April 5, 2008

announcements

Which Home Consoles Do You Own? Why, Why?

Posted by Brian Ashcraft at 4:30 PM on April 5, 2008

Gather around children! It's that time of the week again, time to confess your sins to the TUD Giraffe. He's already to listen with open ears and arms. For those not in the know, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your arse. Here's how it works: We ask a question. You answer it. So! This week, the TUD Giraffe asks:

What home consoles do you own? And why?
Here, in Japan, I've got a PS2, a broken DC, a GC, a PS3, an Xbox 360 and a Wii. Why...? Hrm, 'tis me job, boy, me job.

third person shooter

Gallery: Saints Row 2

Posted by Flynn De Marco at 4:10 PM on April 5, 2008

To accompany my article from earlier this evening concerning Saints Row 2, I bring you this fine gallery of screenshots. The environments are very impressive looking and the the character models are quite nice as well. Sorry guys, unfortunately they didn't include a shot of the stripper and her attendant pole.

Saints Row 2Saints Row 2Saints Row 2Saints Row 2Saints Row 2Saints Row 2Saints Row 2Saints Row 2Saints Row 2Saints Row 2

playstation 3

How To Get Into Metal Gear Online Beta

Posted by Brian Ashcraft at 4:00 PM on April 5, 2008

Didn't pre-order MGS4, complete with its Metal Gear Online beta codes? Fret not! Yes, you too can get your manpalting on! Over at the GameTrailers Forum, user shhhoff has step-by-stop instructions on how to navigate Konami's Japanese site and get your own Metal Gear Online beta code. The open beta will be available for download sometime later this month. Keep your eyes pealed.
Instructions [shhhoff's GamePad via GayGamer]

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announcements

You Have Little Time Left...

Posted by Brian Ashcraft at 4:00 PM on April 5, 2008

Eggs! Reader TheBlur send this TF2 entry he made with 3 buddies. Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favourite finalist. Clocks ticking away, folks!

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xbox 360

Burnout Paradise Sells A Million

Posted by Brian Ashcraft at 3:00 PM on April 5, 2008

EA's multi-platform racer Burnout Paradise has sold a cool million copies worldwide. The open world game's gotten solid reviews and offers up democratic DLC. So, there ya go! A million copies, seemingly well deserved and everything. Just like that.
Burnout Paradise Selling [Criterion via Xbox 360]

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art

From Pixel To Polygon: Super Smash Bros. Brawl Stars Evolved... Again!

Posted by Michael McWhertor at 2:30 PM on April 5, 2008

You may recall the previously handy Nintendo evolution chart, chronicling the change from 8-bit sprite to modern day Super Smash Bros. Brawl polygonal form, but it wasn't quite complete. The creator, Kotaku commenter TaeK, has tied up a few loose ends, going beyond Mario, Link, Samus, Donkey Kong, Kirby and Sonic, fleshing it out with Wario, Pikachu, Peach and more. He's pulled out a few hidden, classic characters that may be considered Brawl spoilers. Make the jump for the full, giant pic.

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industry news

What's It Like Working With 50 Cent?

Posted by Brian Ashcraft at 2:00 PM on April 5, 2008

What's it like making the follow up for million-selling, universally-panned 50 Cent: Bulletproof? Total freedom? Or is Fiddy running the show? ProllySays game director Julian Widdows at UK dev Swordfish Studios:

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xbox 360

 ·  Xbox Live Is In A Bad, Bad Way (or Revenge of Xbox Live Outage Watch 2008: Day 105.) Nope. You're not the only one experiences issues with Xbox Live tonight, dear gaming friends. The service is, we assume, buckling under the pressure of the multitudes trying to snatch the new Call of Duty 4: Modern Warfare map pack. The official Xbox support site reads "Xbox LIVE users may experience issues with purchasing marketplace items, receiving title updates, and account management." A handful of readers have notified us of their issues, including the inability to redeem Microsoft Points cards and download from Marketplace. Our suggestion? If you don't want to have a frustrating Friday night, take a Live breather.

xbox 360

Halo 3's Forge Gets Filtered

Posted by Michael McWhertor at 1:20 PM on April 5, 2008

Enterprising map makers and modders will have a handful of new toys to play with in Halo 3's Forge creation tool when the Legendary Map Pack ships. And while new scaffolding and tweaked shipping containers may get you moist, it's the new suite of visual filters that may excite Halo fans most. The latest Bungie weekly update reveals the latest Forge improvements, including funky and fresh filters that will give your map a "juicy", "gloomy" or "old timey" look. That's great and all, Bungie boys, but what we need is the ability to generate lens flare under any lighting condition. We require massive amounts of lens flare!

Bungie Weekly Update: 4/04/08 [Bungie.net]

real time strategy

Dawn Of War II Website Teases

Posted by Mike Fahey at 1:00 PM on April 5, 2008


Warhammer 40,000: Dawn of War 2 is official, and now the official website is officially websiting! What I've done here is collect the official teaser trailer and the three screenshots from said site and placed them in a convenient Kotaku post, so there really is no real reason to click on the link below, unless you don't appreciate all of the hard work I've done replicating the essence of the Dawn of War 2 website for your viewing pleasure. Fine, click the link, you ingrates.
Dawn Of War 2Dawn Of War 2Dawn Of War 2

Warhammer 40,000: Dawn Of War 2 [Official Site - Thanks TnS!]

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industry news

Rumour: Rock Band Dated For Europe (So Sorry, PlayStation Fans!)

Posted by Michael McWhertor at 12:20 PM on April 5, 2008

Back in February, we heard from a reliable source that the release of Rock Band in Europe was going to finally happen in May, but only for the Xbox 360 crowd. Those in the PlayStation 3 camp were going to have to settle for September. We contacted EA for confirmation, but they opted to neither confirm or deny the information. Today, we've heard from two other sources, neither of which are total confirmation, that that may have been accurate.

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wii

Colour My World: Hands On De Blob

Posted by Flynn De Marco at 12:00 PM on April 5, 2008

The story of De Blob is fairly simple. A race of evil aliens come to a friendly planet and suck all the colour out of it, leaving it all white and shades of grey. As one of the remaining unaffected blob-like denizens of the planet, it is up to you to restore the world to its full colour capacity. This goal is achieved by rolling your little blob around the world and picking up colour bottles. Once you have picked up a colour, simply touching an object will turn it that colour and give you some points. You can also mix your colours for some different effects. For instance, say you are yellow and want to change to orange. Simply roll over a red bottle and, voila, you are now orange. Rolling over the red bottle again will revert you to red.

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casual

Life As A Trash Compactor: Eyes On Wall-E

Posted by Flynn De Marco at 11:40 AM on April 5, 2008

The folks from Pixar were on hand to show off the video game adaptation of their animated movie, Wall-E. In Wall-E, the world has been taken over by a benevolent corporation and in a little switch, it's the consumers who are the enemies rather than the big corporate menace. Players can either take on the role of Wall-E (a trash compactor robot that looks like a cross between R.O.B. and Johnny 5) or the sleek and "iPod inspired" Eve, a flying female robot with a killer laser, both of whom are trying to save the universe from its own twisted remains.

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role-playing

Eyes On Darksiders: Wrath of War

Posted by Flynn De Marco at 11:20 AM on April 5, 2008

It's many years in the future and the great Apocalypse has come upon the Earth. Angels are fighting demons on what remains and those left behind wander the world as soulless zombies. This sets the stage for THQs new IP, Darksiders: Wrath of War. In Darksiders, you take on the role of War, one of the Four Horsemen of the Apocalypse, making your way down to wreak havoc on the charred remains of the Earth.

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third person shooter

Down And Dirty With Saints Row 2's New Features

Posted by Flynn De Marco at 11:00 AM on April 5, 2008

I kicked off last night's THQ Gamer's Day with a look at Saints Row 2 for the Xbox 360 and PlayStation 3. As we reported earlier today, the release date has been set for August 26th and, from the looks of it, THQ and Volition have packed it full of new features.

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xbox 360

Ninja Gaiden II's DDD-Cups Runneth Over

Posted by Michael McWhertor at 10:40 AM on April 5, 2008

Who could possibly fill the leather bustier opening left by the absence of Rachel in Ninja Gaiden II? Sonia, apparently, who will be performing the role of obscenely anatomically gifted ally to Ryu Hayabusa in the Xbox 360 sequel. Yeah, huge cans. Who could've possibly seen this coming? According to the above trailer, toe-headed Sonia works for the Central Intelligence Agency, which is obvious by her CIA standard issue fuck me boots. Maybe she works in the agency's demon-killing ninja affairs department—I really don't know, but she's sure to help in fiend-slaying while all sorts of flesh flops back and forth to the delight of the undersexed.

music & sound

Next Week's US Rock Band Tracks Require Many, Many Friends

Posted by Michael McWhertor at 10:20 AM on April 5, 2008

Next week, the "HMX Pack" of Rock Band bonus tracks—previously only available via the Official Xbox Magazine—will be released from its physical confines and arrive on the Xbox Live Marketplace via digital alchemy. The pack contains the following trio of jams, each of which will be 80 Microsoft Points, bundled for 240 Microsoft Points. PlayStation 3-style Rock Band owners will get them on or soon after April 15, when the PlayStation Store reappears, for US 99 cents each.

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announcements

The New Guy

Posted by Brian Crecente at 10:00 AM on April 5, 2008

To: Ash
From: Crecente
Re: Let The Eye Twitching Begin!

So this is the first weekend for Owen Good, our new weekend editor. I used to work with Owen back at the Rocky Mountain News when I was a night police reporter and he was a night general assignment reporter. Well, those were our titles anyway. Really everyone's a police reporter at the Rocky eventually.

I'm pretty sure he'll get up to speed quickly, leaving me to once more mill about my house in a bathrobe uninterrupted. Ah those were the days, hours of shuffling around, staring out windows, pretending that the Internet hadn't been invented. I look forward to their return.

OH, prescription for twitchy eyes: One bottle, Absinthe. One container, sugar. Spoon. Glass. Chair. Perhaps emergency contact info.

What you missed:
An Easier Way To Get Hayabusa Halo Armor
Saints Row 2 Release Date Announced
THQ Gamer's Day '08
Gran Turismo 5 Prologue Review: Quality, Yes, Quantity, Hrm...
PlayStation 3 Ads, Where's Waldo?
Mercenaries 2 Invades Venezuelan Newspaper
Behind The Scenes Of The Fake Zelda Movie
Battlefield: Bad Company Impressions
The Man Who Fired Jeff Gerstmann From GameSpot Has Been Sacked
Rockstar Acquires Mad Doc Software, Turns Them Into Rockstar New England

industry news

Rockstar Acquires Mad Doc Software, Turns Them Into Rockstar New England

Posted by Michael McWhertor at 9:20 AM on April 5, 2008

Rockstar Games has snapped up Mad Doc Software, the team that handled development duties on Bully: Scholarship Edition for Xbox 360 and Wii. Guess that buggy 360 version didn't leave too sour a taste in the Rockstar family mouth. Based in Andover, Massachusetts the studio will now be known as Rockstar New England, making it the fourth North American arm of the Take-Two publishing label. The new Rockstar New England is said to have "a particular focus on artificial intelligence and networking", potentially good news for online offerings from the pub. Congrats to the ladies and gentlemen in Andover. The full press release, with a bit more info, is right after this short break.

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art

Rock Band Drum Cozies

Posted by Brian Crecente at 9:00 AM on April 5, 2008

Jane over at Game Girl Advance points out these neat drum cozies. Colour-coded, and sound-dampening, they look like the perfect addition to any Rock Band set-up. I wonder why Harmonix hasn't starting selling some sort of official sound-dampeners for the drums?

Too bad they don't because these crocheted ones sold two days ago over on Etsy. Maybe FunkieFresh will make some more.

XBox Rock Band Drum Kit Cosies [Etsy, via GGA]

playstation 3

Posted by Michael McWhertor at 8:40 AM on April 5, 2008

R-Types Rated For PlayStation Network Re-release. You're certainly not going to be lacking in the various ways to play R-Type soon, as the ESRB has rated R-Types (again) for the PlayStation 3 and PSP, meaning that a PlayStation Store release is likely, if not imminent. The PS One "classic" was originally released by Irem in 1999, collecting both R-Type and R-Type II, a pair of extremely challenging arcade side-scrolling shmups. More please! *cough* Thunder Force V *cough*

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wii

Dojo Dump: Twilight

Posted by Michael McWhertor at 8:20 AM on April 5, 2008

This week at the Smash Bros. Dojo, it's nothing but "spoilers." Hidden characters, unlockable stages, post completion goodies—you know the drill. The most interesting thing to come out of producer Masahiro Sakurai's official blogging was his wee opinion paragraph about the lack of new Nintendo owned characters this decade. It might be annoying as a producer, I suppose, but I don't have such an aversion to playing through yet another Mario starring adventure. The rest of the updates are more in the way of T-crossing and I-dotting, as the twilight days of the official site and its daily updates draw closer. In the meantime, take part in more Super Smash Bros. Brawl conversation after this week's Dojo Dump.

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real world

Know Flash? Win Cash. And Maybe a Job

Posted by Owen Good at 8:00 AM on April 5, 2008

Flash game coders have a shot at some loot and a developer gig in a contest UGOPlayer.com is running beginning April 8. So if you think you've got the next killer office time waster, it could net up to a $US 5,000 first-place prize and, potentially, a job writing games.

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announcements

What Are You Playing This Weekend?

Posted by Michael McWhertor at 7:40 AM on April 5, 2008

It's time to charge up the AAs and get some much needed Wii time in. I'll be mucking around with a bit of Sega's The House of the Dead 2 & 3 Return, as I've never made it all the way through the third game in the series. I've also been slacking on properly finishing Super Mario Galaxy, an unfortunate black mark on my permanent record. When I'm not doing that, I may be farting around on PartnerNet, working on something for next week. I'll also be performing the Great Gawker Contractor Receipt Hunt in anticipation of a gruesome meeting with my accountant, at which a fantastically large check to the IRS will be written out.

Enough about my troubles with the US government and shoddy accounting abilities! What are you playing this weekend? Hit us square in the comments and let us know.

industry news

The Man Who Fired Jeff Gerstmann From GameSpot Has Been Sacked

Posted by Michael McWhertor at 7:20 AM on April 5, 2008

When long-time GameSpot reviewer and editorial director Jeff Gerstmann was let go from the site last November—with sources pointing to his review of Kane & Lynch: Dead Men as the catalyst for his termination—fingers were also pointed at executive Josh Larson, VP of games at parent company CNET. Larson, who replaced former Editor in Chief Greg Kasavin, was implicated by anonymous GameSpot employees to have had the "church-and-state" separation between the sales teams and the editorial team" "cracked" under his tenure. Whether the VP, Jeff's supervisor at the time, was the key decision maker in letting Gerstmann go we can't confirm, but we can confirm that Larson will be leaving the company next week.

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first person shooter

Battlefield: Bad Company Impressions

Posted by Brian Crecente at 7:00 AM on April 5, 2008

I'd been playing around with the Bad Company beta for a few days when McWhertor asked me what I thought of it.

"It's OK," I said. "Hey, is this the one that's free, or that other one?"

McWhertor tells me I'm confusing it with Battlefield Heroes.

"How much are they charging for it?"

"$US 60"

"WTF! That's insane, it's fun, but $US 60?"

But ten minutes later I'm back on the game and I can't seem to stop playing it. I even sneak in a piddly five minutes of playing between the time I put the Lemon Chicken in the stove and I need to come back up to check on it.

It's an addiction!

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real world

Behind The Scenes Of The Fake Zelda Movie

Posted by Mark Wilson at 6:40 AM on April 5, 2008


IGN's Zelda movie prank by Rainfall Films probably broke a lot of fanboy hearts April 1st morning, but that doesn't mean a lot of love for the series wasn't put into the trailer. Requiring 3 months of work for a crew that peaked at 20 people, the first makeup tests actually started all the way back on July 20th of 2007. (Which means that when accounting for casting, costume design and general organisation, its a date nowhere near the actual project's start.) Here's the making of video, which we promise doesn't end as badly as Adam's Kaketakumentary.
Editorial: Zelda on the Big Screen [IGN]

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playstation 3

Eye Of Judgment Series 2 Cards Hitting US On April 28th

Posted by Mark Wilson at 6:20 AM on April 5, 2008

We had some breaking Eye of Judgment news to tell you, but then we kind of leaked it all in the headline. Regardless, Sony has announced that the formerly delayed Eye of Judgment Series 2 cards will be available April 28th in US stores. The related download (we're assuming to make the pretty cards work) will be available in the PlayStation Store on April 25th. We're sorry, we mean the newly redesigned PlayStation Store on April 25th.

Set Your Calendars (Again) Series 2 Hits - April 28, 2008
[My Eye of Judgment Community via GayGamer]

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industry news

Mercenaries 2 Invades Venezuelan Newspaper

Posted by Brian Crecente at 6:00 AM on April 5, 2008

Yesterday Pandemic announced that free-ranging shooter Mercenaries 2 will be hitting stores on Aug. 31. Which is pretty cool, but what's really cool is the newspaper I received from them today.

The copy of the Venezuela Ahora, dated Aug. 31., announces the invasion of Venezuela by Mercenaries in a headline that stretches across the paper in two lines. Underneath is an explosive image of three of the, I don't know, anti-heroes? And a full story. The faux paper also includes a weather report clasificicado, ads and even an little Mercenaries-themed comic strip. You gotta love it... unless your in Venezuela and have a stick up your arse.

Hit the jump for an up-close scan of the the front and back pages.

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wii

Nintendo Tried 30 Times To Reinvent The Wheel

Posted by Mark Wilson at 5:40 AM on April 5, 2008

Nintendo's official "Iwata Asks" segment is up in which Nintendo President Satoru Iwata interview Kenichiro Ashida, Hideki Konno and Shigeru Miyamoto about Mario Kart Wii. Fans of the series will enjoy the interview that's chock full of "(laughs)" from the Nintendo insiders. But what's particularly interesting is their discussion about Wii Wheel development. They spill some interesting factoid, like that they tested roughly 30 different prototypes. Some were not white, some were not perfectly round.

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role-playing

Bioware Affirms Mass Effect Is Trilogy Worthy

Posted by Mark Wilson at 5:20 AM on April 5, 2008

Denis Dyack didn't break a sweat justifying the priorly planned Too Human trilogy, but could Bioware justify their plan for three Mass Effects beyond wanting to make three times as much money? Bioware co-founder Ray Muzyka had this to say on the matter:

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playstation 3

PlayStation 3 Ads, Where's Waldo?

Posted by Mark Wilson at 5:00 AM on April 5, 2008

Damn you, clever advertisers! Normally I'm immune to the charms of viral marketing. But give me a dramatic, nonsensical image and throw some things to find in it and...growing...weak...must...waste...time...

These pictures by ad firm BBDO Chile surfaced on Ruliweb and feature hidden PlayStation images if you look closely enough. And to further the mind fuck, at least one of these two pictures (the other after the jump) has multiples of at least some of the PlayStation's trademark triangle, square, circle, X shapes. Sony, why do you do these things to our attention span? It's a Friday for heaven's sake!

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first person shooter

Samus, Unreal Tournament III's Newest Contender

Posted by Mark Wilson at 4:40 AM on April 5, 2008

After transplanting Master Chief from his warm, green home on the Xbox 360 to the PlayStation 3, it was hard to imagine a greater iconoclastic modder offense...but one may have just happened. The newest entrant to the UTIII unlicensed mods club is this Samus Aran skin. Play Metroid, kinda, on your PS3!

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real world

30 Days Of Night Artist Keen On Game

Posted by Mike Fahey at 4:20 AM on April 5, 2008

30 Days Of Night artist Ben Templesmith does damn fine work - fine enough to land him a gig penciling the comic book prequel to EA's Dead Space, as well as doing some design work for the game itself. In a recent interview at Comics 101, Seth "4:10" Robison asked Templesmith how he'd react if EA approached him for a 30 Days Of Night game.

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editorial

Gran Turismo 5 Prologue Review: Quality, Yes, Quantity, Hrm...

Posted by Luke Plunkett at 4:00 AM on April 5, 2008

Gran Turismo 5 Prologue is a demo. A big one, yes, but a demo it remains, one that gives us but a taste of what we can expect from the full, final Gran Turismo 5 when it ships on the PS3 sometime next year. Serious fans of the series will no doubt already know what they're getting themselves into with this whole "Prologue" business, then, and won't give a monkey's brass balls what I say from here on in.

But if you're still on the fence over whether it's worth shelling out 60% of the full game's asking price for what's probably less than 10% of its content, read on, dear readers, read on.

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real world

NASA Wants Second Life On The Moon

Posted by Mark Wilson at 3:40 AM on April 5, 2008

A sense of community is important to NASA. That's why they opened a NASA mansion for parties and just hanging out, hacking software and making Uranus jokes. But the NASA mansion was only good during the night. NASA's Andrew Hoppin explains how Second Life allowed connections during the day.

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fashion

Ben Sherman's Pac-Man Shoes

Posted by Mike Fahey at 3:20 AM on April 5, 2008

One day I hope to be half the video game shoe connoisseur that Crecente is, but I'm quite a long way off. For example, when he saw these Pac-Man-inspired kicks from British clothing company Ben Sherman, I very much doubt there is a measure of time small enough to quantify the time between the initial page load and check out confirmation. I, on the other hand, waited for several minutes, hemming and hawing over $US 60 for a pair of canvas sneakers that I will probably never wear for fear of scuffing them, like the Asteroids Pro Keds I picked up last year. Oh well, I suppose there's only one thing for it. *closes eyes and places order* If you don't see yourself buying them it doesn't count.

Pac Man ShoesPac Man ShoesPac Man ShoesPac Man ShoesPac Man ShoesPac Man ShoesPac Man Shoes
Ben Sherman's Blinky Shoe [Piperlime]

events

THQ Gamer's Day '08

Posted by Flynn De Marco at 3:00 AM on April 5, 2008

Last night saw a swanky soirée that was otherwise known as THQ's Gamer's Day '08. After being held in a room and plied with top shelf booze and fancy finger foods for an hour, we were finally treated to what we came there for, the games! They had quite a few games showing including Saint's Row 2, Red Faction: Guerrilla, Darksiders and Deadly Creatures. Also on hand were Battle of the Bands, De Blob, Wall-E, Baja and a new Destroy all Humans game. Despite being talked about at the beginning of the presentation, Dawn of War 2 was no where to be found amongst the demo stations. Keep an eye out this evening for all of my coverage of this rather large event and tons of hands-on impressions when the embargo lifts.

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industry news

Iron Man Behind-The-Scenes

Posted by Mike Fahey at 2:40 AM on April 5, 2008


Developer Secret Level displays a pretty firm grasp on the abilities of Iron Man in this developer diary for the game of the same name. It does an IM fan proud to know that the dev team, purchased by Sega specifically for this project, had to figure out a way to create gameplay that Tony Stark couldn't just waltz through. Not only do Secret Level and Sega understand Iron Man, they also understand that it isn't a real developer diary until it's narrated by Electric Playground's Victor Lucas. It's true!

industry news

Codemasters And MumboJumbo Get Euro Casual

Posted by Mike Fahey at 2:20 AM on April 5, 2008

Codemasters Online has teamed up with casual gaming heavyweight MumboJumbo to bring causal gaming titles to all the good little boys and girls of Europe. 10 titles are on track for a release this month alone across the PC, PSP, DS, Wii, and PS2. Titles include LUXOR, LUXOR 2, and several games that are entirely unrelated to LUXOR.

David Solari, Vice President of Codemasters Online Gaming commented, "We are very excited to be partnering with one of the top developers and publishers of casual gaming content in the world. The LUXOR and 7 Wonders brands have seen enormous success at US retail, and we look forward to replicating that success across Europe."
The full lineup of games includes LUXOR 2, 7 Wonders II, Poker Superstars II, Slingo Quest, Gemsweeper and Jewel Quest for the PC, as well as LUXOR Pharaoh's Challenge, 7 Wonders of the Ancient World and Platypus for the consoles and handhelds, with prices set at €14.99 and €29.99 respectively.

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third person shooter

Saints Row 2 Release Date Announced

Posted by Flynn De Marco at 2:00 AM on April 5, 2008

The big news out of yesterday's THQ Gamer's Day was the announcement of a street date for Saint's Row 2. The follow up to the uber popular first title will be hitting your PS3 or Xbox 360 on August 26th. As expected, it's been packed with a bunch of new features that will enrich your gang related gaming experience. Look for more details from my hands on with the game later today! You can also check out the Saints Row 2 website which just went live.

Saints Row 2

first person shooter

Still Life With Project Origin Abomination

Posted by Mike Fahey at 1:40 AM on April 5, 2008

The abomination from Monolith's upcoming Project Origin doesn't look half as terrifying standing in freeze-frame as it does in motion, but it's still a pretty damn scary looking creation. Still not sure if I could handle playing the game without peeing myself in fright, but the folks from the Project Origin Community site may have come up with a solution.

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