Mario Kart Control Schemes: FIGHT
Mario Kart Wii, like Smash Bros, is hedging its bets when it comes to control schemes. Probably because, like Smash Bros, it's ostensibly a GameCube title, with its gameplay mechanics in place long before the now-mandatory waggle was ever brought to the table. Which explains why, when you sit down to play it, you'll have a choice of five control schemes, a mix of the new (waggle) and the old (no waggle). Having played the game for the past week, and played using all available control schemes, I figured I'd let you know how the five shape up.



Time for a Frankenreviewreview. Let me explain. Mark has his Frankenreview feature running like a well-oiled machine. Mike's
A few months ago, I
I post a lot about SingStar here. And when I do, I get a ton of Americans saying "who cares?" Here's the thing: a lot of people do. Just not necessarily Americans (and not necessarily that woman on the right up there). Take Europe, for example. Europe cares. SCEE have let us know this morning that since the first game launched on the PS2 in 2004, they've sold over 12 million copies of SingStar. Those are big numbers for any game, but for a game that's only really popular in PAL territories? They're very big numbers. Oh: SingStar PS3's out in the US on May 20, in case you're wondering.




New Sonic Unleashed screens? Sure, why not. They're not from the most official of sources, but then with this game, what else is new. I'm kinda sure I've seen one or two of these before. But I've included them just in case. I'm definitely sure the rest are new, though (from what looks like a pre-level fly-by), so bon appetite.







It's spring! The weather's warmed up, and it's perfect for getting out and moving. Why stay inside couped up all day in front of the television? Nintendo's Shigeru Miyamoto agrees. Get off your asses, kids. Just listen:
Sierra had a few XBLA titles to show off as well at their Gamer's Day, so I have compiled them together into this one article for easy digestion.
Misery loves company! It's OK, Capcom. You weren't the only ones to
The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling.





The PSN and Xbox Live Arcade are getting Bionic Commando remakes. But what about the original game? Why isn't that on the Virtual Console? BC producer Ben Judd
Got questions about Grand Theft Auto IV? We've maybe got some of the answers! In an effort to address some of the frequently asked questions about the game, its two console versions and the particular quirks of each, we're compiling a handy reference guide which we hope you find informative. If your question isn't answered, ask in the comments and we'll hunt down an answer for you. On with the questions...