fighting
"We Could've Stopped at Street Fighter III"
Posted by Brian Ashcraft at 8:00 PM on March 24, 2008
The Street Fighter series is from Capcom, and Capcom loves sequels and spin-offs. They're in Capcom's blue and yellow blood! But, what gives for the decade long gap between Street Fighter III: The New Generation and Street Fighter IV? Says Yoshi Ono, the game's producer:
If we look at the history of the series, we had the four officially numbered titles: Street Fighter 1, and II, and then we did Zero, which of course is the Alpha series [in the west], and then III.Fair enough. Let's just not put another ten year weight between Street Fighter IV and the inevitable Street Fighter V, m'kay?In all honesty, and I feel this way, to a degree — we could have stopped at III and been pretty satisfied. We didn't hit a brick wall, so to speak, but we did pretty much all we could do with 2D fighters by the time we got to III. We were very satisfied with the results, and it was hard to imagine doing more than that; certainly, staying within 2D.
But, we've had ten years to think about it, had a lot of ideas being bounced back and forth. For this series, I almost think that we are better off having waited. It gave us a lot of time to settle down and throw ideas back and forth, think about how we would tackle it... Having that time actually helped us to get the game headed in the direction that it's headed now — which I think is a good direction — and to get us where we are today.
Another reason I think that it's actually better that we let it sit on the back burner for ten years, is that technology has advanced so much in the last decade. There is no way that we could have envisioned arcade boards as powerful as this. The 360 and PS3, certainly, are incredibly powerful compared to what we had to work with ten years ago.
...So, we thought, what could we do to reproduce this art, in motion, literally moving in 3D before your eyes, with modern technology? This would not have been possible ten years ago. There is just no way. So we are finally at a point where technology is aiding us, and helping us to do something that would not have been possible ago.
Yoshi Ono Interview [GameSetWatch]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Jimbo4
Posted 8:09 PM 26/3/08
I hope SIV is ten years away honestly. You don't need a new title to have a good active game.
Jimbo4
GameNutt
Posted 8:09 PM 26/3/08
dout --> doubt
GameNutt
GameNutt
Posted 8:09 PM 26/3/08
@Superstar90:
I dout it, EA has the rights to the Marvel license now. But we might see Capcom vs SNK 3 or SNK vs Capcom 2 now that would be nice.
GameNutt
Superstar90
Posted 8:09 PM 26/3/08
How about Marvel VS Capcom 2 HD Remix?
Superstar90
StevenRafael
Posted 8:09 PM 26/3/08
@The_Antihippy:
Seconded... About the Darkstalkers thing. I'd go nuts over that.
StevenRafael
dhelor
Posted 8:09 PM 26/3/08
More like "should have."
dhelor
GameNutt
Posted 8:09 PM 26/3/08
In that pic Ryu looks constipated lol... I just hope that at some point in the near future, we see Street Fighter III 3rd Strike HD Remix.
GameNutt
KM91
Posted 8:09 PM 26/3/08
That pic never gets old.
KM91
00000000
Posted 8:09 PM 26/3/08
101, I hope that they can apply some solid logic to the movies! (yes, I know that Capcom isn't completely responsible for the movies. S'thier IP.)
00000000
Starplate
Posted 8:09 PM 26/3/08
I'd rather they just stopped with SF III and came up with a new IP done in this style that they're doing with SF IV. I feel it's a step backward if they don't evolve the SF lore (story) forward. pretty boring going backwards in between the SF II and SF III era.
BTW, nice screencap, Brian. LOL Ryu = @_@ at Chun Li's....
Starplate
DLNO-001
Posted 8:09 PM 26/3/08
most people seems to have certain priorities out of order.
Maybe I'm wrong, but seems like everyone here supporting KOF ans GuiltyGear says "prettier is better, same gameplay is irrelevant"
Is not that what most affected the ps3 in the beggining? most of the same but prettier means automatic failure?
Capcom simply didn't SF4 before, because it didn't need it. Unlike other peoples , they don't need to overuse any of his games, at least, not today, in the same fashion as before, otherwise, we would be seeing DeadRising 2' Hyper.
DLNO-001
UltraMagnus
Posted 8:09 PM 26/3/08
They could have stopped? They could have stopped at 1, but they wanted to make some money, so they made more? I'm not sure I understand the point of his statement. Is he trying to say that SF3 is the perfection of the 2D fighter? Cuz me and Genei-Jin disagree.
UltraMagnus
arstal
Posted 8:09 PM 26/3/08
@Brian Ashcraft:
Actually, he's said in a previous article (Was posted on shoryuken.com a few months back) that there was serious internal pressure to not make the game, and that he pushed for it. So while he didn't make the call himself, I think he pushed for it heavily, and convinced the money guys at Capcom.
Also Capcom had gotten out of making fighters- I don't think they had made a fighter in the last 5 years other then Capcom Fighting Jam, which was a disaster due to being a cut and paste job. From what I've heard about that project- yeah Ono was behind it, but he gets a pass for it.
That said, it's a good thing he has- the reviews I've seen for SFIV have been overwhelming positive from people who have played it. (and that includes people who I know are knowledgeable of fighters)
arstal
ph15h
Posted 8:09 PM 26/3/08
Capcom... More good incarnations of old games and new IPs too.. mmkay?
Bionic Commando>
Resident Evil (0-4, remixes and sidestories)
Megaman (1-Bass)>>
Megaman X (1-5)>>>>
Megaman Zero (1-3)>>>
Megaman ZX>
Street Fighter (all except that The Movie Game and the Mouse Game)
Megaman Battlenetwork/Starforce <<<<<<<<<<
Resident Evil Survivors...
Ugh.
More is sometimes emphasis on the sometimes. But some games should just stop and reinvent.
MAKE LEGENDS 3. So you can finish the canon Megaman storyline. Viewtiful Joe? =/ Original was great. 2nd killed my memory card. Dead Rising? Take that IP back to your hands. Okami? :( Clover.
Also... Steel Battalion 3 plz... Please on the PS3. The unpopularity of the original XBOX and the "it costs more than the system" price can be avoided since the PS3 is already high.
ph15h
Koztah
Posted 8:09 PM 26/3/08
@KeroseneClimax:
What you could add to SF3's formula?
How about circular environments (i.e. long loops instead of long rectangles) to prevent corner cheaping.
Or even better, the ability to throw someone into another "stage", like in MK3 (and DOA2, but DOA2 is 3d).
Scaling out when characters are far apart, like in Samurai Shodown.
Marvel vs Capcom-type super jumping.
Koztah
SpishackCola
Posted 8:09 PM 26/3/08
Power Stone 3 in this SFIV 3Dish cel animation please Capcom? Oh, if we're doing that, then I would also like a new Rival Schools too!
SpishackCola
batdrox
Posted 8:09 PM 26/3/08
@mackincheese: Oh Man the Movie game was amazing. It had Sawada what more could you want out of a Street Fighter game.
batdrox
Wolfers
Posted 8:09 PM 26/3/08
"...in 3D before your eyes, with modern technology? This would not have been possible ten years ago."
Except Soul Edge, which came out in '96. I loved that game!
Wolfers
ara
Posted 8:09 PM 26/3/08
Strange statement, saying that they needed to wait all this time to advance in the series, and yet they release game with almost identical mechanics with 3D graphics as the main upgrade.
ara
The_Antihippy
Posted 8:09 PM 26/3/08
@KeroseneClimax: Hmm, I always believed that Guilty Gear is very well-animate. Look at moves such as Testament's ExE beast. Really fluid animation. The reason that it has less frames is just to give it a sense speed.
To me, anyway.
I still want a new Darkstalkers.
Alot.
The_Antihippy
HurricaneDave
Posted 8:09 PM 26/3/08
You'd think if they were going to wait 10 years between the games they would at least let the 3d characters look like they were based off of the old character models from SF2. The 3d characters look pretty bad.
HurricaneDave
Mlata
Posted 8:09 PM 26/3/08
King of Fighter XII still looks prettier!
Mlata
KeroseneClimax
Posted 8:09 PM 26/3/08
Guilty Gear sprites are beautiful, but they still lacks the fluidity of Street Fighter 3 sprites. Kings of Fighters has excellent battle systems and backgrounds, but dated sprites. Developers have managed to create gorgeous visual effects, yet their characters are still not producing the same detail in animation that SFIII did in 1999.
Why is it that in 2008, characters such as Baiken, Ramon, B.Jenet, Milia Rage, Faust and Iori - who all have side specific features - still look the same reguardless of what side they face? Street Fighter III challenged that problem with characters such as Gill, Remy, Kolin (Gill's secretary), Necro and Poison. A feat that many 2D fighters still fail to reproduce.
Street Fighter 3 sprites has allot of Pixelation in comparison to the smooth, Hi-resolution sprites of Guity Gear, but utilizes more animation frames than Guilty Gear, creating very detailed movement in character flow.
I think Ono is a bit presumptuous to believe Capcom has done everything they could with perfecting 2D fighting, but he does have some validity in his statement: What more could you add outside of visuals to make SFIII a better game, without it turning into something completely "Un-2D Street Fighter like". I still think Capcom has more to learn with creating 2D fighters, but there really is nothing more they could do with a traditional 2D Street Fighter game without it turning into Guilty Gear, KOF, Rage of the Dragons or The Rumble Fish.
I still can't say taking Street Fighter 3D after a ten year absence is the right decision, but I respect Capcom for wanting to combine the visual appeal of modern fighters, with the solid gameplay of a regular Street Fighter game to create something entirely new. Whether we like it or not, Capcom is trying to garner as much attention as possible, and leaving it 2D may not be the best choice to gain sales regardless of how solid the game is; Just take a look at SFIII.
If you want to compare and contrast, go here to look at some SF III spites, and here for some Guilty Gear ones.
KeroseneClimax
TKWarrior
Posted 8:09 PM 26/3/08
Really? Reeeally? So I guess there was no reason to make ANY of the other 2D fighters you made in the past 10 years, because NONE of them improved upon what SF3 gave us? And NONE of the KOF and other series gave us anything new to the genre?
I'd break out M vs C 2 before SF3, but that's just me. But the argument could be made that 2D fighting has seen as many improvements (graphics aside) as 3D fighting in the past 10 years.
SFIV was NOT in 'planning' for 10 years. It was simply good timing for Capcom to release this new 'styling' to a franchise that has not been played out lately, otherwise it would have been overlooked more easily.
All this aside I'm still looking forward to SFIV. It's 8 years overdue IMHO.
TKWarrior
battra92
Posted 8:09 PM 26/3/08
I remember the first time I went to an arcade and saw Marvel vs. Capcom 2. I was so blown away by the insanity of it all.
I hope SF4 gives me a similar feeling of excitement.
battra92
Brian Ashcraft
Posted 8:09 PM 26/3/08
@arstal:
Really?! You really think that "Street Fighter IV" was made because this Ono guy, a Tokyo-based producer who's never been visibly involved in SF before, told everyone at Capcom that they should make a new SF? Really? Wow.
Brian Ashcraft
arstal
Posted 8:09 PM 26/3/08
Um, Capcom did make games other then SF, such as CvS2.
They just didn't make a SF game.
Real reason no SF's were made: SF3 was very expensive to make, and didn't have as much success as they wanted. If it wasn't for Ono, I don't think SF4 would have been made. That said, the reports on SF4 gameplay-wise have been positive so far, except for Guile being too weak.
arstal
wiggatron
Posted 8:09 PM 26/3/08
"...but we did pretty much all we could do with 2D fighters by the time we got to III"
Hw should really take a look at Guilty Gear and the newest KOF games. "All we could do", yeah right, try again Mr. Ono.
wiggatron
feitclub
Posted 8:09 PM 26/3/08
"...So, we thought, what could we do to reproduce this art, in motion, literally moving in 3D before your eyes, with modern technology? This would not have been possible ten years ago. There is just no way."
That doesn't explain why they didn't try to make another fighting game using the 2D technology they already had. SFIII looked wonderful; hell, SF Alpha 3 looked great even. Are they saying that they've been been frustrated all this time because they couldn't make 3D games like they always wanted to? That's like Lucas or Spielberg insisting that the changes they make to their older films are some kind of long-standing urge they've had for decades.
feitclub
Duoae
Posted 8:09 PM 26/3/08
I think a 10 year wait beteween SF IV and V would be good. I mean, even SF IV isn't advancing the series that much... there's only so much innovation in a limited and specialised product which, if abused too often becomes completely stale.
Case in point: MegaMan.
Duoae
kubevubin
Posted 8:09 PM 26/3/08
I'm certainly glad that they didn't stop with III, but I honestly wish that fighting games would simply ditch the storylines after a certain point. I mean, it's hard to keep things consistent with so many characters.
kubevubin
Number41
Posted 8:09 PM 26/3/08
So wait, is he admitting that SFIV is just the same old thing with new graphics, then? Not that I have any problem with that - looking forward to the game and all - but it's just not the kind of thing I expected Capcom to say.
Number41
schizogony
Posted 8:09 PM 26/3/08
I sure hope Street Fighter Alpha 4 is handrawn 2D.
schizogony
TrevWolf
Posted 8:09 PM 26/3/08
@mackincheese: Oh it totally was.
TrevWolf
mackincheese
Posted 8:09 PM 26/3/08
@batdrox: HAHAHAHA
Street Fighter: The Movie: The Game, the best game in the series?
mackincheese
Mr.DuckSauce
Posted 8:09 PM 26/3/08
they should make another mega man 3d with the ds, or another one with a rpg.
Mr.DuckSauce
akilshohen
Posted 8:09 PM 26/3/08
so does this mean Megaman 9 will come out?
akilshohen
rockmanjoey
Posted 8:09 PM 26/3/08
@MetalGearMax: nope, theres so many series of Megaman games on DS
rockmanjoey
MetalGearMax
Posted 8:09 PM 26/3/08
Think there'll be 10 years between the next DS megaman games?
MetalGearMax
batdrox
Posted 8:09 PM 26/3/08
They could of stopped at SF:The Movie and i would of been fine. That game was amazing. Heres to hoping Sawada makes it into SF4.
batdrox
mossberg
Posted 8:09 PM 26/3/08
or ten years in between dead rising and dead rising 2
mossberg
Witzbold
Posted 8:09 PM 26/3/08
Im glad that they didnt stop at III since IV is fucking awesome.
Witzbold
The-Blur
Posted 3:53 AM 25/3/08
I don't think SF should have been stopped at 3, but I sure as hell think Mortal Kombat should have.
The-Blur