first person shooter
The Quake Family Tree
Posted by Luke Plunkett at 8:30 PM on April 14, 2008
Ever hear someone say "oh, man, that game's just like that other game, just with different multiplayer"? Course you have. Most games are just successors/homages/rip-offs of games that came before them. As it is with most creative mediums. And few games inspired so many of its competitors/descendants than Quake did. Here, then, is Quake's "family tree", an academic pursuit that's probably the only place on the internet you'll see Daikatana, American McGee's Alice, Hexen II and Half-Life 2 standing so close to one another without getting nervous.
The Quake Family Tree [Wikipedia, via Boing-Boing]

Comments (AU Comments · US Comments)
There are currently no AU comments for this post.
Crazy_Buffet_Happens
Posted 9:29 PM 14/4/08
@mescalineeyes: i think the mods listed (even non commercial) are using the software tools for that era quake engine. counterstrike being a half life 1 mod is already disassociated by using half life's tools. since you mention counterstrike, dont you think team fortress would be better suited for a quake family tree mentioning? i think total conversion mods arent really counting here either and thats another point against counterstrike. enemy territory wasnt so much a wolfenstein tc mod but rather a ground up of sorts using quake 3 engine and wolfenstein's themes.
Crazy_Buffet_Happens
JorgieX
Posted 9:28 PM 14/4/08
Dang this is good stuff for real. I love the Quake franchise. People forget the tru grandfather engine and it wasn't the unreal engine. Many years ago publishers and game designers alike were all about the Quake engine and even though I still see the Id is working on the next generation of the Quake engine I don't see them offering it up as much if at all to my knowlage like the Unreal Engine.
JorgieX
mescalineeyes
Posted 9:25 PM 14/4/08
that's scary, john romero would probably make you his bitch somewhere along the way.
mescalineeyes
Crazy_Buffet_Happens
Posted 9:24 PM 14/4/08
for the record, i wish i was in the quake family tree.
Crazy_Buffet_Happens
mescalineeyes
Posted 9:23 PM 14/4/08
@Crazy_Buffet_Happens: in my opinion, it does not.
look how even the wolfenstein mods are in there?
now half life 1 uses a heavily modified quake 1 engine, and to be fair, counter-strike was huge, so why mention action quake 2, enemy territory RTCW but not counter-strike?
mescalineeyes
zebber
Posted 9:23 PM 14/4/08
Hmm, didn't Gunman Chronicles use some engine alterations that the original Half-Life didn't have? Or was that just marketing misusing technical facts again (BLAST PROCESSING WOOOOOO)?
zebber
Crazy_Buffet_Happens
Posted 9:21 PM 14/4/08
@mescalineeyes: woops, true enough, sorry for that. nonetheless, half my point remains stable.
Crazy_Buffet_Happens
mescalineeyes
Posted 9:18 PM 14/4/08
@Crazy_Buffet_Happens: loathe means not like, silly ;)
mescalineeyes
Crazy_Buffet_Happens
Posted 9:18 PM 14/4/08
@mescalineeyes: this isnt about your favorite game you think deserves mentioning. this is a tree to show the games which use quake engines. a bit outdated or maybe i missed warsow and quake wars.
Crazy_Buffet_Happens
mescalineeyes
Posted 9:18 PM 14/4/08
you're making a perfectly valid point, MattB, if only action quake 2 wasn't on there...
mescalineeyes
MattB
Posted 9:09 PM 14/4/08
@mescalineeyes: True, although I don't think Counter-Strike actually had any engine modifications. It was essentially the Half-Life engine stock unless I'm mistaken. I make the distinction since that tree looks like it could be a list of actual distinct engines based from the original Quake engine.
MattB
mescalineeyes
Posted 9:06 PM 14/4/08
@MattB: oooh, now it makes a lot more sense, thanks for that, I did not know that, and I used to play rocket arena 3 semi-professionally for 3 years of my life I'll NEVER get back haha
mescalineeyes
MattB
Posted 9:05 PM 14/4/08
@mescalineeyes: Quake III is using the id Tech 3 engine. Doom 3 is using id Tech 4 engine. id Tech 4 did indeed begin life as an enhanced version of the id Tech 3 engine hench the chart.
MattB
mescalineeyes
Posted 9:04 PM 14/4/08
@MattB: Counter-Strike. You can't mention Half Life and then just not mention Counter-Strike, as much as I loathe that game, it deserves to be up there.
mescalineeyes
el_rezzo
Posted 9:04 PM 14/4/08
@K-Squad! (Badass Edition): I remember reading this on a website a few months ago, no idea where it was though. It may have been Game Developers or something, it was when I was reading up on Half Life's development process.
@ryivanV2: Epic have their own line of engines, called the Unreal Engines, the first UT used the first UE.UE3 is the engine that lots of X360 games are using and is the one causing legal troubles for Epic.
el_rezzo
Marlor
Posted 9:02 PM 14/4/08
@mescalineeyes:
I guess they are saying that Doom 3 was the successor to Quake 3 (in that Quake 3 introduced the id Tech 3 engine, while Doom 3 introduced the id Tech 4 engine). Then Quake 4 used the "Doom 3" (id Tech 4) engine.
They really need to have different arrows for games that used another game's engine, and those that were successors to a previous game (but didn't necessarily use the same engine).
Marlor
MattB
Posted 9:02 PM 14/4/08
There's quite a few games missing from that list. Biggest omission I see is Call of Duty which used the id Tech 3 (Quake III) engine.
MattB
mescalineeyes
Posted 9:02 PM 14/4/08
@el_rezzo:
yeah, the jump from q3 to doom3 is the one I dont get, but thanks... the id connection will do ;)
mescalineeyes
el_rezzo
Posted 9:00 PM 14/4/08
@mescalineeyes: All id games, Raven made Quake 4 but they used the Doom 3 engine. So thats the connection.
The Half Life connection is funny because Valve have said that they modified the engine heavily, leaving only about 10% of the id Engine. Does go to show how important id have been to FPS though doesn't it. Hopefully the new Tech 5 engine gets picked up by some companies too.
el_rezzo
XidZen
Posted 8:58 PM 14/4/08
HL is not based on modificated q2 engine? In the past I worked at level design for q3 engine games- mostly for Jedi Outcast/Academy.
Sometimes I miss Radiant-have no time for it :(
XidZen
Yami
Posted 8:57 PM 14/4/08
No Warsow : (
Yami
mescalineeyes
Posted 8:51 PM 14/4/08
I don't get
Quake 3 -> Doom 3 -> Quake 4
anyone care to elaborate?
mescalineeyes
zerokill
Posted 8:50 PM 14/4/08
Interesting to see that the right side of the image contains al the commercially succesfull games and the left side contains mostly hacked/open source games.
zerokill
IronsUK
Posted 8:48 PM 14/4/08
I'd like to see the Mario familiy tree! On second thoughts the internet is not big enough to host such a tree.
IronsUK
mcderek3000
Posted 8:48 PM 14/4/08
You forgot Prey!
mcderek3000
munkah
Posted 8:45 PM 14/4/08
@ryivanV2: UT didn't use a Quake engine.
munkah
munkah
Posted 8:44 PM 14/4/08
Quake is awesome.
munkah
ryivanV2
Posted 8:44 PM 14/4/08
I may have missed it but... WHERE THE HECK IS UT?!?!
ryivanV2
K-Squad! (Badass Edition)
Posted 8:44 PM 14/4/08
Where do you go about finding intricate information like this? And second how much of your life do you have to sacrafice to go about finding intricate information like this?
K-Squad! (Badass Edition)
Tei
Posted 9:55 PM 14/4/08
@Yami: Warsow use a heavily modified Quake2 engine. And yes.. sould be added here.
Tei
Tei
Posted 9:51 PM 14/4/08
Hehehehehe...
Thanks Kotaku to post my Quake Family Tree.
- - -
Guys, submissions to add to this tree is still open.
I need that data:
- Engine name
- Engine derived from
This tree is ENGINEs tree, is not games tree.
But I can consider to include games, If seems the engine has been modified.
Tei
Quest
Posted 9:49 PM 14/4/08
BTW Tei's a Quake enthusiast I'm pretty sure the idea was to show the evolution of quake(1) engine in both its homebrew and commercial applications, which is why the further away it gets from quake the less game titles there are
Quest
RandolphCarter
Posted 9:46 PM 14/4/08
Team Fortress???
RandolphCarter
Quest
Posted 9:37 PM 14/4/08
Wow I haven't seen this image in years. Thanks Kotaku for smacking me in the face with nostalgia.
Quest
Shiryu
Posted 9:37 PM 14/4/08
I remember them all! Man, im old...
Shiryu
Crazy_Buffet_Happens
Posted 9:34 PM 14/4/08
@JorgieX: dont worry, having played both quake wars and unreal 3 online (pc) i am happy to report that the intelligent minority are playing quake based games.
Crazy_Buffet_Happens
Crazy_Buffet_Happens
Posted 10:14 PM 14/4/08
@Tei: do you have a new list coming soon with quake wars? it should sprout from doom 3 or quake 4.
Crazy_Buffet_Happens
Tei
Posted 10:12 PM 14/4/08
@Gwog: Zestorer seems a map compilation(no engine), and the distribution don't include a engine, and seems engine neutral (other than the link to Tenebrae in downloads). I bet yoy can play that mappack with any engine, but a good one could be Darkplaces, or fritzquake, or maybe Telejano.
[shotgun1.shackspace.com]
Tei
Spiffyness
Posted 10:11 PM 14/4/08
Wowies. I still don't like Quake very much (never really understood why...), but when you put its influence in a chart like that it really deserves some respect.
Spiffyness
Gwog
Posted 10:06 PM 14/4/08
Does Zerstorer count for inclusion here? I can't remember if it itself was considered enough of a modification of the engine, or if it used a separate mod.
Maybe it should be included purely due to being awesome?
Kingpin should probably be added, too.
Sweet list.
Gwog
Tei
Posted 10:04 PM 14/4/08
The origin of this image. A thread on QuakeSRC (the hub for quake engine coders).
[web.archive.org]
Tei
McKack
Posted 10:45 PM 14/4/08
Nightfire doesn't use the Quake 3 engine. It's built upon the GoldSource engine which should branch off of QuakeWorld/Quake 2. I didn't get Nightfire until after Counter-Strike: Condition Zero but I noticed instantly then how similar it "felt"
McKack
foxhound009
Posted 10:41 PM 14/4/08
HEEYYY... Where's the Open Arena????????????????????????
that's like the biggest(awesomeeeest)
quake 3 rip off ever!
foxhound009
DaiMacculate
Posted 10:37 PM 14/4/08
@DaiMacculate: ST:EF I mean ;)
DaiMacculate
DaiMacculate
Posted 10:36 PM 14/4/08
Nice chart, though I don't get how Jedi Knight II is descended from STV I and 2 when IIRC Jedi Knight 2 came out before or around the same time as both those games? Feel free to correct me, but yeah.
DaiMacculate
Tei
Posted 11:14 PM 14/4/08
@Crazy_Buffet_Happens: Fixed. I will upload the new version... as soon I remenber the password for wikipedia..arrgh.
Tei
zerojad
Posted 11:13 PM 14/4/08
One Quake to rule them all.
ahah xD
Gotta find that game and play some.
zerojad
Crazy_Buffet_Happens
Posted 11:07 PM 14/4/08
@Tei: heh woops YAY
Crazy_Buffet_Happens
Crazy_Buffet_Happens
Posted 11:07 PM 14/4/08
@Tei: quake wars as stated by splash damage uses a modified quake4 engine. quake4 engine is a modified doom3 engine but both are knows as idtech4. it branches out in the tree because it uses modifications to incorporate megatexture. [en.wikipedia.org]
Crazy_Buffet_Happens
Tei
Posted 11:04 PM 14/4/08
@Crazy_Buffet_Happens: Ok, seems use "id Tech 4" that is Doom3. I add that.
Tei
Tei
Posted 10:58 PM 14/4/08
@McKack: Ok, yea, I have confirmed it. Seems I have to fix that.
@foxhound009: OpenArena use a Quake3 engine (ioq3 maybe)
@DaiMacculate: Stuff could be wrong, as I never played these games, and all that data is from users, and a dev. Could have horrible errors on that part of the tree. sorry.
@Crazy_Buffet_Happens: I guest QuakeWars sould connect Enemy Territory. But.. I may need confirmation for this. Also, often there are more than one fater. As some engines use part of others..
Tei
Crazy_Buffet_Happens
Posted 10:51 PM 14/4/08
@foxhound009: open arena is merely a game from the q3 engine gone open source. no reason for it to be on the list.
Crazy_Buffet_Happens
rainofwalrus
Posted 12:09 AM 15/4/08
I'm offended that Q2RocketArena was left off this list. Major flaw.
rainofwalrus
Morgoth
Posted 12:00 AM 15/4/08
Sorry for the annoying comment but the urge is too strong: this hass actually been in the source engine modding wiki for ever and the reasons why games such as UT don't figure is because it's not a tree of games but of engines of games. Hence why games based on the unreal engine don't figure on it
Morgoth
Tei
Posted 11:59 PM 14/4/08
Sorry. I mean rename Doom3 to idTech3.
Tei
Tei
Posted 11:55 PM 14/4/08
I have made a updated version here:
[zerror.com]
Changes:
I have added the fix for Nightfire, idtech5, and renamed Quake4 to "Quake4 (idTech4)".
I have added warsow, has seem the engine is heavily modified from quake2.
I don't rename Quake3 to idTech3, because.. hee!.. I like the old name :D
Tei
DaiMacculate
Posted 11:47 PM 14/4/08
@Tei: Yeah I'd just break ST:EF and Jedi Knight/Jedi Academy off on separate lines, should be a very minor fix. Again, somebody correct me if thats wrong from a tech standpoint, but it seems like each of those games had enough title-specific differences that the engines couldn't have been exactly the same Q3A variant ;)
DaiMacculate
DaoKaioshin
Posted 11:33 PM 14/4/08
There are some unmentioned games that use a modification of the engine here:
[en.wikipedia.org]
[en.wikipedia.org]
And I think everything up to tech3 is subject to heavy open source modding now.
And let's not forget the Rage engine
[en.wikipedia.org]
DaoKaioshin
Red-Herring
Posted 12:31 AM 15/4/08
Surprised there is no mention of Medal of Honour:Allied Assault & it's expansions they were all based off an enhanced Quake 3 Arena engine.
Call of Duty 1 was also based of this engine but they wrote their own for CoD2.
Red-Herring
Tei
Posted 12:29 AM 15/4/08
@rainofwalrus: Q2 RocketArena is a mod, not a engine.
Tei
Pestilence
Posted 12:16 AM 15/4/08
@Crazy_Buffet_Happens:
No. ETQW was branched off from Doom 3. Ex-SD.
Pestilence
inn1t
Posted 1:01 AM 15/4/08
@inn1t: Found the original post on ESReality.com: [www.esreality.com]
About 3 years late, Kotaku.
inn1t
Morgoth
Posted 12:58 AM 15/4/08
@Leathersoup: Valve had the liscence to redistribute and modify the quake2 engine
Morgoth
inn1t
Posted 12:58 AM 15/4/08
This tree was posted on ESReality.com about 3 - 4 years ago. Now... if only I could find that thread...
inn1t
Leathersoup
Posted 12:52 AM 15/4/08
@mescalineeyes:
I maybe simply uninformed but I thought that counterstrike used Valve's Half-Life engine. Was there a version of counterstrike that was built for Quake?
Leathersoup
Tei
Posted 1:22 AM 15/4/08
@Leathersoup: Counterstrike is a mod of half-life(goldsrc), and need half-life to run. Counterstrike:Source is based on Counterstrike, and need half-life2(Source) to run.
Tei
LilBlackDemon
Posted 1:21 AM 15/4/08
@Tei: Holy Crap Tei, haven't heard from you since before QuakeSRC went down.
To everybody asking about why CoD1/MoHAA isn't on there, I think this map dates back to about 2002, so those games weren't even *out* yet!
I think DarkPlaces is the base for a few new mods now as well. Maybe LH deserves his own tree :P
LilBlackDemon
pROvIs
Posted 1:18 AM 15/4/08
Seems like they forgot to mention a lot of key games and franchises not to mention all the inspiration but not direct relation this game has caused. This article really should be changed to ID's FPS family tree and start and wolf 3d or Doom. So many game modes and so many ideas came from these. And you can pretty much attribute most online gaming to Quake World.
pROvIs
s1n6ul4r1ty
Posted 1:11 AM 15/4/08
Also on Quake 3 engine used on:
Call of Duty 1 [wiki.cgsociety.org]
and Medal of Honor Allied assault
s1n6ul4r1ty
Fangeh
Posted 2:27 AM 15/4/08
Yes this may be older than time itself, but it seems to be new to a lot of people. I guess most people don't like to google video game engines as I do :P
Fangeh
Tei
Posted 2:02 AM 15/4/08
@LilBlackDemon: I sould visit more Inside3D. Maybe continue with my sci-fi mod "Ozymandias". Cool to see another quakedev here :D
Tei
ncsbert
Posted 4:06 AM 15/4/08
ncsbert
philipofmacedon
Posted 4:39 AM 15/4/08
Hexen II was a great game. It's too bad it didn't have a larger following. The "Siege" mod that Raven released for Hexenworld was a true piece of art.
Does anyone else remember Siege?
philipofmacedon
rainofwalrus
Posted 5:03 AM 15/4/08
@Tei: Some on the list are mods as well. More than one actually.
rainofwalrus
shemmy
Posted 6:16 AM 15/4/08
where's the CTF mod in all of that? it was the one reason that quake dominated my play time for years.
shemmy
rainofwalrus
Posted 6:54 AM 15/4/08
@shemmy: probably omitted on account of Marathon and RotT having CTF before Quake.
rainofwalrus
Obsidian
Posted 8:20 AM 15/4/08
BTW, I suspect that this chart only lists the derivative engines spawned from Quake, not just games and technology licensees otherwise the list would be even more overwhelming.
It's probably why Medal of Honor and Call of Duty are not listed since they licensed IdTech3 and did little modification to the engine itself until much later sequels.
Obsidian
Altima NEO
Posted 8:13 AM 15/4/08
@ryivanV2: *facepalm*
Unreal uses the Unreal Engine.
Altima NEO
Obsidian
Posted 8:11 AM 15/4/08
Even Call of Duty 4 has ties to the idTech engines. The original CoD licensed the Quake 3 engine, the current game uses a heavily modified branch of the idTech engine much like how the Source engine is a derivative of the Quake/Quake2 engines.
If you look at the CoD4 game editor, it works fundamentally like the Radiant line of editors which shows its legacy.
Obsidian
Orin
Posted 8:06 AM 15/4/08
What did the original Heretic run on then? if Heretic 2 was the Q2 engine... what was Heretic? Did Id make their own engine for it? lol...?
Orin
Ghiestuk
Posted 8:35 AM 15/4/08
@mescalineeyes:
Quake 2 ctf ->Quake 3 -> Doom 3 -> Quake 4
There fixed that for you.
If they listed Soldier of fortune why not things like Call of duty and medal of honour which are all based of the quake engines? (even Call of duty 4 is a heavily modded Q3 engine). And Half life was based of the quake engine ... bet you didn't know that (it's on the original box art).
Ghiestuk
changkhan
Posted 11:49 AM 15/4/08
@DaiMacculate:
The chart is correct about the inheritence of Jedi Outcast from Elite Force. Elite Force was developed from Quake III (which was very difficult - we essentially had to add single-player to Quake III), then we developed Jedi Outcast from Elite Force and Jedi Academy from Jedi Outcast. I can't recall if Ritual developed Elite Force II from EF1, Quake III, FAKK2 or some combination of the three... :)
changkhan
Slashbunny
Posted 11:05 AM 15/4/08
Also- ioquake3 has these children that I know of so far:
OpenMoHAA [en.wikipedia.org]
"efport"
[thilo.kickchat.com]
Slashbunny
Slashbunny
Posted 11:03 AM 15/4/08
@Tei: Warsow uses Qfusion [en.wikipedia.org]
The ioQuake3 engine should be added as a child to Quake III, it is probably the most important quake3-derived engine currently [en.wikipedia.org]
XreaL is a Quake III-based engine, not Quake 2 (or maybe there are two by the same name?)
There are A LOT of Quake III engines out there since the source was released, more than I can keep track of- I would suspect the list would almost be as large as QuakeWorld if you could find an expert on the subject.
Also, check this page for more ideas:
[en.wikipedia.org]
Slashbunny
changkhan
Posted 11:57 AM 15/4/08
@Orin:
Heretic was developed off of Doom (with quite a few upgrades)
changkhan
changkhan
Posted 11:54 AM 15/4/08
@philipofmacedon:
I do! But I made Siege (along with Josh Weier and Perfecto Cuervo), so I'd be expected to remember, I guess... :)
I loved working on that and had a blast playing it online. I only wish it had been picked up and developed as an official mod/game - it seemed people really loved it. We did sort of resurrect the idea as a multiplayer mode for Jedi Academy, but it really fit the fantasy genre so much better...
changkhan
sasquatchua
Posted 2:04 PM 15/4/08
NPR Quake? I'm picturing Terry Gross rocket jumping off Michael Crasney's corpse while Ira Glass spawns in with a coy "This week on the show: Act 1. I get a shotgun. Act 2. I gib your ass."
sasquatchua
Paul Soth
Posted 4:47 PM 15/4/08
Paul Soth
DuncanR2N
Posted 6:10 AM 15/4/08
Like someone above said, Gunman Chronicles should be branched off of HL. Also, Alice should probably branch off of Heavy Metal: FAKK2 as I believe Rogue licensed some of the tech from Ritual that was used in HM:FAKK2.
That's an awsome view of the tree of Quake. I'd love to see the same thing done for Unreal and Lithtech
DuncanR2N