go.
jinpei05
HJungle
Posted 8:21 PM 3/3/08
I admit my hopes are pretty high for this one (memories of Arika's SF haunt my dreams, however), but I think what I'm more excited about is that maybe, just maybe, we'll see a new Darkstalker/Vampire game using this intriguing graphics engine, especially if they base the models off of the original designs. Ooooh...
*so very ashamed*
HJungle
wef
Posted 8:21 PM 3/3/08
Does it scare anyone that we don't have arcades across North America anymore? I'm in Montreal, and its similar here as well. I'm thinking the move from the arcade to the home console is killing a form of social gaming that barely lives on in Xbox Live or PSN..I certainly never had someone calling me a fag for no reason when I was playing X-men at the midway back in the day.
wef
rentahero1
Posted 8:21 PM 3/3/08
@jinpei05: Speaking of overpriced, Cyberzone! Good lord, their $90+ import games... bankrupted me many times :(
Their parking does suck, but you know Thursday after 9pm is $10 unlimited play, right? It makes up for just about all of its other suckiness, in my opinion.
Actually, they used to have really great food when it opened, but it has gotten a lot worse lately.
rentahero1
jinpei05
Posted 8:21 PM 3/3/08
@rentahero1: God, I hate that place.
Overcharged games, awful food, and lousy parking. I remember living out in Hoffman Estates, driving by, and praying it would burn down to the ground and I could piss on the ashes.
If you've lived out there for a while, do you remember Cyberzone?
jinpei05
akzidenzgrotesk
Posted 8:21 PM 3/3/08
I really appreciate the point of view from someone who's a long-time SFII fan, but..
I'm still waiting to hear impressions from people who are either big 3S fans, or from people who are tournament-level players (Turbo, A2, 3S, whatever). All of these great impressions so far, on Kotaku as well as other gaming sites, have been from people who have been casual play-at-home fans of Street Fighter.
If someone like Cole, Daigo, Pyro, etc throws down in SFIV and says it's great, that's when I can start to get excited about the game.
akzidenzgrotesk
Sascha
Posted 8:21 PM 3/3/08
I can't wait to read impressions from someone who prefers SF3 to SF2. Most people who are writing impressions have spent very little time with SF3 and dismiss it as a misstep in the franchise's history. But there are plenty of us who have played both SF2 and SF3 extensively, and who prefer SF3 by a wide margin.
No parrying isn't the end of the world, as long as the game maintains some of SF3's incredible combat system.
Sascha
jinpei05
Posted 8:21 PM 3/3/08
@Grave: Actually, it's called Nickel City now. Last I checked, the name switch and Capcom's drop of support were the only major changes. Still two bucks for admission and Alien vs. Predator and Mega Man: The Power Battle are still on free play towards the back!!!
Do you live in Chicago?
@CockroachMan: I'm sorry, did you play the game at GDC last week or at the AOU Expo in Japan? If not, I don't see how your opinion is truly valid. Yes, Street Fighter IV is a love letter in many ways to Street Fighter II, but Ono seems to be very conscious of keeping the game at the forefront of both style and substance. I'm excited to try the new Revenge System and no parries puts the game back on a offensive-minded fighter, rather than 3rd Strike's parrying system, which made it more defensively minded.
jinpei05
AkirasCrow
Posted 8:21 PM 3/3/08
@Dauragon C. Mikado:
Forgive me.
AkirasCrow
shouryuuken
Posted 8:21 PM 3/3/08
uh oh.. im afraid that although i'll like it, i wont be obssessed with it. maybe it had something to do with being 9 years old when ce arrived, but i never was that big of a fan of any of the sf II games. alpha came out when i was 12 years old, and thats when i started being a street fighter addict.
once III came out (well 2impact, i wasnt that big on new gen), i officially became a hardcore fan of the series. 3s only made it worse, thats possibly in my top 5 games of all time, at least top 10. with that being said, although im sure IV is going to rock my socks, it seems it might be in a more casual way as the alpha series did.
i never realized so many ppl didnt like III so much, i think the characters in that game were magical. ibuki, dudley, and elena were the first characters i spent time to learn that werent practicing ansatsuken. chun li has never been more perfect than she was in III, and ryu was finally the most competent fighter in the world. the game really is perfect in my eyes. well almost, if remy wasnt in the game, but we instead saw an older guile or maybe his daughter, someone to represent muay thai, like sagat or a more mature and less cocky adon, and a better boss than gill, more on par with bisons power, someone to continue shadaloo... then the game would have been perfect.
being someone thats big into the whole sf lore, im severely disappointed that this game is not progressing the story.
shouryuuken
Dauragon C. Mikado
Posted 8:21 PM 3/3/08
@AkirasCrow: Shh, mentioning Tekken 4 only keeps it in your memory.
*shudder*
Dauragon C. Mikado
zany_ninja
Posted 8:21 PM 3/3/08
I'd love to see the KoF series get the SF4 treatment though...Capcom really ought to buy out SNK already...
zany_ninja
Scott_L
Posted 8:21 PM 3/3/08
Hey, just because there are no arcades, doesn't mean you won't see a SFIV machine. I saw SFII in many a wal-mart and local pizza shop. Hopefully, they will repeat this.
Scott_L
AkirasCrow
Posted 8:21 PM 3/3/08
integral
AkirasCrow
Dauragon C. Mikado
Posted 8:21 PM 3/3/08
I'm pretty sure I was the only person on earth who was excited for this game since the first time they announced it.
That being said, I can't freakin wait to pwn everyone's face off with Crimson Viper XD
Dauragon C. Mikado
zany_ninja
Posted 8:21 PM 3/3/08
@Simkin-phd: To each their own. For me, SNK's 2D KoF series are waaaay better than anything out there, in all aspects. Thats probably coz it was the first fighting game series I really got into. Like I said, to each their own.
zany_ninja
AkirasCrow
Posted 8:21 PM 3/3/08
@Brian Crecente:
Just curious. I've lived in and around Denver for 32 years but enough of that, back to Street Fighter.
Keeping SF 2D is intergral. Blanka and E. Honda just wouldn't work right in 3D (nor the fireballs and Sonic Booms). It's odd but in some ways SF staying 2D makes it stand out. I don't want to say that through some strange post-retro reverse engineering it becomes innovative, but it is nonetheless unique. I love VF5 and Tekken (and to a lesser extent Soul Calibur) but the difference between the last few sequels seems nothing more than a paint job. And for the record, Tekken 4 does not exist. It just doesn't.
AkirasCrow
Shiryu
Posted 8:21 PM 3/3/08
Ill have to patiently wait for this to arrive at the home consoles or PC. Hope it makes it to the porables, as well. My Sftreet Fighter 2 love began in the arcades but truly blossomed on the SNES. Those were, indeed, the days. A couple joypads, some friends, Street Fighter 2 and Super Mariokart, we spend entire afternoons in happy 16 bit heaven.
Shiryu
rentahero1
Posted 8:21 PM 3/3/08
@jinpei05: I'm personally hoping (and I think it's quite likely!) that GameWorks in Schaumburg will have it.
rentahero1
Setzer IIDX
Posted 8:21 PM 3/3/08
@Grave: Organize a road trip with people, that's how we used to get around in the DDR days.
Go to TokyoGameAction.com or DDRFreak.com, get on the forums. Everyone's always planning road trips since nobody has cars.
Setzer IIDX
manjikengo
Posted 8:21 PM 3/3/08
the arcade in my mall was the namco cyberstation. It was super fun...
then out of no where the namco name was taken down and we were left with some shitty cyberstation that had no silly asian guy running it.
eventually the arcade got booted and is now tekken 5, silent scope 2 and 18 wheeler american pro trucker and spider stomp in some shitty little storage area next to the bathrooms.
manjikengo
cybereality
Posted 8:21 PM 3/3/08
I remember back in the day at the barber shop they had the illegal version of SFII:CE. First off, it was in turbo speed before turbo came out. It was the also the one where you could do multiple fireballs at a time (even mid-air), switch characters by pressing start, and guile had the handcuff trick. All for only 2 quarters!!!
cybereality
Brian Crecente
Posted 8:21 PM 3/3/08
its
Brian Crecente
Brian Crecente
Posted 8:21 PM 3/3/08
@AkirasCrow: No, this was back in college. I ran the Champions in that mall just outside of Glen Burnie, it's name escapes me right now.
Brian Crecente
Eville1
Posted 8:21 PM 3/3/08
I remember the lost days working at my local arcade. We had the super screen too. Where the controls were four feet away from the sceen. I also remember the pirated editions of SF II that let you do the moves in mid air before they actually went ahead and added that into the actual gameplay.
Eville1
Grave
Posted 8:21 PM 3/3/08
@Mr-Karate: In terms of design sensibility, I could perhaps see it, but it sounded like he was referring to in-game graphics... and SF3 was head and shoulders above anything anyone else was doing at the time. Impossible to mistake the resolution or detail for SNK's 2D stuff. Not only that, but SF3 was better animated than any 2D fighter before or since.
@jinpei05: Glad to hear SJG is still around! It's not owned by Capcom these days, is it? Do they still use nickels and have the nice section of older games on free play?
@Setzer IIDX: I wish they'd open a place in Boston so I could actually enjoy this stuff. No car = no TGA. :(
Grave
jinpei05
Posted 8:21 PM 3/3/08
@Setzer IIDX: Wow, pretty cool.
On the other sad end of the spectrum, the Chinatown Arcade in NYC is closing its doors soon. Soon the hardest of the hardcore will no longer be able to gather and hone their skillz...
jinpei05
CockroachMan
Posted 8:21 PM 3/3/08
Yep.. SFIV gameplay is looking a lot like SFII.. the problem here is that SFII is not good for today's standards! It was indeed great when it came out, you can say that it almost invented the fighting genre. But fighting games have evolved! I loved SFII when I was a kid, but today, playing games like SFII Third Strike, Guilty Gear XX and KOF98 feel a lot better. IMO, CAPCOM is taking a step back with SFIV..
CockroachMan
AkirasCrow
Posted 8:21 PM 3/3/08
@Brian Crecente:
Off topic but, did you run any arcades in Denver?
AkirasCrow
Setzer IIDX
Posted 8:21 PM 3/3/08
Massachusetts is lucky to have Tokyo Game Action, an arcade dedicated to Japanese games and imports. They've got a full Bemani, Initial D, and fighting game arcade collection. 20$ gets you in for the whole day, free play.
Awesomeness.
Setzer IIDX
Mr-Karate
Posted 8:21 PM 3/3/08
@Grave: Most of the character designs in SFIII drifted away from the memorial almost stereotypical designs SFII had. I guess that's what he meant by that statement.
Mr-Karate
Simkin-phd
Posted 8:21 PM 3/3/08
Blaspheme is right. I don't like SNK games and I think SF3 is one of the best, if not the best fighting game ever. This is not just one thing, the character timing, music, design, fluidness. its all part the the glory that is 3. From what i see of 4, I'm just not seeing it. I hope to be proven wrong.
Simkin-phd
Brian Crecente
Posted 8:21 PM 3/3/08
@theswitcher: For the record there was nothing casual about the hours, literally, I spent playing the game daily. Remember I had keys to the machines AND the arcade's front door. Ugh.
Brian Crecente
AkirasCrow
Posted 8:21 PM 3/3/08
I love the concept of this game (3D graphics, 2D gameplay) and the execution looks fantastic. I haven't been excited about a Street Fighter game since Super Street Fighter II. I really can't wait to play this with my old SF friends.
P.S. I think the art style is terrific.
AkirasCrow
Crom
Posted 8:21 PM 3/3/08
The best thing about new SF games is the excuse to learn new characters. With the timing, hitbox, move, super, etc changes you might as well pick up a new character while you are at it.
I want more new characters, and less identical rehashes so the joy of learning, which is central to SF, can be accentuated.
Crom
jinpei05
Posted 8:21 PM 3/3/08
Keeping my fingers crossed that a cabinet will make its way to Chicago, IL, either to Super Just Games in Northbrook or Cyberstation in Norridge.
jinpei05
Legion329
Posted 8:21 PM 3/3/08
This sounds incredibly exciting.
Legion329
Sam
Posted 8:21 PM 3/3/08
@dunetiger : apples are red: I agree with you there, I loved playing Makoto and I would love to see her in this. I personally think 3rd Strike is the best SF game there is, and I'd love to see more SF3 characters returning.
Sam
Grave
Posted 8:21 PM 3/3/08
"SNK-y"? SF3? Please explain, because I'm just not seeing it at all.
Grave
theswitcher
Posted 8:21 PM 3/3/08
Wow, reading Brian's article....it really shows you how Capcom's plan in getting the super casual SF players back into it has worked.
theswitcher
J-Fro
Posted 8:21 PM 3/3/08
I could never go back to SF: CE after playing Hyper Fighter (Turbo) for the first time. CE was just too slow after that. So glad to hear that SFIV matches Hypers speed.
J-Fro
RemyDuvalle
Posted 8:21 PM 3/3/08
Super Street Fighter 2 is better than CE. CE's got some major balancing issues. E. Honda's lightning-slap attack is so overpowering, as he can walk while performing it.
RemyDuvalle
dunetiger : apples are red
Posted 8:21 PM 3/3/08
I really hope the addition of Alpha and 3 characters for home versions is true. I didn't spend all my time on Makoto just to have her disappear from the series entirely. Yes, Makoto is a challenge. That's why I like her.
dunetiger : apples are red
exkon
Posted 8:21 PM 3/3/08
The only place I can see getting a game like this near me in my local Gameworks in Seattle, WA...
PLEASE...
exkon
Erwin
Posted 8:21 PM 3/3/08
But how does it compare to Pac-Man CE?
Erwin
Grave
Posted 5:26 AM 6/3/08
@rentahero1: True story: I've owned it since '99 or 2000, and I never did finish it. I didn't give it much thought as it wasn't something I cared to play a whole ton.
It wasn't until January of this year that I discovered that you could run faster with forward.
...
Yeah. I felt more than a little bit dumb when I figured that out.
Grave
rentahero1
Posted 5:26 AM 6/3/08
@Grave: Dude, I'd have bought Pepsiman. I played that game a lot. It was so simple yet so addictive. Especially watching that fat dude talk about how he loves "Pepsi for TV game!" and "Pepsi for pizza!"
rentahero1
ben_farney
Posted 5:26 AM 6/3/08
tis suck all i wanted was to play pirates
ben_farney
dozogovi
Posted 5:26 AM 6/3/08
hurray for super street fighter 2 ,champions ,turbo, hyper ,grandmaster challenge, EX 2.5d edition.
dozogovi
Bluegun
Posted 5:26 AM 6/3/08
@interficium:
SFIII was a Huge Failure, Along with the Alpha Series. SFII was & is still the best Hardcore Fighter out. If you can't handle SFII CE you can button mash with SFIII. SF4 Will bring many SF2 Loyalist back.
Bluegun
willnotlose728
Posted 5:26 AM 6/3/08
cant wait til family fun arcade gets it in!! If yall are in San fernando valley, CA they are sure to have it soon
willnotlose728
Jovericho
Posted 5:26 AM 6/3/08
@Brian Crecente: What arcade did you run in MD during the 90s? I was there in early 91 and then back in 94-Present.
Jovericho
freespeech
Posted 10:11 PM 19/3/08
as i said old sf but with newer graphics, meh!!!!!!!!!!!! gimme a new vs. games!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
freespeech