game design
The Seven Video Game Commandments
Posted by Mike Fahey at 2:20 AM on May 2, 2008
David Wong over at Cracked.com has written a feature titled "The 7 Commandments All Video Games Should Obey", in which he takes a look at some of the dos and don'ts of video game design, calling out the big name, popular games that have broken the rules. Several of his proposed rules make a great deal of sense. Take #7 for instance: Thou shalt let us play your game with real-life friends. He cites GTA IV as a major offender in this case, and I would have to agree. It's the only game that makes me glad my girlfriend lives in another state so we can play it together. Others are a bit washed out, trying to shoehorn too many concepts into one commandment, as is the case with "Thou shalt not force repetition on the player", which crams in problems with save points, unskippable cut scenes, and fail and die quicktime events. I'd say the article is half-on and half-off target, but still a pretty great read. How do they stack up in your eyes?
The 7 Commandments All Video Games Should Obey [Cracked.com - Thanks Michael!]

Comments (AU Comments · US Comments)
PurpleSfinx
Posted May 2, 2008 8:18 PM
I agree with the first point so damn much. I invited a friend over YESTERDAY to play GTA 4, changing my plans for the day, only to find out it has no split screen.
I DON'T CARE if the graphics are reduced a bit on split screen (even though Gears of War still looks great). I care if the split screen EXISTS and is FUN.
We ended up playing Gears and Halo 3. On a small, 4 by 3 screen. The graphics were reduced (in Halo 3 at least), but it was fun and that's what matters.
GTA 4 was always a no sale for me - I like the series, but I can't be bothered paying for Liberty City for what, a fourth time... When I found out just how much new stuff there was, I was considering picking it up one day. But now? Blerk. I wanted to play with friends, not random strangers.
Oh and they won't sell 2 copies for me and that friend of mine - he doesn't have a PS3.
salmonax
Posted 3:29 AM 2/5/08
the guy had some pretty decent points, but some of the comparisons were a bit ridiculous, such as his comment on the sword fighting in Oblivion: "Why give us a sword if we can't decapitate people? Don't tell us the system can't handle it, we were blowing off zombie limbs in House of the Dead a decade ago."
i do, however, whole-heartedly agree with the first point, as well as the points about escort missions and unskippable cut scenes. The second God of War game drove me up a goddamn wall because of a very challenging boss battle that i had to give up, simply because i didn't have the patience to sit through the preceding 8-minute cutscene for the twelfth time.
salmonax
liquid_kore
Posted 3:28 AM 2/5/08
@fronsacqc: You forgot Metal Gear Solid (unless you are not a fan). 30 minutes cutscenes that you cant pause is idiotic.
liquid_kore
burnman
Posted 3:26 AM 2/5/08
Seemed like for the most part he just wanted to complain. While some of his points are valid, I think others are just rants that aren't nearly as bad as the he made them out to be.
burnman
fronsacqc
Posted 3:24 AM 2/5/08
Thou shall let me pause during ANY cutscene, prerendered or not. Serious offenders are
Gears of War
Grand Theft Auto 4
Blue Dragon
Only game which allows me to pause anytime is Lost Odyssey
fronsacqc
TTCFCL
Posted 3:21 AM 2/5/08
#7: Alot of games piss me off in regards to this. I mean, seriously, frak everyone that decided to make Catan, Uno, and Lost Cities into Live only multiplayer. Sometimes people just want to play and not have to hassle around 10 minutes to set up the game, and another 10 to pack it back up.
TTCFCL
Antiterra
Posted 3:19 AM 2/5/08
He's mostly right, but someone should definitely hand him a copy of Ico: it's a giant escort mission, but that doesn't prevent it from being one of the best games of the previous generation.
Antiterra
bakalhau
Posted 3:13 AM 2/5/08
"Turok, Gears of War, Medal of Honor, Call of Duty, Call of Honor, Metal of Duty: Honor Call"
HAHA, I loved this one.
bakalhau
Shoot2thrill
Posted 3:06 AM 2/5/08
Fantastic!
Cracked is always a good read
Shoot2thrill
Razorwind
Posted 3:06 AM 2/5/08
Seems like modern mmo's violate all of the rules straight off hahaha
Razorwind
TalKeaton: Game Design Major
Posted 3:03 AM 2/5/08
Oh, and I do agree he tried to do too much per commandment. The subcategories weren't often related.
TalKeaton: Game Design Major
TalKeaton: Game Design Major
Posted 3:02 AM 2/5/08
Going in reverse order...
7) OK, understandable. You want to play with friends. But not EVERY game has to have multiplayer, or offline multiplayer. Sometimes it just doesn't work, or the designers don't like it. It's their call, not yours. Deal. Sometimes you can, sometimes you can't.
6)Stretches of land? Not so bad if you have some speedy way to navigate it. On foot, not so good. Just do make sure the objective and destination are clear. Mandatory fetch quests? As long as they have purpose and meaning behind them (GOOD purpose... not like 'collect 40 coins to unlock the door...') then they're acceptable.
5)OK, let me get this out of the way. 90% of all video games rely on repetition. Every game encounters it sooner or later, and repetition is the key to progression in most games.
However, I do agree that being set back for failure and being forced through unskippable scenes is bad. It frustrates the player and causes them to lose interest. The problem isn't repetition in and of itself; it's the frustration of failure FOLLOWED by repetition.
4)The first part of this just shows a lack of understanding about game design. Believe it or not, using crappy guns at the beginning has more to do with balance and difficulty curves than wanting to start you with a crappy gun. Oh, and I enjoy the handgun in most games. It adds to the challenge, and frustrates people in multiplayer when they get pwn'd by it.
The third, I agree with, to a degree. Every player action should have a visible outcome. Still, keep in mind how difficult actual battle damage on 3D character meshes is to program and animate. I think you may be confusing things with the real world, where physics and aesthetics weren't assembled painstakingly by the human hand.
"How hard would it be to randomize facial features and skin tones?"
Not incredibly in some games, moreso in others, but even if you did you'd still end up seeing the same features just as often as before, and the differences wouldn't be as notable as you'd think.
3)"No one has ever liked an escort mission, ever, in the history of gaming."
Mmm, tasty, tasty generalizations. Speak for yourself, bud. This isn't even the worst of it. The author is quickly dropping their own credibility with stuff like this. The three elements listed all have been done horribly in the past, but don't say it can't be done well; it can, it just hasn't for a number of reasons too long to list here.
Genres: WWII? Yeah, been done to death, I agree. Space Marine? Done even further to death. God help me if I ever have to do 3D models for a game in either genre, I may go berserk.
2)Finally, I agree with everything here, though perhaps not the presentation. Developers know what they're working with on consoles; make it work well and without long loads before you ship!
1)GRAPHICS DO NOT EQUAL INNOVATION OR CREATIVITY. I've been saying this for years. Let's add 'GOOD GAMEPLAY' to that list, too. As for the writing and dialogue, I agree. There are plenty of great writers and voice actors out there. Hire them. Get people to critique both BEFORE you get too far in to back out.
Wow, that was long. Overall, I don't put a whole lot of faith in this author, though there were some very good points made, too. Still, in the end all this is up to the developer, not the player. If the developer chooses to listen to the players, super. They can decide if what the players want is a good or bad idea, because it's their game. If they don't listen, it's their loss, but hey, it's still their game and what they decide to do with it is up to them. For any player to make demands about their content shows that they think they know more than the developers do. If this is true, they should become developers themselves. If not, they can go ahead and shut up now.
TalKeaton: Game Design Major
Sobe318
Posted 3:02 AM 2/5/08
Loved it. Especially the bit about having quality voice actors. Biggest violator is SQUARE ENIX!!! At least give us the option to either turn it off, or put in the original JP voice works!
Sobe318
Jakuub
Posted 2:57 AM 2/5/08
Where's the love for "If there's a waterfall, there'd best be some hidden shit behind it" ? Games these days break this one all the time, and it's very disappointing.
Jakuub
ShirtGuyDom
Posted 2:57 AM 2/5/08
Make that 8:
Thou shalt not end thy game with a cliffhanger.
ShirtGuyDom
GyrFal
Posted 2:56 AM 2/5/08
A lot of these criticisms show that the author has no idea how game development is done. I agree with some of it, but complaints like saying you shouldn't start out with a basic weapon are stupid. Getting new weapons in a game is a way to show progress, and reward the player for beating a boss/getting through the level/whatever.
I also like how he spends a ton of time praising the Wii, then says that games should go get better stories.
GyrFal
liquid_kore
Posted 2:55 AM 2/5/08
Making fun of Space Marines in games is as cliche as having Space Marines in your game.
liquid_kore
Demonbird
Posted 2:52 AM 2/5/08
How about a "Thou shalt not milk thine franchises for over twenty years"?
I really wish more people listened to rules like this when doing game development. The only one I really disagreed with was the loading times one. the only game I've played this generation that annoyed me with loading times interrupting anything is GTA IV. Cmon, every time you die you get a load screen in multiplayer?
Demonbird
DugDawg
Posted 2:49 AM 2/5/08
I agree with the repetition comment. Games need to make level-design and gameplay creative. Case in point: Assassin's Creed. Who here got bored with every assassination being practically the same as the last? Pick-pocket this guy, eavesdrop on that guy, collect some flags, ad finitem.
That killed me. It killed me in WoW too. Go kill then thousand of these critters, maybe one will drop epic loot.
Any game mechanic that simply functions as a way to prolong the length of the game by making players do the same task over and over, without adding anything inherently creative or different, gets monotonous.
DugDawg
SkutSkut
Posted 2:49 AM 2/5/08
Don't worry, grisled space marine I'll always love you! <3
SkutSkut
MURDERFACE
Posted 2:42 AM 2/5/08
Meh! Where is my "Thou should not make Mini-game/shovelware" commandment?
MURDERFACE
mphz
Posted 2:41 AM 2/5/08
If there's one commandment that GTA IV has broken, its this one: "Thou shall not make every four out of five missions a damn stupid chase mission, where the player must keep up using unsound driving controls else fail utterly."
mphz
Pezdispenser
Posted 2:41 AM 2/5/08
Only 7? In some ways I think he should have gone for the full 10, in others I think he shouldn't even have bothered (some might think it's blasphemous).
Pezdispenser
Lapoisse
Posted 2:35 AM 2/5/08
It's good stuff, as usual. Cracked's daily articles are a must :)
Lapoisse
Billkwando
Posted 4:01 AM 2/5/08
"Look, we know with PCs it's hard as hell to make sure your game runs smoothly on every system--every PC is different. But you know what's inside an Xbox 360. There no reason, none, ever, under any circumstances, that your game should stutter and slow down because the console is choking on the graphics. This is like selling us an L-shaped condom. You know damned well what we've got to work with here."
That's pure comedy gold right there.
Billkwando
megaStryke
Posted 4:00 AM 2/5/08
Regarding being forced to start with some lame weapon like a pistol or a crowbar, what rule in the book says you can't start the game with über abilities and weapons? Anybody remember Banjo-Tooie? You started the game off with all the abilities you learned in the previous game and went UP from there. More games should do that.
megaStryke
foxhound417
Posted 3:58 AM 2/5/08
A Cracked article covered on Kotaku? I can already envision the strange marriage and commencement of a new site! featuring hilarious factoid articles and the very best gaming news... I'd never have to visit another site again.
foxhound417
Xiatter
Posted 3:55 AM 2/5/08
@Antiterra: Ico took its escort mission and made it something epic. I'm glad you mentioned it, because I had so much fun with Ico I forgot it even was an escort mission.
In Ico's case it was understandable that protecting Yorda would be difficult--he's a little kid with horns that might do *something* against a *tangible* enemy, but no, he's gotta fight off black ghosts with a stick.
At least in Ico's case, the game isn't making fun of you. It might seem cruel, but what's really cruel to me is when the game throws a literally infinite amount of ammo your way when it only takes one or two bullets from the enemy (or from YOU) to kill your escort and make you start over from... god knows where.
The moral? Ico. Never. Lies.
Xiatter
battra92
Posted 3:53 AM 2/5/08
@MURDERFACE: Meh! Where is my "Thou should not make Mini-game/shovelware" commandment?
There's no Thou shalt not make money commandment I guess. People must like it if they keep buying it again and again. :/
battra92
Josimba
Posted 3:52 AM 2/5/08
While I don't enjoy "Instant failure quicktime events" I do enjoy quicktime events during cut scenes. It makes you feel like you are controlling the character at all times.
The instant failure part is pretty weak though.
God of War gets this part right most of the time. Resident Evil Four was a little more diabolical with theirs but I still enjoyed it.
Josimba
Chewbenator
Posted 3:51 AM 2/5/08
"There are people who say that preventing saves adds to the "tension" of the game. Sure, in the sense that the fact that your 360 could catch on fire at any moment also adds to the tension."
Flippin awesome article.
Chewbenator
Moonshadow101
Posted 3:46 AM 2/5/08
You know, I like the concept, but as I was reading this, all I could do is shake my head. My thoughts were basically "No, no, you're wrong, that's just stupid, okay, right, sure, wrong, no, go kill yourself, no..."
Moonshadow101
TalKeaton: Game Design Major
Posted 3:45 AM 2/5/08
@salmonax: Kingdom Hearts I did that for me, glad they made skippable scenes in II.
TalKeaton: Game Design Major
broomperson
Posted 3:45 AM 2/5/08
I think of that clip from Final Fantasy X whenever I think of Final Fantasy X. I was embarrassed playing that game when I watched that. I hope some developers see this.
Side note: Just because an ending is long, doesn't make it good. Lost Odyssey has one of the worst endings ever, and it clocks in at over 30 min, probably (plus all the boss fights before it).
broomperson
battra92
Posted 3:42 AM 2/5/08
Mario Galaxy gets someone closer to touching boob? That's a new one on me. I do find Wii Sports and Wii Play to be great ways to spend time with someone you're dating.
battra92
Gray665
Posted 3:41 AM 2/5/08
@mphz: I really don't get how everyone keeps saying the driving controls are bad in GTAIV. There is a learning curve, but I am weaving in and out of traffic and making hairpin turns like a pro now. For me it took realizing that I didnt have to always have the trigger all the way down to accelerate and that a lot of the time the e-brake is not even necessary to make a sharp turn, just slow down and brake a bit. I dunno, I think the cars handle great and have yet to fail a mission because I couldnt drive. Now slamming into the side of a car while running a red light, thats a different story.
Gray665
salmonax
Posted 3:30 AM 2/5/08
@Antiterra: one of a few exceptions to my hatred of escort missions. Ico is a sweet game.
salmonax
Cathaoir
Posted 4:32 AM 2/5/08
I actually LIKED using the handgun in Half-Life 2.
Cathaoir
MistahJGM
Posted 4:32 AM 2/5/08
Wow, this was more of a list of someone's personal whining they might have stuck up on their myspace page at one time or another.
Some of the stuff had merit, like the repetition, I know that frustrates most of us. And I do agree about graphics do not make the game, and make sure the game works! I personally feel console games have crossed that horrible line where devs are under pressure to get the game out and figure they can just patch it later. That is what I used to really like about consoles, I did not have to worry about patching like I did all my PC games.
The rest just felt like whining. The grizzled space marine? Come on, if you do not like it, dont buy the game. Let the devs and publishers you want a new genre by not buying it.
Some games do use too much padding, however I happen to enjoy the vehicles in HL2. Plus the distances helped give the game world some depth unlike other games where you leave one level and magically you have arrived 800 miles later at your destination. Games and life are both about the journey, not the destination, so enjoy the stuff in between.
And jumping puzzles in a FPS, if it is done well it is not a problem. Again in HL2, going from roof top to roof top make sense, since the streets were infested and all. This seemed like more personal taste resulting in whining.
The bottom line, if you don't like something about a game, don't buy it. Write a letter to the developer. Please note this should be a well written out and thoughtfully letter. Saying something like: "OMG you sux because you did this and that" is just not going to work. If put some thought and effort into the letter you might even hear back.
Whining about it online and developing online petitions are about as usefully as powdered milk with nothing to hydrate it with. If you are going online, same rules apply as writing a letter.
If you are so unsatisfied with how something is done, learn how to do some development and take a stab at it yourself. The Torque game engine and the Torque Game builder are both good engines to prototype something with, there are also free engines out there you can learn and try something with. If your idea is good enough, maybe you can convince other people to join you to develop it and release it. If you are lucky maybe a publisher will take interest and your game can be released world wide, then someone can whine how you screwed something up and tell you how you should have done it different.
MistahJGM
Malevolentburrito
Posted 4:20 AM 2/5/08
Commandment #8: Thou Shall not lie about the power of thine console. Sony
Commandment #9 Thou shall strive to make reliable hardware. Microsoft
Commandment #10 Thou shall make games fun and enthralling instead of trying to make the game as close to reality as possible. It does not matter that your game can render every leaf on a tree or every pimp on a face if your game is more boring than watching grass grow.
Malevolentburrito
Tiber
Posted 4:10 AM 2/5/08
I agree on the overly broad parts, but there are some good points.
Unskippable cutscenes: Yes. it would take like 2 seconds to implement. In fact why not go even further and treat cutscenes like you would movies. Let people pause, rewind, skip, replay, etc. Okay, some features are unnecessary, but still. It's not like it's that hard. Also, why not include a feature so that people can go view old cutscenes?
Padding game length: Yes, but one exception. Travel between areas shouldn't count, unless it's a repeat offender. Many of these "offenders" are adventure games. Not much of an adventure if the dungeon in right outside the city is it?
Making killing fun: This is a mixed bag. The crappy weapon thing makes sense. The Half Life 2 pic about giving him a crowbar and having him fight alien conquerers was funny, but they wouldn't be very good conquerers if they left rocket launchers laying around everywhere, now would they?
I agree about the pointless enemies. If they're not a threat, why bother? There were enough health packs in HL2 that headcrabs were nothing but an annoyance, and in Oblivion you could cast a heal spell using your regenerating mana if the rat even hurt you.
As for limb damage, more games should have it, but many existing games shouldn't. Oblivion would be a very different game if you could one-hit-kill anyone with decapitation.
Adding enemy variance is easy if you've already implemented a character creation system. Otherwise, each new variant is either a new model or a palette/texture swap.
Focusing on Graphics: I agree 100% here. Every time screenshots of a new game appear on Kotaku, and people disregard the game just off of a static picture, a part of me dies inside.
I could go on, but I think I've said enough. That, and I should be working.
Tiber
arepeegee
Posted 4:06 AM 2/5/08
I'll admit that there were a few valid points in the article: First-person platforming, quick-action events, WWII games. But overall, the author painted general rules with broad strokes.
If every game followed these commandments, then all games would be even more similar to one another and thus boring.
arepeegee
The Count of Monte Fisto
Posted 5:15 AM 2/5/08
Funniest thing I've read in a while, and I agreed with most of it. "Assassin's Creed" was a disappointment because it violated several of those, including padding it out (with a million of the same rescue/eavesdrop missions) and putting miles of landscape between cities and making you ride a horse to get there.
"Here's your goddamn crowbar." Haha.
The Count of Monte Fisto
Wolfers
Posted 4:48 AM 2/5/08
Most of them seem pretty good, except for the "starting with a crappy weapon" one. That one makes no sense. I wouldn't want to start out playing a Ratchet game with the RYNO.
Wolfers
pandafresh
Posted 5:44 AM 2/5/08
oh wow, i only read a few but the points i read were stupid, just seemed like he was whining. Game Site commandment #1 : Dont sound like a whiny brat when
making a list.
pandafresh
jp182
Posted 5:35 AM 2/5/08
@TalKeaton: Game Design Major: I agree with most of what you said here so I'm going to amen just about everything and add alittle.
6. Everyone poo poo's Assassin's Creed but I liked the fact that when you ride your horse from town to town, there are: bad guys to get around, Templar to kill, and flags to find. Finding/Killing all of them aren't essential to the game but it did give me a chance to play around with the controls and get used to the game.
5. Totally agree! Every game has repetition, what really matters is if you are having while doing it and don't notice. I played Creed (sorry but it's a good example) one city per night so I didn't notice the repetition. PLUS since I played the PC version there were extra ways for me to get info for the assassination so I never had to do the same thing twice in the row or at all if I didn't like doing it.
I do hate limited save spots though.
4. I personally find using the handgun as a challenge if I can take out some of the more difficult baddies with it. In Resident Evil, the handgun was still pretty powerful towards the end of the game if you upgraded it accordingly.
3. I don't mind escort missions if the person i'm escorting can take a hit. And in Res. Evil's case, that girl didn't even TAKE a hit. You just had to shoot the person who was trying to carry her away and AWAY meant out of that actual room.
1. while i agree with most of it, the author loses credibility from me because he puts up a video of FFX but that game was developed in Japan and then localized here was it not? I think he should be pointing out that localization should be better not the writing in that case. Who knows what it was originally supposed to sound like.
jp182
I_Hate_This_Place
Posted 5:27 AM 2/5/08
As a Wii owner, I don't care how well the damn thing sells, if it has mostly shit games I want nothing more to do with it. That said, I'm loving MKWii. All of his other points I fully agree with.
I_Hate_This_Place
D Mitsuki
Posted 5:26 AM 2/5/08
Lol that was a good read he should of had 3 more though
commandment #8: thou shall not make a game that will not run on the next generation of graphics cards then the one's already out
commandment #9: thou shall not tell us your hardware is a super computer because it has 8 processers and a ok graphics card
commandment #10: thou shall make a actual singleplayer and not just give you a 3 hour story and then rely on multiplayer
D Mitsuki
Xiedo
Posted 6:25 AM 2/5/08
Holy shit... does this "Cracked" website have any relation to the "Cracked" magazine? The crappy MAD knock-off?
That would explain why it's not funny.
Xiedo
Billkwando
Posted 6:20 AM 2/5/08
@Malevolentburrito: Ain' no pimps on mah face!
Billkwando
roflwaffles
Posted 6:10 AM 2/5/08
meh, some i disagreed with, ie crappy weapons at start (would you like your bfg now or 20 minutes in?) and the 1st person platforming one.
i actually like it.
roflwaffles
boopadoo
Posted 5:53 AM 2/5/08
@Cathaoir: Ditto. The handgun was way better than a sniper rifle -- it was dead accurate from miles away.
I guess the commandments makes Myst a game designed by gods!
boopadoo
fuchikoma
Posted 7:50 AM 2/5/08
Here's another old favorite of mine. I posted it in my profile back in February.
1UP: Hey devs, WTF?
fuchikoma
Malevolentburrito
Posted 8:12 AM 2/5/08
@Billkwando: Sorry meant to pimples. Pimps an your face would be funny though.
Malevolentburrito
Evil Tortie's Mom
Posted 10:11 AM 2/5/08
@fuchikoma: That's good stuff too. It ought to be stapled to all devs heads.
Evil Tortie's Mom
Evil Tortie's Mom
Posted 10:09 AM 2/5/08
I agreed with this article in just about anything.
Esp. no save points and unskippable cut scenes.
Evil Tortie's Mom
Interstella5555
Posted 11:20 AM 2/5/08
@Pezdispenser: He puts in a lot more under each one...definitely more than just 7
Interstella5555
greatslack
Posted 11:15 AM 2/5/08
Seems to be in the same vein as Zero Punctuation, can't tell if he's to be taken seriously or if it's just for laughs.
greatslack
GhostWhoWalks
Posted 3:23 PM 2/5/08
@liquid_kore: You want a piece a me, boy?
Oh, and one more thing:
-Bad voiceacting. If you can't get any quality actors, atleast give us an option for alternate language voiceovers and subtitles; bad acting is so much easier to tolerate if it's in a language you can't understand...
GhostWhoWalks
GhostWhoWalks
Posted 3:20 PM 2/5/08
I agree with all of the Commandments (not completely for all, but all to atleast some degree), even if some of my favorite games are guilty of one or two of these. Some of the cases definitely get on my nerves, like:
-No offline multiplayer. Not all games require multiplayer; Metroid Prime is one of my favorite games of all time has not an ounce of multiplayer. But when you have a game that DOES have multiplayer, but doesn't actually let you play it split-screen, AT ALL, that really annoys me.
On a side note, Halo not having any bots has driven me nuts. Halo 3 was the perfect opportunity for that because, with the map editor, you could possibly make team-based scenarios or co-op games by being able to place AI characters (even if they're just campaign enemies, like Covenant and Flood, which already have perfectly passable AI) into your custom game types. Yet, nothing.
-Starting with a crappy weapon. I'm fine with handguns, or an initially weak weapon that can be upgraded, or still can come in handy further down the line. But when you have things like RPGs, where your new character already has training in combat and weapon use, and the initial quest giver says "Welcome warrior, we could use your help around here! Take this stick and go kill X number of rabbits!" Wha....?
-Crappy AI squad-mates. Ok, I'll admit: when I have allies, I am perfectly content with them taking most of the kills so long as I still get to contribute and we accomplish our objective. But then I'll have "allies" who will run in front of me while I'm fighting, get themselves killed pointlessly, stand around not helping...if I wanted a team full of meatshields, I'd ask for them...
-Letting the gamers be your beta testers. Ok, seriously now, what the hell. Old-school companies like Nintendo and Capcom seem to be the only ones who realize that gamers want their games (and hardware) to be fully functional upon purchase. Red Ring o Death? Game crashes? Would be nice if more companies had Blizzard's policy of "we'll release it WHEN IT'S READY."
GhostWhoWalks
Narfmaster
Posted 7:00 PM 2/5/08
Man, UK PC Gamer did this effing years ago.
Narfmaster
AtomicPlayboy
Posted 7:20 AM 3/5/08
Absolutely brilliant. Derivative of prior work, to be sure, but still very spot-on, and funny. If you could just get the industry luminaries like Newell, Molyneux, Levine, etc. to shout this stuff to everyone who would listen, perhaps there would be change.
AtomicPlayboy
MysteryPersonX
Posted 8:58 AM 3/5/08
I agree wholeheartedly with everything on this list except the one about starting off with inferior weapons. I quite like the limited ammo for powerful weapons in the Resident Evil series (adds to the "special" feeling of said weapons), and in stuff like Metal Gear, starting with no weapons at all and finding better ones as you go seems like part and parcel of the experience. I can see the point that it's important to make the game fun right from the beginning, but there needs to be a sense of reward/progression as well.
I couldn't agree more with #1. I roll my eyes every time a developer acts as if the Wii's technical inferiority matters one bit. Stop complaining and make some more games for it. Everybody wins.
MysteryPersonX
freespeech
Posted 1:53 AM 9/5/08
that was the funniest thing I've read in awhile!!!!!! laughed my a$$ off!!!!!!!!
All pretty good valid points though!!!!
freespeech