ds
How To Skate It On Wii And DS
Posted by Mike Fahey at 4:20 AM on May 15, 2008
Skate It is the newly announced version of EA's Skate for the Nintendo Wii and DS, and while Crecente did an excellent job of explaining the controls yesterday in his hands-on report, EA saw fit to release videos showing how things are done in the world of Skate It. Interestingly enough the two videos feature no actual gameplay, rather showcasing a real-life skater performing the moves with the controls displayed in a tiny box in the lower right corner. In fact, both the Wii and DS versions of the vid feature the same song and the same video, with only the control boxes replaced. Way to go the extra mile there. Hit the jump for the DS version of the clip.
The Wii controls look to translate the act of skateboarding to the Wiimote quite nicely, while I am sure the DS version is an extremely accurate simulation of drawing lines on a board.



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demonspawn2578
Posted 5:11 AM 15/5/08
neither of these control schemes seem really all that intuitive. in the previous versions of the game, you moved the stick basically where you wanted the board to go. drawing lines on your skateboard just seems iffy to me.
demonspawn2578
Archaotic
Posted 5:03 AM 15/5/08
@zanzibarlegend:
Don't get me wrong. I'm not a Hawk fan anymore either. I got tired of those games after THPS 4. But when I tried Skate, I was literally bored to tears by it because I just couldn't do ANYTHING without falling on my head.
I think it's probably because I outgrew skateboarding back when I was still in high school, if anything, but I don't care about it anymore. The realism is well-done, but it wasn't fun.
Archaotic
zanzibarlegend
Posted 5:01 AM 15/5/08
@Archaotic: thats why there is a choice.
if you pull a 900, while airing over a phone line, while holding the bible, with a pigeon on your head... there is THPS
if you want to emulate skating, pulling lines , and learn to master tricks that are tough in real life..... there is EA Skate.
sorry for the THPS raggging but im def sick of the franchise right now. EA Skate represents for me everything i look for in a SB game.
with that said, i def dont see myself getting skate it for my wii or ds. EA please give us details on EA SKATE 2. that's all im hyped for at this moment imho.
zanzibarlegend
Archaotic
Posted 5:00 AM 15/5/08
@FunKrusher:
I don't think that it's challenging, it's that the Wiimote's sensors suck at picking up precision anything. Try fighting people in Okami Wii, and watch how hard it is to pull off a combo. Took me over an hour to get the Four Winds combo right. It's going to be very hard to chain tricks together in this game if the Wiimote picks up your motion wrong and you spin in the other direction, or fall off your board. Which is probably exactly what'll happen.
Archaotic
Erwin
Posted 4:58 AM 15/5/08
"360 Shuvit"?
Okay, I'm getting really tired of your clear bias Fahey.
*wink*
Erwin
FunKrusher
Posted 4:56 AM 15/5/08
@ZenGaijin:
I'm sorry but, I seriously need to ask, are you mentally challenged? You consider flicking the Wiimote up, with slight twist to the rist or in a half circle, circle challenging? Wow...
Looks good, I'll have to wait to see what it's like with the balance board because that's the only thing that could make me want to purchase the game, being that I already own the 360 vers.
To manual I read on IGN when you tilt the Wiimote slightly up or down. Simple.
And I'm actually into the DS version. I think it'd be fun to play that way vers. using the d-pad. But being that I'm not an outrageous unwarrented Wii/DS hater (especially on games that NO ONE OUTSIDE OF THE PRESS HAS PLAYED, I'll pry be in the minority here.
FunKrusher
Despacio
Posted 4:52 AM 15/5/08
So when the Wiimote makes controls to easy Nintendo is killing gaming, but when they make it too complicated people prefer the ease of a analog stick system on the 360?
Despacio
KillerBee
Posted 4:49 AM 15/5/08
That looks like it would be an unresponsive mess honestly.
KillerBee
Archaotic
Posted 4:48 AM 15/5/08
@cdr:
It just wasn't intuitive at all. Game was way too realistic, and I have no interest in uber-realism. I liked the Tony Hawk games when I was 13 because they were silly and over the top. Skate did nothing for me aside from be pretty and make me fall down a lot while trying to nail grinds that would've been cake in the Hawk games.
Archaotic
stromasdragon
Posted 4:48 AM 15/5/08
DS game looks pointless pity they did not use the balance board.
stromasdragon
dan
Posted 4:46 AM 15/5/08
Put me in the camp that cringes at having to remember these tiny variations, especially multiplied through what should be a robust trick catalog.
Balance board, sure; Wiimote and/or DS? No thanks.
dan
Norellicus
Posted 4:45 AM 15/5/08
@CockroachMan: They got so much other good shit going on lately, the posts would fly by if they posted every little thing the second it was new info. D:
Norellicus
CockroachMan
Posted 4:41 AM 15/5/08
Saw the video on IGN 2 days ago.. Kotaku is needing better sources..
The Wii might work, the DS is looking confuse..
CockroachMan
DigiMish
Posted 4:41 AM 15/5/08
Wow, the DS one looks really lame. Drawing lines? I'm sorry, but we're playing a skating game here, not line rider.
DigiMish
Fullforce
Posted 4:39 AM 15/5/08
I have this on 360, but the control system for the Wii version definately looks cool. I'd consider getting Wii fit just for it.
Fullforce
Ryumeka
Posted 4:39 AM 15/5/08
Eugh. I'll pass.
Wii Remote isn't responsive enough.
Nor is the nunchuk.
Ryumeka
sugardeath
Posted 4:38 AM 15/5/08
Haha! "360 Shuvit." Haha. ... <_<
sugardeath
symphony_of_the_night
Posted 4:35 AM 15/5/08
Sooooo Skating is like making pancakes?
symphony_of_the_night
cdr
Posted 4:35 AM 15/5/08
@Archaotic:
What in gods name were you talking about.
I really don't think I'm the only person that feels like this but; after playing the demo for a couple of hours I could easily nail all the tricks with no problems.
The control scheme on 360 at least, was amazing. And reacted just as I wanted it to.
Maybe I'm wrong, or maybe you suffer from retardation.
cdr
Archaotic
Posted 4:33 AM 15/5/08
It was hard enough to nail tricks using the PS3 and 360's awkward dual analog system...I can only imagine how hard it'd be with the Wiimote's hideously inaccurate motion sensing.
I think I'll be skipping this one just like I did the original after playing the demo.
Archaotic
cdr
Posted 4:33 AM 15/5/08
@LittleBigPlaneteer:
They do. If you have a Balance board, you're in luck.
You turn, and manual with it.
cdr
karasu is my homeboy
Posted 4:32 AM 15/5/08
For no reason in particular, the controls on the Wii seem annoying to me. They appear to work, they appear to be responsive(well, judging by what we have here + reports), but I just think that's not going to be fun or the ideal way to play a Skate game.
I much prefer the DS control method, which seems to give more precise control.
karasu is my homeboy
JimmyHACK
Posted 4:31 AM 15/5/08
horrible control schemes, thank goodness skate is on real consoles
JimmyHACK
LittleBigPlaneteer
Posted 4:31 AM 15/5/08
@LittleBigPlaneteer:
Could=cool*
LittleBigPlaneteer
LittleBigPlaneteer
Posted 4:30 AM 15/5/08
The DS controls look dumb. Hopefully they really don't require super precise lines or I can see it becoming really frustrating.
sidenote: How could would it be if they had some sort of Balance Board control scheme?
LittleBigPlaneteer
Fyren
Posted 4:30 AM 15/5/08
So how would you bust a manual?.
Just tilt the wrist and go on a E. Honda spree?
Fyren
Galivanting
Posted 4:30 AM 15/5/08
looks like they will be impossible to perform the correct trick since the variation between the waggles on the wii version is very slight
Galivanting
ZenGaijin
Posted 4:30 AM 15/5/08
I love how the wii was supposed to simplify gaming so that anyone could play. I look at that video and that seems to be the most complicated control scheme I've ever witnessed.
ZenGaijin
polarenvy
Posted 4:29 AM 15/5/08
Flailing the Wiimote around looks like it'll take most of the fun out of the game, IMO.
polarenvy
cdr
Posted 4:28 AM 15/5/08
Saw this a couple of days ago on IGN, + the video interview on GameTrailers today.
Can't say I'm not stoked for this game.
Fucking loved skate, and I'm kinda glad my gf bought Wii Fit now.
Although I do hope EA aren't going to scrap the whole skate. 2 idea.
cdr
belo
Posted 4:28 AM 15/5/08
Really like that song.
'Collarbone' was it, hmm.
belo
FunKrusher
Posted 5:34 AM 15/5/08
@Archaotic:
Okay I see what you're saying, you're saying that the interface is going to make the game complicated. I could see that happening. But so far from what we got from press impressions there will be a slight delay between what you do and when it happens on screen@zanzibarlegend: @zanzibarlegend:
Skate emulate skating? Uh last I checked there hasn't been a skater that could pull a 540 double kickflip off a set of 8 stairs or nail a 360 flip out of a FS K grind.
But Skate is a whole hell of a lot more realistic than TP.
The thing I like about Skate is it takes practices as in real life, and once you know it, you know it. In THPS you can do a whole lot of stuff almost by accident, and it's effective.
For Skate 2 they better allow you to get off the damn board.
FunKrusher
lurkaku
Posted 5:16 AM 15/5/08
@Archaotic: I think you just got way to used to TH button combos.
I never played TH before I played skate. I enjoyed the demo and then played the whole game for hours on end. The flick it control system, although tough to emulate, was much more harder to master than simply button presses. But what made it fun was that the success and coolness of your tricks were determined by physics instead of your proximity to a predetermined edge. With skate you have the freedom of grinding on anything. With TH you have to grind on preprogrammed edges.
lurkaku
HaydenTenno
Posted 5:56 AM 15/5/08
I can already tell -- this is going to be a bitch to play on Wii.
HaydenTenno
NMC ONE WAY
Posted 5:50 AM 15/5/08
@lurkaku: You said exactly what I was thinking too. Some people are way stuck into the THPS controls.
Not knocking that layout, its great for an arcade-ish skateboarding game that thrives on stringing multiple tricks back to back... even I found myself holding the A button to pop an ollie for the first few days...
But now that I have played skate and STILL play skate, I can't see myself ever playing that type of skateboarding game again. Being a skateboarder myself for almost 14 years, the representation that EA's skate brought to the table has spoiled me to any other game in the genre.
The dual analog controls, once mastered, is VERY sensitive and accurate. Some people say that it seems broken, but I have put in enough time to see that it is ENTIRELY accurate.
I handed my 360 controller to a friend that skates and said "think of how youd do a shove-it in real life with your feet", and within a short time, he was doing kickflip backtails with ease. I think skaters pick this up quicker than those who don't skate...
I'm really interested in the Wii version of the game... I still play the 360 version all the time, between GTA and actually skating, which I do every single day I can!!!
NMC ONE WAY
Wolfers
Posted 5:49 AM 15/5/08
Those DS controls sure don't look fun.
Wolfers
jackal888
Posted 5:47 AM 15/5/08
@symphony_of_the_night: Now that was funny.It did look like he was flipping flapjacks.They controls seem like fun, who cares if they are realistic or not. If you want to really skateboard go skateboard.
jackal888
jp182
Posted 6:50 AM 15/5/08
@Galivanting: i guess you didnt play the ps3/360 version then? I love Skate but it took practice using that stick to do all of those different types of ollies and Shove It's
But I had a ton of fun with it and want to learn how to skateboard this summer.
jp182
Krumm
Posted 7:21 AM 15/5/08
They don“t even read anything, they see "Wii" on the tittle and just turn on the Wii Bashing mode.
Krumm
JokesJokes
Posted 7:19 AM 15/5/08
@Galivanting: Funny how you assume that when every hands on says it works very well, especially for an early version. Did you even read the Kotaku hands on?
JokesJokes
NeoAkira
Posted 7:15 AM 15/5/08
@JimmyHACK:
Horrible Comment. Thank God trolls like you get banned left and right on this site.
I gotta say I'm most excited to use the Balance Board for this game more than the Wiimote, but since they've put so much work into getting the Wiimote to "feel" right I'll have to give that a shot too.
TO anyone saying that this looks uncomfortable or hard, it's because YOU'RE not playing it. I figure gamers would know this better than anyone. When you're actually holding the controller and playing it, it won't SEEM so hard because you're not arbitrarily peering on at the game; you're actually involved in it.
NeoAkira
Krumm
Posted 6:57 AM 15/5/08
You know, gamers these days sound like my 80 year old grandma. If anything remotely different appears, that requires a learning curve, its followed by the usual
"It sucks because its on the wii."
"Man i can already see its going fail, everyone says it works just fine.
"I actually have to move my hand to do tricks? f!$# this, it has to be absolute crap."
These are also the first ones to complaint about gaming companies not doing different things.
Krumm
Lamburger Helper
Posted 7:34 AM 15/5/08
Those are some nice graphics for the DS!
Lamburger Helper
Krondonian
Posted 7:30 AM 15/5/08
@Krumm: Amen to that. The fact we've seen a minute odd video, it happens to be using motion controls and is an equivalent game to the one on the more powerful consoles seems to always result in a feeding frenzy of hate.
People would be bitching if it didn't use motion controls, they're bitching because it looks too hard, and they'll bitch about whatever else there can be bitched about.
I just bitch about the bitchers.
The word 'Bitch' makes no sense in my head now...
Krondonian
shouryuuken
Posted 7:28 AM 15/5/08
@JimmyHACK: a wanna be pc and a blu ray player?
shouryuuken
Itami
Posted 7:26 AM 15/5/08
I loved skate on the 360 so damn much that I'm compelled to give these people more money than the 60 I paid for skate, even if the wii controls end up being entirely unresponsive. Is this "skate it" going to just be a low resolution, small textures, short draw distance port of ps3/360 skate with pancake flipping instead of the stick? Eh, I'll buy it anyway, especially if something awesome is worked out with the balance board.
Itami
JokesJokes
Posted 7:25 AM 15/5/08
@FunKrusher: Yes thank you!
@ everyone who thinks the wiimote accelerometer isn't sensative enough to tell the difference between the moves: You're right actually, the accelerometer can't, which is why they're using the IR/sensor bar for most of the moves. Notice he never turns the wiimote away from the screen in the example. It's basically turning the wiimote into an anologue stick.
JokesJokes
somarix
Posted 8:13 AM 15/5/08
The only problem there may be with the Wii version, is that the wiimote is less precise and less responsive. How less - we don't know yet. But judging from the video... where they go out of their way to NOT show the game... it must be horrible! (this is just pure speculation by deduction)
On the PS3, the precise analog sticks never ever faulted you - if a trick didn't happen, then it's your thumbs' fault. And that was the fun of the game - learning to do fast precise actions with precise timing. And those thumb-gestures were fitting perfectly to the real movements, which got you more into the game.
@Archaotic: you must have poor controls over your thumbs (=> really clumsy), if a guy like me can also play Skate really well - half of my right thumb's nerves were severed a few years ago and regrew incorrectly. (it was funny in the first year, i.e sending a command to move the thumb downwards, and watch it go upwards ^^", basically I had to re-study my thumb)
somarix
inoneed12
Posted 9:10 AM 15/5/08
does the it stand for its terrible? because it should
inoneed12
dannyb0y
Posted 10:14 AM 15/5/08
I only watched this video because I read that it worked with the Balance board and I thought that's what this video displayed. The Wiimote control scheme = no interest.
dannyb0y
Shteve
Posted 11:09 AM 15/5/08
No matter how good it will look on video, I'm pretty much sure it won't respond that well with the wiimote. Maybe I could nail a crazy figure simply by throwing the wiimote in the air, but that would mean to not use the wrist strap, which is totally illegal !
Shteve
mcool93
Posted 12:47 PM 15/5/08
that mustach dude could have been a digitized version... I think it'll have a lot of "wrong" inputs because every move seems to be the same shoving...
mcool93
sirsonik
Posted 1:14 PM 15/5/08
i actually thought the controls for the Wii look like they might work well. think ill wait till reviews of what everyone thought of them come out
sirsonik