May 15, 2008

announcements

Steven Spielberg Is Anime Cute, Apparently

Posted by Brian Ashcraft at 11:40 PM on May 15, 2008

To: Crecente
From: Ashcraft

So, Indiana Jones fever has hit the Bashcraft household! We've been watching all the DVDs recently, and Mini-Bash seems really, really into the movies. He asked me the other day why the guy from Star Wars was Indiana Jones. That was a very proud moment. I told him that I'd get him some of the Hasbro Indy toys for his birthday. When I was a kid, I had several of the Kenner playsets, which were all kinds of fantastic. The Hasbro toys, from what I can tell online, seem very much hit or miss, but I he should enjoy them.

Was explaining to the kid that Steven Spielberg directed the Indiana Jones films and that Spielberg is a big fan of the Hayao Miyazaki film Lupin the Third: The Castle of Cagliostro — which Mini-Bash adores. He thought it was pretty cool that Spielberg liked his favourite anime director Miyazaki. Mini-Bash wanted me to Google a picture of Spielberg, so he could see what the filmmaker looked like. Upon seeing the filmmaker, the kid replied:

"Cute! He looks like Totoro!"

What you missed last night
Nintendo must pay 21 million bucks
New Pokemons
Microsoft happy it didn't make a portable console
Number one Microsoft consumer

industry news

There Is A Beyond Good & Evil 2 (Sort Of)

Posted by Luke Plunkett at 11:20 PM on May 15, 2008

It's OK. Rub your eyes. I did. But it's true: Beyond Good & Evil creator Michel Ancel has told French magazine JeuxVideo that work on a sequel to one of the past decade's most underappreciated titles is underway. And not just underway, but it's been underway for around a year now, with 10-12 staff toiling away on pre-production duties. Good news, yes? Well, sit back down, Mr Bernard Excitey-Pants, because there's a catch: Ubisoft have yet to green-light the project and kick it up into full production. Yes, I'm as confused and angry as you are. No, I have no idea why the hell they're stalling on this.

Beyond Good & Evil 2 en préproduction [JeuxVideo, via VG247]

real world

Sega Bug Game Makes World Tourney Record

Posted by Brian Ashcraft at 11:00 PM on May 15, 2008

Sega kiddy arcade game MUSHIKING: King of the Beetles has entered the record books! The Guinness World Records awarded it a certificate for:

The arcade game for which the most official tournaments have been held is SEGA's Mushiking: King of the Beetles, with 100.297 officially-sanctioned competitions held between May 2003 and November 2007.
No wonder those dudes are so happy! If you had threads like that, you'd be thrilled.
Sega Gets Record [GPara via Sega Nerds]

ds

Nintendo Says There Is No Casual Gaming

Posted by Brian Ashcraft at 10:40 PM on May 15, 2008

Casual gaming? Whatever! This is no casual gaming, buster. Just ask Nintendo! It'll set you straight. Nintendo Europe's senior marketing director Laurent Fischer unloads:

For me, you are a gamer or non-gamer... I think most of you know that you can spend ten or twenty hours on an internet flash game and have not realised. The guy who plays these games regularly — he's a core gamer... Someone who is fifty-years old who only plays Brain Training, but plays it like a core gamer is a core gamer... I don't like this word casual so much. Because people consider that casual needs to be something easy. If you're good at any game you can play at a high difficulty level... Take Tetris. There is incredible gameplay, it's very simple, very easy to understand, but it's also very different. I think a game can be a light enough to enjoy and for all gamers to become a core gamer on it... There is no casual gaming. There is just a different way to play.
Fischer doesn't like the word casual so much? Talk about an understatement.
No Casual Gaming [CVG] [Pic]

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toys

Comic-Con Exclusive Gears Figure Is Here Today, Gone Very Soon

Posted by Luke Plunkett at 10:20 PM on May 15, 2008

Going to Comic-Con in San Diego this year? May as well pick a couple of these up, make some cash money off some die-hard Gears fans unable to make the trip. This NECA Gears figure will only be available at this year's Comic-Con, and depicts Delta Squad's Anthony Carmine, presumably only moments before his untimely demise. A pic so big you can almost smell that newly-opened toy smell is after the jump.

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playstation 3

Mirror's Edge Trailer Analysed

Posted by Brian Ashcraft at 10:00 PM on May 15, 2008


Yes! We have all seen this before. But here it is again — with details like "birds" pointed out. Thank goodness, because we really missed those damn birds the first time around.

Faith Is A Vampire [Rock, Paper, Shotgun]

toys

They Listened: Buy Bee, Boo Mario Plushies

Posted by Luke Plunkett at 9:30 PM on May 15, 2008

This was a gimme for Nintendo. After all, Bee Mario was the most adorable thing that fat plumber's done in years, so capitalising on the love-in by releasing a soft, cuddly replica was a no-brainer. It'll be available in July, for around $US 25. If your collectible tastes for the game run to the more supernatural end of the spectrum, a Boo Mario will be available as well. Same time, same price.

Super Mario Galaxy Plush Doll: Bee Mario [Play-Asia, via Go Nintendo]

ds

Curvy Japanese Bikini Lady Shows Us Bape Nintendo DS

Posted by Brian Ashcraft at 9:00 PM on May 15, 2008

If you've spent time on the Japanese nerd internet, you've seen images like this: Pin-up model posing with game hardware. Very common! This, this one's got a little more. That's curvy swimsuit model Yuuri Morishita holding the pricey and hard-to-get Baby Milo/Bape limited edition Nintendo DS. While we noticed that this DS was somewhat popular, we haven't actually seen a non promo image of the Bape DS! So here it is. With this lady. And look at that, the limited edition DS looks like a regular DS with stickers on it. A shot of the DS on what looks like Morishita's mattress or something.

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ds

Pokemon Platinum Announced, Due In The Spring

Posted by Luke Plunkett at 8:30 PM on May 15, 2008

Yeah, you read that right. New. Pokemans. Prepare yourself (though don't get too excited). Although strongly hinted at last month (and subsequently spilled in a few Japanese mags earlier in the week), it's only now had its wraps officially taken off by Nintendo. Titled Pokemon Platinum, it's due sometime in the Spring. Those hoping for a new, full Pokemon adventure will be disappointed to hear it's just an expansion to Diamond/Pearl (much like Pokemon Yellow, back in the day). Those happy with any Pokemon they can get , however, should still be tickled pink. Click through for a couple of new, teeny screens.

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industry news

Star War: The Force Unleashed Multiplayer Makes LucasArts PR Snappy

Posted by Brian Ashcraft at 8:00 PM on May 15, 2008

There are some touchy questions. Questions that might turn people curt. Questions that need to be asked. Questions like this: Is there any specific reason why there is no multiplayer in Star Wars: The Force Unleased? Adam Kahn, Senior PR Manager at LucasArts, replies:

To be specific, there's no multiplayer in the Xbox 360 and PLAYSTATION 3 versions, because there is on the Wii, PSP, and DS. As far as specific reasons are concerned, we don't really like to get into the reasons why we don't do things because I don't think there's really a satisfactory answer that people would really be happy with. So, there isn't multiplayer and that's kind of how it is...
That's not really PR spin. It's, we dunno what the fuck it is. Just watch out for Adam Kahn. He'll cut you.
Star Wars Feature [TVG via Go Nintendo]

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industry news

Rein: Big Publishers Will Run Digital Distribution, Too

Posted by Luke Plunkett at 7:30 PM on May 15, 2008

Has digital distribution made games cheaper? Uh, no. But lots of people thought it would. That's not the only myth surrounding the digital delivery of games: the idea persists that selling your games online will be a way to get around the dominance currently enjoyed by big publishers in the bricks-n-mortar retail sector. Well, according to Mark Rein, that's all a load of codswallop:

Digital distribution is not a replacement for a publisher...They'll be paying for marketing just like they do for positioning in a store. The big publishers are going to own the front of those online stores.
Were I a small-time developer, that would be terribly depressing, but since I'm not, I will admit it does sound like a fairly predictable scenario.

Some Publisher Contracts "Borderline Illegal" [Next-Gen]

industry news

Microsoft So Happy It Didn't Make a Handheld Console

Posted by Brian Ashcraft at 7:00 PM on May 15, 2008

Once upon a time, people thought Microsoft was going to enter the handheld console market. It hasn't! Maybe, it will one day, but for the time being, the company is sitting on the sidelines. Any regrets? Says Microsoft's Shane Kim:

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pc

Steam's Latest Hardware Survey Results Are In

Posted by Luke Plunkett at 6:30 PM on May 15, 2008

We've had some bad Steam news today, so let's balance it out with some good news, eh? Valve have released the latest set of results from Steam's hardware survey, giving us perhaps the best snapshot possible of just what the average PC gamer's got to work with. Some of the results (only 0.55% use a 33k modem) are predictable, while others (only 25.68% are on a 16:9 display) are waaaaaay off what most would have put money on. If, you know. You could pop down to the bookies and throw a tenner on the results of a PC hardware survey.

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industry news

Dyack Stepping Down?

Posted by Brian Ashcraft at 6:00 PM on May 15, 2008

Denis Dyack (right, wearing glasses) might be stepping down. The Silicon Knights president has led the developer through the lengthly Too Human development process, and it seems Dyack is thinking of calling it a day. Says Denis:

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playstation 3

PS3 "Trophies" On Their Way?

Posted by Luke Plunkett at 5:30 PM on May 15, 2008

Sony have updated their own PixelJunk Eden website with a fact sheet. Why do we care? Well, for one, it's PixelJunk, so we care. But we care more about this: listed under "key features" for the game is "Trophy Support". What the hell are "trophies"? There's been a rumour doing the rounds this week that they're a form of achievements for the PS3, small 2D trophy images that are displayed somewhere on the XMB. We've heard about PS3 "Trophies" since last year. Imagine we'll hear more about them this year, too.
PixelJunk Eden [Sony, via NeoGAF]

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humour

Will GTA IV Blend?

Posted by Brian Ashcraft at 5:00 PM on May 15, 2008


Yes, yes it will sadly. Don't try this at home, kids! Or at work, for that matter!!

real world

Microsoft, Here is Your Number One Customer

Posted by Brian Ashcraft at 4:00 PM on May 15, 2008

Reader Matt writes:

Hi there! My name is Matt, gamertag: Velodyne. I am a 32 year old hardcore Xbox collector. I am married and have a very understanding wife who accepts my gaming addiction. I just wanted to share with you guys some pics of my Xbox 360 and Xbox collection. To date I currently own all of the North American Xbox 360 games (247 games) as well as all of the Xbox Live Arcade games (129). I also own 150 original Xbox games. Various accessories are also shown in the pictures. I am hooked on the Xbox platform and all of the achievements that can be had with owning the games for the platform. I try to play on average about 2-3 hours a night after juggling working as a full time home audio salesman, and looking after my 8 year old step daughter. My wife occasionally plays some of the puzzle games on the system and she can't wait for Ninja Gaiden to come out to watch me play. She loves the original! As a long time fan of your site, I thought you would like to see my collection as I am definitely an obsessed gamer
Obsessed wasn't the word we were thinking of. Anyhoo, hit the jump for a look at Matt's Sony TV. Sony TV? Oh, the irony, the irony!

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industry news

Nintendo Lose Patent Lawsuit, Owe $US 21 Million

Posted by Luke Plunkett at 3:30 PM on May 15, 2008

In 2006, a small Texan company by the name of Anascape Ltd. took Nintendo and Microsoft to court, claiming the pair had infringed on patents Anascape held relating to game controllers (presumably this one, filed in 2000, for a "3D controller with vibration"). While Microsoft decided to settle things out of court, Nintendo stuck to their guns, a move which has now cost them $US 21 million after a Federal jury ruled in Anascape's favour. The ruling applies to Nintendo's GameCube, Wavebird and Classic controllers (but not the Wii Remote or Nunchuk). Nintendo have said only that they plan to appeal, and that they expect the court to "significantly" reduce the amount of money they have to cough up.

[Associated Press]

real world

Offset The Evil Website Taken Down, Has Too Many Ponies

Australian Post Posted by Logan Booker at 3:30 PM on May 15, 2008

ote_1.jpgOh, that oddly sweet yet secretly deranged website Sega had up to promote Condemned 2 wasn't so bad. Sure, a dark heart of pure malice pumped raw nasty underneath its sugary exterior, but that was part of the fun! Right?

Sadly, the mixed nature of the site, combined with the use of imagery that closely resembles Hasbro's My Little Pony brand, has brought a stop to Sega's shenanigans. According to this SMH story, the games publisher was asked to bring down the Offset the Evil website as Hasbro didn't want consumers to confuse the hobo-smashing message of the site with its cute and mostly harmless kid's brand.

A representive from Sega said the company didn't realise how closely matched the images were. It has stated the site will return in short order, once minor changes are made. You can read the full story beyond the link.

Phoney pony website axed after 'evil' game link revealed [SMH.com.au, thanks Brett]

humour

The Best Worst Game URL On The Internet Right Now

Posted by Brian Ashcraft at 2:30 PM on May 15, 2008

In the history of the internet and video game companies using the internet, can safely say that, yes, we have indeed found the most embarrassing URL. Are you ready? OF COURSE! It is:

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industry news

Platinum Games Blowout!

Posted by Brian Ashcraft at 2:30 PM on May 15, 2008

Looks like those Platinum Games rumours are true. Things like a mulit-page article in this week's Famitsu magazine tend to confirm things like that. There's 3D action title Bayonetta for the PS3 and the Xbox 360>. The angel-battling game features a protagonist with gun-feet. The game is being directed by Hideki Kamiya, the creator of Devil May Cry and director of Okami. The other game Famitsu mentions is Infinite Line, which is apparently being co-developed with Nude Maker.

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first person shooter

S.T.A.L.K.E.R. Cosplay Earns A Standing Ovation

Posted by Luke Plunkett at 2:00 PM on May 15, 2008

From who? Why, the internet, of course. When a bunch of cosplaying S.T.A.L.K.E.R. fans decided to hit the woods and engage in some wargames, re-enact some of the game's battles, fucking around was not on the schedule of events. They brought real weapons. Real uniforms. Real armoured personnel carriers. To real Chernobyl. The results (and resulting photgraphy) is a sight to behold.

Сталкер в реале [via Rock, Paper, Shotgun]

industry news

More Ubisoft Games On Steam, 96% Of World's Population Still Can't Play Them

Posted by Luke Plunkett at 1:40 PM on May 15, 2008

The good news? If you're American, Ubisoft have just made available another batch of classic titles on Valve's Steam platform, headed by Beyond Good & Evil, Brothers in Arms and a couple of Rainbow Six titles (the excellent Rogue Spear and Lockdown). The bad news? If you're from Mexico, Brazil, Great Britain, Ireland, Belgium, The Netherlands, France, Spain, Portugal, Italy, Switzerland, Germany, Austria, Poland, Greece, Russia, China, India, Japan, South Korea (and hey, North Korea too, why not), Australia, New Zealand, South Africa, and everywhere else on the entire planet, you can't buy them. What gives, Ubisoft? You too good for 6.3 billion people's money?

Ubisoft Still Hates Most Of The World [Rock, Paper, Shotgun]

xbox 360

Epic "Want To Do A Much Better Job" On Gears 2's Story

Posted by Luke Plunkett at 1:20 PM on May 15, 2008

If you dug Gears of War for what it was - and hey, it was a great shooter - move along. Nothing to see here. If, however, you need a little context for your button-pressing, and were left cold by the first game's hole-riddled story, read on! Kudo Tsunoda, from Microsoft, has said that the team working on Gears 2 are aware of the first game's narrative shortcomings, and are working super-hard on fleshing things out for the sequel:

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wii

What Wii Hype Shortage Ploy? Huh?

Posted by Brian Ashcraft at 1:00 PM on May 15, 2008

Nintendo uses forced shortages to create hype? Oh, that's rich. Why would Nintendo ever do that? Points out Nintendo's Dervin Camden:

The fact is that we have put far more product on store shelves worldwide than our competitors. The difference is that in a very short time we have far outpaced their total sales... There is no benefit to Nintendo in not having enough product on the shelves to allow everyone who wants one to be able to buy one, which begs the question, 'Why don't you just make more?' Please understand that the Wii console is a complex electronic device featuring one-of-a-kind components from different suppliers around the world. Many things factor into our being able to effectively increase assembly and shipment of a product without compromising quality control.
Exactly. I mean, if the Wii was hard to get and the demand for it was huge, why would that ever benefit Nintendo?
Wii Shortage Is No Hype [GameRush via Infendo]

playstation 3

 ·  PlayStation 3 Getting 2.35 Firmware "Shortly" (As In Right Now) Eric Lempell, Director of PlayStation Network Operations, writes on the official PlayStation blog that PS3 owners will be downloading new firmware revision any minute starting right now, a "relatively minor" update that will "improve stability of some PS3 titles." Officially, "this upcoming firmware update isn't related to GTA IV" so don't get your hopes up too high, folks!

toys

6" Warhawk Figures Usher In An Era Of Desktop Dogfights

Posted by Luke Plunkett at 12:20 PM on May 15, 2008

A PlayStation.Blog post about an upcoming Warhawk tournament actually contains something far more interesting: news of a line of miniature Warhawk figures. Gentle Giant studios are currently at work on the project, and when done will be releasing a line of 6" replicas based on the series' trademark fighter. They'll even come with little plastic stands, so it looks like they're flying, and you can pick them up off your desk and be all "mmmmmyyyeeewwwwww, pew pew pew" when nobody's looking.

Warhawk GGL Tournament! [PlayStation.Blog]

playstation 3

Rocketmen To Expand With Uranus In US Today, Tomorrow

Posted by Michael McWhertor at 12:00 PM on May 15, 2008

Capcom has announced it will be bringing the expansion to Rocketmen: Axis of Evil to the North American PlayStation Store tomorrow with the Xbox Live Arcade version hitting today. Rocketmen: It Came From Uranus will set interested gamers back 400 Microsoft Points or $US 4.95 depending on your console of choice. You will, as with most expansions, need the original release. Full details on what's included in It Came From Uranus is after the jump.

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art

Bionic Commando, Lost Planet Comic Books Comin'

Posted by Michael McWhertor at 10:40 AM on May 15, 2008

Capcom has partnered with Devil's Due Publishing—apparently I'm out of the comic book publisher loop—to introduce a series of comic book titles based on properties like Bionic Commando and Lost Planet. The video game publisher already has a line of comics based on the Street Fighter universe published by Udon, who in turn is providing artwork for Super Street Fighter II Turbo HD Remix.

The press release, via the official Capcom blog, hints that additional and unannounced Capcom books will be revealed at the San Diego Comic Con this July. It does not, however, indicate if we'll get backstory that explains why Bionic Commando has sausage-filled limbs. My own theory is that he was bitten by a radioactive hot dog while on a field trip, giving him the proportionate strength and speed of a frank that plumps when you cook it. That's totally speculative, though.

Press release follows.

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playstation 3

A $US 260 Loss Per PS3 For Sony?

Posted by Leigh Alexander at 10:20 AM on May 15, 2008

According to some number-crunching by the Guardian, Sony might actually be losing more money per PlayStation 3 sold than its figures show.

A look at Sony's recently-announced financials show a significantly improved condition for the company's PlayStation business year over year. Sony's game division lost $US 1.2 billion on the year - last year, though, that number was over $US 2 billion.

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industry news

Microsoft: Oops, We Forgot About The Wii In Worldwide Sales

Posted by Michael McWhertor at 10:00 AM on May 15, 2008

Microsoft totally won the race to 10 million in the U.S. That's for damn sure. But worldwide? They're not exactly the leader in the "current-generation console" race, at least not if you include the Wii as a "current-generation console." They may have an impressive Xbox Live user base, but 19 million Xbox 360s sold does not a current gen leader make.

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announcements

Wrap-o-matic: Wednesday Night

Australian Post Posted by Logan Booker at 9:45 AM on May 15, 2008

Waitin' Until Friday: Where Things Stand On EA-T2
The whole EA/Take 2 deal got you confused? You'll find clarity here.

Blizzard Made $US 295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08
I thought it would have made quite a bit more. I guess there's not much point in having oodles of cash if you're not going to spend it.

Playboy Cyber Girl of the Year Is A True Player
As in game player. Dirty minds, the lot of you.

Two Humans' Hands On with Too Human
So much drama surrounds this title - will it have been worth it?

Zero Punctuation On Grand Theft Auto IV
A game Yatzhee can't fault? Yes and no.

Guitar Hero 4 Drums Revealed
GH 4 gets in on the multiple peripherals business.

Banjo Kazooie: Nuts & Bolts Hands-On Impressions
Because building things has never been so much fun.

Let's Look At New Resident Evil 5 Art
Scary zombie pics, now in low-res!

third person shooter

GTA IV Causes "Reprehensible" Behaviour (Also, Has Rape!)

Posted by Michael McWhertor at 9:40 AM on May 15, 2008

Glenn Beck, star of the previously posted "Stupidest Anti-GTA Vid You'll See Today", recently had Focus on the Family founder Dr. James Dobson on his CNN show to bemoan the disintegration of the institution of the family. The family, Dobson and Beck agree, is under attack from every direction, from politicians, from MTV and, of course, from Grand Theft Auto IV.

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xbox 360

"theGAYERGamer" Gets Xbox Live Ban, Microsoft Explains

Posted by Leigh Alexander at 9:20 AM on May 15, 2008

The Consumerist printed a letter from a reader, Grant, who claims his Xbox Live gamertag, "theGAYERgamer," was banned from Xbox Live. When he called Microsoft customer support, a rep reportedly told him that while she wasn't offended by his gamertag, "the greater Xbox community" had found his it offensive, thereby warranting a ban.

Hit the jump for Grant's full letter to The Consumerist and for comment from Microsoft reps.

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fighting

Soul Calibur IV Ups Its T&A Quotient Again

Posted by Michael McWhertor at 8:40 AM on May 15, 2008

The newest issue of Weekly Famitsu magazine reveals another soul in the Soul Calibur IV character roster. Like new ladies Angol Fear and Scheherazade, both designed by well known Japanese guest artists, the newest addition to the Soul universe comes courtesy of Gantz creator Hiroya Oku. As you can see, the fighter known as Shura sports four swords, two on each hip, plus ample and prominent cleavage, in front and back. They certainly have a "type."

We expect that much higher clarity in-game shots of Shura will become available, officially, at Famitsu.com in the coming days. Until then, squint to your hearts content.

Soul Calibur IV New Character [CNG4U]

industry news

Waitin' Until Friday: Where Things Stand On EA-T2

Posted by Leigh Alexander at 8:20 AM on May 15, 2008

The deadline for Electronic Arts' bid to acquire Take-Two is this Friday, May 16th, so we thought it'd be a good time to review what we've learned so far to see where things currently stand.

First off, there's no shame in being the type whose eyes glaze over every time you hear something to do with "the market" or "analysts" or "diluted shares," and since this ongoing saga contains these phrases at several junctions, you may want to start with the easy, albeit detailed, summary of the whole works we recently wrote for you.

Still with me? Hit the jump for your handy roundup of our recent coverage:

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industry news

Blizzard Made $US 295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08

Posted by Michael McWhertor at 7:40 AM on May 15, 2008

Vivendi Games, which contributed some $US 340 million to its parent company's "very good" first quarter, continues to place much of its success on Blizzard Entertainment. The World of Warcraft developer provided an impressive $US 295 million to Vivendi's games division, with a good portion of that cash coming from the MMO's 10.7 million subscriber base. Vivendi says games revenue was down, year over year, with some of that poor performance due to unfavourable exchange rates. Yawn! Who cares about another billion dollar year? We're not Rob Pardo's kids! Where's the next WoW expansion, already?

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ds

Naruto Hitting DS Again In Path of the Ninja 2

Posted by Leigh Alexander at 7:20 AM on May 15, 2008

Naruto: Path of the Ninja 2, a sequel to October 2007's DS title, is in the works from D3Publisher and Tomy Corporation, planned for a September 2008 release.

It features 30 characters from the series for gameplay that sounds a little bit action-RPG and a little bit squad-building. Wi-Fi multiplayer lets Naruto fans take on friends around the world, too. For ninja battles, presumably.

There are a staggering number of Naruto games; Path of the Ninja 2 is not to be confused with Rise of a Ninja, Ultimate Ninja, Ninja Destiny, Uzumaki Chronicles, or Naruto RPG.

I'm confused. Full release follows the jump.

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xbox 360

MS Still Thinks It Can Win The Console War, Xbox 360 Pushes Past 10 Million In U.S.

Posted by Michael McWhertor at 6:40 AM on May 15, 2008

With a reported 9.9 million Xbox 360s sold through in the United States as of the end of March, something catastrophic would have had to happen to prevent Microsoft from reaching the 10 million mark first. Fortunately for the gang in Redmond, the company has avoided certain doom, announcing that it has reached the corporately coveted figure, beating NPD estimates by a day.

Don Mattrick, the *deep breath* Senior Vice President of the Interactive Entertainment Business, Entertainment and Devices Division, said in a statement that "History has shown us that the first company to reach 10 million in console sales wins the generation battle." Microsoft also points out that it leads worldwide, with a 19 million strong install base and 12 million Xbox Live users.

Impressive numbers? Absolutely. Expect to hear "But we got there fastest, not first!" and/or "Not my problem!" any second now.

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massively multiplayer

SOE's Agency, Free Realms To Support Real Money Trading

Posted by Leigh Alexander at 6:20 AM on May 15, 2008

Sony Online Entertainment announced that its upcoming titles, The Agency and Free Realms, will support real money transactions, through the company's ongoing partnership with e-commerce platform Live Gamer.

Earlier in the year, SOE and LiveGamer built a new platform for microtransactions, incorporating and ultimately replacing EverQuest II's Station Exchange. The result of that collaboration is Live Gamer Exchange, an in-game economic platform that will now serve both new titles as well.

As SOE says character customisation will play a significant role in espionage action-shooter The Agency, players will be able to purchase new clothes, weapons, vehicles and other identifying items that "tailor their gameplay."

As for free-to-play, family-friendly adventure title Free Realms, in addition to a range of avatar customisation items for purchase, players can make and trade their own on the transaction service as well.

Full release follows the jump.

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real world

Playboy Cyber Girl of the Year Is A True Player

Posted by Leigh Alexander at 5:20 AM on May 15, 2008

Do Playboy models love video games? On a first meeting with Jo Garcia, it'd be easy to levy scepticism. She's Playboy's "Cyber Girl Of The Year," beating out 52 weeks of rival models in an online-only competition. It just happens, Garcia said, that she's "really big into games."

We've seen many beautiful faces representing themselves as gamers, of course; booth babes, models and even amateur cam girls using photos of themselves posed suggestively with game paraphernalia to sell products or drive web hits. Because of this phenomenon, every time you see a so-called "hot gamer chick," the temptation is to assume she can't possibly be an actual gamer.

So is Jo Garcia the real deal? Full interview - and slightly NSFW pics - follow the jump.

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xbox 360

Two Humans' Hands On with Too Human

Posted by Brian Crecente at 5:00 AM on May 15, 2008

Denis Dyack kept things short and sweet at yesterday's Xbox 360 Spring Showcase event. He wanted to make sure we had plenty of time to play through some co-op on Too Human.

The game is releasing on August 19 in North America, but the once four-player co-op has been trimmed to two because, after play-testing it for awhile, he realised that there was too much going on with that many players.

Later, Dyack told me that the engine still supports four player co-op, but that things were getting too confusing on screen once you factored in the four players, their special attacks and spider-bots plus the army of creatures that would spawn to deal with them.

None of the game's maps are randomised, he told me, but the creatures that spawn in them are. The game will take a player about 15 hours to get to level 30 and 50 to 60 hours to get to level 50.

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ds