wii
Super Smash Bros. Brawl Review: Mascot Mashing Mania
Posted by Mike Fahey at 6:00 AM on March 11, 2008
In 1999, Nintendo released Super Smash Bros. for the Nintendo 64, taking their most popular characters and dropping them into a simplistic fighting game that captured the hearts of millions of gamers around the world. Its sequel, Super Smash Bros. Melee, was the best-selling title in the entire GameCube library, so you can see why Super Smash Bros. Brawl has a lot to live up to. The game is bigger, with more characters, more stages, and star cameos from a few non-Nintendo properties like Sonic the Hedgehog and Solid Snake, but does it live up to the legacy of its predecessors?
The results are plain as red and blue.
Loved:
* Tons of Characters: Impressive from the get go, once you've unlocked all of the characters that Super Smash Bros. Brawl has to offer you'll have one of the greatest assemblages of video game legends of all time at your disposal.
* Excellent Music: The musical talent assembled for the game reads like a who's who of famous Japanese game composers. Akihiro Honda, Koji Kondo, Yoko Shimomura - the soundtrack alone is worth the $US 50 price tag.
* Their Level Design, Your Level Design: As always, Masahiro Sakurai and his team have done an excellent job of creating fighting game levels that incorporate the elements of classic games. Rather than just being backdrops, the level you are fighting can determine how you play. Don't agree? Then see if you can do better, using the relatively simplistic level editor to create and share your own levels with your friends.
* Pretty Graphics: Some of these characters have never looked quite as good as they do in Brawl. Nothing too complex, but pretty enough while still maintaining a blazing frame rate.
* Extra, Extra: The game is filed to the brim with extra bits of fan service goodness. Trophies, game demos, music, and even a history of Nintendo game releases current as of December.
* Finally Online: Despite some issues with lag, online fighting via Nintendo WiFi is a dream come true for fans of the series. Extremely fun, while still quick enough to grab yourself a quick match before heading off to work or school. Potentially dangerously addictive. Even while not playing, I could watch Spectator Mode for hours.
Hated
* Wii Controls: If you don't own a GameCube controller, now is a good time to pick one up. Brawl just feels unnatural when played with the Wiimote/nunchuk combo, and the classic controller is too sensitive, which screws up jumping. It's odd when what could be the best game on the console does little to take advantage of the console's main selling point.
* Online Lag: A good quarter of the online matches I've participated in so far have suffered from extreme, stuttering lag, while a few times I had the game freeze in mid-bout and kick me out of the match. Even with a good group, the frame rate still suffers from time to time. Hopefully this is an area Nintendo can improve upon in future updates.
* Adventure Mode: Excellent cut scenes wrapped around 8 hours of poorly implemented platforming with repetitive enemies and some odd design choices. Remember the lesson of Tekken 5 - platforming and fighting game controls don't mix. The plus side? You don't have to play it to unlock characters - it's just a bit faster.
* Friend Codes: Screw the Friend Code system. Enough said.
Despite a few flaws, Super Smash Bros. Brawl is the best thing the Nintendo Wii has going for it right now. With addictive multiplayer, tons of collecting to do, the ability to create your own levels and share them with friends, Brawl isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer.
Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne.
Super Smash Bros. Brawl, developed by Sora, published by Nintendo, released March 9, for $US 50. Available on Nintendo Wii, story mode and several characters in solo mode played to completion. All characters unlocked except Wolf.

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Cerif27
Posted 10:37 PM 19/3/08
Mostly agree. I've always looked at the friend codes as a necessary evil and I still do. Adventure mode: the levels are really nicely paced and sized but I have much more of a problem with how co-op is implemented. Overall I've only really played the main quest and I can say that I'm absolutely having a blast.
Cerif27
InsolenceAndHeresy
Posted 10:37 PM 19/3/08
Find slightly disappointing that you didn't mention Nobuo Uematsu under the "Music" section, considering he composed the main theme.
InsolenceAndHeresy
freespeech
Posted 10:37 PM 19/3/08
sorry, i like the friend codes, keeps the riff raff out!!!!
Anyway, you forgot one CON, the ability not to play the user created levels online. That kinda sucks but maybe we will be able to in a future update, MAYBE!!!!
finally played a random online bout last night and it was kinda laggy but not horribly so.
GREAT GAME OVERALL!!!!!!
freespeech
ddrmacintosh
Posted 10:37 PM 19/3/08
I love how everything is so balanced now! No more stupid tier systems and certain characters being overly powerful than others. Most notably, Sheik's forward A swipe barely hits them far even at a higher %.
I also like how you need to get your opponent to an upwards of at least 120%+ to successfully smash them off of the stage...unless you get hit by a pesky smart bomb lol.
ddrmacintosh
Sandbox_Emperor
Posted 10:37 PM 19/3/08
totally agree with all the points.
Subspace Emissary disappointed me immensely. The first half was alright, but then afterwards it just kept getting more and more repetitive and eventually felt like a chore getting through those levels. And the Subspace maze that pretty much is the last 20% of the game is a total nightmare of backtracking.
Sandbox_Emperor
zanzibarlegend
Posted 10:37 PM 19/3/08
@nastysquared: funny sir, that was pure pwnage to he 2nd power. :D
zanzibarlegend
Danjaranja
Posted 10:37 PM 19/3/08
@vibe: Agree
Feels much slower, has nothing to do with Wavedash... Is the Japanese release faster??? From what gameplay I have been watching up till the US release it appears that way...Also some jump height is not in proper proportions to the "Gravity / Heaviness" of the character.
Like most of the things incorporated in gameplay. Stage Editor will always keep things interesting. Like the new Items/Smashes/Pokemon/Assist Trophies(pokemon...)
Wish you could flip some peices in the editor vertically or horizontally... Would like to have spiked ceilings. I have only unlocked the first set of pieces getting close to 10. I hope that is one of the additions.
Would like to have the ability to use snapshots in game as backgrounds and or pictures from the SD card.
Danjaranja
Ptolemy
Posted 10:37 PM 19/3/08
@T3kNi9e: there are no servers, its peer to peer, if you or your opponents connection is poor, your match will be poor.
Can't complain about friend codes, its better than it was in melee. Man, that online mode sucked. Oh wait, I guess it didn't exist.
Ptolemy
ikarl67
Posted 10:37 PM 19/3/08
As a gamer and SSBB virgin I have no problems with the motechuck combo. The problems I do have are:
1: getting My wife to play
2: Understanding how to have 2 players sign on to wi-fi and configure settings from the same console.
3: Lots o' drops waiting online.
ikarl67
DaiMacculate
Posted 10:37 PM 19/3/08
@gusiskirby: Damn really? I see them at retail on occasion now. Have you messaged Gadgetron yet? Rumor has it his Wii is only very lightly used and may be available with a copy of SSBB included! :P
DaiMacculate
Knoxximus (360/PSN)
Posted 10:37 PM 19/3/08
FYI: A good place to put your SSBB friend code is where your Steam ID would be in your profile, assuming of course you dont have a Steam ID. That's how I does it.
Knoxximus (360/PSN)
gusiskirby
Posted 10:37 PM 19/3/08
God, Why do Wii's cost so much?! Why?! I'd buy this but I just can't seem to get a Wii for the normal $250 price.
gusiskirby
Sinfjotle
Posted 10:37 PM 19/3/08
I feel weird cause I actually like the Subspace Emissary =(
Sinfjotle
AndrewDB
Posted 10:37 PM 19/3/08
@johndango: Your crazy. It's better. You just have to get used to it.
AndrewDB
Codexx
Posted 10:37 PM 19/3/08
Haven't had a chance to play online yet, but I agree with the rest of the points. It's a true Smash Bros game.
"* Friend Codes: Screw the Friend Code system. Enough said."
Amen.
Codexx
crakhed
Posted 10:37 PM 19/3/08
me either! i cant play online. i just end up waiting for 12 minutes taking out my frustration on the conveniently placed abusement sack.then it disconnects me. if there is anyone out there who knows how to deal with this problem, please elaborate as soon as conveniently possible. thank you.
crakhed
goombakiller
Posted 10:37 PM 19/3/08
I haven't been able to play online at all.
goombakiller
johndango
Posted 10:37 PM 19/3/08
Brawl verdict: Not as good as Melee. Alternate review: Disappointing.
johndango
Zarrock
Posted 10:37 PM 19/3/08
This review isn't the greatest. I mean i LOVE the Nunchuk/wiimote controls. I'm better than my friends who use classic and gamecube so I don't know how much he even played with em. At any rate, the online is laggy but hopefully it can be fixed!
Zarrock
teh_sideburns
Posted 10:37 PM 19/3/08
@Gwydeon: If you think Marth and Ike are similar, you're nutso. Marth and Roy had mostly all the same animations in Melee, with different damage properties, but Ike is a completely different beast. They both carry a sword and that's about where the similarities end.
Same goes for Ness and Lucas. They're both little boys with "PK" type attacks, and the same mode of recovery, but almost every other attack has significantly different properties and animations. It's still 10x a bigger difference b/w them, when compared to the brawl clones: mario/doc, marth/roy, pi(ka)chu, c-falc/ganon
teh_sideburns
teh_sideburns
Posted 10:37 PM 19/3/08
i agree that the story mode is kinda bleh, but the cutscenes are fun anyway.
just unlocked sonic this afternoon (by beating Classic Mode w/ 10 diff characters) and he is my fav so far. marth and pika were my mains in Melee but i think Sonic just won my heart with his crazy speed and nostalgia-inducing spinny sounds.
and his final smash is just too fun. especially when it goes away and you're left to fall helplessly to your demise.
i dabbled in the melee tournament scene and learned all the advanced techniques, and it's taken some getting used to, not wavedashing or l-canceling or crouch-canceling runs into c-smashes. but i love the new game, and i've vowed not to get "serious" about it for at least a year. i want my friends to enjoy playing me again =)
teh_sideburns
DaiMacculate
Posted 10:37 PM 19/3/08
@Garcia: Yeah, "People" will create good stuff with the level editor, of that there is no doubt. I think we were all just hoping it would be a little more intuitive so that we could use it for ourselves (those with lesser talent for such things) without too much trouble, again I hold out hope somebody with programming skills will step forward to crack open the map format and build a PC/Mac/Linux editor that lets us do it on computer, would be much easier if you could draw/proof maps in other programs the way I usually try to do with other games on Mac/PC, again usually just for my own use rather than to share.
@KM91: Hell, its even easier than that, pop open WordPad, NotePad, Stickies, Textedit, Word, whatever you use for text on your computer and just make a master FC file, add Kotaku/whatever nicks next to each code.
I don't miss the random "friends" I pick up in Halo/XBL in general, half of whom stop playing the game within a month of becoming my friend or start sending me "game spam", by which I mean invites to crazy custom games sent to their whole friends list, until I delete them. I prefer the online company of real friends and those I meet through places like Kotaku.
Speaking of which, feel free to message me on here with your code, mine is listed under my Steam ID ;)
DaiMacculate
Ramza
Posted 10:37 PM 19/3/08
I love the effort nintendo spent on making the game feel balanced and great. Everything seems so polished... that is until you get to Online and Adventure mode. The best part of adventure mode was finishing it and knowing you never ever have to go through it again (to get the characters at least). I wonder who the idiot at nintendo is that designed this online service. Why only give us 4 simple chat commands when people have to go through some NORAD style defense system (typing in Wii and Brawl friend codes)?
Ramza
Gwydeon
Posted 10:37 PM 19/3/08
My only complaint about the game so far is the fact that the first 3 unlockable characters have the exact same (or so similar to be unnoticeable) move sets as their strange replacements that we already get.
Namely:
Start -> Unlock/Copy
Lucas -> Nes
Mario -> Luigi (this one was expected)
Fox -> Falco (Also expected)
Ike -> Marth (sorta expected)
Now the next one we unlocked was Snake and he definitely has a unique set of moves and tricks, much love for the remote-detonator mine :)
However I, sort of expected Marth, Nes and Falco being unlocks from the original to be starters and Lucas and Ike are frankly carbon copies. I'm sure each has one slightly different move or Super Smash but their similarities make them less appealing as unlocks.
In the previous eddtion Marth and Nes (and IIRC none of the unlocks) shared move sets so closely (exactly?) with already playable characters so they added more than a new look to the available characters.
Gwydeon
strattacaster
Posted 10:37 PM 19/3/08
I'm too lazy to read through the comments. So hopefully the general consensus is that the d-pad sucks on the wii-mote for this game. Yay, my opinion counts with Web 2.0!
----
[guitarheroine.wordpress.com]
strattacaster
KM91
Posted 10:37 PM 19/3/08
Get over it, get a piece of paper and a pen and write them down.
KM91
dawimp523
Posted 10:37 PM 19/3/08
Online play hasn't worked very well for me. I've only been able to play one game today, out of probably 5-7 games. I've been exchanging friend codes on MapWii.com, and I registered codes for 2 people, but I don't think they've registered me yet. That might be the only way I can play an online game! :(
dawimp523
mrnoproblem
Posted 10:37 PM 19/3/08
@Gadgetron:
If you've got games sitting around for the Wii, maybe you should sell them/trade them in - instead of buying them.
mrnoproblem
Erwos
Posted 10:37 PM 19/3/08
I am just annoyed as hell that Nintendo decided to cancel Wavebird production _before_ the game came out. Now we're at the mercy of eBay scalpers to get a good wireless GC controller.
Erwos
Plan303e
Posted 10:37 PM 19/3/08
Ugh, voice chat would make Brawl span another Halo Kid.
Plan303e
Thrillhaus
Posted 10:37 PM 19/3/08
I agree about the adventure mode. Great cutscenes, gameplay actually not all that fun.
Friend codes wouldnt be such an issue if random matches werent so limited. At the very least there should be the option to turn items and time limit on/off.
What i do really like though is the spectator betting gimmick. It seems so pointless until you start losing big money on that idiot snake player who keeps hiding in his box. I found myself getting genuinely interested in these matches and even yelled at the tv a couple times. Also noticed myself getting caught up in that "just one more bet" mentality to try to win my coins back... very addicting.
Btw, anyone know what the bonus chance when you're betting does? Doesnt seem to payout any bigger...
Thrillhaus
lumpy108
Posted 10:37 PM 19/3/08
this game rocks yet i cant get in an online match with random people it gets to the part where you beat the crap outta sandbag and after afew minutes of loading it gives me some stupid error code please help if you can.
lumpy108
BornToFlail
Posted 10:37 PM 19/3/08
I am exceedingly underwhelmed by this game. Will probably trade it next month for GTA
BornToFlail
StratfordX
Posted 10:37 PM 19/3/08
@Gadgetron: so am I, troll. so am I.
StratfordX
I Need New Brawl Friends...Any Takers?
Posted 10:37 PM 19/3/08
@Brian Crecente: But the friends code for SSBB is a different code...would we be able to get a post for that?
I Need New Brawl Friends...Any Takers?
Communist_Gamer
Posted 10:37 PM 19/3/08
Brian, I'm almost certainly not the first to mention this, but what about the Wii sideways controls? From reading about, that appears to be best, particuarly to those who have only played SSB a bit, and if it ever gets released in the UK, I'd like to know beforehand whats best.
Communist_Gamer
reptile168
Posted 10:37 PM 19/3/08
this game is selling really good in america
reptile168
Garcia
Posted 10:37 PM 19/3/08
@vanderblade: I still have to wait at least a month until I get my copy of SSBB, I have no idea of the tools available in the level editor... But if you look at the Check Mii Out channel you can see all the amazing things people do with the Mii creator, which I thought was extremely restrict in options. I´m sure Nintendo didn´t even dream of some creations you see on that channel, and yet there they are. It´s all about creativity. Let´s give it some time, and see what people come up with. I´m sure I´ll be surprized.
Garcia
Flowen
Posted 10:37 PM 19/3/08
I have had a single bit of lag online, really...it only happened once. How could you not put the load times as a flaw? Thats my pick for worst flaw, easy. Some of the SE movies are laugh out loud funny, though that whole mode just seems...off.
Flowen
Onizuka-GTO
Posted 10:37 PM 19/3/08
strange, i like the eiimote+nunchuk method.
but then again i've never played Super smash before, so i guess i don't have any hang ups, unlike those who are just used to the game cube controller
Onizuka-GTO
MasterSauce
Posted 10:37 PM 19/3/08
My word. Brawl is amazing. If online worked for me, it would be gaming perfection in my eyes. Sadly it doesn't, but that's ok because I know at least three other guys who are willing to accidentally spend five straight hours playing through. Played until our hands were cramped and we were dizzy. God bless SSBB!!
PS> Ike and Meta Knight FTW!!!!!!
MasterSauce
Foxstar Sixtail
Posted 10:37 PM 19/3/08
@Gadgetron: Bullshit, your 'opinion' is little more then passive-agressive trolling. Your whole posting history speaks of a vocal and annoying Sony Fanboy/Wii Troll. Learn to shut up and stay out of topics already or don't be shocked when your posting rights are killed. I don't know how they aren't already.
Foxstar Sixtail
LOLisong
Posted 10:37 PM 19/3/08
Most of the complaints on this are pretty legit, other than the adventure mode one. I think SSE is pretty well designed and fun, of course I wasnt expecting too much out of it seeing as smash isnt a platforming game. I think the game is great for newcomers but i found it hard to get used to the new physics of the characters and the buffing/nerfing of characters from melee. All in all though, its a pretty solid game that anyone who owns a wii should buy
LOLisong
DaiMacculate
Posted 10:37 PM 19/3/08
@Gadgetron: Seriously, if you get so little out of your Wii PLEASE sell it and STFU. I'm sure that somebody out there on Kotaku knows somebody that wants a Wii and doesn't yet have one, and yours is obviously in fine shape since you never play it.
The fact is, most Smash players see online multiplayer as a happy perk, not something that is vital to their enjoyment of the game. Same with almost every other Nintendo franchise. Given that, why should Nintendo blow a bunch of time and money competing with MS and Sony at a game their core audience either doesn't care about or already has 360/PS3/PC to fill their need for?
DaiMacculate
adventchild08
Posted 10:37 PM 19/3/08
I wanted to unlock all the characters right away so I started with SSE. Near the end the frustration was all but unbearable. It took me about 7 hours. Once I sunk into online and got into some actual matches (after 20 minutes of brutal frustration) I was able to finally enjoy the game. What helped me enjoy a lag free connection was just trolling for friend codes on message boards, because the play with anyone feature sucks super hard.
adventchild08
MysteryMachine
Posted 10:37 PM 19/3/08
Thanks kiden, I guess I have a lot of levels to replay.
I like playing the subspace and fighting the enemies (rather than just running through) becuase it forces you to play with some characters you wouldn't normally and gets you used to them - maybe even find a new favorite (I never liked yoshi before and now I play yoshi a lot - except it really sucks when you screw up and roll in an egg right off the side - there isn't enough time to cancel from egg mode and jump to make it back on).
Hmmm some characters still seem fast (I like Shiek personally if you wanna talk fast players). But then I haven't played Melee for years and never really got into melee so I could be totally off.
oh did I say friday? - that couldn't be right!?! LOL don't worry its 100% legit - its
called "friends and family".
Ice climbers are my favorite - its fun to beat on people with cute and cuddly ice climbers.
Has ANYONE had success with Olimar? I had a party and we played 4 player brawl for hours and I don't think even the best player of the group was able to win with Olimar. Hes a very cool character just really weak - hopefully everyone was just not playing him correctly. I think of all the characters I had at the time of the party Pit seemed to win the most.
MysteryMachine
Poison
Posted 10:37 PM 19/3/08
Every morning I am THIS close to just importing this mother and getting a freeloader. But I convonce myself to wait for some actual reviews every time, to see if it even works...
So I'd like to kindly ask those of you who have ordered the combo to let me and us know how it works for you.
Poison
BCzeon27
Posted 10:37 PM 19/3/08
The real down side of the Brawl iteration is the fact that Nintendo still choose to use Friend Code.
BCzeon27
CarbonatedWater
Posted 10:37 PM 19/3/08
Yeah you really can't imagine the caliber of this game until you've played it for a good hour. At that point you can somewhat imagine it. The game is really awesome and I could play it all the time if my hands didn't get tired and you know, if I didn't have to sleep or eat or anything else. Also I think the online is only laggy because of the servers being overloaded. I bet it will slow down a bit during the rest of the week.
CarbonatedWater
Torgen thinks AAA means “Costs $60”
Posted 10:37 PM 19/3/08
@wheezo: Batallion Wars, probably. Ouendan (Elite Beat Agents) was developed by INIS and published by Nintendo. Not sure if Nintendo owns the rights to the characters. I heard there are Ouendan stickers in smash; if so, that suggests they do. Are we counting new Monolith Soft stuff, since Nintendo owns them now? If so, Soma Bringer would count (plus Disaster: Day of Crisis soon). Also, the Fire Emblem and Famicom/Advance Wars franchises embody gameplay traits, not characters (although they'll sometimes keep a set around for a second game).
Torgen thinks AAA means “Costs $60”
vibe
Posted 10:37 PM 19/3/08
@Kiden4911: I know what you mean.
vibe
vibe
Posted 10:37 PM 19/3/08
I have one outstanding issue with this game, and it's this. I'm not going to lie, I'm a pretty damn good Melee player, but when I started playing Brawl, everything felt incredibly slow. It's not just because they removed wavedashing; jumps are floatier, dashes are slower, even attacks seem slower. There aren't any really fast characters anymore, even Fox seems like he's wearing cement shoes. This hasn't ruined the game for me, I still like it and imagine that I'll be playing it for years to come. I just feel a bit betrayed that Nintendo has tried to accomodate new players by slowing down the game.
The developers were obviously trying to balance the game, and, unfortunately, they succeeded.
Maybe I just haven't quite gotten used to it yet. I don't know. But one thing I do know is that I won't be playing it at all for another effing week because, apparently, my Wii has contracted cancer. Stupid disc read errors!
vibe
awa64
Posted 10:37 PM 19/3/08
It was Tekken 4, not Tekken 5, that had the platformer minigame based on the fighting game character controls. Tekken 5's platformer minigame had its own uniquely shitty control scheme unrelated to the fighting game's controls.
awa64
wheezo
Posted 10:37 PM 19/3/08
I really wish Nintendo would take some of that design talent they have and do something... ANYTHING... new with it. They are the masters at polishing their IP, but how long has it been since there has been a new one? Mario, Zelda, Kirby, Samus, Pikachu, etc... are all getting pretty long in the tooth -- doesn't anyone there have any new ideas at all?
wheezo
Mlata
Posted 10:37 PM 19/3/08
Friend Codes are GOOD IMHO.
Mlata
justaj
Posted 10:37 PM 19/3/08
First, I love the single player emissary mode. its fun and you get to use all the players. i would have actually hoped for a longer adventure. 10 hours isnt enough.
Second im not sure what people are saying when they say the level creator needs to be more user friendly. You select a piece, and then place it on the board. As you build more stages more pieces become available to you. its super simple. I haven't unlocked everything yet but i am seriously hoping they include mario bricks and backgrounds. i've made about 5 so far and i am loving it.
haven't tried online yet. i'll check it out tonight
justaj
Kiden4911
Posted 10:37 PM 19/3/08
Woops posted twice :/
The first time i submitted it didnt show so i posted again. -_-"
Kiden4911
Kiden4911
Posted 10:37 PM 19/3/08
@MysteryMachine: Crown means you beat the level entirely (all the items, trophies, etc.).
As for my impressions, the adventure mode was mediocre from a gameplay perspective. All I did was run through the stages fighting only when I had to (about 30% of the time). That said the cutscenes are amazing. It's worth playing through campaign just for the cutscenes (falco's intro ftw).
Multiplayer-wise, I'm a bit disappointed. Casual to Regular gamers probably won't notice or care for that matter, but the game slowed down a LOT. All advanced techniques are gone and combos don't exist. All attacks knock back the opponent so much that its impossible to follow up with anything (please don't show me any combo vids, I've seen all of Brawl's combo vids and those aren't combos, a decent player could escape all of them with DI and dodging). O and throws are useless, they don't kill, do much damage, or lead into any attacks.
I'm not saying Brawl isn't fun, I'm just saying the "fighter" aspect of Smash was dumbed down a lot in Brawl.
Kiden4911
mferrari
Posted 10:37 PM 19/3/08
@MysteryMachine: How did you play friday, when it came out yesterday?
If you have a way of getting stuff early I must know. NOW
mferrari
mferrari
Posted 10:37 PM 19/3/08
@vanderblade: you unlock 3 sets by playing on built levels and doing other stuff with 'em.
I'm not sure how much you get but it might be enough.
mferrari
Kiden4911
Posted 10:37 PM 19/3/08
@MysteryMachine: Crown means you completely beat it (as in got everything in it ie. items, trophies).
As for my impressions, SSE was mediocre, all I did was run through the stages fighting around 30% of the time. That said the movies were crazy good. Worth a play through just for the movies (and unlocking characters).
Multiplayer-wise I'm a little disappointed. Casual to regular gamers won't notice much difference but the game slowed down a LOT. All advanced techniques are gone, and combos don't exist anymore. All attacks knock back the opponent too far back to follow it up with anything, eliminating a lot of skill. It's basically who can hit first, then reset and start over. O and throws are useless, don't lead into any attacks and don't kill.
I'm not saying its not fun. I'm saying the "fighter" aspect of Smash got dumbed down in Brawl.
Kiden4911
Wyld
Posted 10:37 PM 19/3/08
While I won´t be with this mob of "mommy I don´t like onion soup", I have to admit that this ICQ friend code stuff is from the past and is easy to fix, if they put a wii update on if that you can just add the nicknames/emails and other stuff for your friendcode account.
Wyld
Rocci1212
Posted 10:37 PM 19/3/08
@Sunjammer: Snake's in Mario Kart?!?! He fits in for Smash Bros, but Mario Kart? You go too far my friend.
Rocci1212
MysteryMachine
Posted 10:37 PM 19/3/08
Been playing off and on since Friday - went through the subspace adventure thing and the classic mode already - anyone know why some levels when you beat have a green flag others get some kinda crown? Is one when you find all the secrets of the level or something? (cause I beat subspace and only had 87% so obviously missed a lot of stuff)
The co-op on the subspace adventure is great: I can be playing it single and a friend can drop in at anytime without starting a new save or exiting the level (except they can't drop out).
The "bosses" in the subspace adventure mode seemed really inconsistant on the difficulty (I played on easy first, since you unlock different things at different difficulty might as well start with easy). Some were too simple, a few were pretty hard for playing on easy.
But WTF about not allowing us using wiimote drag and drop for level creator?!?!? (or is there some way to do that which I am not seeing?) That and the friend codes are the worst. Its bad enough registering your friends once on the wii but then again inside SSBB? Seriously...
MysteryMachine
ajay42
Posted 10:37 PM 19/3/08
(also, i kind of love the adventure mode despite agreeing with some of the control issue complaints. Just think of it as a really lite 2d action RPG and not as a traditional platformer and you might enjoy it more.)
ajay42
ajay42
Posted 10:37 PM 19/3/08
I really don't understand why, with all the configuration and button mapping options you have in the game, Nintendo didn't allow people using just wiimote or wiimote and nunchuck options to map waggle or controller shake in place of a button press. Might sound awkward but, for example, it would be much easier to shake for shield in wiimote only mode rather than reach for the b trigger. It couldn't have been terribly hard to program something like that in. Only accpet "1 motion = " option and your done, so no worrying about motion recognition, etc. Also there should be IR control for the freaking menus and definitely the stage builder if you want it. Especially the stage builder.
ajay42
kanashimaru
Posted 10:37 PM 19/3/08
I think the online suffers because theres probably so many people trying to play online, Nintendo should make some servers out of a couple hundred PS3's...that way there will be so much power to support everyone playing online.
The adventure mode, it was pretty fun in the beginning, because I loved the old school Kirby games and the Subspace feels like that. But in the end, I LOATHED the terrible fetch quest it made me go on.
kanashimaru
NPlace
Posted 10:37 PM 19/3/08
@AndrewDB: Just because they haven't done it before doesn't mean it's not terrible.
NPlace
Spaz569
Posted 10:37 PM 19/3/08
Completely Disagree about the Adventure mode. It is beyond awesome.
Spaz569
chris_sinista
Posted 10:37 PM 19/3/08
I'm enjoying this game, I pick up 3 copy today one my son who live upstate NY and for my cousin kids. I hope be playing with them in the future..
chris_sinista
Quine
Posted 10:37 PM 19/3/08
The bandwidth where i live is horrible (256kbit/s at BEST) and the game barely lags online at all for me. Dunno why you found it so laggy.
I agree, Subspace Emissary is bleh. I give it a C. I wanted to be fighting, not figuring out which moves are best to spam against repetitive enemies (ike's forward-A in air and most of DK's moves are insane against stuff in Subspace Emissary btw, and link isn't too shabby either).
Two things that made me go wtf:
1. No stock in random online matches - WTF??? Time SUCKS, it's all about kill-stealing.
2. Friend codes WTF. Seriously. Not a single person likes them. Failure Nintendo, failure.
Quine
ph15h
Posted 10:37 PM 19/3/08
I just have to say.Review was quick n to the point.
But I kind of like the remote and nunchuk configuration. I can pull off quicker attacks for some reason.
ph15h
diablodevil2
Posted 10:37 PM 19/3/08
@ulix:
Using Firefox myself, looks fine. Maybe try a reinstall?
diablodevil2
ulix
Posted 10:37 PM 19/3/08
i don't know what you guys did with your HTML-code, but the whole site isn't displayed properly anymore (or in a at least usable manor) in Firefox. I have to use the hated IE to get my daily dose of Kotaku, hope you'll change that fast.
ulix
baked ham
Posted 10:37 PM 19/3/08
Hey everybody, just got back from picking up my pre-order! The status of my adventure? I still don't possess the game. Technically, I own it, because the store still has my 50 dollars plus tax, but after playing the demo unit they had set up in the store, I decided that I'm still undecided as to whether I even want the game.
A little background into my experience at the kiosk: only control choice was the Wii remote w/ Nunchuck, and it was so unbearably awkward that I couldn't keep up with the level the game chose for me. Can't remember the name of the level, but it starts on an airship and the screen automatically scrolls so you have can't stan in one place for long or the screen makes whatever your standing on disappear and then you fall and die. So, coupled the awkward controls with a level that won't let you stay still, and I couldn't do anything properly and had absolutely zero fun doing it. And finally, the CPU character I was fighting against didn't do a damn thing except the bare minimum of jumping in order to not be caught standing on a platform that would eventually disappear off the screen. It didn't attack me at all.
Everything about it seemed awkward, so I decided not to buy it and come to the trusty internet and ask around and see if playing it with the Classic controller is as awkward, and whether or not the majority of the levels are as annoying as that one, what with the automatic scrolling and so forth.
And another thing: I was never a big fan of the earlier games in the series. I did enjoy them marginally, but only when I had 3 friends to play against, and ony then if it was the only game that all 3 of them agreed we should play, otherwise I have more fun playing other multiplayer games.
So, yeah, does this game sound like something I should go ahead and pick up or did I make the right decision by leaving my pre-order copy in the store?
baked ham
TalKeaton: Game Design Major
Posted 10:37 PM 19/3/08
@Evil_Snow_Man: I just played an online match where Kirby's FS killed me and my other two opponents as well, making him win the match. It's all about timing for some characters- right place, right time.
TalKeaton: Game Design Major
Giolon
Posted 10:37 PM 19/3/08
I actually enjoyed the Subspace Emissary mode quite a bit. I played through it with a friend all day yesterday. Beat it in 10 hours.
Giolon
TrekVogel
Posted 10:37 PM 19/3/08
@moviebob:
Metal Gear started on MSX, not NES. Nes games were ports, and not the best ones either. That's what makes me wonder why he's there. If you're going to choose only 2 non-Nintendo characters, there are more obvious choices than Snake I'd say. I know why Capcom isn't represented but that would make much more sense. Again, it's nice he's there and he is part of Nintendo history but there are characters that would be more suitable.
TrekVogel
Evil_Snow_Man
Posted 10:37 PM 19/3/08
I'm not going to argue with anything you said, definitly have to agree with the controls. It is sad (to me) that the game that will most likely be the best selling for the consoles life is one that feels like crap when playing with the systems own controllers.
As my own opinion I think the character balancing was fairly poor. The super moves are emberrasingly over powered for some, while others can end up doing nothing when they ARE successful (see Kirby's pot)
Evil_Snow_Man
shorty1k
Posted 10:37 PM 19/3/08
I'm so tired of hearing reviewers bash adventure mode, I found it to be one of the most entertaining aspects of the game, especially when certain characters would show up. Also playing the game with the wii remote on the side is just great, I haven't tried it with the classic controller yet, but come on, use the D-pad.
shorty1k
Ignatius
Posted 10:37 PM 19/3/08
My god, I've been suffering from so much graphical lag during games. There's also a delay with the controls. This is only online though, everything that is singleplayer/multiplayer offline is FINE.
I don't have a clue what's causing it, but it's some severe graphical lag.
Ignatius
Sunjammer
Posted 10:37 PM 19/3/08
@onidavin: They killed wave dashing. Which is FINE by me. It was an abomination, like snaking in Mario kart.
Sunjammer
valhum
Posted 10:37 PM 19/3/08
@ludwigk: Exactly. Right now i think i am in the "Damn i suck so hard but i won for some reason" phase, lol.
valhum
SpartanQ77
Posted 10:37 PM 19/3/08
@Ghede: Well thanks captain obvious, lag, FCs, and Wii Controls were a definite obvious. Adventure mode, well, I never liked it anyways.
SpartanQ77
juliopalio
Posted 10:37 PM 19/3/08
does anyone actually have a freeloader yet? like for real.
juliopalio
Benjo
Posted 10:37 PM 19/3/08
I have to admit that I resisted Melee back in the GC days. I just never felt like I "got" what Smash Bros. was all about. However, I did pre-order the Wii title given all the hype, as well as a Best Buy gift card for my b-day.
I'm very impressed with the game so far, and mostly because of the terrific co-op and multiplayer. My wife can play right along with me, even though she has no fighting game experience. It's the element of luck in Smash Bros. that makes it so addictive and more of a party game offering that involves a really meaty experience.
Benjo
Sunjammer
Posted 10:37 PM 19/3/08
Gadgetron is awesome because he doesn't realize the Wii is opt-in, not opt-out. Nobody's losing sleep over your Wii hate buddy. Sell the thing and get it out of your life, it's obviously too much for you to handle.
Go get involved in politics or something that matters. Jeez.
Sunjammer
SpartanQ77
Posted 10:37 PM 19/3/08
crai; I have to save up my money for a macbook.
SpartanQ77
moviebob
Posted 10:37 PM 19/3/08
@TrekVogel:
For the record, Snake is technically CLOSER to the original mandate that characters had to originate on a Nintendo platform, as the Metal Gear franchise started back on the NES.
moviebob
Forkball
Posted 10:37 PM 19/3/08
My review:
BRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWL
Any questions?
Forkball
goldwings
Posted 10:37 PM 19/3/08
@Magic Emperor Anima: Telling you right now, the online is not a great experience. It might have to do with the limited number of players, but I was waiting for 15 minutes until I managed to actually find someone to fight. When I did fight, I found out 2 things:
1. It does lag, but not too bad. Unfortunatly, it kind of ruined it for me :(
2. For some reason, you can't customize the battle. It stays with the time battles (I like using stocks) and I wish there was 1 vs 1
goldwings
blacksamurai87
Posted 10:37 PM 19/3/08
@SpikyBry: You're my hero.
People, friend codes take 10 seconds to type in...
blacksamurai87
goldwings
Posted 10:37 PM 19/3/08
@onidavin: Tell me about it. The tripping thing is so fucking stupid, but I guess it helps stop those people from spamming the tackle or something
goldwings
dirtybacon
Posted 10:37 PM 19/3/08
@diablodevil2: I can't connect with anyone in the "play anyone" mode, either. Which is annoying for those of us whose friends all game solely on the Xbox.
dirtybacon
Ghede
Posted 10:37 PM 19/3/08
Hmm, the only unexpected flaw is the Adventure mode.
3/4 on my private flaw predictions. I'm an analyst now. Yaaaay.
Ghede
Magic Emperor Anima
Posted 10:37 PM 19/3/08
I love the game. That being said, I'm a little worried about the online issues. I haven't tried it yet, but my Nintendo WiFi connector SUCKS. I was only able to log on and get my Brawl Code, then I got booted.
I'ma try online this weekend. If it doesn't work all that well for me, oh well. Game is more fun with friends around anyway.
Magic Emperor Anima
el_gordo
Posted 10:37 PM 19/3/08
Kadugen: "...now I can go online and flap jack some bitches with Mr. Game & Watch."
You just made my day.
Beep, beep, bitches!
el_gordo
onidavin
Posted 10:37 PM 19/3/08
Apparently the pro Smash community is all up in a tizzy over the changes to the gameplay. Me? Finding it absurdly good.
Only complaint? Tripping. Wtf.
onidavin
VakeroRokero
Posted 10:37 PM 19/3/08
@ajay42: lol... some guys are just angry about everything... he's probaly an emo...
VakeroRokero
goldwings
Posted 10:37 PM 19/3/08
Anyone wanna play me? Just check my profile for the (annoying) wii code. I warn you though, I'm pretty good :D
goldwings
TrekVogel
Posted 10:37 PM 19/3/08
Why am I the only person in the world that thinks Snake is out of place in Smash Bros? I'm totally fine with it but I don't see the point as he's not much of a Nintendo character. Sonic is understandable if you look at how many games he's had on Nintendo systems but snake only had a few ports and a remake.
TrekVogel
zeropoint.0
Posted 10:37 PM 19/3/08
For the control issues out there *I have problems with it too*
I dunno about anyone else, but i mapped the jump button to the Z instead of C, and that made a world of difference. I can't imagine just pounding a little C button when I'm about to fall off the stage.
zeropoint.0
hungry_for_worms
Posted 10:37 PM 19/3/08
Friend codes....
and there are poeple commenting about a friend code swap here :/ doesnt swapping them with random people on the internet kill the purpose of friend codes protecting kids?
not saying anyone on kotaku is a pedo but you never know.
hungry_for_worms
MoogPaul
Posted 10:37 PM 19/3/08
I'm not going to weep over the internet quite yet, I'm just going to hope that the fact that more or less a million people re trying to sign online at once may be a bit of a problem.
MoogPaul
Rocci1212
Posted 10:37 PM 19/3/08
@Gadgetron: Not if its wii-tarded...muahahahaha...I crack myself up!
Rocci1212
AndrewDB
Posted 10:37 PM 19/3/08
@Gadgetron: "I dont enjoy throwing money away at all, and thats why I hate the Wii so much." You just crossed over from the realm of annoying person "speaking their mind" to troll.
You wouldn't be throwing your money away with the Wii, and that's what everyone keeps telling your ignorant self.
The Wii is a damn fine system, from everything from the controllers, to the games it offers, to the Virtual Console, pull your head out of your ass and accept it.
The only problem a lot of people have with the Wii is the Friend Code system, and for all we know, Nintendo could be working on removing that.
AndrewDB
Z-Word
Posted 10:37 PM 19/3/08
"Story mode and several characters in solo mode played to completion. All characters unlocked except Wolf."
Although I'm not wild about the polarity of "loved/hated" for reviews (what about stuff you just liked, or was just sort of annoying?), I do like the reviewer explicitly stating how much of the game he/she played. You don't see that in enough reviews.
Z-Word
SilverStar95
Posted 10:37 PM 19/3/08
@diablodevil2: Sounds like it's on your end. I tried with one friend last night, and couldn't get anything staying in for more than 30 seconds. Any game they tried to start up, I couldn't connect to. But with another friend, we went through a dozen games and only 2 quick moments of lag. I've seen worse lag when trying to type here on Kotaku, than I saw when playing last night.
Also, 30 minute brawl, in a custom "One Way Out" map, with heavy gravity, 3 level 7 CPU opponents, metal bodies and flower heads, is one MASSIVE way to blow half an hour and love it.
SilverStar95
Furious_Liver
Posted 10:37 PM 19/3/08
@Dumari: And here I was hoping to someday play with my friend allllll the way over to Australia.
Not that they'll be getting the game for another 10 years or so but...
Furious_Liver
FunKrusher
Posted 10:37 PM 19/3/08
Game is great, haven't had much lag online when I CAN ACTUALLY GET A DAMN GAME!
This morning I got 5 matches in a row quick as shit, before heading off for work. It found people immediatly, but I'm guessing that was luck.
Ran pretty smooth, haven't tried with friends yet.
FunKrusher
Rebochan
Posted 10:37 PM 19/3/08
I have to agree with the comment on the Wii controls. Nintendo dropped the ball there.
Otherwise, hell, I'm having too much fun. I loved the last game's Adventure Mode, so I like this one too.
Rebochan
notalkjustrock
Posted 10:37 PM 19/3/08
I was playing with the Gamecube controller for a bit but then I tried to map the controls in a way I'd like for the Mote/Chuck, found a good set (set D-pad to smash, no up tap jump), and I'm probably not going back to the Gamecube controller.
notalkjustrock
Gadgetron
Posted 10:37 PM 19/3/08
@tme2nsb: bah I am allowed to voice my opinion.
Gadgetron
Gadgetron
Posted 10:37 PM 19/3/08
@Dumari: I dont enjoy throwing money away at all, and thats why I hate the Wii so much. Presently mny hope about SSBB is the only game keeping the Wii off of craigslist [well that and it plays all my old CG games].
I have had buyers remorse about this console since purchase.
I suppose it was too much to ask that nintendo learned from its mistakes with the GC in terms of online functionality, yet here we are in the next console generation with a new console that is nothing more than gamecube with "innovative" annoying wii-controls and more sub-par online functionality.
Gadgetron
jive238
Posted 10:37 PM 19/3/08
I have to call you out on the Wii controls bit, I haven't tried them all but the Wiimote only controls work very well. Thing is, after playing Melee for years with one type of controller(that uses an analog stick even)it felt wierd for like 5 minutes and to my complete surprise it worked very well in then end. But I stuck to my gamecube controller as it was instantly familiar also it better for me since I never liked pressing up to jump. I hated it in Melee and I still do thank goodness brawl let me turn that off. Dammit I hate pressing up to jump in alot of fighters which is practically every 2-d fighter ever, and I love 2-d fighters.
jive238
Shocky
Posted 10:37 PM 19/3/08
I find it to be one of the best games I've ever played.
As for the Wiimote and Nunchuck - I love the controls - I don't see how they're bad. The only quarrel I have with it is block being all the way over on Z.
Shocky
tme2nsb
Posted 10:37 PM 19/3/08
@Gadgetron: Keep your trolling away. Banhammer will come around and take you away.
tme2nsb
SpikyBry
Posted 10:37 PM 19/3/08
boo hoo friend codes
SpikyBry
Mommar
Posted 10:37 PM 19/3/08
@zdude255:
Actually, I do have a semi-valid complaint (to me) about the controls. You could always use the D-pad instead of the analog stick for movement in the other games. In this one you can't, except for when you use the wiimote, but in that configuration you're forced to use up as the jump button rather than a dedicated jump button. Digital control and a separate jump button where my personal preference and I can't use that anymore. That being said, I'm enjoying the game very much.
Mommar
Bobby McPresscott
Posted 10:37 PM 19/3/08
@Gadgetron: So what are you saying? You're an idiot? That's what buying a 50 dollar game and not playing it would suggest, so I'll just assume you came here to face your own demons.
Most of the hate was dumb. The Wiichuk works perfect. I think the only people whining about it are people who up until yesterday played Melee non stop. Some of us don't have a million friends to constantly play games with. I tried playing Melee again a few months ago and couldn't because of the bizarre controls. You had to get used to the first two Smash games, but anyone who has never played them or simply become detached from the controls can easily get into the game with no sacrifices by using the Wiimote/Nunchuk.
I assume the lag will get fixed, but the stupidity of friend codes will carry into eternity.
Bobby McPresscott
ajay42
Posted 10:37 PM 19/3/08
@Gadgetron: "I picked up SSBB yesterday, and like every other Wii title I have picked up its sitting next to my Wii gathering dust, but at least now there is a game on the Wii I am looking forward to."
You know what helps with that problem? Opening up the pretty little white boxes and putting the disc in the machine and actually playing the games. You might actually end up having, you know, FUN instead of trying to carve new and bigger chips for your shoulder.
ajay42
Striderhayasa - Phillyyakk on PSN and Live.
Posted 10:37 PM 19/3/08
@TRT-X: I disagree with that assessment. Nintendo should have been prepared when they knew how popular SSB is in general. That's inexcusable. What bothers me about this is Sony managed to give gamers online gaming that works. Not as well as Live mind you, but PSN provides online gaming that works. Nintendo Wifi failed on the day of the debut of its biggest supported title. I had 2 TWO matches that ran lag free out of ten and got booted out of Nintendo Wifi at least 5 times.
Terrible
Terrible
Terrible
Requiring FCs for each online game is bad enough especially when Nintendo said that this wouldn't be the case but it's infuriates me that they require TWO sets of FCs to fully enjoy the game with friends. Otherwise you can't send photos (which are surprising awesome) and videos to your friends. I love the game...I really do...but I shake my head at the bone-headed, dumbass mistakes that didn't have to be.
SSBB should have had leaderboards...it should have voice chat...it should have a friend's list that is tied to the friends you already have on your Wii...it should have had dedicated servers that prevented the debacle that was online play last night...
I just hope Nintendo fixes this mess quick (at least the online portion...or it's only going to get worse as more people try to play online. I still can't understand why Nintendo would provide parental controls and still gimp the online experience of Nintendo Wifi.
It's just stupid.
Striderhayasa - Phillyyakk on PSN and Live.
Kyle
Posted 10:37 PM 19/3/08
I played a couple of rounds last night and I didn't notice any lag. Didn't try the online portion after I picked it up during the midnight launch because this is my first SSB game and wanted to brush up a bit on how to play before embarrassing myself online.
Kyle
trogam
Posted 10:37 PM 19/3/08
have yet to get into an online match. I always get stuck in the Sand Bag practice mode. I've tried twice now. Also, I encountered a weird controller glitch where smashing with the C-stick would not yield a smash attack. I have to swap out controllers to get it to work again. Otherwise, nice game.
trogam
Kyle81
Posted 10:37 PM 19/3/08
@zdude255: Excep it is a con. The default controls that come with your wii suck ass for the game. Only good controls are with old gamecube controllers.
Kyle81
dunnace
Posted 10:37 PM 19/3/08
This freeloader had better work, nothing has me more anxious...
dunnace
AndrewDB
Posted 10:37 PM 19/3/08
@GustoGaiden: Yes, you're a horrible horrible person. :p
AndrewDB
AndrewDB
Posted 10:37 PM 19/3/08
@ludwigk: In it's defense, Smash Bros, the original (64), and Super Smash Bros (GC, which seems to be the forgotten one) were button mashers except to the "elite crowd" who did wave dashing and etc. This one you actually have to learn your move set and learn when to use moves in the proper timing.
AndrewDB
zdude255
Posted 10:37 PM 19/3/08
Complaining about the controls isn't fair when the game doesn't force you to use them.
The online is currently having problems, so hopefully the lag will go away soon.
Adventure mode could be better, but it's hardly hated by me.
And yes, Friend codes suck.
zdude255
zeropoint.0
Posted 10:37 PM 19/3/08
Brawl is the first game that I ever had to even use a wii friend code, and it differs from my system and only allows 64 people?
Is nintendo saying that i can only have a max of 64 friends in my life or are they saying that because of the Wii shortage, they highly doubt I know 64 ppl with wiis....
zeropoint.0
GustoGaiden
Posted 10:37 PM 19/3/08
I actually like the Wii controlls. I guess that makes me a horrible person.
GustoGaiden
ludwigk
Posted 10:37 PM 19/3/08
@valhum: I think that SSBB takes a longer period of time to start understanding the underlying mechanics. At the beginning, it seemed all but inconceivable that this game wasn't just a button mashing fest. Defense in SSBB, for instance, is quite complicated, and easy for a noob to miss out on all together (I still haven't figured it out well enough to use). I think with a few more hours, when I graduate from "sucks a lot" to "doesn't ALWAYS suck", the game will grow in its appeal, and that'll definitely keep me playing.
ludwigk
AndrewG009
Posted 10:37 PM 19/3/08
I love it and will be continuing to play the hell out of my copy.
AndrewG009
AndrewDB
Posted 10:37 PM 19/3/08
@Dumari: Weird, I've had four matches that were flawelss in lag, and I'm running a 5 megabit business line DSL with wi-fi, and it seems to work just fine. I think Nintendo needs to work on a net-coupler coded where it combines the signal strength of everyones net connections and combines them for the game.
AndrewDB
Jomo7
Posted 10:37 PM 19/3/08
Good review, I agree on just about everything. I do actually enjoy some of the story mode (it's a nice change from the attempt they made in melee) and its actually got some decent play time in it.
Also, I didn't really experience lag in multiplayer but from what I've heard it's basically a matter of time before I do.
Otherwise, I agree 100%
Jomo7
LX
Posted 10:37 PM 19/3/08
@Neo_Deus: Definitely agree with your point on the controls. As someone who's played about an hour total of the previous smash games I just went with the wiimote/nunchuk control scheme right off the bat and I really like it, I can understand the major change in thinking if you're coming from previous games but being able to move your arms independently while playing makes things more comfortable.
I haven't put too much time into it yet and haven't been able to try out the online play yet but so far the game is a blast. Agree on the story mode. Pretty meh. I really like how you can just play multiplayer matches and are still able to unlock characters.
Stages are really impressive though at times, baffling. My first time on the F-Zero track I fell off multiple times because the track had morphed and I hadn't noticed various gaps that had formed.
LX
PapaBear434
Posted 10:37 PM 19/3/08
@Gas Powered Goose:
I kinda wanna ask, can we have a friend code exchange in the comments?
I can't imagine there'd be enough room for all of that.
PapaBear434
Saxboy
Posted 10:37 PM 19/3/08
[boards.gamefaqs.com]
That's some good tips as to how to have a more pleasant online experience.
Saxboy
AndrewDB
Posted 10:37 PM 19/3/08
@ludwigk: "paradigm of falling down = death" That little sentence alone sums up why I haven't had nearly as much fun with the Emissary mode as I'd hoped, yeah, it's a great mode, but down scrolling, or scrolling across + falling + death = no fun at all.
AndrewDB
Dumari
Posted 10:37 PM 19/3/08
@Gadgetron:
You must really enjoy throwing your money away just so you can bitch about it.
Nintendo is planning on charging for a new online system, not for the one they have out now.
That aside....
Also the lag is TERRIBLE. I've played 12 matches with people from across the country and never once played an even decent lag free match. I have huge bandwidth for cable and average about 100 ping.
Dumari
AndrewDB
Posted 10:37 PM 19/3/08
@Gadgetron: Wrong. Nintendo said "ADDITIONAL" online features would be what the service fee would be for. Nintendo has always said that Online, as a base price, would be free. They never said additional features would cost money.
It's like the difference between Xbox Live Silver and Gold. Everyone has Silver, only those who pay for it have Gold.
AndrewDB
ludwigk
Posted 10:37 PM 19/3/08
I've just started playing SSBB, and I'm new to the series, but The Subspace Emissary mode IMO has two major flaws:
1) Camera focus is always on player 1. This especially doesn't make sense since the game already has lots of action scaling built into the regular game play. This leads to lots of life-loss/accidental deaths for the tag-along member. It is also *somewhat* kludgily made up for by the 'teleport to player 1' effect that sometimes triggers, seemingly randomly.
2) Sometimes falling will kill you, sometimes you are supposed to travel downwards, sometimes its a mix of both. SSBB and its brethren are built around the paradigm of falling down = death. Mixing this with triggered event driven down-scrolling level play is very awkward and unintuitive gameplay. I would say it is surprisingly unintuitive for a game that nintendo puts its name on.
Still, having a lot of fun with it, learning to play the various coop modes w/ my GF.
ludwigk
MPSai
Posted 10:37 PM 19/3/08
I haven't tried the GC controller yet but I feel very comfortable with the wiimote and nunchuck. Maybe that's just me.
The platforming in the adventure mode didn't get on my nerves until toward the end (well I still haven't completed it, I unfortunately had to sleep) though a few of the puzzle elements (hitting those pink buttons, you know the ones) frustrated me a little because I really just wanted to bash my way through pretty linear stages and watch cutscenes, as Super Smash really isn't set up for much beyond that.
MPSai
Stormrider
Posted 10:37 PM 19/3/08
@Kyle81: Every other review I read said that online worked great, I think Brian probably just started playing after the servers were already getting slammed.
Stormrider
Gadgetron
Posted 10:37 PM 19/3/08
@frederic249: Its free for now, but not for much longer. I think by the time Nintendo starts charging people for this horrid online functionality it just might be the tipping point for fanboys. Perhaps then they will see the wii for what it is.
Nintendo's worst console iteration ever.
I picked up SSBB yesterday, and like every other Wii title I have picked up its sitting next to my Wii gathering dust, but at least now there is a game on the Wii I am looking forward to.
Gadgetron
DaiMacculate
Posted 10:37 PM 19/3/08
@Rectangle: You can always put the Brawl FC in an unused box, I can't imagine too many people have Gamertags, PSN IDs, Wiis, AND Steam IDs, not to mention you could put it in for your Website. Mine's on my Steam ID line.
DaiMacculate
AndrewDB
Posted 10:37 PM 19/3/08
The lag isn't that bad. Just get a halfway decent net connection and it's not bad.
I just did about eight matches online, and they were flawless and loads of fun.
We had one round where someone chose Kirby, didn't KO anyone at all, the next round they got a Smash ball (Damn do I love those things), and got us ALL in his little pot of doom, after we all respawned, we all ran after him and just nuked the **** out of him, I think he had something like 340% damage before I Up-B spiral attacked him out of the arena as Ike.
--
I'm going to be tossing my Brawl FC on my profile shortly. :]
AndrewDB
TRT-X
Posted 10:37 PM 19/3/08
As far as online Brawl...give them a chance. I don't think Nintendo's had a big online title since Pokemon (which I didn't hear any issues on...provided that is turn based and less realtime responses)
Brawl is their first big online title on the system. So I would imagine they were less that preparred. Not a good thing with a blockbuster title, but not all unexpected (remember Live's big crash this past Christmas from all the new gamers getting things like Halo, Rock Band, and CoD4 (or did that come out later?)
TRT-X
TRT-X
Posted 10:37 PM 19/3/08
I tried it with the Wiimote + Chuk, and if I can get the configuration set up in a more comfortable way I don't think it'll be a problem using it.
Did try it using just the Wiimote (turned sideways). Wasn't too bad.
But just in case i've got friends with differeing opinions, I managed to find a used Wavebird at GameStop (they had three!), plus the spare Cube controller I didn't sell. Plus a Wiimote/Chuk and a second Wiimote (thanks Wii Play) and I'm set for four player with a trio of control options.
TRT-X
Neo_Deus
Posted 10:37 PM 19/3/08
I am going to disagree with Fahey here and encourage (that is, strongly encourage) everyone to try to play the game with the Wiimote/Nunchuk combo, at least for a few of the many hours you'll spend on the game. Yes, it's somewhat odd at first (and tripped me up during the Gamestop tournament) but it's just a matter of readjusting what you know. Personally, I feel one of the Wii's best features is that ability to play without having your hands needing to be side by side, but rather in whatever position is most comfortable for you. The longer you play, the more you notice this (in your back, shoulders, etc.) and so the Wiimote/nunchuk has an advantage here, I believe.
Additionally, there is a bit more versatility you get from the combo controls, not the least of which being able to transfer your player name (if you're into that) into it for when you play at a friend's house.
If you're a tournament player, stick with the Gamecube controller, since you've practiced for years using it and wilt at the thought of using anything else. If, however, you want a fresh experience, spend at least three hours with the Wiimote/nunchuk controls. I think you'll find yourself pleasantly surprised.
Neo_Deus
diablodevil2
Posted 10:37 PM 19/3/08
@frederic249:
I'd rather pay for Wii net if it had the games and lag-almost-free service that XBL has in Halo and COD.
diablodevil2
danbellinger1
Posted 10:37 PM 19/3/08
I haven't played on line yet, so I don't know about the lag, but the "Hated" section seems a little misleading. If you have been playing games with the remote and nunchuck, it's pretty easy to pick up. Even after my first match in the Game Stop tournament, I had the (Wiimote & Nunchuck) controls down and it felt quite natural. The controls in Subspace Emissary is also pretty intuitive (excpet for wall jump/cling which can be very frustrating). If you don't play Wii a lot (like my wife and friends), it can take some time to learn, which is why it is a good idea to have some GC or WaveBirds available. Friend codes? Ugh 'nuff said.
danbellinger1
Striderhayasa - Phillyyakk on PSN and Live.
Posted 10:37 PM 19/3/08
I've said this before. Brawl is laggy...not just laggy.
LAGtastic
LAGalisious
LAGGED the hell out
Online...Brawl has been a pathetic experience. But here's where it gets even WORSE. If you want to share content from the game, not only does your friend have to have your Wii FC they have to have your Brawl FC too. I've only had two matches that were lag free out of 10 and then I got the 85020 code and couldn't connect for the rest of the night.
I say this from the bottom of my heart...I love brawl for the positives it brings to multiplay gaming, it is truly an excellent achievement when you consider the sheer fun factor alone and potential for even more characters in future games...but... FUCK YOU NINTENDO WITH THESE GODDAMN FRIEND CODES NO LEADERBOARDS AND NO VOICE CHAT. FUUUUUUUCK YOOOOOOOOOU!
Had to get that off my chest.
I disagree with the assessment that the gamecube controller is the way to go. The classic controller is by far the best choice I've found so far. The shoulder buttons on the GC controller are just stupid. Classic controller for me Mike.
single sucks but who plays SSB for single player? It would have been nice if it all made sense but screw that. I'm brawlin for the multiplay. So far I have mixed feelings about the game. Wii just feels like so many missed opportunities even when a great game finally surfaces. No chat...(even though DS supports it) no leaderboards, no rivals (even though Metroid Prime Hunters supports it) no online stat tracking ...
How can a game be an instant classic and gimped to hell at the same time?
Striderhayasa - Phillyyakk on PSN and Live.
Rectangle
Posted 10:37 PM 19/3/08
@Brian Crecente: "Friend Codes are now part of your commenter bio. You can add it there for all to see. "
A different friend code for every game?
Rectangle
Sachin Agarwal
Posted 10:37 PM 19/3/08
I got it yesterday and fought through Subspace Emissary. Yes, the controls are terrible for a platformer. But the story is surprisingly good - so good, that I was angry when they had a single inconsistency on what the powers of the bad guys were in the Diddy Kong scene (I think that's obscure enough to not be a spoiler).
Sachin Agarwal
DaiMacculate
Posted 10:37 PM 19/3/08
@diablodevil2: Yeah, Bungie has been doing online games for well over a decade, combined with the level of money MS put into creating XBLA its really hard to compare Nintendo's Wi-Fi Connection with that fairly.
That doesn't mean Smash Online doesn't need work, hopefully there will be patches to make it run better soon, the same as almost every other online game these days ;)
DaiMacculate
DaiMacculate
Posted 10:37 PM 19/3/08
@Brian Crecente: Thank you for killing Review Scores Mr. Crecente! Is there nothing you can't accomplish, you and that Magnificent Beard?
@vanderblade: Yeah I don't want to give the impression the stage creator is bad, its a good addition, just not as easy to use as I might have hoped. I'm sure awesome stages will still be created, and probably posted online, at least I'm hoping thats possible though I haven't tried yet. As long as its like UT, where the map/model creation tools are a bit daunting but talented people on the internet already make 90% of what you could want for it anyway, I won't complain ;)
DaiMacculate
DigiMish
Posted 10:37 PM 19/3/08
I love how they put Sonic at the very end of the storyline, he just comes out of nowhere lol.
DigiMish
Brian Crecente
Posted 10:37 PM 19/3/08
@MikeTheSpike: We're using the dev that Nintendo decided to say made it. Often multiple studios are involved in a game, so really it's can be a fallacy to choose one.
Brian Crecente
moviebob
Posted 10:37 PM 19/3/08
I found Subspace Emissary to be hugely enjoyable once I adjusted to the fact that it's basically a REALLY pretty, multi-character Kirby game - i.e. a just-the-basics sidescroller primarily for the kids. For what it's worth (MINOR SPOILER WARNING) I'm almost embarassed to admit that I got this HUGE chill when you get the reveal of what the evil spaceship seems to have been using for a power-source... that was just CREEPY. I used to literally DREAM about a giant-scale franchise-crossover Nintendo platformer, and this fits the bill nicely. I've also found it's pretty good for getting familiar with everyone's moveset.
moviebob
diablodevil2
Posted 10:37 PM 19/3/08
@Kyle81:
Ah, ok...cause this was real A Bug type lag, just...insane ._. I just wanted to be sure there was nothing I could do to stop it >.<
Still...Halo 3 launched alright-ish, and that was with 8+ people in a 3d enviroment and voice...this is a 4 person at most 2d game. That just doesn't add up. I guess Bungie likely had a lot more net setup, or something. I dunno. Ah well. DO 2008 GoW 2nd year Champions, team Sparkle Motion. Woot :3
diablodevil2
Techknow
Posted 10:37 PM 19/3/08
As a huge fan of the series, I would like to also share my gameplay impressions of Super Smash Bros. Brawl:
DISK READ ERROR!
:(
Techknow
ZenGaijin
Posted 10:37 PM 19/3/08
Alright I'll be adding everyone that adds their codes to their profiles and comments in this thread.
ZenGaijin
jaeohen
Posted 10:37 PM 19/3/08
call me crazy but i enjoyed the adventure mode...
jaeohen
datafox
Posted 10:37 PM 19/3/08
I slept after picking up the game on Sunday. When I woke up at 8 I started to play story mode for a while then moved on to testing things in training, doing events and just looking around the game, then it was 4AM. The time just flew by. It is a great game.
I do have some nags on the game but not so much that I am not having a lot of fun.
datafox
valhum
Posted 10:37 PM 19/3/08
This is the 1st time that i have ever player a Smash Bros game and to be honest all the hype that the internet and places like Kotaku did made me interested and excited to the point where i crossed the border (live in a mexican border city with California) to go to Walmart at 10.30pm to try to get it first, which i did.
Of course my first reaction was WTF is up with this, how the hell am i supposed to play this and immediately thought 'uhmm here it goes again, i won't play this game ever again' kinda like what i did when i got annoyed by weird controls in Prince of Persia and The Simpsons, etc.
Then i decided to do some training on sunday and i ended up 'training' for 1 and a half hours and realized that the game is fun fun fun.
Still, i will have to get used to the mess that the fighting is, by mess i mean all the chaos that happens, lol. In one of my solo fights, i was going against 3 other characters and i had no damn ide